Improve TS map importer and reimport classic maps.

This commit is contained in:
Paul Chote
2020-07-09 17:57:42 +01:00
committed by abcdefg30
parent c5ea496c45
commit 70cb0d2924
43 changed files with 10611 additions and 8870 deletions

View File

@@ -108,6 +108,7 @@ namespace OpenRA.Mods.Cnc.UtilityCommands
{ 0x7D, "lobrdg_r_sw" }, // lobrdg4 { 0x7D, "lobrdg_r_sw" }, // lobrdg4
// Other // Other
{ 0x1B, "bigblue" },
{ 0xA7, "veinhole" }, { 0xA7, "veinhole" },
{ 0xA8, "srock01" }, { 0xA8, "srock01" },
{ 0xA9, "srock02" }, { 0xA9, "srock02" },
@@ -241,6 +242,14 @@ namespace OpenRA.Mods.Cnc.UtilityCommands
{ "gatick", "ttnk" } { "gatick", "ttnk" }
}; };
static readonly string[] LampActors =
{
"GALITE", "INGALITE", "NEGLAMP", "REDLAMP", "NEGRED", "GRENLAMP", "BLUELAMP", "YELWLAMP",
"INYELWLAMP", "PURPLAMP", "INPURPLAMP", "INORANLAMP", "INGRNLMP", "INREDLMP", "INBLULMP"
};
static readonly string[] CreepActors = { "DOGGIE", "VISC_SML", "VISC_LRG", "JFISH" };
[Desc("FILENAME", "Convert a Tiberian Sun map to the OpenRA format.")] [Desc("FILENAME", "Convert a Tiberian Sun map to the OpenRA format.")]
void IUtilityCommand.Run(Utility utility, string[] args) void IUtilityCommand.Run(Utility utility, string[] args)
{ {
@@ -273,6 +282,7 @@ namespace OpenRA.Mods.Cnc.UtilityCommands
ReadWaypoints(map, file, fullSize); ReadWaypoints(map, file, fullSize);
ReadOverlay(map, file, fullSize); ReadOverlay(map, file, fullSize);
ReadLighting(map, file); ReadLighting(map, file);
ReadLamps(map, file);
var spawnCount = map.ActorDefinitions.Count(n => n.Value.Value == "mpspawn"); var spawnCount = map.ActorDefinitions.Count(n => n.Value.Value == "mpspawn");
var mapPlayers = new MapPlayers(map.Rules, spawnCount); var mapPlayers = new MapPlayers(map.Rules, spawnCount);
@@ -526,7 +536,7 @@ namespace OpenRA.Mods.Cnc.UtilityCommands
var health = short.Parse(entries[2]); var health = short.Parse(entries[2]);
var rx = int.Parse(entries[3]); var rx = int.Parse(entries[3]);
var ry = int.Parse(entries[4]); var ry = int.Parse(entries[4]);
var facing = (byte)(byte.Parse(entries[5]) + 96); var facing = (byte)(224 - byte.Parse(entries[5]));
var dx = rx - ry + fullSize.X - 1; var dx = rx - ry + fullSize.X - 1;
var dy = rx + ry - fullSize.X - 1; var dy = rx + ry - fullSize.X - 1;
@@ -535,14 +545,13 @@ namespace OpenRA.Mods.Cnc.UtilityCommands
var ar = new ActorReference(name) var ar = new ActorReference(name)
{ {
new LocationInit(cell), new LocationInit(cell),
new OwnerInit("Neutral") new OwnerInit(CreepActors.Contains(entries[1]) ? "Creeps" : "Neutral")
}; };
if (health != 256) if (health != 256)
ar.Add(new HealthInit(100 * health / 256)); ar.Add(new HealthInit(100 * health / 256));
if (facing != 96) ar.Add(new FacingInit(WAngle.FromFacing(facing)));
ar.Add(new FacingInit(WAngle.FromFacing(facing)));
if (isDeployed) if (isDeployed)
ar.Add(new DeployStateInit(DeployState.Deployed)); ar.Add(new DeployStateInit(DeployState.Deployed));
@@ -556,29 +565,92 @@ namespace OpenRA.Mods.Cnc.UtilityCommands
static void ReadLighting(Map map, IniFile file) static void ReadLighting(Map map, IniFile file)
{ {
var lightingTypes = new[] { "Red", "Green", "Blue", "Ambient" }; var lightingTypes = new Dictionary<string, string>()
{
{ "Red", "RedTint" },
{ "Green", "GreenTint" },
{ "Blue", "BlueTint" },
{ "Ambient", "Intensity" },
{ "Level", "HeightStep" },
{ "Ground", null }
};
var lightingSection = file.GetSection("Lighting"); var lightingSection = file.GetSection("Lighting");
var parsed = new Dictionary<string, float>();
var lightingNodes = new List<MiniYamlNode>(); var lightingNodes = new List<MiniYamlNode>();
foreach (var kv in lightingSection) foreach (var kv in lightingSection)
{ {
if (lightingTypes.Contains(kv.Key)) if (lightingTypes.ContainsKey(kv.Key))
{ parsed[kv.Key] = FieldLoader.GetValue<float>(kv.Key, kv.Value);
var val = FieldLoader.GetValue<float>(kv.Key, kv.Value);
if (val != 1.0f)
lightingNodes.Add(new MiniYamlNode(kv.Key, FieldSaver.FormatValue(val)));
}
else else
Console.WriteLine("Ignoring unknown lighting type: `{0}`".F(kv.Key)); Console.WriteLine("Ignoring unknown lighting type: `{0}`".F(kv.Key));
} }
// Merge Ground into Ambient
float ground = 0;
if (parsed.TryGetValue("Ground", out ground))
{
if (!parsed.ContainsKey("Ambient"))
parsed["Ambient"] = 1f;
parsed["Ambient"] -= ground;
}
foreach (var node in lightingTypes)
{
float val;
if (node.Value != null && parsed.TryGetValue(node.Key, out val) && ((node.Key == "Level" && val != 0) || (node.Key != "Level" && val != 1.0f)))
lightingNodes.Add(new MiniYamlNode(node.Value, FieldSaver.FormatValue(val)));
}
if (lightingNodes.Any()) if (lightingNodes.Any())
{ {
map.RuleDefinitions.Nodes.Add(new MiniYamlNode("World", new MiniYaml("", new List<MiniYamlNode>() map.RuleDefinitions.Nodes.Add(new MiniYamlNode("^BaseWorld", new MiniYaml("", new List<MiniYamlNode>()
{ {
new MiniYamlNode("GlobalLightingPaletteEffect", new MiniYaml("", lightingNodes)) new MiniYamlNode("TerrainLighting", new MiniYaml("", lightingNodes))
}))); })));
} }
} }
static void ReadLamps(Map map, IniFile file)
{
var lightingTypes = new Dictionary<string, string>()
{
{ "LightIntensity", "Intensity" },
{ "LightRedTint", "RedTint" },
{ "LightGreenTint", "GreenTint" },
{ "LightBlueTint", "BlueTint" },
};
foreach (var lamp in LampActors)
{
var lightingSection = file.GetSection(lamp, true);
var lightingNodes = new List<MiniYamlNode>();
foreach (var kv in lightingSection)
{
if (kv.Key == "LightVisibility")
{
// Convert leptons to WDist
var visibility = FieldLoader.GetValue<int>(kv.Key, kv.Value);
lightingNodes.Add(new MiniYamlNode("Range", FieldSaver.FormatValue(new WDist(visibility * 4))));
}
else if (lightingTypes.ContainsKey(kv.Key))
{
// Some maps use "," instead of "."!
var value = FieldLoader.GetValue<float>(kv.Key, kv.Value.Replace(',', '.'));
lightingNodes.Add(new MiniYamlNode(lightingTypes[kv.Key], FieldSaver.FormatValue(value)));
}
}
if (lightingNodes.Any())
{
map.RuleDefinitions.Nodes.Add(new MiniYamlNode(lamp, new MiniYaml("", new List<MiniYamlNode>()
{
new MiniYamlNode("TerrainLightSource", new MiniYaml("", lightingNodes))
})));
}
}
}
} }
} }

