stripped out dead netplay code

This commit is contained in:
Chris Forbes
2009-10-29 20:12:32 +13:00
parent f010a8957f
commit 704dd5a885
6 changed files with 104 additions and 223 deletions

View File

@@ -18,16 +18,16 @@ namespace OpenRa.Game
void ApplyOrders(float2 xy, bool left)
{
var doVoice = null as Actor;
if( orderGenerator != null )
foreach( var order in orderGenerator.Order( xy.ToInt2(), left ) )
if (orderGenerator != null)
foreach (var order in orderGenerator.Order(xy.ToInt2(), left))
{
recentOrders.Add( order );
recentOrders.Add(order);
//UnitOrders.ProcessOrder( order );
if( order.Subject != null && order.Player == Game.LocalPlayer )
if (order.Subject != null && order.Player == Game.LocalPlayer)
doVoice = order.Subject;
}
if( doVoice != null )
Game.PlaySound( Game.SovietVoices.First.GetNext() + GetVoiceSuffix( doVoice ), false );
if (doVoice != null)
Game.PlaySound(Game.SovietVoices.First.GetNext() + GetVoiceSuffix(doVoice), false);
}
public List<Order> GetRecentOrders()
@@ -37,61 +37,61 @@ namespace OpenRa.Game
return ret;
}
static string GetVoiceSuffix( Actor unit )
static string GetVoiceSuffix(Actor unit)
{
var suffixes = new[] { ".r01", ".r03" };
return suffixes[ unit.traits.Get<Traits.Mobile>().Voice ];
return suffixes[unit.traits.Get<Traits.Mobile>().Voice];
}
float2 dragStart, dragEnd;
float2 dragStart, dragEnd;
public void HandleMouseInput(MouseInput mi)
{
var xy = Game.viewport.ViewToWorld(mi);
var xy = Game.viewport.ViewToWorld(mi);
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Down)
{
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Down)
{
if (!(orderGenerator is PlaceBuilding))
dragStart = dragEnd = xy;
ApplyOrders(xy, true);
}
}
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Move)
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Move)
dragEnd = xy;
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Up)
{
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Up)
{
if (!(orderGenerator is PlaceBuilding))
{
if (dragStart != xy)
orderGenerator = new UnitOrderGenerator(
Game.SelectUnitsInBox( Game.CellSize * dragStart, Game.CellSize * xy ) );
Game.SelectUnitsInBox(Game.CellSize * dragStart, Game.CellSize * xy));
else
orderGenerator = new UnitOrderGenerator(
Game.SelectUnitOrBuilding( Game.CellSize * xy ) );
Game.SelectUnitOrBuilding(Game.CellSize * xy));
}
dragStart = dragEnd = xy;
}
}
if (mi.Button == MouseButtons.None && mi.Event == MouseInputEvent.Move)
{
/* update the cursor to reflect the thing under us - note this
* needs to also happen when the *thing* changes, so per-frame hook */
if (mi.Button == MouseButtons.None && mi.Event == MouseInputEvent.Move)
{
/* update the cursor to reflect the thing under us - note this
* needs to also happen when the *thing* changes, so per-frame hook */
dragStart = dragEnd = xy;
}
}
if (mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down)
ApplyOrders(xy, false);
}
public Pair<float2, float2>? SelectionBox
{
public Pair<float2, float2>? SelectionBox
{
get
{
if (dragStart == dragEnd) return null;
return Pair.New(Game.CellSize * dragStart, Game.CellSize * dragEnd);
}
}
}
public Cursor ChooseCursor()
{
@@ -102,14 +102,14 @@ namespace OpenRa.Game
if (uog != null && uog.selection.Count > 0
&& uog.selection.Any(a => a.traits.Contains<Traits.Mobile>())
&& uog.selection.All( a => a.Owner == Game.LocalPlayer ))
&& uog.selection.All(a => a.Owner == Game.LocalPlayer))
{
var umts = uog.selection.Select(a => a.traits.GetOrDefault<Mobile>())
.Where(m => m != null)
.Select(m => m.GetMovementType())
.Distinct();
if (!umts.Any( umt => Game.IsCellBuildable( dragEnd.ToInt2(), umt ) ))
if (!umts.Any(umt => Game.IsCellBuildable(dragEnd.ToInt2(), umt)))
return Cursor.MoveBlocked;
return Cursor.Move;
}

