diff --git a/OpenRA.Mods.Cnc/CarpetBomb.cs b/OpenRA.Mods.Cnc/CarpetBomb.cs
index 66b1ea5e81..828f600e5e 100644
--- a/OpenRA.Mods.Cnc/CarpetBomb.cs
+++ b/OpenRA.Mods.Cnc/CarpetBomb.cs
@@ -1,22 +1,37 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using OpenRA.Traits;
+#region Copyright & License Information
+/*
+ * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
+ * This file is part of OpenRA.
+ *
+ * OpenRA is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * OpenRA is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with OpenRA. If not, see .
+ */
+#endregion
+
using OpenRA.GameRules;
+using OpenRA.Traits;
namespace OpenRA.Mods.Cnc
{
class CarpetBombInfo : ITraitInfo
{
public readonly string Weapon = null;
- public readonly int Interval = 0;
public readonly int Range = 0;
public object Create(Actor self) { return new CarpetBomb(self); }
}
- class CarpetBomb : ITick
+ class CarpetBomb : ITick // todo: maybe integrate this better with the normal weapons system?
{
int2 Target;
int dropDelay;
@@ -38,7 +53,8 @@ namespace OpenRA.Mods.Cnc
if (--dropDelay <= 0)
{
- dropDelay = info.Interval;
+ var weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()];
+ dropDelay = weapon.ROF;
var args = new ProjectileArgs
{
@@ -48,7 +64,7 @@ namespace OpenRA.Mods.Cnc
dest = self.CenterLocation.ToInt2(),
facing = self.traits.Get().Facing,
firedBy = self,
- weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()]
+ weapon = weapon
};
self.World.Add(args.weapon.Projectile.Create(args));
diff --git a/mods/cnc/vehicles.yaml b/mods/cnc/vehicles.yaml
index 4a6b756ca1..0740e30dc1 100644
--- a/mods/cnc/vehicles.yaml
+++ b/mods/cnc/vehicles.yaml
@@ -480,3 +480,5 @@ A10:
WithShadow:
LimitedAmmo:
Ammo: 10
+ CarpetBomb:
+ Weapon: Napalm
diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml
index 91a66a5bd7..2e2be22895 100644
--- a/mods/cnc/weapons.yaml
+++ b/mods/cnc/weapons.yaml
@@ -409,12 +409,7 @@ Tomahawk:
Napalm:
ROF: 5
- Range: 4.5
- Bullet:
- Speed: 5
- Arm: 24
- RangeLimit: 24
- High: yes
+ GravityBomb:
Image: BOMBLET
Warhead:
Spread: 8