water anim in shader
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@@ -31,10 +31,13 @@ namespace OpenRa.Game.Graphics
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public GraphicsDevice Device { get { return device; } }
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public static float waterFrame = 0.0f;
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public void BeginFrame( float2 r1, float2 r2, float2 scroll )
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{
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device.Begin();
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SpriteShader.SetValue("palDist", waterFrame);
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SpriteShader.SetValue("Scroll", scroll);
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SpriteShader.SetValue("r1", r1);
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SpriteShader.SetValue("r2", r2);
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