PowerManager notification now optional.
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Traits
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public class PowerManagerInfo : ITraitInfo, Requires<DeveloperModeInfo>
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{
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public readonly int AdviceInterval = 250;
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public readonly string SpeechNotification = "LowPower";
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public readonly string SpeechNotification = null;
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public object Create(ActorInitializer init) { return new PowerManager(init.Self, this); }
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}
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@@ -14,6 +14,7 @@ Player:
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MissionObjectives:
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ConquestVictoryConditions:
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PowerManager:
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SpeechNotification: LowPower
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AllyRepair:
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PlayerResources:
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CashTickUpNotification: CashTickUp
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@@ -64,6 +64,7 @@ Player:
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ConquestVictoryConditions:
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PowerManager:
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AdviceInterval: 650
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SpeechNotification: LowPower
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AllyRepair:
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PlayerResources:
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SelectableCash: 2500, 5000, 7000, 10000, 20000
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@@ -52,6 +52,7 @@ Player:
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MissionObjectives:
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ConquestVictoryConditions:
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PowerManager:
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SpeechNotification: LowPower
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AllyRepair:
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PlayerResources:
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InsufficientFundsNotification: InsufficientFunds
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@@ -56,6 +56,7 @@ Player:
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MissionObjectives:
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ConquestVictoryConditions:
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PowerManager:
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SpeechNotification: LowPower
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AllyRepair:
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PlayerResources:
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InsufficientFundsNotification: InsufficientFunds
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