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@@ -52,38 +52,31 @@ Actors:
Actor0: cabhut Actor0: cabhut
Location: 141,0 Location: 141,0
Owner: Neutral Owner: Neutral
Health: 100 Facing: 896
Facing: 96
Actor1: cabhut Actor1: cabhut
Location: 137,-11 Location: 137,-11
Owner: Neutral Owner: Neutral
Health: 100 Facing: 896
Facing: 96
Actor2: cabhut Actor2: cabhut
Location: 79,25 Location: 79,25
Owner: Neutral Owner: Neutral
Health: 100 Facing: 896
Facing: 96
Actor3: cabhut Actor3: cabhut
Location: 83,16 Location: 83,16
Owner: Neutral Owner: Neutral
Health: 100 Facing: 896
Facing: 96
Actor4: cabhut Actor4: cabhut
Location: 81,-15 Location: 81,-15
Owner: Neutral Owner: Neutral
Health: 100 Facing: 896
Facing: 96
Actor5: cabhut Actor5: cabhut
Location: 77,-28 Location: 77,-28
Owner: Neutral Owner: Neutral
Health: 100 Facing: 896
Facing: 96
Actor6: city22 Actor6: city22
Location: 175,8 Location: 175,8
Owner: Neutral Owner: Neutral
Health: 100 Facing: 896
Facing: 96
Actor7: tibtre01 Actor7: tibtre01
Location: 45,0 Location: 45,0
Owner: Neutral Owner: Neutral
@@ -597,12 +590,24 @@ Actors:
Actor177: lobrdg_a Actor177: lobrdg_a
Location: 138,-7 Location: 138,-7
Owner: Neutral Owner: Neutral
Actor178: lobrdg_r_nw
Location: 125,7
Owner: Neutral
Actor179: lobrdg_a Actor179: lobrdg_a
Location: 138,-6 Location: 138,-6
Owner: Neutral Owner: Neutral
Actor180: lobrdg_b
Location: 126,7
Owner: Neutral
Actor181: lobrdg_a Actor181: lobrdg_a
Location: 138,-5 Location: 138,-5
Owner: Neutral Owner: Neutral
Actor182: lobrdg_r_nw
Location: 125,9
Owner: Neutral
Actor183: lobrdg_b
Location: 127,7
Owner: Neutral
Actor184: lobrdg_a Actor184: lobrdg_a
Location: 138,-4 Location: 138,-4
Owner: Neutral Owner: Neutral

