Fix spelling errors and add naming consistency in en.ftl files
Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
This commit is contained in:
@@ -2,12 +2,12 @@
|
||||
options-tech-level =
|
||||
.low = Low
|
||||
.medium = Medium
|
||||
.no-powers = No Powers
|
||||
.no-powers = No Superpowers
|
||||
.unrestricted = Unrestricted
|
||||
|
||||
checkbox-redeployable-mcvs =
|
||||
.label = Redeployable MCVs
|
||||
.description = Allow undeploying Construction Yard
|
||||
.description = Allows Construction Yards to undeploy
|
||||
|
||||
checkbox-stealth-deliveries =
|
||||
.label = Stealth Deliveries
|
||||
@@ -35,59 +35,58 @@ resource-tiberium = Tiberium
|
||||
faction-random =
|
||||
.name = Any
|
||||
.description = Random Faction
|
||||
A random faction will be chosen when the game starts
|
||||
A random faction is chosen at the start of the game.
|
||||
|
||||
faction-gdi =
|
||||
.name = GDI
|
||||
.description = Global Defense Initiative
|
||||
The GDI is an international military branch of the United Nations tasked
|
||||
with keeping world peace. Commanding the combined forces of the world's
|
||||
most powerful nations, they possess an unmatched arsenal of high-tech weaponry.
|
||||
most powerful nations, it possess an unmatched arsenal of high-tech weaponry.
|
||||
|
||||
faction-nod =
|
||||
.name = Nod
|
||||
.description = Brotherhood of Nod
|
||||
The Brotherhood is a religious cult centered around their leader Kane
|
||||
and the alien substance Tiberium. They utilize stealth technology
|
||||
and the alien substance Tiberium. They use stealth technology
|
||||
and guerilla tactics to defeat those who oppose them.
|
||||
|
||||
## defaults.yaml
|
||||
notification-unit-lost = Unit lost.
|
||||
notification-unit-promoted = Unit promoted.
|
||||
notification-building-captured = Building captured.
|
||||
notification-civ-building-captured = Civilian Building captured.
|
||||
notification-civ-building-captured = Civilian building captured.
|
||||
notification-structure-lost = Structure lost.
|
||||
|
||||
## aircraft.yaml
|
||||
actor-tran =
|
||||
.name = Chinook Transport
|
||||
.description = Fast Infantry Transport Helicopter.
|
||||
Unarmed
|
||||
.encyclopedia = The chinook is a flying transport capable of carrying a detatchement of infantry. In general, it is used to transport commandos or engineers for backline-destruction.
|
||||
Unarmed.
|
||||
.encyclopedia = The chinook is a flying transport capable of carrying a detachement of infantry. It is mostly used to transport commandos or engineers for backline-destruction.
|
||||
Like all aircraft, it can be handy in a pinch to crush a commando by landing!
|
||||
|
||||
actor-heli =
|
||||
.name = Apache Longbow
|
||||
.description = Helicopter Gunship with Chainguns.
|
||||
Strong vs Infantry, Light Vehicles and
|
||||
Aircraft
|
||||
Weak vs Tanks
|
||||
.encyclopedia = Has more health than the Orca and acts as a support unit. It works well with artillery, as it can kill any approaching light vehicles.
|
||||
.description = Helicopter Gunship with chainguns.
|
||||
Strong vs. Infantry, Light Vehicles and Aircraft.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = Has more health than the Orca and acts as a support unit. It works well with artillery, as it can kill approaching light vehicles.
|
||||
Ammo is automatically reloaded in the air.
|
||||
|
||||
actor-orca =
|
||||
.name = Orca
|
||||
.description = Helicopter Gunship with AG Missiles.
|
||||
Strong vs Buildings, Tanks
|
||||
Weak vs Infantry
|
||||
.encyclopedia = Fast but fragile, the Orca harasses enemy vehicles and aircraft with AT missiles. It is best used opportunistically, and can be kept alive longer with careful micro. It’s AA missiles are effective but have a hard time hitting fast-moving air targets.
|
||||
.description = Helicopter gunship with AG missiles.
|
||||
Strong vs. Buildings and Tanks.
|
||||
Weak vs. Infantry.
|
||||
.encyclopedia = Fast but fragile, the Orca harasses enemy vehicles and aircraft with AT missiles. It is best used opportunistically, and can be kept alive longer with careful micro. Its AA missiles are effective but have a hard time hitting fast-moving air targets.
