Custom path/move costs for resources
This commit is contained in:
@@ -21,6 +21,7 @@
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using System;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.GameRules;
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namespace OpenRA.Traits
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{
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@@ -34,7 +35,7 @@ namespace OpenRA.Traits
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SpriteRenderer sr;
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World world;
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public ResourceTypeInfo[] resourceTypes;
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public ResourceType[] resourceTypes;
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CellContents[,] content;
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public ResourceLayer(Actor self)
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@@ -55,7 +56,7 @@ namespace OpenRA.Traits
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if (c.image != null)
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sr.DrawSprite(c.image[c.density],
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Game.CellSize * new int2(x, y),
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c.type.Palette);
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c.type.info.Palette);
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}
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sr.Flush();
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@@ -66,9 +67,9 @@ namespace OpenRA.Traits
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this.world = w;
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content = new CellContents[w.Map.MapSize.X, w.Map.MapSize.Y];
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resourceTypes = w.WorldActor.Info.Traits.WithInterface<ResourceTypeInfo>().ToArray();
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resourceTypes = w.WorldActor.traits.WithInterface<ResourceType>().ToArray();
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foreach (var rt in resourceTypes)
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rt.Sprites = rt.SpriteNames.Select(a => SpriteSheetBuilder.LoadAllSprites(a)).ToArray();
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rt.info.Sprites = rt.info.SpriteNames.Select(a => SpriteSheetBuilder.LoadAllSprites(a)).ToArray();
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var map = w.Map;
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@@ -76,7 +77,7 @@ namespace OpenRA.Traits
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for (int y = map.YOffset; y < map.YOffset + map.Height; y++)
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{
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content[x,y].type = resourceTypes.FirstOrDefault(
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r => r.ResourceType == w.Map.MapResources[x,y].type);
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r => r.info.ResourceType == w.Map.MapResources[x,y].type);
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if (content[x, y].type != null)
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content[x, y].image = ChooseContent(content[x, y].type);
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}
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@@ -87,17 +88,31 @@ namespace OpenRA.Traits
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content[x, y].density = GetIdealDensity(x, y);
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}
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public Sprite[] ChooseContent(ResourceTypeInfo info)
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public float GetMovementCost(UnitMovementType umt, int2 p)
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{
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return info.Sprites[world.SharedRandom.Next(info.Sprites.Length)];
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if (content[p.X,p.Y].type == null)
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return 1.0f;
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return content[p.X,p.Y].type.GetMovementCost(umt);
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}
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public float GetPathCost(UnitMovementType umt, int2 p)
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{
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if (content[p.X,p.Y].type == null)
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return 1.0f;
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return content[p.X,p.Y].type.GetPathCost(umt);
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}
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public Sprite[] ChooseContent(ResourceType t)
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{
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return t.info.Sprites[world.SharedRandom.Next(t.info.Sprites.Length)];
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}
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public int GetAdjacentCellsWith(ResourceTypeInfo info, int i, int j)
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public int GetAdjacentCellsWith(ResourceType t, int i, int j)
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{
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int sum = 0;
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for (var u = -1; u < 2; u++)
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for (var v = -1; v < 2; v++)
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if (content[i+u, j+v].type == info)
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if (content[i+u, j+v].type == t)
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++sum;
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return sum;
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}
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@@ -108,16 +123,16 @@ namespace OpenRA.Traits
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(content[x, y].image.Length - 1)) / 9;
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}
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public void AddResource(ResourceTypeInfo info, int i, int j, int n)
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public void AddResource(ResourceType t, int i, int j, int n)
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{
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if (content[i, j].type == null)
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{
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content[i, j].type = info;
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content[i, j].image = ChooseContent(info);
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content[i, j].type = t;
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content[i, j].image = ChooseContent(t);
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content[i, j].density = -1;
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}
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if (content[i, j].type != info)
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if (content[i, j].type != t)
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return;
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content[i, j].density = Math.Min(
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@@ -125,7 +140,7 @@ namespace OpenRA.Traits
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content[i, j].density + n);
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}
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public ResourceTypeInfo Harvest(int2 p)
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public ResourceType Harvest(int2 p)
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{
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var type = content[p.X,p.Y].type;
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if (type == null) return null;
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@@ -145,29 +160,29 @@ namespace OpenRA.Traits
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content[p.X, p.Y].density = 0;
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}
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public void Grow(ResourceTypeInfo info)
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public void Grow(ResourceType t)
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{
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var map = world.Map;
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var newDensity = new byte[map.MapSize.X, map.MapSize.Y];
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for (int i = map.TopLeft.X; i < map.BottomRight.X; i++)
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for (int j = map.TopLeft.Y; j < map.BottomRight.Y; j++)
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if (content[i, j].type == info)
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if (content[i, j].type == t)
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newDensity[i, j] = (byte)GetIdealDensity(i, j);
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for (int i = map.TopLeft.X; i < map.BottomRight.X; i++)
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for (int j = map.TopLeft.Y; j < map.BottomRight.Y; j++)
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if (content[i, j].type == info && content[i, j].density < newDensity[i, j])
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if (content[i, j].type == t && content[i, j].density < newDensity[i, j])
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++content[i, j].density;
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}
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public void Spread(ResourceTypeInfo info)
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public void Spread(ResourceType t)
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{
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var map = world.Map;
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var growMask = new bool[map.MapSize.X, map.MapSize.Y];
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for (int i = map.TopLeft.X; i < map.BottomRight.X; i++)
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for (int j = map.TopLeft.Y; j < map.BottomRight.Y; j++)
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if (content[i,j].type == null
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&& GetAdjacentCellsWith(info, i,j ) > 0
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&& GetAdjacentCellsWith(t, i,j ) > 0
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&& world.IsCellBuildable(new int2(i, j), false))
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growMask[i, j] = true;
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@@ -175,18 +190,18 @@ namespace OpenRA.Traits
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for (int j = map.TopLeft.Y; j < map.BottomRight.Y; j++)
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if (growMask[i, j])
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{
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content[i, j].type = info;
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content[i, j].image = ChooseContent(info);
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content[i, j].type = t;
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content[i, j].image = ChooseContent(t);
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content[i, j].density = 0;
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}
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}
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public ResourceTypeInfo GetResource(int2 p) { return content[p.X, p.Y].type; }
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public ResourceType GetResource(int2 p) { return content[p.X, p.Y].type; }
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public struct CellContents
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{
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public ResourceTypeInfo type;
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public ResourceType type;
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public Sprite[] image;
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public int density;
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}
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