Locked frame times; SAM, GUN, AGUN work again.
- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
- SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
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@@ -26,7 +26,7 @@ namespace OpenRa.Game
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if (game.LocalPlayer == Unit.Owner)
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game.PlaySound("ackno.r00", false);
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var mobile = Unit.traits.Get<Traits.Mobile>();
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mobile.destination = Destination;
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mobile.destination = Destination;
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mobile.desiredFacing = null;
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}
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}
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