Custom path/move costs for resources

This commit is contained in:
Paul Chote
2010-04-17 16:18:39 +12:00
committed by Chris Forbes
parent 7c1406bf4a
commit 70e26bb047
7 changed files with 86 additions and 40 deletions

View File

@@ -30,6 +30,7 @@ namespace OpenRA
public class PathSearch
{
World world;
ResourceLayer resources;
public CellInfo[ , ] cellInfo;
public PriorityQueue<PathDistance> queue;
public Func<int2, float> heuristic;
@@ -49,6 +50,7 @@ namespace OpenRA
buildingInfluence = world.WorldActor.traits.Get<BuildingInfluence>();
unitInfluence = world.WorldActor.traits.Get<UnitInfluence>();
resources = world.WorldActor.traits.Get<ResourceLayer>();
}
public PathSearch WithCustomBlocker(Func<int2, bool> customBlock)
@@ -72,7 +74,8 @@ namespace OpenRA
var thisCost = (custom2 != null)
? custom2.GetCost(p.Location, umt)
: passableCost[(int)umt][p.Location.X, p.Location.Y];
thisCost *= resources.GetPathCost(umt, p.Location);
if (thisCost == float.PositiveInfinity)
return p.Location;
@@ -86,7 +89,7 @@ namespace OpenRA
var custom = world.customTerrain[newHere.X, newHere.Y];
var costHere = (custom != null) ? custom.GetCost(newHere, umt) : passableCost[(int)umt][newHere.X, newHere.Y];
costHere *= resources.GetPathCost(umt, newHere);
if (costHere == float.PositiveInfinity)
continue;

View File

@@ -41,9 +41,9 @@ namespace OpenRA.Traits
if (--ticks <= 0)
{
var info = self.Info.Traits.Get<SeedsResourceInfo>();
var resourceType = self.World.WorldActor.Info.Traits
.WithInterface<ResourceTypeInfo>()
.FirstOrDefault(t => t.Name == info.ResourceType);
var resourceType = self.World.WorldActor.traits
.WithInterface<ResourceType>()
.FirstOrDefault(t => t.info.Name == info.ResourceType);
if (resourceType == null)
throw new InvalidOperationException("No such resource type `{0}`".F(info.ResourceType));