|
||||
Ammo is automatically reloaded in the air.
|
||||
|
||||
actor-c17-name = Supply Aircraft
|
||||
actor-a10-name = A10 Bomber
|
||||
actor-tran-husk-name = Chinook Transport
|
||||
actor-heli-husk-name = Apache Longbow
|
||||
actor-orca-husk-name = Orca
|
||||
actor-tran-husk-name = Chinook Transport (Destroyed)
|
||||
actor-heli-husk-name = Apache Longbow (Destroyed)
|
||||
actor-orca-husk-name = Orca (Destroyed)
|
||||
|
||||
## civilian-desert.yaml
|
||||
actor-v20-name = Sala's House
|
||||
@@ -130,14 +129,14 @@ actor-v37-husk-name = The Studio (Destroyed)
|
||||
## civilian.yaml
|
||||
actor-v01-name = Church
|
||||
actor-v01-husk-name = Church (Destroyed)
|
||||
actor-v02-name = Han's and Gretel's
|
||||
actor-v02-husk-name = Han's and Gretel's (Destroyed)
|
||||
actor-v02-name = Hans and Gretel's House
|
||||
actor-v02-husk-name = Hans and Gretel's House (Destroyed)
|
||||
actor-v03-name = Hewitt's House
|
||||
actor-v03-husk-name = Hewitt's House (Destroyed)
|
||||
actor-v04-name = Ricktor's House
|
||||
actor-v04-husk-name = Ricktor's House (Destroyed)
|
||||
actor-v05-name = Gretchkin's house
|
||||
actor-v05-husk-name = Gretchkin's house (Destroyed)
|
||||
actor-v05-name = Gretchkin's House
|
||||
actor-v05-husk-name = Gretchkin's House (Destroyed)
|
||||
actor-v06-name = The Barn
|
||||
actor-v06-husk-name = The Barn (Destroyed)
|
||||
actor-v07-name = Damon's Pub
|
||||
@@ -183,11 +182,11 @@ meta-civfield-generic-name = Field
|
||||
|
||||
meta-civhaystackorigloo =
|
||||
.winter-name = Igloo
|
||||
.summer-name = Haystacks
|
||||
.summer-name = Haystack
|
||||
|
||||
meta-civhaystackorigloohusk =
|
||||
.winter-name = Igloo (Destroyed)
|
||||
.summer-name = Haystacks (Destroyed)
|
||||
.summer-name = Haystack (Destroyed)
|
||||
|
||||
meta-tree-name = Tree
|
||||
meta-treehusk-name = Tree (Burnt)
|
||||
@@ -209,12 +208,12 @@ actor-ftnk-husk-name = Flame Tank (Destroyed)
|
||||
actor-arty-husk-name = Artillery (Destroyed)
|
||||
actor-bggy-husk-name = Nod Buggy (Destroyed)
|
||||
actor-bike-husk-name = Recon Bike (Destroyed)
|
||||
actor-jeep-husk-name = Hum-Vee (Destroyed)
|
||||
actor-jeep-husk-name = Hum-vee (Destroyed)
|
||||
actor-ltnk-husk-name = Light Tank (Destroyed)
|
||||
actor-mtnk-husk-name = Medium Tank (Destroyed)
|
||||
actor-htnk-husk-name = Mammoth Tank (Destroyed)
|
||||
actor-msam-husk-name = Rocket Launcher (Destroyed)
|
||||
actor-mlrs-husk-name = Mobile S.A.M. (Destroyed)
|
||||
actor-mlrs-husk-name = Mobile SAM (Destroyed)
|
||||
actor-stnk-husk-name = Stealth Tank (Destroyed)
|
||||
actor-truck-husk-name = Supply Truck (Destroyed)
|
||||
|
||||
@@ -222,84 +221,84 @@ actor-truck-husk-name = Supply Truck (Destroyed)
|
||||
actor-e1 =
|
||||
.name = Minigunner
|
||||
.description = General-purpose infantry.
|
||||
Strong vs Infantry
|
||||
Weak vs Vehicles
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles.
|
||||
.encyclopedia = The humble Minigunner is a highly specialized infantry unit designed to soak damage and kill other infantry.
|
||||
Like most TD units, they can see farther than they can shoot, and work well in packs to eliminate enemy infantry.
