diff --git a/mods/cnc/rules/civilian-desert.yaml b/mods/cnc/rules/civilian-desert.yaml index ba1f6c435e..96db0c02d5 100644 --- a/mods/cnc/rules/civilian-desert.yaml +++ b/mods/cnc/rules/civilian-desert.yaml @@ -35,7 +35,6 @@ V21: TopLeft: -1024, -1024 BottomRight: 1024, 0 HitShape@WELL: - UseOccupiedCellsOffsets: false TargetableOffsets: -770,512,0 Type: Rectangle TopLeft: 0, 0 diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index cfb9e231e5..20b2ddfa75 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -97,8 +97,7 @@ NUKE: Inherits: ^BaseBuilding Inherits@shape: ^2x2Shape HitShape: - UseOccupiedCellsOffsets: false - TargetableOffsets: 0,0,0, -700,-512,0, -700,512,0, 840,-512,0, 630,299,0 + TargetableOffsets: 630,299,0 Valued: Cost: 500 Tooltip: @@ -111,7 +110,7 @@ NUKE: Queue: Building.GDI, Building.Nod Description: Generates power Building: - Footprint: xx xx == + Footprint: xX xx == Dimensions: 2,3 LocalCenterOffset: 0,-512,0 Health: @@ -127,8 +126,7 @@ NUK2: Inherits: ^BaseBuilding Inherits@shape: ^2x2Shape HitShape: - UseOccupiedCellsOffsets: false - TargetableOffsets: 0,0,0, -840,-512,0, -840,512,0, 840,-512,0, 630,299,0 + TargetableOffsets: 630,299,0 Valued: Cost: 800 Tooltip: @@ -141,7 +139,7 @@ NUK2: Queue: Building.GDI, Building.Nod Description: Provides more power, cheaper than the\nstandard Power Plant Building: - Footprint: xx xx == + Footprint: xX xx == Dimensions: 2,3 LocalCenterOffset: 0,-512,0 Health: @@ -156,12 +154,10 @@ NUK2: PROC: Inherits: ^BaseBuilding HitShape: - TargetableOffsets: 0,0,0, 0,-1024,0, 0,1024,0 Type: Rectangle TopLeft: -1536, -512 BottomRight: 1536, 853 HitShape@TOP: - UseOccupiedCellsOffsets: false Type: Rectangle TopLeft: -512, -1450 BottomRight: 896, -512 @@ -346,8 +342,7 @@ HAND: AFLD: Inherits: ^BaseBuilding HitShape: - UseOccupiedCellsOffsets: false - TargetableOffsets: 0,0,0, 0,-512,256, 0,-1536,256, -840,-512,0, -840,-1536,0, 0,512,0, 0,1536,0, -840,512,0, -840,1536,0 + TargetableOffsets: 0,0,0, 0,-512,256, 0,-1536,256 Type: Rectangle TopLeft: -2048, -1024 BottomRight: 2048, 1024 @@ -363,7 +358,7 @@ AFLD: Queue: Building.Nod Description: Provides a dropzone\nfor vehicle reinforcements Building: - Footprint: xxxx xxxx ==== + Footprint: xxXX xxxx ==== Dimensions: 4,3 LocalCenterOffset: 0,-512,0 Health: @@ -497,8 +492,7 @@ HQ: Inherits: ^BaseBuilding Inherits@IDISABLE: ^DisabledOverlay HitShape: - UseOccupiedCellsOffsets: false - TargetableOffsets: 0,0,0, 0,512,0, 420,-598,256, -840,-512,0, -840,512,0 + TargetableOffsets: 0,0,0, 0,512,0, 420,-598,256 Type: Rectangle TopLeft: -1024, -384 BottomRight: 1024, 1024 @@ -514,7 +508,7 @@ HQ: Queue: Building.GDI, Building.Nod Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate. Building: - Footprint: x_ xx == + Footprint: X_ xx == Dimensions: 2,3 LocalCenterOffset: 0,-512,0 Selectable: @@ -566,13 +560,10 @@ HQ: FIX: Inherits: ^BaseBuilding HitShape: - UseOccupiedCellsOffsets: false - TargetableOffsets: 0,0,0, 0,-1024,0, 0,1024,0 Type: Rectangle TopLeft: -1536, -683 BottomRight: 1536, 768 HitShape@TOPANDBOTTOM: - UseOccupiedCellsOffsets: false TargetableOffsets: 840,0,0, -1060,0,0 Type: Rectangle TopLeft: -640, -980 @@ -587,7 +578,7 @@ FIX: Queue: Building.GDI, Building.Nod Description: Repairs vehicles Building: - Footprint: _x_ xxx _x_ + Footprint: _X_ xxx _X_ Dimensions: 3,3 Selectable: Bounds: 64,34,0,3 @@ -613,8 +604,7 @@ EYE: Inherits: ^BaseBuilding Inherits@IDISABLE: ^DisabledOverlay HitShape: - UseOccupiedCellsOffsets: false - TargetableOffsets: 0,0,0, 0,512,128, 420,-598,213, -840,-512,0, -840,512,0 + TargetableOffsets: 0,0,0, 0,512,128, 420,-598,213 Type: Rectangle TopLeft: -1024, -384 BottomRight: 1024, 1024 @@ -630,7 +620,7 @@ EYE: Queue: Building.GDI Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate. Building: - Footprint: x_ xx == + Footprint: X_ xx == Dimensions: 2,3 LocalCenterOffset: 0,-512,0 Selectable: