Locked frame times; SAM, GUN, AGUN work again.

- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
    - SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
This commit is contained in:
Bob
2009-10-20 00:57:50 +13:00
parent a7ce0f97d1
commit 707ba7d957
14 changed files with 32 additions and 31 deletions

View File

@@ -26,7 +26,7 @@ namespace OpenRa.Game
if (game.LocalPlayer == Unit.Owner)
game.PlaySound("ackno.r00", false);
var mobile = Unit.traits.Get<Traits.Mobile>();
mobile.destination = Destination;
mobile.destination = Destination;
mobile.desiredFacing = null;
}
}