water anim in shader

This commit is contained in:
Chris Forbes
2009-10-10 20:51:17 +13:00
parent 4fa05a6d40
commit 70bc8366a5
6 changed files with 30 additions and 8 deletions

View File

@@ -31,10 +31,13 @@ namespace OpenRa.Game.Graphics
public GraphicsDevice Device { get { return device; } }
public static float waterFrame = 0.0f;
public void BeginFrame( float2 r1, float2 r2, float2 scroll )
{
device.Begin();
SpriteShader.SetValue("palDist", waterFrame);
SpriteShader.SetValue("Scroll", scroll);
SpriteShader.SetValue("r1", r1);
SpriteShader.SetValue("r2", r2);