Custom path/move costs for resources
This commit is contained in:
@@ -30,6 +30,7 @@ namespace OpenRA
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public class PathSearch
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{
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World world;
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ResourceLayer resources;
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public CellInfo[ , ] cellInfo;
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public PriorityQueue<PathDistance> queue;
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public Func<int2, float> heuristic;
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@@ -49,6 +50,7 @@ namespace OpenRA
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buildingInfluence = world.WorldActor.traits.Get<BuildingInfluence>();
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unitInfluence = world.WorldActor.traits.Get<UnitInfluence>();
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resources = world.WorldActor.traits.Get<ResourceLayer>();
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}
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public PathSearch WithCustomBlocker(Func<int2, bool> customBlock)
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@@ -72,7 +74,8 @@ namespace OpenRA
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var thisCost = (custom2 != null)
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? custom2.GetCost(p.Location, umt)
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: passableCost[(int)umt][p.Location.X, p.Location.Y];
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thisCost *= resources.GetPathCost(umt, p.Location);
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if (thisCost == float.PositiveInfinity)
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return p.Location;
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@@ -86,7 +89,7 @@ namespace OpenRA
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var custom = world.customTerrain[newHere.X, newHere.Y];
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var costHere = (custom != null) ? custom.GetCost(newHere, umt) : passableCost[(int)umt][newHere.X, newHere.Y];
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costHere *= resources.GetPathCost(umt, newHere);
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if (costHere == float.PositiveInfinity)
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continue;
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@@ -41,9 +41,9 @@ namespace OpenRA.Traits
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if (--ticks <= 0)
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{
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var info = self.Info.Traits.Get<SeedsResourceInfo>();
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var resourceType = self.World.WorldActor.Info.Traits
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.WithInterface<ResourceTypeInfo>()
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.FirstOrDefault(t => t.Name == info.ResourceType);
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var resourceType = self.World.WorldActor.traits
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.WithInterface<ResourceType>()
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.FirstOrDefault(t => t.info.Name == info.ResourceType);
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if (resourceType == null)
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throw new InvalidOperationException("No such resource type `{0}`".F(info.ResourceType));
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@@ -21,6 +21,7 @@
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using System;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.GameRules;
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namespace OpenRA.Traits
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{
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@@ -34,7 +35,7 @@ namespace OpenRA.Traits
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SpriteRenderer sr;
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World world;
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public ResourceTypeInfo[] resourceTypes;
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public ResourceType[] resourceTypes;
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CellContents[,] content;
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public ResourceLayer(Actor self)
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@@ -55,7 +56,7 @@ namespace OpenRA.Traits
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if (c.image != null)
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sr.DrawSprite(c.image[c.density],
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Game.CellSize * new int2(x, y),
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c.type.Palette);
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c.type.info.Palette);
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}
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sr.Flush();
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@@ -66,9 +67,9 @@ namespace OpenRA.Traits
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this.world = w;
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content = new CellContents[w.Map.MapSize.X, w.Map.MapSize.Y];
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resourceTypes = w.WorldActor.Info.Traits.WithInterface<ResourceTypeInfo>().ToArray();
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resourceTypes = w.WorldActor.traits.WithInterface<ResourceType>().ToArray();
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foreach (var rt in resourceTypes)
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rt.Sprites = rt.SpriteNames.Select(a => SpriteSheetBuilder.LoadAllSprites(a)).ToArray();
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rt.info.Sprites = rt.info.SpriteNames.Select(a => SpriteSheetBuilder.LoadAllSprites(a)).ToArray();
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var map = w.Map;
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@@ -76,7 +77,7 @@ namespace OpenRA.Traits
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for (int y = map.YOffset; y < map.YOffset + map.Height; y++)
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{
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content[x,y].type = resourceTypes.FirstOrDefault(
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r => r.ResourceType == w.Map.MapResources[x,y].type);
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r => r.info.ResourceType == w.Map.MapResources[x,y].type);
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if (content[x, y].type != null)
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content[x, y].image = ChooseContent(content[x, y].type);
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}
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@@ -87,17 +88,31 @@ namespace OpenRA.Traits
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content[x, y].density = GetIdealDensity(x, y);
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}
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public Sprite[] ChooseContent(ResourceTypeInfo info)
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public float GetMovementCost(UnitMovementType umt, int2 p)
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{
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return info.Sprites[world.SharedRandom.Next(info.Sprites.Length)];
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if (content[p.X,p.Y].type == null)
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return 1.0f;
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return content[p.X,p.Y].type.GetMovementCost(umt);
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}
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public float GetPathCost(UnitMovementType umt, int2 p)
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{
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if (content[p.X,p.Y].type == null)
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return 1.0f;
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return content[p.X,p.Y].type.GetPathCost(umt);
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}
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public Sprite[] ChooseContent(ResourceType t)