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@@ -1173,27 +1173,27 @@ Actors:
Actor434: car Actor434: car
Owner: Neutral Owner: Neutral
Location: 82,-56 Location: 82,-56
Facing: 32 Facing: 128
Actor433: pick Actor433: pick
Owner: Neutral Owner: Neutral
Location: 74,64 Location: 74,64
Facing: 92 Facing: 368
Actor432: car Actor432: car
Owner: Neutral Owner: Neutral
Location: 77,58 Location: 77,58
Facing: 32 Facing: 128
Actor435: pick Actor435: pick
Owner: Neutral Owner: Neutral
Location: 101,-48 Location: 101,-48
Facing: -32 Facing: 896
Actor436: bus Actor436: bus
Owner: Neutral Owner: Neutral
Location: 29,0 Location: 29,0
Facing: 32 Facing: 128
Actor437: truckb Actor437: truckb
Owner: Neutral Owner: Neutral
Location: 130,1 Location: 130,1
Facing: 160 Facing: 640
Actor431: trock03 Actor431: trock03
Owner: Neutral Owner: Neutral
Location: 29,3 Location: 29,3

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@@ -28,17 +28,17 @@ Players:
Enemies: Creeps, Nod, GDI Enemies: Creeps, Nod, GDI
PlayerReference@Nod: PlayerReference@Nod:
Name: Nod Name: Nod
LockFaction: True
Faction: nod Faction: nod
LockFaction: true LockColor: True
Color: FE1100 Color: FE1100
LockColor: true
Enemies: GDI, Creeps Enemies: GDI, Creeps
PlayerReference@GDI: PlayerReference@GDI:
Name: GDI Name: GDI
LockFaction: True
Faction: gdi Faction: gdi
LockFaction: true LockColor: True
Color: EEEE66 Color: EEEE66
LockColor: true
Enemies: Nod, Creeps Enemies: Nod, Creeps
Actors: Actors:
@@ -120,15 +120,15 @@ Actors:
Actor27: nalasr Actor27: nalasr
Owner: Nod Owner: Nod
Location: 43,5 Location: 43,5
Facing: 170 Facing: 680
Actor28: nalasr Actor28: nalasr
Owner: Nod Owner: Nod
Location: 43,9 Location: 43,9
Facing: 170 Facing: 680
nodhand1: nahand nodhand1: nahand
Owner: Nod Owner: Nod
Location: 38,4 Location: 38,4
Actor30: galite Actor30: tstlamp
Owner: Nod Owner: Nod
Location: 40,2 Location: 40,2
Actor31: gaoldcc2 Actor31: gaoldcc2
@@ -206,13 +206,13 @@ Actors:
Actor55: gactwr Actor55: gactwr
Owner: GDI Owner: GDI
Location: 84,-1 Location: 84,-1
TurretFacing: 92 TurretFacing: 128
Facing: 60 Facing: 240
Plug: tower.vulcan Plug: tower.vulcan
Actor56: gactwr Actor56: gactwr
Owner: GDI Owner: GDI
Location: 80,-3 Location: 80,-3
Facing: 60 Facing: 240
Plug: tower.vulcan Plug: tower.vulcan
Actor57: gawall Actor57: gawall
Owner: GDI Owner: GDI
@@ -244,7 +244,7 @@ Actors:
Actor66: gactwr Actor66: gactwr
Owner: GDI Owner: GDI
Location: 84,-4 Location: 84,-4
Facing: 60 Facing: 240
Plug: tower.rocket Plug: tower.rocket
Actor67: gawall Actor67: gawall
Owner: GDI Owner: GDI
@@ -282,7 +282,7 @@ Actors:
Actor78: proc Actor78: proc
Owner: GDI Owner: GDI
Location: 79,-7 Location: 79,-7
Actor79: galite Actor79: tstlamp
Owner: GDI Owner: GDI
Location: 78,-4 Location: 78,-4
gdibar1: gapile gdibar1: gapile
@@ -291,7 +291,7 @@ Actors:
Actor81: gapowr Actor81: gapowr
Owner: GDI Owner: GDI
Location: 86,-3 Location: 86,-3
Facing: 60 Facing: 240
Plug@pluga: powrup Plug@pluga: powrup
Plug@plugb: powrup Plug@plugb: powrup
Actor82: gapowr Actor82: gapowr