View File

@@ -23,7 +23,6 @@ namespace OpenRa.Game
public static TerrainRenderer terrain;
public static Viewport viewport;
public static PathFinder PathFinder;
public static Network network;
public static WorldRenderer worldRenderer;
public static Controller controller;
@@ -39,6 +38,8 @@ namespace OpenRa.Game
static ISoundEngine soundEngine;
public static string Replay;
public static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer)
{
Rules.LoadRules(mapName);
@@ -69,15 +70,15 @@ namespace OpenRa.Game
PathFinder = new PathFinder(map, terrain.tileSet);
network = new Network();
controller = new Controller();
worldRenderer = new WorldRenderer(renderer);
soundEngine = new ISoundEngine();
sounds = new Cache<string, ISoundSource>(LoadSound);
orderManager = new OrderManager( new OrderSource[] { new LocalOrderSource() }, "replay.rep" );
orderManager = (Replay == "")
? new OrderManager(new[] { new LocalOrderSource() }, "replay.rep")
: new OrderManager(new[] { new ReplayOrderSource(Replay) });
PlaySound("intro.aud", false);
}
@@ -128,7 +129,6 @@ namespace OpenRa.Game
public static void Tick()
{
var stuffFromOtherPlayers = network.Tick(); // todo: actually use the orders!
world.Update();
UnitInfluence.Tick();

View File

@@ -52,6 +52,7 @@ namespace OpenRa.Game
UiOverlay.ShowUnitDebug = settings.GetValue("udebug", false);
WorldRenderer.ShowUnitPaths = settings.GetValue("pathdebug", false);
Game.Replay = settings.GetValue("replay", "");
Game.Initialize(settings.GetValue("map", "scg11eb.ini"), renderer, new int2(ClientSize),
settings.GetValue("player", 1));

View File

@@ -1,85 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Net.Sockets;
using System.Threading;
using System.Net;
using System.IO;
namespace OpenRa.Game
{
class Network
{
public const int Port = 6543;
const int netSyncInterval = 40 * 5;
UdpClient client = new UdpClient(Port);
int nextSyncTime = 0;
int currentFrame = 0;
public int CurrentFrame { get { return currentFrame; } }
public int RemainingNetSyncTime { get { return Math.Max(0, nextSyncTime - Environment.TickCount); } }
Queue<Packet> incomingPackets = new Queue<Packet>();
public Network()
{
client.EnableBroadcast = true;
Thread receiveThread = new Thread( () =>
{
for (; ; )
{
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
byte[] data = client.Receive(ref sender);
Packet packet = Packet.FromReceivedData(sender, data);
lock (this)
if (currentFrame <= packet.Frame)
incomingPackets.Enqueue(packet);
}
});
receiveThread.IsBackground = true;
receiveThread.Start();
}
public void Send(byte[] data)
{
IPEndPoint destination = new IPEndPoint(IPAddress.Broadcast, Port);
using(MemoryStream ms = new MemoryStream())
using (BinaryWriter writer = new BinaryWriter(ms))
{
writer.Write(currentFrame);
writer.Write(data);
writer.Flush();
byte[] toSend = ms.ToArray();
client.Send(toSend, toSend.Length);
}
}
public Queue<Packet> Tick()
{
Queue<Packet> toProcess = new Queue<Packet>();
if (Environment.TickCount > nextSyncTime)
lock (this)
{
while (incomingPackets.Count > 0 && incomingPackets.Peek().Frame <= currentFrame)
{
Packet p = incomingPackets.Dequeue();
if (p.Frame == currentFrame)
toProcess.Enqueue(p);
}
++currentFrame;
nextSyncTime = Environment.TickCount + netSyncInterval;
}
return toProcess;
}
}
}

View File

@@ -1,33 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.IO;
namespace OpenRa.Game
{
class Packet : IComparable<Packet>
{
IPEndPoint address;
int frame;
byte[] data;
public int Frame { get { return frame; } }
Packet(IPEndPoint address, byte[] data)
{
this.address = address;
using (MemoryStream ms = new MemoryStream(data))
using (BinaryReader reader = new BinaryReader(ms))
{
frame = reader.ReadInt32();
this.data = reader.ReadBytes(data.Length - 4);
}
}
public static Packet FromReceivedData(IPEndPoint sender, byte[] data) { return new Packet(sender, data); }
public int CompareTo(Packet other) { return frame.CompareTo(other.frame); }
}
}

View File

@@ -100,13 +100,11 @@
<Compile Include="IOrderGenerator.cs" />
<Compile Include="PlaceBuilding.cs" />
<Compile Include="TechTree\Item.cs" />
<Compile Include="Network\Packet.cs" />
<Compile Include="Player.cs" />
<Compile Include="Race.cs" />
<Compile Include="Support\SharedResources.cs" />
<Compile Include="Graphics\Sheet.cs" />
<Compile Include="Support\Log.cs" />
<Compile Include="Network\Network.cs" />
<Compile Include="PathFinder.cs" />
<Compile Include="Graphics\Sequence.cs" />
<Compile Include="Order.cs" />