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{
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return t.info.Sprites[world.SharedRandom.Next(t.info.Sprites.Length)];
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}
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public int GetAdjacentCellsWith(ResourceTypeInfo info, int i, int j)
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public int GetAdjacentCellsWith(ResourceType t, int i, int j)
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{
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int sum = 0;
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for (var u = -1; u < 2; u++)
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for (var v = -1; v < 2; v++)
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if (content[i+u, j+v].type == info)
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if (content[i+u, j+v].type == t)
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++sum;
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return sum;
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}
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@@ -108,16 +123,16 @@ namespace OpenRA.Traits
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(content[x, y].image.Length - 1)) / 9;
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}
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public void AddResource(ResourceTypeInfo info, int i, int j, int n)
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public void AddResource(ResourceType t, int i, int j, int n)
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{
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if (content[i, j].type == null)
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{
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content[i, j].type = info;
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content[i, j].image = ChooseContent(info);
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content[i, j].type = t;
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content[i, j].image = ChooseContent(t);
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content[i, j].density = -1;
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}
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if (content[i, j].type != info)
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if (content[i, j].type != t)
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return;
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content[i, j].density = Math.Min(
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@@ -125,7 +140,7 @@ namespace OpenRA.Traits
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content[i, j].density + n);
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}
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public ResourceTypeInfo Harvest(int2 p)
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public ResourceType Harvest(int2 p)
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{
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var type = content[p.X,p.Y].type;
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if (type == null) return null;
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@@ -145,29 +160,29 @@ namespace OpenRA.Traits
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content[p.X, p.Y].density = 0;
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}
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public void Grow(ResourceTypeInfo info)
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public void Grow(ResourceType t)
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{
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var map = world.Map;
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var newDensity = new byte[map.MapSize.X, map.MapSize.Y];
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for (int i = map.TopLeft.X; i < map.BottomRight.X; i++)
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for (int j = map.TopLeft.Y; j < map.BottomRight.Y; j++)
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if (content[i, j].type == info)
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if (content[i, j].type == t)
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newDensity[i, j] = (byte)GetIdealDensity(i, j);
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for (int i = map.TopLeft.X; i < map.BottomRight.X; i++)
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for (int j = map.TopLeft.Y; j < map.BottomRight.Y; j++)
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if (content[i, j].type == info && content[i, j].density < newDensity[i, j])
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if (content[i, j].type == t && content[i, j].density < newDensity[i, j])
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++content[i, j].density;
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}
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public void Spread(ResourceTypeInfo info)
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public void Spread(ResourceType t)
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{
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var map = world.Map;
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var growMask = new bool[map.MapSize.X, map.MapSize.Y];
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for (int i = map.TopLeft.X; i < map.BottomRight.X; i++)
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for (int j = map.TopLeft.Y; j < map.BottomRight.Y; j++)
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if (content[i,j].type == null
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&& GetAdjacentCellsWith(info, i,j ) > 0
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&& GetAdjacentCellsWith(t, i,j ) > 0
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&& world.IsCellBuildable(new int2(i, j), false))
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growMask[i, j] = true;
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@@ -175,18 +190,18 @@ namespace OpenRA.Traits
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for (int j = map.TopLeft.Y; j < map.BottomRight.Y; j++)
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if (growMask[i, j])
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{
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content[i, j].type = info;
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content[i, j].image = ChooseContent(info);
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content[i, j].type = t;
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content[i, j].image = ChooseContent(t);
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content[i, j].density = 0;
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}
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}
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public ResourceTypeInfo GetResource(int2 p) { return content[p.X, p.Y].type; }
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public ResourceType GetResource(int2 p) { return content[p.X, p.Y].type; }
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public struct CellContents
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{
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public ResourceTypeInfo type;
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public ResourceType type;
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public Sprite[] image;
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public int density;
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}
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@@ -19,6 +19,8 @@
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#endregion
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using OpenRA.Graphics;
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using OpenRA.GameRules;
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using OpenRA.FileFormats;
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namespace OpenRA.Traits
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{
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@@ -33,33 +35,57 @@ namespace OpenRA.Traits
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public readonly float GrowthInterval = 0;
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public readonly float SpreadInterval = 0;