|
||||
|
||||
actor-e2 =
|
||||
.name = Grenadier
|
||||
.description = Fast infantry armed with grenades.
|
||||
Strong vs Buildings, slow-moving targets
|
||||
.description = Fast infantry with grenades.
|
||||
Strong vs. Buildings, slow-moving targets.
|
||||
.encyclopedia = Fast and able to keep up with medium tanks, letting it work well with flanking armies.
|
||||
While not as powerful as the Minigunner or a Rocket soldier, its speed can be used to your advantage.
|
||||
|
||||
actor-e3 =
|
||||
.name = Rocket Soldier
|
||||
.description = Anti-tank/Anti-aircraft infantry.
|
||||
Strong vs Tanks, Aircraft
|
||||
Weak vs Infantry
|
||||
Strong vs. Tanks and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
.encyclopedia = Highly vulnerable but excelling at eliminating enemy armor and aircraft. It is the slowest unit in the game, lagging behind other infantry and even mammoth tanks.
|
||||
It’s large weapons range makes up for its slow speed, making it most effective when used defensively, where it can be protected and provide vision.
|
||||
Its large weapons range makes up for its slow speed, making it most effective when used defensively, where it can be protected and provide vision.
|
||||
|
||||
actor-e4 =
|
||||
.name = Flamethrower
|
||||
.description = Advanced Anti-infantry unit.
|
||||
Strong vs Infantry, Buildings
|
||||
Weak vs Tanks
|
||||
.encyclopedia = Good for flanking and burning down structures. It has more health than a standard Minigunner, but its short weapons range makes it difficult to for direct confrontation.
|
||||
.description = Advanced anti-infantry unit.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = Good for flanking and burning down structures. It has more health than a standard Minigunner, but its short weapons range makes it difficult to use in large armies.
|
||||
|
||||
actor-e5 =
|
||||
.name = Chemical Warrior
|
||||
.description = Advanced general-purpose infantry.
|
||||
Strong vs all Ground units
|
||||
Strong vs. all Ground units.
|
||||
.encyclopedia = Similar stats to the Flamethrower but deals good damage vs. heavy armor. Great for stopping enemy armor from crushing your forces.
|
||||
It can walk on Tiberium without taking damage, making it particularly useful for harvester harassment on certain maps.
|
||||
|
||||
actor-e6 =
|
||||
.name = Engineer
|
||||
.description = Damages and captures enemy structures.
|
||||
Repairs destroyed vehicles
|
||||
Unarmed
|
||||
Repairs destroyed vehicles.
|
||||
Unarmed.
|
||||
.encyclopedia = Like the rocket soldier, the Engineer is slow and requires escorts to be used effectively. It can instantly capture structures but is consumed in the process.
|
||||
Capturing a civilian structure requires only one engineer, while capturing an enemy structure typically requires two engineers, or one if the structure is heavily damaged.
|
||||
Engineers can also be used to repair friendly structures or restotre husks from destroyed vehicles.
|
||||
Engineers can also be used to repair friendly structures or restore husks from destroyed vehicles.
|
||||
|
||||
actor-rmbo =
|
||||
.name = Commando
|
||||
.description = Elite sniper infantry unit.
|
||||
Strong vs Infantry, Buildings
|
||||
Weak vs Vehicles
|
||||
Strong vs Infantry and Buildings.
|
||||
Weak vs Vehicles.
|
||||
.encyclopedia = Equipped with a long-range sniper rifle, the Commando fires slowly but can eliminate enemy infantry from a distance when well-supported.
|
||||
It carries C4, for surprise backline structure destruction.
|
||||
|
||||
actor-pvice =
|
||||
.description = Mutated abomination that spits liquid Tiberium.
|
||||
Strong vs Infantry, Buildings
|
||||
Weak vs Aircraft
|
||||
Strong vs Infantry and Buildings.
|
||||
Weak vs Aircraft.
|
||||
.encyclopedia = A mutated lifeform created from the strange properties of Tiberium, when infantry units are expose to it.
|
||||
They regenerate health quickly and have a short-range Tiberium weapon.
|
||||
|
||||
actor-steg =
|
||||
.name = Stegosaurus
|
||||
.description = A large, heavily built, herbivorous quadruped
|
||||
.description = A large, heavily built, herbivorous quadruped.