@@ -302,7 +302,7 @@ Actors:
Actor91: gactwr Actor91: gactwr
Owner: GDI Owner: GDI
Location: 85,-11 Location: 85,-11
Facing: -40 Facing: 864
Plug: tower.vulcan Plug: tower.vulcan
Actor90: gasilo Actor90: gasilo
Owner: GDI Owner: GDI
@@ -319,7 +319,7 @@ Actors:
Actor88: gactwr Actor88: gactwr
Owner: GDI Owner: GDI
Location: 81,-11 Location: 81,-11
Facing: -40 Facing: 864
Plug: tower.vulcan Plug: tower.vulcan
Actor89: gagate_a Actor89: gagate_a
Owner: GDI Owner: GDI
@@ -408,15 +408,15 @@ Actors:
Actor119: pick Actor119: pick
Owner: Neutral Owner: Neutral
Location: 73,1 Location: 73,1
Facing: 92 Facing: 368
Actor120: car Actor120: car
Owner: Neutral Owner: Neutral
Location: 49,-11 Location: 49,-11
Facing: 92 Facing: 368
Actor121: wini Actor121: wini
Owner: Neutral Owner: Neutral
Location: 48,-11 Location: 48,-11
Facing: 92 Facing: 368
Actor122: srock01 Actor122: srock01
Owner: Neutral Owner: Neutral
Location: 52,6 Location: 52,6
@@ -432,7 +432,7 @@ Actors:
Actor126: trucka Actor126: trucka
Owner: Neutral Owner: Neutral
Location: 51,1 Location: 51,1
Facing: 92 Facing: 368
Actor127: ca0014 Actor127: ca0014
Owner: Neutral Owner: Neutral
Location: 53,22 Location: 53,22
@@ -1343,62 +1343,52 @@ Actors:
Owner: GDI Owner: GDI
Location: 85,-5 Location: 85,-5
SubCell: 2 SubCell: 2
Facing: 92 Facing: 368
TurretFacing: 92
Actor440: e1 Actor440: e1
Owner: GDI Owner: GDI
Location: 86,-10 Location: 86,-10
SubCell: 2 SubCell: 2
Facing: 92 Facing: 368
TurretFacing: 92
Actor431: e1 Actor431: e1
Owner: GDI Owner: GDI
Location: 85,-7 Location: 85,-7
SubCell: 2 SubCell: 2
Facing: 92 Facing: 368
TurretFacing: 92
Actor432: e2 Actor432: e2
Owner: GDI Owner: GDI
Location: 83,-8 Location: 83,-8
SubCell: 2 SubCell: 2
Facing: 92 Facing: 368
TurretFacing: 92
Actor433: e2 Actor433: e2
Owner: GDI Owner: GDI
Location: 83,-9 Location: 83,-9
SubCell: 2 SubCell: 2
Facing: 92 Facing: 368
TurretFacing: 92
Actor434: e1 Actor434: e1
Owner: Nod Owner: Nod
Location: 39,6 Location: 39,6
SubCell: 2 SubCell: 2
Facing: 92 Facing: 368
TurretFacing: 92
Actor439: e1 Actor439: e1
Owner: Nod Owner: Nod
Location: 39,11 Location: 39,11
SubCell: 2 SubCell: 2
Facing: 92 Facing: 368
TurretFacing: 92
Actor436: e1 Actor436: e1
Owner: Nod Owner: Nod
Location: 40,6 Location: 40,6
SubCell: 2 SubCell: 2
Facing: 92 Facing: 368
TurretFacing: 92
Actor437: e3 Actor437: e3
Owner: Nod Owner: Nod
Location: 37,3 Location: 37,3
SubCell: 2 SubCell: 2
Facing: 92 Facing: 368
TurretFacing: 92
Actor438: e3 Actor438: e3
Owner: Nod Owner: Nod
Location: 37,4 Location: 37,4
SubCell: 2 SubCell: 2
Facing: 92 Facing: 368
TurretFacing: 92
North: waypoint North: waypoint
Owner: Neutral Owner: Neutral
Location: 41,-33 Location: 41,-33
@@ -1411,5 +1401,17 @@ Actors:
NodBase: waypoint NodBase: waypoint
Owner: Neutral Owner: Neutral
Location: 45,6 Location: 45,6
Actor441: ingrnlmp
Owner: Neutral
Location: 60,-6
Actor442: ingrnlmp
Owner: Neutral
Location: 66,-1
Actor443: ingrnlmp
Owner: Neutral
Location: 60,11
Actor444: ingrnlmp
Owner: Neutral
Location: 58,16
Rules: rules.yaml Rules: rules.yaml

