Change DrawSprite calls to provide scales instead of sizes.
This allows us to remove a hacky workaround for calculating depth offsets when sprites have size.Z == 0.
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@@ -77,9 +77,8 @@ namespace OpenRA.Mods.Common.Widgets
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cachedScale = scale;
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}
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var size = new float2(sprite.Size.X * scale, sprite.Size.Y * scale);
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Game.Renderer.EnableAntialiasingFilter();
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Game.Renderer.SpriteRenderer.DrawSprite(sprite, RenderOrigin + offset, pr, size);
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Game.Renderer.SpriteRenderer.DrawSprite(sprite, pr, RenderOrigin + offset, scale);
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Game.Renderer.DisableAntialiasingFilter();
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}
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}
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