More fixes

This commit is contained in:
Paul Chote
2010-04-01 21:16:58 +13:00
committed by Bob
parent b8702e494b
commit 705e3eb2f6
4 changed files with 8 additions and 7 deletions

View File

@@ -55,8 +55,8 @@ namespace OpenRA
public void Draw( World world )
{
if (Game.Settings.UnitDebug)
for (var j = 0; j < world.Map.MapSize.Y; j++)
for (var i = 0; i < world.Map.MapSize.X; i++)
for (var i = 0; i < world.Map.MapSize.X; i++)
for (var j = 0; j < world.Map.MapSize.Y; j++)
if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(new int2(i, j)).Any())
spriteRenderer.DrawSprite(unitDebug, Game.CellSize * new float2(i, j), "terrain");
}