Locked frame times; SAM, GUN, AGUN work again.

- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
    - SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
This commit is contained in:
Bob
2009-10-20 00:57:50 +13:00
parent a7ce0f97d1
commit 707ba7d957
14 changed files with 32 additions and 31 deletions

View File

@@ -41,9 +41,9 @@ namespace OpenRa.Game
lastTime += timestep;
foreach( var a in actors )
a.Tick(game, timestep);
a.Tick(game);
foreach (var b in bullets)
b.Tick(game, timestep);
b.Tick(game);
Renderer.waterFrame += 0.00125f * timestep;
}