|
||||
|
||||
actor-trex =
|
||||
.name = Tyrannosaurus rex
|
||||
.description = Bipedal carnivore with a massive skull
|
||||
.description = Bipedal carnivore with a massive skull.
|
||||
|
||||
actor-tric =
|
||||
.name = Triceratops
|
||||
.description = Quadruped with large bony frill and three horns
|
||||
.description = Quadruped with large bony frill and three horns.
|
||||
|
||||
actor-rapt =
|
||||
.name = Velociraptor
|
||||
.description = Bipedal with enlarged sickle-shaped claw on each hindfoot
|
||||
.description = Bipedal with enlarged sickle-shaped claw on each hindfoot.
|
||||
|
||||
## misc.yaml
|
||||
actor-wcrate-name = Wooden Crate
|
||||
actor-scrate-name = Steel Crate
|
||||
actor-mpspawn-name = (multiplayer player starting point)
|
||||
actor-mpspawn-name = (multiplayer starting point)
|
||||
actor-waypoint-name = (waypoint for scripted behavior)
|
||||
actor-camera-name = (reveals area to owner)
|
||||
actor-camera-small-name = (reveals small area to owner)
|
||||
@@ -328,34 +327,34 @@ notification-nuclear-warhead-approaching = Nuclear warhead approaching.
|
||||
|
||||
actor-fact =
|
||||
.name = Construction Yard
|
||||
.description = Builds structures
|
||||
.description = Builds structures.
|
||||
.encyclopedia = The core of any base. It produces buildings and defenses while also providing a build radius. It has a large health pool, but is difficult to replace, making it paramount to defend.
|
||||
It can be unpacked into a mobile version using the deploy key, but takes a small amount of time to do so.
|
||||
|
||||
actor-fact-gdi-name = Construction Yard (GDI)
|
||||
actor-fact-nod-name = Construction Yard (Nod)
|
||||
actor-fact-gdi-name = GDI Construction Yard
|
||||
actor-fact-nod-name = Nod Construction Yard
|
||||
|
||||
actor-nuke =
|
||||
.name = Power Plant
|
||||
.description = Generates power
|
||||
.description = Generates power.
|
||||
.encyclopedia = Provides power to the structures in your base. Power output is directly related to the power plant's condition, so protect them during battles.
|
||||
|
||||
actor-nuk2 =
|
||||
.name = Advanced Power Plant
|
||||
.description = Provides more power, cheaper than the
|
||||
standard Power Plant
|
||||
standard Power Plant.
|
||||
.encyclopedia = Provides more power to the structures in your base, making it more cost-effective than the Power Plant. Power output is directly related to its condition, so protect it during battle.
|
||||
|
||||
actor-proc =
|
||||
.name = Tiberium Refinery
|
||||
.description = Processes raw Tiberium
|
||||
into useable resources
|
||||
into usable resources.
|
||||
.encyclopedia = Stores and processes the alien material and resource, Tiberium. Harvesters collect Tiberium in the field and deposit it at the refinery, where it is converted into credits.
|
||||
The refinery stores Tiberium and immediately deploys a harvester once constructed. 3 harvesters is the maximum it can handle for close refining.
|
||||
|
||||
actor-silo =
|
||||
.name = Tiberium Silo
|
||||
.description = Stores processed Tiberium
|
||||
.description = Stores processed Tiberium.
|
||||
.encyclopedia = Stores credits. If storage is full, harvesters will wait until credits are spent.
|
||||
Useful when harvesting the more valuable blue Tiberium, as a single refinery cannot store a full load.
|
||||
|
||||
@@ -372,22 +371,22 @@ actor-hand =
|
||||
actor-afld =
|
||||
.name = Airstrip
|
||||
.description = Provides a dropzone
|
||||
for vehicle reinforcements
|
||||
for vehicle reinforcements.
|
||||
.encyclopedia = Delivers vehicles by plane for Nod. Nod vehicles are fast but fragile. Produce harvesters at the start to jumpstart your economy.
|
||||
|
||||
actor-weap =
|
||||
.name = Weapons Factory
|
||||
.description = Produces vehicles
|
||||
.description = Produces vehicles.
|
||||
.encyclopedia = Produces vehicles for GDI. GDI vehicles tend to be slow but hard-hitting. Produce harvesters at the start to jumpstart your economy.
