add another lint pass to ensure that every (non-template) actor type is actually constructible
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36
OpenRA.Mods.RA/Lint/CheckTraitPrerequisites.cs
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36
OpenRA.Mods.RA/Lint/CheckTraitPrerequisites.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class CheckTraitPrerequisites : ILintPass
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{
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public void Run(Action<string> emitError, Action<string> emitWarning)
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{
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foreach (var actorInfo in Rules.Info.Where(a => !a.Key.StartsWith("^")))
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try
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{
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var traits = actorInfo.Value.TraitsInConstructOrder().ToArray();
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if (traits.Length == 0)
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emitWarning("Actor {0} has no traits. Is this intended?".F(actorInfo.Key));
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}
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catch(Exception e)
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{
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emitError("Actor {0} is not constructible; failure: {1}".F(actorInfo.Key, e.Message));
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}
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}
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}
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}
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@@ -355,6 +355,7 @@
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<Compile Include="Render\RenderHarvester.cs" />
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<Compile Include="Render\RenderHarvester.cs" />
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<Compile Include="Lint\CheckActorReferences.cs" />
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<Compile Include="Lint\CheckActorReferences.cs" />
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<Compile Include="StrategicVictoryConditions.cs" />
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<Compile Include="StrategicVictoryConditions.cs" />
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<Compile Include="Lint\CheckTraitPrerequisites.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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