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public readonly string MovementTerrainType = null;
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public readonly string PathingTerrainType = null;
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public Sprite[][] Sprites;
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public object Create(Actor self) { return new ResourceType(this); }
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}
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class ResourceType : ITick
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public class ResourceType : ITick
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{
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int growthTicks;
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int spreadTicks;
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ResourceTypeInfo info;
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public ResourceTypeInfo info;
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float[] movementCost = new float[4];
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float[] pathCost = new float[4];
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public ResourceType(ResourceTypeInfo info) { this.info = info; }
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public ResourceType(ResourceTypeInfo info)
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{
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for (var umt = UnitMovementType.Foot; umt <= UnitMovementType.Float; umt++ )
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{
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// HACK: hardcode "ore" terraintype for now
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movementCost[(int)umt] = (info.MovementTerrainType != null) ? (float)Rules.TerrainTypes[TerrainType.Ore].GetCost(umt) : 1.0f;
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pathCost[(int)umt] = (info.PathingTerrainType != null) ? (float)Rules.TerrainTypes[TerrainType.Ore].GetCost(umt) : movementCost[(int)umt];
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}
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this.info = info;
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}
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public float GetMovementCost(UnitMovementType umt)
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{
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return movementCost[(int)umt];
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}
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public float GetPathCost(UnitMovementType umt)
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{
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return pathCost[(int)umt];
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}
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public void Tick(Actor self)
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{
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if (info.GrowthInterval != 0 && --growthTicks <= 0)
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{
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growthTicks = (int)(info.GrowthInterval * 25 * 60);
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self.World.WorldActor.traits.Get<ResourceLayer>().Grow(info);
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self.World.WorldActor.traits.Get<ResourceLayer>().Grow(this);
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self.World.Minimap.InvalidateOre();
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}
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if (info.SpreadInterval != 0 && --spreadTicks <= 0)
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{
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spreadTicks = (int)(info.SpreadInterval * 25 * 60);
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self.World.WorldActor.traits.Get<ResourceLayer>().Spread(info);
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self.World.WorldActor.traits.Get<ResourceLayer>().Spread(this);
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self.World.Minimap.InvalidateOre();
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}
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}
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@@ -1,4 +1,4 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.RA.Activities
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var search = new PathSearch(self.World)
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{
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heuristic = loc => (res.GetResource(loc) != null
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&& harv.Resources.Contains( res.GetResource(loc).Name )) ? 0 : 1,
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&& harv.Resources.Contains( res.GetResource(loc).info.Name )) ? 0 : 1,
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umt = UnitMovementType.Wheel,
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checkForBlocked = true
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};
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@@ -1,4 +1,4 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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@@ -48,10 +48,10 @@ namespace OpenRA.Mods.RA
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public bool IsFull { get { return contents.Values.Sum() == self.Info.Traits.Get<HarvesterInfo>().Capacity; } }
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public bool IsEmpty { get { return contents.Values.Sum() == 0; } }
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public void AcceptResource(ResourceTypeInfo type)
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public void AcceptResource(ResourceType type)
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{
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if (!contents.ContainsKey(type)) contents[type] = 1;
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else contents[type]++;
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if (!contents.ContainsKey(type.info)) contents[type.info] = 1;
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else contents[type.info]++;
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}
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public void Deliver(Actor self, Actor proc)
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@@ -72,7 +72,7 @@ namespace OpenRA.Mods.RA
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var res = self.World.WorldActor.traits.Get<ResourceLayer>().GetResource(xy);
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var info = self.Info.Traits.Get<HarvesterInfo>();
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if (underCursor == null && res != null && info.Resources.Contains(res.Name))
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if (underCursor == null && res != null && info.Resources.Contains(res.info.Name))
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return new Order("Harvest", self, xy);
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return null;
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@@ -232,6 +232,7 @@ World:
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ResourceLayer:
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ResourceType@ore:
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ResourceType: 1
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MovementTerrainType: Ore
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Palette: terrain
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SpriteNames: gold01,gold02,gold03,gold04
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ValuePerUnit: 25
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@@ -240,6 +241,7 @@ World:
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SpreadInterval: 2.0
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ResourceType@gem:
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ResourceType: 2
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MovementTerrainType: Ore
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Palette: terrain
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SpriteNames: gem01,gem02,gem03,gem04
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ValuePerUnit: 50
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