|
||||
|
||||
actor-hpad =
|
||||
.name = Helipad
|
||||
.description = Produces and repairs helicopters
|
||||
.description = Produces and repairs helicopters.
|
||||
.encyclopedia = Produces and repairs helicopters. Requires a Communications Center to build advanced attack helicopters.
|
||||
|
||||
actor-hq =
|
||||
.name = Communications Center
|
||||
.description = Provides radar and Air Strike support power.
|
||||
.description = Provides radar and Air Strike support power
|
||||
Unlocks higher-tech units and buildings.
|
||||
Requires power to operate.
|
||||
.airstrikepower-name = Air Strike
|
||||
@@ -397,7 +396,7 @@ actor-hq =
|
||||
|
||||
actor-fix =
|
||||
.name = Repair Facility
|
||||
.description = Repairs vehicles
|
||||
.description = Repairs vehicles.
|
||||
.encyclopedia = Repairs vehicles. The repair command can be used on units to send them to the nearest repair facility.
|
||||
|
||||
actor-eye =
|
||||
@@ -406,7 +405,7 @@ actor-eye =
|
||||
Unlocks Mammoth Tank and Commando.
|
||||
Requires power to operate.
|
||||
.ioncannonpower-name = Ion Cannon
|
||||
.ioncannonpower-description = Initiate an Ion Cannon strike.
|
||||
.ioncannonpower-description = Initiates an Ion Cannon strike.
|
||||
Applies instant damage to a small area.
|
||||
.encyclopedia = Unlocks advanced units and the ion cannon support power. If the Communications Center is lost, it restores minimap functionality and unit production.
|
||||
|
||||
@@ -416,44 +415,44 @@ actor-tmpl =
|
||||
Unlocks Stealth Tank, Chem. Warrior and Obelisk of Light.
|
||||
Requires power to operate.
|
||||
.nukepower-name = Nuclear Strike
|
||||
.nukepower-description = Launch a tactical nuclear warhead.
|
||||
.nukepower-description = Launches a tactical nuclear warhead.
|
||||
Applies heavy damage over a large area.
|
||||
.encyclopedia = Unlocks advanced units and the Nuke support power. Keeps unit unlocks online if the Communications Center is lost.
|
||||
|
||||
actor-gun =
|
||||
.name = Turret
|
||||
.description = Basic Anti-Tank base defense.
|
||||
Strong vs Tanks, vehicles
|
||||
Weak vs Infantry
|
||||
Strong vs Tanks and Vehicles.
|
||||
Weak vs Infantry.
|
||||
.encyclopedia = Base defense armed with an armor-piercing cannon, it deals significant damage to vehicles in range.
|
||||
|
||||
actor-sam =
|
||||
.name = SAM Site
|
||||
.description = Anti-Aircraft base defense.
|
||||
Strong vs Aircraft
|
||||
Strong vs Aircraft.
|
||||
Cannot target Ground units.
|
||||
.encyclopedia = Nod anti-air base defense. It remains protected when closed and opens to engage aircraft.
|
||||
|
||||
actor-obli =
|
||||
.name = Obelisk of Light
|
||||
.description = Advanced base defense.
|
||||
Requires power to operate.
|
||||
Strong vs all Ground units
|
||||
Cannot target Aircraft
|
||||
Requires power to operate.
|
||||
Strong vs. all Ground units.
|
||||
Cannot target Aircraft.
|
||||
.encyclopedia = Advanced defense for Nod that quickly destroys ground targets with a powerful laser.
|
||||
|
||||
actor-gtwr =
|
||||
.name = Guard Tower
|
||||
.description = Basic defensive structure.
|
||||
Strong vs Infantry
|
||||
Weak vs Tanks
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = Base defense armed with a high-velocity machine gun, it shreds infantry and light vehicles within range with its large area of effect.
|
||||
|
||||
actor-atwr =
|
||||
.name = Advanced Guard Tower
|
||||
.description = All-purpose defensive structure.
|
||||
Strong vs Aircraft, Infantry
|
||||
Weak vs Tanks
|
||||
Strong vs. Aircraft and Infantry.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = Advanced defense for GDI that fires volleys of high explosive missiles at both ground and air targets. Effective versus everything.