View File

@@ -14,9 +14,19 @@ World:
BackgroundMusic: intro BackgroundMusic: intro
DisableWorldSounds: true DisableWorldSounds: true
AllowMuteBackgroundMusic: true AllowMuteBackgroundMusic: true
GlobalLightingPaletteEffect:
Blue: 0.7 ^BaseWorld:
Ambient: 0.7 TerrainLighting:
BlueTint: 0.7
Intensity: 0.6
INGRNLMP:
TerrainLightSource:
RedTint: 0.01
GreenTint: 0.7
BlueTint: 0.01
Intensity: 0.1
Range: 5c0
^ExistsInWorld: ^ExistsInWorld:
GivesExperience: GivesExperience:

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@@ -10,14 +10,17 @@ World:
Height: 5 Height: 5
Orientation: Y Orientation: Y
Length: 19 Length: 19
GlobalLightingPaletteEffect:
Red: 1.6
Blue: 0.9
Green: 1.2
Ambient: 0.3
LuaScript: LuaScript:
Scripts: sunstroke.lua Scripts: sunstroke.lua
^BaseWorld:
TerrainLighting:
RedTint: 1.6
GreenTint: 1.2
BlueTint: 0.9
Intensity: 0.3
HeightStep: 0.002
GAOLDCC2: GAOLDCC2:
CaptureManager: CaptureManager:
Capturable: Capturable:
@@ -49,3 +52,43 @@ SLAV:
Voice: Attack Voice: Attack
Armament: Armament:
Weapon: Sniper Weapon: Sniper
GRENLAMP:
TerrainLightSource:
RedTint: -0.15
BlueTint: 0
GreenTint: 0.2
Intensity: 0.1
Range: 10c760
INYELWLAMP:
TerrainLightSource:
RedTint: 0.1
BlueTint: 0
GreenTint: 0.15
Intensity: 0.1
Range: 19c544
INGRNLMP:
TerrainLightSource:
RedTint: -0.1
BlueTint: 0
GreenTint: 0.25
Intensity: 0.15
Range: 15c640
INREDLMP:
TerrainLightSource:
RedTint: 0.25
BlueTint: -0.1
GreenTint: 0.1
Intensity: 0.2
Range: 15c640
INBLULMP:
TerrainLightSource:
RedTint: -0.25
BlueTint: 0.1
GreenTint: 0.1
Intensity: -0.1
Range: 11c736

