Locked frame times; SAM, GUN, AGUN work again.
- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
- SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
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@@ -41,9 +41,9 @@ namespace OpenRa.Game
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lastTime += timestep;
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foreach( var a in actors )
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a.Tick(game, timestep);
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a.Tick(game);
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foreach (var b in bullets)
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b.Tick(game, timestep);
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b.Tick(game);
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Renderer.waterFrame += 0.00125f * timestep;
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}
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