diff --git a/OpenRa.Game/Graphics/Minimap.cs b/OpenRa.Game/Graphics/Minimap.cs index b985b77f07..7e1aae7d03 100644 --- a/OpenRa.Game/Graphics/Minimap.cs +++ b/OpenRa.Game/Graphics/Minimap.cs @@ -9,6 +9,7 @@ namespace OpenRa.Graphics { class Minimap { + readonly World world; Sheet sheet, mapOnlySheet; SpriteRenderer rgbaRenderer; Sprite sprite, mapOnlySprite; @@ -19,6 +20,7 @@ namespace OpenRa.Graphics public Minimap(World world, Renderer r) { + this.world = world; sheet = new Sheet(r, new Size(128, 128)); mapOnlySheet = new Sheet(r, new Size(128, 128)); @@ -40,15 +42,15 @@ namespace OpenRa.Graphics public void Update() { - if (Game.world.Map.Theater != theater) + if (world.Map.Theater != theater) { terrainTypeColors = null; - theater = Game.world.Map.Theater; + theater = world.Map.Theater; } if (terrainTypeColors == null) { - var pal = new Palette(FileSystem.Open(Game.world.Map.Theater + ".pal")); + var pal = new Palette(FileSystem.Open(world.Map.Theater + ".pal")); terrainTypeColors = new[] {theater.ToLowerInvariant() == "snow" ? 0xe3 :0x1a, 0x63, 0x2f, 0x1f, 0x14, 0x64, 0x1f, 0x68, 0x6b, 0x6d } .Select( a => Color.FromArgb(alpha, pal.GetColor(a) )).ToArray(); @@ -61,8 +63,8 @@ namespace OpenRa.Graphics terrain = new Bitmap(128, 128); for (var y = 0; y < 128; y++) for (var x = 0; x < 128; x++) - terrain.SetPixel(x, y, Game.world.Map.IsInMap(x, y) - ? terrainTypeColors[Game.world.TileSet.GetWalkability(Game.world.Map.MapTiles[x, y])] + terrain.SetPixel(x, y, world.Map.IsInMap(x, y) + ? terrainTypeColors[world.TileSet.GetWalkability(world.Map.MapTiles[x, y])] : shroudColor); } @@ -71,13 +73,13 @@ namespace OpenRa.Graphics oreLayer = new Bitmap(terrain); for (var y = 0; y < 128; y++) for (var x = 0; x < 128; x++) - if (Game.world.Map.ContainsResource(new int2(x, y))) + if (world.Map.ContainsResource(new int2(x, y))) oreLayer.SetPixel(x, y, terrainTypeColors[(int)TerrainMovementType.Ore]); } mapOnlySheet.Texture.SetData(oreLayer); - if (!Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains())) + if (!world.Actors.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains())) return; var bitmap = new Bitmap(oreLayer); @@ -91,13 +93,13 @@ namespace OpenRa.Graphics for (var y = 0; y < 128; y++) for (var x = 0; x < 128; x++) { - var b = Game.world.BuildingInfluence.GetBuildingAt(new int2(x, y)); + var b = world.BuildingInfluence.GetBuildingAt(new int2(x, y)); if (b != null) *(c + (y * bitmapData.Stride >> 2) + x) = (b.Owner != null ? playerColors[(int)b.Owner.Palette] : terrainTypeColors[4]).ToArgb(); } - foreach (var a in Game.world.Actors.Where(a => a.traits.Contains())) + foreach (var a in world.Actors.Where(a => a.traits.Contains())) *(c + (a.Location.Y * bitmapData.Stride >> 2) + a.Location.X) = playerColors[(int)a.Owner.Palette].ToArgb();