Locked frame times; SAM, GUN, AGUN work again.

- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
    - SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
This commit is contained in:
Bob
2009-10-20 00:57:50 +13:00
parent a7ce0f97d1
commit 707ba7d957
14 changed files with 32 additions and 31 deletions

View File

@@ -56,6 +56,11 @@ namespace OpenRa.Game.Graphics
int timeUntilNextFrame;
Action tickFunc;
public void Tick()
{
Tick( 40 ); // tick one frame
}
public void Tick( int t )
{
if( tickAlways )