|
||||
|
||||
actor-sbag =
|
||||
@@ -479,8 +478,8 @@ actor-brik =
|
||||
|
||||
actor-barracks-name = Infantry Production
|
||||
actor-vehicleproduction-name = Vehicle Production
|
||||
actor-anypower-name = Any Power Generation
|
||||
actor-anyhq-name = A Communications Center
|
||||
actor-anypower-name = Power Generation
|
||||
actor-anyhq-name = Communications Center
|
||||
|
||||
## tech.yaml
|
||||
actor-v19-husk-name = Oil Derrick (Destroyed)
|
||||
@@ -497,7 +496,7 @@ actor-miss =
|
||||
.name = Tech Center
|
||||
.captured-desc = Provides range of vision.
|
||||
.capturable-desc = Capture to give visual range.
|
||||
.encyclopedia = Provides a wide area of vision when captured
|
||||
.encyclopedia = Provides a wide area of vision when captured.
|
||||
|
||||
actor-bio =
|
||||
.name = Biological Lab
|
||||
@@ -509,18 +508,18 @@ actor-v19 =
|
||||
.name = Oil Derrick
|
||||
.captured-desc = Provides additional funds.
|
||||
.capturable-desc = Capture to receive additional funds.
|
||||
.encyclopedia = Produces asmall amount of income frequently when captured. Makes less money than building a harvester, but provides consistent income.
|
||||
.encyclopedia = Produces a small amount of income frequently when captured. Makes less money than building a harvester, but provides consistent income.
|
||||
|
||||
## trees.yaml
|
||||
actor-splitblue-name = Blossom Tree (blue)
|
||||
actor-splitblue-name = Blue Blossom Tree
|
||||
actor-t03-transformable-name = (Tree that can transform into a Blossom Tree)
|
||||
actor-t13-transformable-name = (Tree that can transform into a Blossom Tree)
|
||||
|
||||
## vehicles.yaml
|
||||
actor-mcv =
|
||||
.name = Mobile Construction Vehicle
|
||||
.description = Deploys into another Construction Yard.
|
||||
Unarmed
|
||||
.description = Deploys into a Construction Yard.
|
||||
Unarmed.
|
||||
.encyclopedia = Deploying an MCV changes it into a Construction Yard. The MCV has more health in its deployed form, but undeploying can be helpful to escape infantry.
|
||||
If you have a teammate, they can “gift” you an MCV by destroying an undeployed one near your base, allowing you to reclaim it with an engineer.
|
||||
|
||||
@@ -528,7 +527,7 @@ actor-harv =
|
||||
.name = Harvester
|
||||
.generic-name = Harvester
|
||||
.description = Collects Tiberium for processing.
|
||||
Unarmed
|
||||
Unarmed.
|
||||
.encyclopedia = Harvesters slowly mine Tiberium and deposit it in your refinery, where it is converted into credits. They can also be sent to allied refineries to provide funds.
|
||||
|
||||
notification-harvester-lost = Harvester lost.
|
||||
@@ -537,63 +536,62 @@ actor-apc =
|
||||
.name = APC
|
||||
.description = Armed infantry transport.
|
||||
Can attack Aircraft.
|
||||
Strong vs Vehicles
|
||||
Weak vs Infantry
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry.
|
||||
.encyclopedia = The APC (Armored Personnel Carrier) transports infantry, making it handy for capturing civilian structures. While its flak gun does not do much damage to enemy vehicles, the APC can resist enemy shots while your Hum-vees deal the damage.
|
||||
It also functions as your primary AA unit; if you hit the stop command, it’ll retarget onto any nearby enemy air units.
|
||||
It also functions as your primary AA unit; if you hit the stop command, it'll retarget onto any nearby enemy air units.
|
||||
|
||||
actor-arty =
|
||||
.name = Artillery
|
||||
.description = Long-range artillery.
|
||||
Strong vs Infantry, Vehicles and Buildings
|
||||
.encyclopedia = Nod’s artillery is a glass cannon, fragile but dealing large amounts of damage at long range. Particularly strong vs structures and infantry, it can destroy stationary tanks.
|
||||
Strong vs. Infantry, Vehicles and Buildings.
|
||||
.encyclopedia = Nod's artillery is a glass cannon, fragile but dealing large amounts of damage at long range. Particularly strong vs structures and infantry, it can destroy stationary tanks.
|
||||
Highly vulnerable when clumped due to its explosion on death.
|
||||
|
||||
actor-ftnk =
|
||||
.name = Flame Tank
|
||||
.description = Heavily armored flame-throwing vehicle.
