Fix #865
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@@ -18,23 +18,45 @@ namespace OpenRA.FileFormats
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public class ActionQueue
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{
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object syncRoot = new object();
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Action actions = () => { };
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PriorityQueue<DelayedAction> actions = new PriorityQueue<DelayedAction>();
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public void Add(Action a)
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public void Add(Action a) { Add(a, 0); }
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public void Add(Action a, int delay)
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{
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lock (syncRoot)
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actions += a;
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actions.Add(new DelayedAction(a, Environment.TickCount + delay));
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}
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public void PerformActions()
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{
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Action a;
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Action a = () => {};
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lock (syncRoot)
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{
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a = actions;
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actions = () => { };
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var t = Environment.TickCount;
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while (!actions.Empty && actions.Peek().Time <= t)
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{
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var da = actions.Pop();
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a += da.Action;
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}
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}
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a();
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}
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}
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struct DelayedAction : IComparable<DelayedAction>
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{
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public int Time;
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public Action Action;
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public DelayedAction(Action action, int time)
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{
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Action = action;
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Time = time;
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}
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public int CompareTo(DelayedAction other)
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{
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return Math.Sign(Time - other.Time);
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}
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}
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}
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@@ -62,6 +62,7 @@ namespace OpenRA.FileFormats
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return At(lastLevel, lastIndex);
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}
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public T Peek() { return At(0,0); }
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public T Pop()
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{
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if (level == 0 && index == 0)
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@@ -123,8 +123,9 @@ namespace OpenRA
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}, parent, id);
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}
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static ActionQueue afterTickActions = new ActionQueue();
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public static void RunAfterTick(Action a) { afterTickActions.Add(a); }
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static ActionQueue delayedActions = new ActionQueue();
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public static void RunAfterTick(Action a) { delayedActions.Add(a); }
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public static void RunAfterDelay(int delay, Action a) { delayedActions.Add(a, delay); }
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static void Tick( OrderManager orderManager, Viewport viewPort )
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{
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@@ -150,7 +151,7 @@ namespace OpenRA
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PerfHistory.items["render_widgets"].Tick();
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PerfHistory.items["render_flip"].Tick();
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afterTickActions.PerformActions();
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delayedActions.PerformActions();
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}
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static void Tick( OrderManager orderManager )
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@@ -36,15 +36,13 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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{
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Sound.Play("batlcon1.aud");
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resumeDisabled = true;
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world.WorldActor.QueueActivity(new Wait(30));
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world.WorldActor.QueueActivity(new CallFunc(() => mpe.Fade(CncMenuPaletteEffect.EffectType.Black)));
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world.WorldActor.QueueActivity(new Wait(mpe.Info.FadeLength));
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world.WorldActor.QueueActivity(new CallFunc(() =>
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Game.RunAfterDelay(1200, () => mpe.Fade(CncMenuPaletteEffect.EffectType.Black));
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Game.RunAfterDelay(1200 + 40 * mpe.Info.FadeLength, () =>
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{
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Game.Disconnect();
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Widget.ResetAll();
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Game.LoadShellMap();
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}));
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});
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};
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Action doNothing = () => {};
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