View File

@@ -21,6 +21,7 @@
using System;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.GameRules;
namespace OpenRA.Traits
{
@@ -34,7 +35,7 @@ namespace OpenRA.Traits
SpriteRenderer sr;
World world;
public ResourceTypeInfo[] resourceTypes;
public ResourceType[] resourceTypes;
CellContents[,] content;
public ResourceLayer(Actor self)
@@ -55,7 +56,7 @@ namespace OpenRA.Traits
if (c.image != null)
sr.DrawSprite(c.image[c.density],
Game.CellSize * new int2(x, y),
c.type.Palette);
c.type.info.Palette);
}
sr.Flush();
@@ -66,9 +67,9 @@ namespace OpenRA.Traits
this.world = w;
content = new CellContents[w.Map.MapSize.X, w.Map.MapSize.Y];
resourceTypes = w.WorldActor.Info.Traits.WithInterface<ResourceTypeInfo>().ToArray();
resourceTypes = w.WorldActor.traits.WithInterface<ResourceType>().ToArray();
foreach (var rt in resourceTypes)
rt.Sprites = rt.SpriteNames.Select(a => SpriteSheetBuilder.LoadAllSprites(a)).ToArray();
rt.info.Sprites = rt.info.SpriteNames.Select(a => SpriteSheetBuilder.LoadAllSprites(a)).ToArray();
var map = w.Map;
@@ -76,7 +77,7 @@ namespace OpenRA.Traits
for (int y = map.YOffset; y < map.YOffset + map.Height; y++)
{
content[x,y].type = resourceTypes.FirstOrDefault(
r => r.ResourceType == w.Map.MapResources[x,y].type);
r => r.info.ResourceType == w.Map.MapResources[x,y].type);
if (content[x, y].type != null)
content[x, y].image = ChooseContent(content[x, y].type);
}
@@ -87,17 +88,31 @@ namespace OpenRA.Traits
content[x, y].density = GetIdealDensity(x, y);
}
public Sprite[] ChooseContent(ResourceTypeInfo info)
public float GetMovementCost(UnitMovementType umt, int2 p)
{
return info.Sprites[world.SharedRandom.Next(info.Sprites.Length)];
if (content[p.X,p.Y].type == null)
return 1.0f;
return content[p.X,p.Y].type.GetMovementCost(umt);
}
public float GetPathCost(UnitMovementType umt, int2 p)
{
if (content[p.X,p.Y].type == null)
return 1.0f;
return content[p.X,p.Y].type.GetPathCost(umt);
}
public Sprite[] ChooseContent(ResourceType t)
{
return t.info.Sprites[world.SharedRandom.Next(t.info.Sprites.Length)];
}
public int GetAdjacentCellsWith(ResourceTypeInfo info, int i, int j)
public int GetAdjacentCellsWith(ResourceType t, int i, int j)
{
int sum = 0;
for (var u = -1; u < 2; u++)
for (var v = -1; v < 2; v++)
if (content[i+u, j+v].type == info)
if (content[i+u, j+v].type == t)
++sum;
return sum;
}
@@ -108,16 +123,16 @@ namespace OpenRA.Traits
(content[x, y].image.Length - 1)) / 9;
}
public void AddResource(ResourceTypeInfo info, int i, int j, int n)
public void AddResource(ResourceType t, int i, int j, int n)
{
if (content[i, j].type == null)
{
content[i, j].type = info;
content[i, j].image = ChooseContent(info);
content[i, j].type = t;
content[i, j].image = ChooseContent(t);
content[i, j].density = -1;
}
if (content[i, j].type != info)
if (content[i, j].type != t)
return;
content[i, j].density = Math.Min(
@@ -125,7 +140,7 @@ namespace OpenRA.Traits
content[i, j].density + n);
}
public ResourceTypeInfo Harvest(int2 p)
public ResourceType Harvest(int2 p)
{
var type = content[p.X,p.Y].type;
if (type == null) return null;
@@ -145,29 +160,29 @@ namespace OpenRA.Traits
content[p.X, p.Y].density = 0;
}
public void Grow(ResourceTypeInfo info)
public void Grow(ResourceType t)
{
var map = world.Map;
var newDensity = new byte[map.MapSize.X, map.MapSize.Y];
for (int i = map.TopLeft.X; i < map.BottomRight.X; i++)
for (int j = map.TopLeft.Y; j < map.BottomRight.Y; j++)
if (content[i, j].type == info)
if (content[i, j].type == t)
newDensity[i, j] = (byte)GetIdealDensity(i, j);
for (int i = map.TopLeft.X; i < map.BottomRight.X; i++)
for (int j = map.TopLeft.Y; j < map.BottomRight.Y; j++)
if (content[i, j].type == info && content[i, j].density < newDensity[i, j])
if (content[i, j].type == t && content[i, j].density < newDensity[i, j])
++content[i, j].density;
}
public void Spread(ResourceTypeInfo info)
public void Spread(ResourceType t)
{
var map = world.Map;
var growMask = new bool[map.MapSize.X, map.MapSize.Y];
for (int i = map.TopLeft.X; i < map.BottomRight.X; i++)
for (int j = map.TopLeft.Y; j < map.BottomRight.Y; j++)
if (content[i,j].type == null
&& GetAdjacentCellsWith(info, i,j ) > 0
&& GetAdjacentCellsWith(t, i,j ) > 0
&& world.IsCellBuildable(new int2(i, j), false))
growMask[i, j] = true;
@@ -175,18 +190,18 @@ namespace OpenRA.Traits
for (int j = map.TopLeft.Y; j < map.BottomRight.Y; j++)
if (growMask[i, j])
{
content[i, j].type = info;
content[i, j].image = ChooseContent(info);
content[i, j].type = t;
content[i, j].image = ChooseContent(t);
content[i, j].density = 0;
}
}
public ResourceTypeInfo GetResource(int2 p) { return content[p.X, p.Y].type; }
public ResourceType GetResource(int2 p) { return content[p.X, p.Y].type; }
public struct CellContents
{
public ResourceTypeInfo type;
public ResourceType type;
public Sprite[] image;
public int density;
}