|
||||
Strong vs Infantry, Buildings and Vehicles
|
||||
Weak vs Tanks
|
||||
Strong vs. Infantry, Buildings and Vehicles.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = Roast infantry and structures alike, making them great for surprise attacks. Be wary of their splash damage on death, but be aware it can also be used to your advantage.
|
||||
|
||||
actor-bggy =
|
||||
.name = Nod Buggy
|
||||
.description = Fast scout and anti-infantry vehicle.
|
||||
Strong vs Infantry
|
||||
Weak vs Tanks
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = Strong versus light vehicles and infantry, Buggies are great at scouting and killing isolated infantry. Though it is a little cheaper and faster than the GDI Hum-vee, they are more fragile.
|
||||
|
||||
actor-bike =
|
||||
.name = Recon Bike
|
||||
.description = Fast scout vehicle, armed with
|
||||
rockets.
|
||||
.description = Fast scout vehicle with rockets.
|
||||
Can attack Aircraft.
|
||||
Strong vs Vehicles, Tanks
|
||||
Weak vs Infantry
|
||||
Strong vs. Vehicles and Tanks.
|
||||
Weak vs. Infantry.
|
||||
.encyclopedia = The Nod bike is a very fast vehicle armed with armor-piercing rockets, which makes it great for hit and run and harvester harassment.
|
||||
Be wary that its rockets are slow and have a hard time hitting fast-moving targets.
|
||||
|
||||
actor-jeep =
|
||||
.name = Hum-Vee
|
||||
.name = Hum-vee
|
||||
.description = Fast scout and anti-infantry vehicle.
|
||||
Strong vs Infantry
|
||||
Weak vs Tanks
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = Strong versus light vehicles and infantry, Hum-vees are great at scouting and eliminating isolated infantry.
|
||||
They're excellent for dealing with Nod bike spam and should be built instead of tanks in such engagements. Although a little slower than the Nod buggy, it has more health.
|
||||
|
||||
actor-ltnk =
|
||||
.name = Light Tank
|
||||
.description = Fast, light tank.
|
||||
Strong vs Vehicles, Tanks
|
||||
Weak vs Infantry
|
||||
Strong vs. Vehicles and Tanks.
|
||||
Weak vs. Infantry.
|
||||
.encyclopedia = With its great speed and high health pool, the light tank works great as a frontline unit in various compositions despite its damage output.
|
||||
It should be combined with bikes, stealth tanks, or infantry when facing medium tanks.
|
||||
|
||||
actor-mtnk =
|
||||
.name = Medium Tank
|
||||
.description = General-Purpose GDI Tank.
|
||||
Strong vs Tanks, Vehicles
|
||||
Weak vs Infantry
|
||||
Strong vs. Tanks and Vehicles.
|
||||
Weak vs. Infantry.
|
||||
.encyclopedia = The workhorse of GDI, offering a good balance of speed, durability and firepower. It will easily destroy Nod light tanks and can tear through structures if it sneaks into a base.
|
||||
Mix minigunners with your medium tank armies to deal with enemy infantry.
|
||||
|
||||
@@ -601,21 +599,21 @@ actor-htnk =
|
||||
.name = Mammoth Tank
|
||||
.description = Heavily armored GDI Tank.
|
||||
Can attack Aircraft.
|
||||
Strong vs Everything
|
||||
Strong vs. Everything.
|
||||
.encyclopedia = A crawling battle station, capable of self-repair and engaging any threat. It is particularly effective against enemy armor, but can also destroy small amounts of infantry or aircraft.
|
||||
When in an enemy base, put it on aggressive stance to have it carve a path of destruction as it moves.
|
||||
|
||||
actor-msam =
|
||||
.name = Rocket Launcher
|
||||
.description = Long range rocket artillery.
|
||||
Strong vs all Ground units.
|
||||
.description = Long-range rocket artillery.
|
||||
Strong vs. all ground units.
|
||||
.encyclopedia = Referred to as “MLRS” by players (Multiple Launch Rocket System), this artillery platform fires volleys of rockets at distant targets. It is particularly effective against light vehicles and does moderate damage vs infantry, buildings, and heavy armor.
|
||||
A strong unit to build vs enemy artillery, its high bullet velocity and damage to light vehicles makes it the perfect counter to Nod artillery.
