Locked frame times; SAM, GUN, AGUN work again.
- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
- SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
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@@ -33,10 +33,10 @@ namespace OpenRa.Game.Traits
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return base.Render(self);
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}
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public override void Tick(Actor self, Game game, int dt)
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public override void Tick(Actor self, Game game)
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{
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base.Tick(self, game, dt);
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roof.Tick(dt);
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base.Tick(self, game);
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roof.Tick();
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}
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}
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}
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