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@@ -49,467 +49,519 @@ Players:
Enemies: Creeps Enemies: Creeps
Actors: Actors:
Actor0: tibtre01 Actor0: ingrnlmp
Location: 205,-13
Owner: Neutral
Facing: 896
Actor1: ingrnlmp
Location: 186,18
Owner: Neutral
Facing: 896
Actor2: ingrnlmp
Location: 143,60
Owner: Neutral
Facing: 896
Actor3: ingrnlmp
Location: 117,102
Owner: Neutral
Facing: 896
Actor4: ingrnlmp
Location: 82,23
Owner: Neutral
Facing: 896
Actor5: ingrnlmp
Location: 118,-2
Owner: Neutral
Facing: 896
Actor6: ingrnlmp
Location: 150,-42
Owner: Neutral
Facing: 896
Actor7: ingrnlmp
Location: 136,-84
Owner: Neutral
Facing: 896
Actor8: ingrnlmp
Location: 103,-46
Owner: Neutral
Facing: 896
Actor9: ingrnlmp
Location: 35,9
Owner: Neutral
Facing: 896
Actor10: ingrnlmp
Location: 141,12
Owner: Neutral
Facing: 896
Actor11: tibtre01
Location: 83,24 Location: 83,24
Owner: Neutral Owner: Neutral
Actor1: tibtre02 Actor12: tibtre02
Location: 144,61 Location: 144,61
Owner: Neutral Owner: Neutral
Actor2: tibtre03 Actor13: tibtre03
Location: 187,19 Location: 187,19
Owner: Neutral Owner: Neutral
Actor3: tibtre01 Actor14: tibtre01
Location: 137,-83 Location: 137,-83
Owner: Neutral Owner: Neutral
Actor4: tibtre01 Actor15: tibtre01
Location: 119,-1 Location: 119,-1
Owner: Neutral Owner: Neutral
Actor5: tibtre01 Actor16: tibtre01
Location: 104,-45 Location: 104,-45
Owner: Neutral Owner: Neutral
Actor6: tibtre02 Actor17: tibtre02
Location: 151,-41 Location: 151,-41
Owner: Neutral Owner: Neutral
Actor7: tree04 Actor18: tree04
Location: 114,-74 Location: 114,-74
Owner: Neutral Owner: Neutral
Actor8: tree05 Actor19: tree05
Location: 114,-73 Location: 114,-73
Owner: Neutral Owner: Neutral
Actor9: tree06 Actor20: tree06
Location: 115,-73 Location: 115,-73
Owner: Neutral Owner: Neutral
Actor10: tree06 Actor21: tree06
Location: 85,-53 Location: 85,-53
Owner: Neutral Owner: Neutral
Actor11: tree07 Actor22: tree07
Location: 86,-53 Location: 86,-53
Owner: Neutral Owner: Neutral
Actor12: tree08 Actor23: tree08
Location: 86,-52 Location: 86,-52
Owner: Neutral Owner: Neutral
Actor13: tree09 Actor24: tree09
Location: 86,-54 Location: 86,-54
Owner: Neutral Owner: Neutral
Actor14: tree10 Actor25: tree10
Location: 85,-54 Location: 85,-54
Owner: Neutral Owner: Neutral
Actor15: tree10 Actor26: tree10
Location: 55,23 Location: 55,23
Owner: Neutral Owner: Neutral
Actor16: tree11 Actor27: tree11
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Actor109: tree05 Actor120: tree05
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Actor110: tree05 Actor121: tree05
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Actor112: tree04 Actor123: tree04
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Actor116: tree01 Actor127: tree01
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Actor118: tree06 Actor129: tree06
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Actor119: tree07 Actor130: tree07
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Actor120: tree08 Actor131: tree08
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Actor121: tree09 Actor132: tree09
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Actor123: tree10 Actor134: tree10
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Actor124: tree11 Actor135: tree11
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After

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View File

@@ -39,374 +39,429 @@ Players:
Enemies: Creeps Enemies: Creeps
Actors: Actors:
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Location: 57,44
Owner: Neutral
Actor1: tibtre02
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Owner: Neutral
Actor2: tibtre03
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Owner: Neutral
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Owner: Neutral
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Owner: Neutral
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Owner: Neutral
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Owner: Neutral
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Owner: Neutral
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Owner: Neutral
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Owner: Neutral
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Owner: Neutral
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Owner: Neutral
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Owner: Neutral
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Owner: Neutral
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Owner: Neutral
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Owner: Neutral
Actor114: bigblue3
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Actor115: mpspawn Facing: 896
Actor1: inblulmp
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Owner: Neutral
Facing: 896
Actor2: inblulmp
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Owner: Neutral
Facing: 896
Actor3: inblulmp
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Owner: Neutral
Facing: 896
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Owner: Neutral
Facing: 896
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Owner: Neutral
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Owner: Neutral
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Owner: Neutral
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Owner: Neutral
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Owner: Neutral
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Owner: Neutral
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