Move dedicated server code to OpenRA.Server.exe
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@@ -279,7 +279,7 @@ namespace OpenRA
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}
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}
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Sound = new Sound(Settings.Server.Dedicated ? "Null" : Settings.Sound.Engine);
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Sound = new Sound(Settings.Sound.Engine);
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GlobalChat = new GlobalChat();
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@@ -341,17 +341,11 @@ namespace OpenRA
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Sound.StopVideo();
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ModData = new ModData(mod, !Settings.Server.Dedicated);
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ModData = new ModData(mod, true);
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using (new PerfTimer("LoadMaps"))
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ModData.MapCache.LoadMaps();
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if (Settings.Server.Dedicated)
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{
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RunDedicatedServer();
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Environment.Exit(0);
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}
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var installData = ModData.Manifest.Get<ContentInstaller>();
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var isModContentInstalled = installData.TestFiles.All(f => File.Exists(Platform.ResolvePath(f)));
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@@ -398,37 +392,6 @@ namespace OpenRA
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ModData.LoadScreen.StartGame(args);
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}
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public static void RunDedicatedServer()
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{
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while (true)
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{
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Settings.Server.Map = ModData.MapCache.ChooseInitialMap(Settings.Server.Map, CosmeticRandom);
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Settings.Save();
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CreateServer(Settings.Server.Clone());
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while (true)
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{
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Thread.Sleep(100);
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if (server.State == Server.ServerState.GameStarted && server.Conns.Count < 1)
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{
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Console.WriteLine("No one is playing, shutting down...");
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server.Shutdown();
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break;
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}
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}
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if (Settings.Server.DedicatedLoop)
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{
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Console.WriteLine("Starting a new server instance...");
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ModData.MapCache.LoadMaps();
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continue;
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}
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break;
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}
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}
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public static void LoadEditor(string mapUid)
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{
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StartGame(mapUid, WorldType.Editor);
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@@ -811,7 +774,7 @@ namespace OpenRA
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public static void CreateServer(ServerSettings settings)
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{
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server = new Server.Server(new IPEndPoint(IPAddress.Any, settings.ListenPort), settings, ModData);
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server = new Server.Server(new IPEndPoint(IPAddress.Any, settings.ListenPort), settings, ModData, false);
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}
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public static int CreateLocalServer(string map)
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@@ -824,7 +787,7 @@ namespace OpenRA
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AllowPortForward = false
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};
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server = new Server.Server(new IPEndPoint(IPAddress.Loopback, 0), settings, ModData);
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server = new Server.Server(new IPEndPoint(IPAddress.Loopback, 0), settings, ModData, false);
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return server.Port;
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}
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@@ -50,16 +50,12 @@ namespace OpenRA
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{
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var resolution = GetResolution(graphicSettings);
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var rendererName = serverSettings.Dedicated ? "Null" : graphicSettings.Renderer;
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var rendererName = graphicSettings.Renderer;
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var rendererPath = Platform.ResolvePath(Path.Combine(".", "OpenRA.Platforms." + rendererName + ".dll"));
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Device = CreateDevice(Assembly.LoadFile(rendererPath), resolution.Width, resolution.Height, graphicSettings.Mode);
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if (!serverSettings.Dedicated)
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{
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TempBufferSize = graphicSettings.BatchSize;
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SheetSize = graphicSettings.SheetSize;
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}
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TempBufferSize = graphicSettings.BatchSize;
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SheetSize = graphicSettings.SheetSize;
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WorldSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
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WorldRgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
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@@ -38,6 +38,7 @@ namespace OpenRA.Server
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public readonly IPAddress Ip;
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public readonly int Port;
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public readonly MersenneTwister Random = new MersenneTwister();
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public readonly bool Dedicated;
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// Valid player connections
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public List<Connection> Conns = new List<Connection>();
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@@ -117,7 +118,7 @@ namespace OpenRA.Server
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t.GameEnded(this);
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}
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public Server(IPEndPoint endpoint, ServerSettings settings, ModData modData)
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public Server(IPEndPoint endpoint, ServerSettings settings, ModData modData, bool dedicated)
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{
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Log.AddChannel("server", "server.log");
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@@ -126,7 +127,7 @@ namespace OpenRA.Server
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var localEndpoint = (IPEndPoint)listener.LocalEndpoint;
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Ip = localEndpoint.Address;
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Port = localEndpoint.Port;
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Dedicated = dedicated;
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Settings = settings;
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Settings.Name = OpenRA.Settings.SanitizedServerName(Settings.Name);
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@@ -148,7 +149,7 @@ namespace OpenRA.Server
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RandomSeed = randomSeed,
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Map = settings.Map,
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ServerName = settings.Name,
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Dedicated = settings.Dedicated,
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Dedicated = dedicated,
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DisableSingleplayer = settings.DisableSinglePlayer,
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}
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};
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@@ -380,7 +381,7 @@ namespace OpenRA.Server
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// Send initial ping
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SendOrderTo(newConn, "Ping", Game.RunTime.ToString(CultureInfo.InvariantCulture));
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if (Settings.Dedicated)
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if (Dedicated)
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{
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var motdFile = Platform.ResolvePath("^", "motd.txt");
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if (!File.Exists(motdFile))
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@@ -490,7 +491,7 @@ namespace OpenRA.Server
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{
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DispatchOrdersToClients(null, 0, new ServerOrder("Message", text).Serialize());
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if (Settings.Dedicated)
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if (Dedicated)
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Console.WriteLine("[{0}] {1}".F(DateTime.Now.ToString(Settings.TimestampFormat), text));
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}
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@@ -587,7 +588,7 @@ namespace OpenRA.Server
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// Client was the server admin
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// TODO: Reassign admin for game in progress via an order
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if (LobbyInfo.GlobalSettings.Dedicated && dropClient.IsAdmin && State == ServerState.WaitingPlayers)
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if (Dedicated && dropClient.IsAdmin && State == ServerState.WaitingPlayers)
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{
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// Remove any bots controlled by the admin
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LobbyInfo.Clients.RemoveAll(c => c.Bot != null && c.BotControllerClientIndex == toDrop.PlayerIndex);
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@@ -607,10 +608,10 @@ namespace OpenRA.Server
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if (!Conns.Any())
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TempBans.Clear();
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if (Conns.Any() || LobbyInfo.GlobalSettings.Dedicated)
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if (Conns.Any() || Dedicated)
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SyncLobbyClients();
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if (!LobbyInfo.GlobalSettings.Dedicated && dropClient.IsAdmin)
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if (!Dedicated && dropClient.IsAdmin)
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Shutdown();
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}
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@@ -65,12 +65,6 @@ namespace OpenRA
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[Desc("Value in milliseconds when to terminate the game. Needs to be at least 10000 (10 s) to enable the timer.")]
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public int TimeOut = 0;
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[Desc("Run in headless mode with an empty renderer and without sound output.")]
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public bool Dedicated = false;
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[Desc("Automatically restart when a game ends. Disable this when something else already takes care about it.")]
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public bool DedicatedLoop = true;
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[Desc("Disallow games where only one player plays with bots.")]
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public bool DisableSinglePlayer = false;
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