View File

@@ -19,6 +19,8 @@
#endregion
using OpenRA.Graphics;
using OpenRA.GameRules;
using OpenRA.FileFormats;
namespace OpenRA.Traits
{
@@ -33,33 +35,57 @@ namespace OpenRA.Traits
public readonly float GrowthInterval = 0;
public readonly float SpreadInterval = 0;
public readonly string MovementTerrainType = null;
public readonly string PathingTerrainType = null;
public Sprite[][] Sprites;
public object Create(Actor self) { return new ResourceType(this); }
}
class ResourceType : ITick
public class ResourceType : ITick
{
int growthTicks;
int spreadTicks;
ResourceTypeInfo info;
public ResourceTypeInfo info;
float[] movementCost = new float[4];
float[] pathCost = new float[4];
public ResourceType(ResourceTypeInfo info) { this.info = info; }
public ResourceType(ResourceTypeInfo info)
{
for (var umt = UnitMovementType.Foot; umt <= UnitMovementType.Float; umt++ )
{
// HACK: hardcode "ore" terraintype for now
movementCost[(int)umt] = (info.MovementTerrainType != null) ? (float)Rules.TerrainTypes[TerrainType.Ore].GetCost(umt) : 1.0f;
pathCost[(int)umt] = (info.PathingTerrainType != null) ? (float)Rules.TerrainTypes[TerrainType.Ore].GetCost(umt) : movementCost[(int)umt];
}
this.info = info;
}
public float GetMovementCost(UnitMovementType umt)
{
return movementCost[(int)umt];
}
public float GetPathCost(UnitMovementType umt)
{
return pathCost[(int)umt];
}
public void Tick(Actor self)
{
if (info.GrowthInterval != 0 && --growthTicks <= 0)
{
growthTicks = (int)(info.GrowthInterval * 25 * 60);
self.World.WorldActor.traits.Get<ResourceLayer>().Grow(info);
self.World.WorldActor.traits.Get<ResourceLayer>().Grow(this);
self.World.Minimap.InvalidateOre();
}
if (info.SpreadInterval != 0 && --spreadTicks <= 0)
{
spreadTicks = (int)(info.SpreadInterval * 25 * 60);
self.World.WorldActor.traits.Get<ResourceLayer>().Spread(info);
self.World.WorldActor.traits.Get<ResourceLayer>().Spread(this);
self.World.Minimap.InvalidateOre();
}
}

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
@@ -78,7 +78,7 @@ namespace OpenRA.Mods.RA.Activities
var search = new PathSearch(self.World)
{
heuristic = loc => (res.GetResource(loc) != null
&& harv.Resources.Contains( res.GetResource(loc).Name )) ? 0 : 1,
&& harv.Resources.Contains( res.GetResource(loc).info.Name )) ? 0 : 1,
umt = UnitMovementType.Wheel,
checkForBlocked = true
};

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
@@ -48,10 +48,10 @@ namespace OpenRA.Mods.RA
public bool IsFull { get { return contents.Values.Sum() == self.Info.Traits.Get<HarvesterInfo>().Capacity; } }
public bool IsEmpty { get { return contents.Values.Sum() == 0; } }
public void AcceptResource(ResourceTypeInfo type)
public void AcceptResource(ResourceType type)
{
if (!contents.ContainsKey(type)) contents[type] = 1;
else contents[type]++;
if (!contents.ContainsKey(type.info)) contents[type.info] = 1;
else contents[type.info]++;
}
public void Deliver(Actor self, Actor proc)
@@ -72,7 +72,7 @@ namespace OpenRA.Mods.RA
var res = self.World.WorldActor.traits.Get<ResourceLayer>().GetResource(xy);
var info = self.Info.Traits.Get<HarvesterInfo>();
if (underCursor == null && res != null && info.Resources.Contains(res.Name))
if (underCursor == null && res != null && info.Resources.Contains(res.info.Name))
return new Order("Harvest", self, xy);
return null;

View File

@@ -232,6 +232,7 @@ World:
ResourceLayer:
ResourceType@ore:
ResourceType: 1
MovementTerrainType: Ore
Palette: terrain
SpriteNames: gold01,gold02,gold03,gold04
ValuePerUnit: 25
@@ -240,6 +241,7 @@ World:
SpreadInterval: 2.0
ResourceType@gem:
ResourceType: 2
MovementTerrainType: Ore
Palette: terrain
SpriteNames: gem01,gem02,gem03,gem04
ValuePerUnit: 50