From 62fa566dceaf0d798241683d6d55ce218e6f60a6 Mon Sep 17 00:00:00 2001 From: psydev Date: Sun, 20 Jul 2014 17:45:37 -0700 Subject: [PATCH 1/4] Reduce Stealth damage vs. infantry 35% -> 25% Playtesting has shown that the Stealth Tank is a little bit too good against infantry, which are supposed to be its (soft) natural counter. They are the only units which can detect the stealth tanks, so it's important that they not die too easily. Right now it seems that stealth tanks are able to sit and fight infantry very easily, especially since they outrange them. This change will discourage stealth tanks from engaging infantry without care. --- mods/cnc/weapons.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index c9383aab1e..1e68d4ad7f 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -624,7 +624,7 @@ MammothMissiles: Warhead: Spread: 128 Versus: - None: 35% + None: 25% Wood: 75% Light: 100% Heavy: 90% From 3aa3097f8a9ddd66c8ab7e3bb7f914e391cf1b08 Mon Sep 17 00:00:00 2001 From: psydev Date: Sun, 20 Jul 2014 18:01:52 -0700 Subject: [PATCH 2/4] Reduce RangeLimit of Stealth Tank Missiles Note: the "Range" value of the Stealth Tank remains the same. It has been noticed that the missiles of the stealth tank seem to go on for forever (~11.5 cells), making them inescapable; their range is 7, so this is a large difference. Their range limit is being reduced so they will travel only 8.3 cells now. --- mods/cnc/weapons.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 1e68d4ad7f..a8ad6d3954 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -620,7 +620,7 @@ MammothMissiles: Trail: smokey ContrailLength: 8 Speed: 213 - RangeLimit: 55 + RangeLimit: 40 Warhead: Spread: 128 Versus: From 29208fbf5f7058e14f87e9b0e0294ef6f008cf68 Mon Sep 17 00:00:00 2001 From: psydev Date: Sun, 20 Jul 2014 18:11:48 -0700 Subject: [PATCH 3/4] Nerf Mobile SAM damage a bit The Mobile SAM has been shown to be exceptionally powerful in small groups, being able to annihilate large groups of helis. While the cost could be increased, it seems like a few changes for now would be good and mitigate some of the OPness. Changes: -Replace quick-firing 2-burst and replace it with 1 shot per second. -Reduce damage to 32. This will make it kill Apaches in 4 shots instead of 3. -Reduce missile speed from 426 to 341. (This will also effectively reduce range limit from 12.5 cells to 10). --- mods/cnc/weapons.yaml | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index a8ad6d3954..e112f554db 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -923,11 +923,9 @@ APCGun.AA: Damage: 25 Patriot: - ROF: 30 + ROF: 25 Range: 9c0 MinRange: 1c0 - Burst: 2 - BurstDelay: 15 Report: ROCKET2.AUD ValidTargets: Air Projectile: Missile @@ -936,7 +934,7 @@ Patriot: Trail: smokey ContrailLength: 8 ROT: 20 - Speed: 426 + Speed: 341 RangeLimit: 30 Angle: 88 Warhead: AP @@ -950,7 +948,7 @@ Patriot: Explosion: poof ImpactSound: xplos.aud SmudgeType: Crater - Damage: 40 + Damage: 32 Tail: ROF: 30 From 38937e4caaa06c870413a8e037c8e6523133c855 Mon Sep 17 00:00:00 2001 From: psydev Date: Sun, 20 Jul 2014 18:26:15 -0700 Subject: [PATCH 4/4] Reduce BikeRockets' speed a bit Bike spam is quite effective, and seems almost too good at silencing opposition. After playtesting, it was found that reducing the speed of rockets gives whoever they are engaging a chance to fire back before dying. (RangeLimit increased to compensate for speed change, to keep it above 6). --- mods/cnc/weapons.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index e112f554db..a7277d5100 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -279,8 +279,8 @@ BikeRockets: ROT: 10 Trail: smokey ContrailLength: 8 - Speed: 298 - RangeLimit: 20 + Speed: 213 + RangeLimit: 30 Warhead: Spread: 128 Versus: