Locked frame times; SAM, GUN, AGUN work again.
- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
- SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
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@@ -128,10 +128,10 @@ namespace OpenRa.Game
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traits.Add( new Traits.Tree( treeRenderer.GetImage( tree.Image ) ) );
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}
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public void Tick( Game game, int dt )
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public void Tick( Game game )
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{
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foreach( var tick in traits.WithInterface<Traits.ITick>() )
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tick.Tick( this, game, dt );
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tick.Tick( this, game );
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}
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public float2 CenterLocation;
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