Locked frame times; SAM, GUN, AGUN work again.

- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
    - SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
This commit is contained in:
Bob
2009-10-20 00:57:50 +13:00
parent a7ce0f97d1
commit 707ba7d957
14 changed files with 32 additions and 31 deletions

View File

@@ -41,12 +41,12 @@ namespace OpenRa.Game
int TotalTime() { return (Dest - Src).Length * BaseBulletSpeed / Weapon.Speed; }
public void Tick(Game game, int dt)
{
public void Tick(Game game)
{
if (t == 0)
game.PlaySound(Weapon.Report + ".aud", false);
t += dt;
t += 40;
if (t > TotalTime()) /* remove finished bullets */
game.world.AddFrameEndTask(w => w.Remove(this));