Move dedicated server code to OpenRA.Server.exe
This commit is contained in:
@@ -50,16 +50,12 @@ namespace OpenRA
|
||||
{
|
||||
var resolution = GetResolution(graphicSettings);
|
||||
|
||||
var rendererName = serverSettings.Dedicated ? "Null" : graphicSettings.Renderer;
|
||||
var rendererName = graphicSettings.Renderer;
|
||||
var rendererPath = Platform.ResolvePath(Path.Combine(".", "OpenRA.Platforms." + rendererName + ".dll"));
|
||||
|
||||
Device = CreateDevice(Assembly.LoadFile(rendererPath), resolution.Width, resolution.Height, graphicSettings.Mode);
|
||||
|
||||
if (!serverSettings.Dedicated)
|
||||
{
|
||||
TempBufferSize = graphicSettings.BatchSize;
|
||||
SheetSize = graphicSettings.SheetSize;
|
||||
}
|
||||
TempBufferSize = graphicSettings.BatchSize;
|
||||
SheetSize = graphicSettings.SheetSize;
|
||||
|
||||
WorldSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
|
||||
WorldRgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
|
||||
|
||||
Reference in New Issue
Block a user