|
||||
|
||||
actor-mlrs =
|
||||
.name = Mobile S.A.M.
|
||||
.name = Mobile SAM.
|
||||
.description = Powerful anti-air unit.
|
||||
Cannot attack Ground units.
|
||||
Cannot attack ground units.
|
||||
.encyclopedia = Generally referred to as “MSAM” by players, this Nod vehicle is a dedicated anti-air vehicle when their bikes do not cut it. It fires slow-moving missiles with powerful splash damage.
|
||||
|
||||
actor-stnk =
|
||||
@@ -623,20 +621,20 @@ actor-stnk =
|
||||
.description = Long-range missile tank that can cloak.
|
||||
Can attack Aircraft.
|
||||
Has weak armor. Can be spotted by infantry and defense structures.
|
||||
Strong vs Vehicles, Tanks
|
||||
Weak vs Infantry.
|
||||
Strong vs. Vehicles and Tanks.
|
||||
Weak vs. Infantry.
|
||||
.encyclopedia = Cloaked units that become visible when damaged or firing their weapons. They can also be detected by defenses within a small radius or infantry at a one-cell range.
|
||||
Their long-range AP missiles are excellent for dealing with enemy armor or air. They can also crush infantry in a pinch.
|
||||
|
||||
actor-mhq =
|
||||
.name = Mobile HQ
|
||||
.description = Mobile base of operations
|
||||
.description = Mobile base of operations.
|
||||
|
||||
actor-truck =
|
||||
.description = Transports cash to other players.
|
||||
Builds fast
|
||||
Unarmed
|
||||
.name = Supply Truck
|
||||
.description = Transports cash to other players.
|
||||
Builds quickly.
|
||||
Unarmed.
|
||||
.encyclopedia = Supply trucks are a convenient way to share cash when your ally is out of money, or you can't spend yours fast enough. They build far quicker than their cost suggests.
|
||||
|
||||
## ai.yaml
|
||||
|
||||
@@ -9,18 +9,18 @@ button-quit = Quit
|
||||
notification-custom-rules = This map contains custom rules. Game experience may change.
|
||||
notification-map-bots-disabled = Bots have been disabled on this map.
|
||||
notification-two-humans-required = This server requires at least two human players to start a match.
|
||||
notification-unknown-server-command = Unknown server command: { $command }
|
||||
notification-unknown-server-command = Unknown server command: { $command }.
|
||||
notification-admin-start-game = Only the host can start the game.
|
||||
notification-no-start-until-required-slots-full = Unable to start the game until required slots are full.
|
||||
notification-no-start-without-players = Unable to start the game with no players.
|
||||
notification-no-start-without-players = Game cannot start without players.
|
||||
notification-insufficient-enabled-spawn-points = Unable to start the game until more spawn points are enabled.
|
||||
notification-malformed-command = Malformed { $command } command
|
||||
notification-malformed-command = Malformed { $command } command.
|
||||
notification-state-unchanged-ready = Cannot change state when marked as ready.
|
||||
notification-invalid-faction-selected = Invalid faction selected: { $faction }
|
||||
notification-supported-factions = Supported values: { $factions }
|
||||
notification-state-unchanged-game-started = Cannot change state when game started. ({ $command })
|
||||
notification-invalid-faction-selected = Invalid faction selected: { $faction }.
|
||||
notification-supported-factions = Supported values: { $factions }.
|
||||
notification-state-unchanged-game-started = State cannot be changed once the game has started ({ $command }).
|
||||
notification-requires-host = Only the host can do that.
|
||||
notification-invalid-bot-slot = Can't add bots to a slot with another client.
|
||||
notification-invalid-bot-slot = Cannot add bots to a slot with another client.
|
||||
notification-invalid-bot-type = Invalid bot type.
|
||||
notification-admin-change-map = Only the host can change the map.
|
||||
notification-player-disconnected = { $player } has disconnected.
|
||||
@@ -29,7 +29,7 @@ notification-observer-disconnected = { $player } (Spectator) has disconnected.
|
||||
notification-unknown-map = Map was not found on server.
|
||||
notification-searching-map = Searching for map on the Resource Center...
|
||||
notification-admin-change-configuration = Only the host can change the configuration.
|
||||
notification-changed-map = { $player } changed the map to { $map }
|
||||
notification-changed-map = { $player } changed the map to { $map }.
|
||||
notification-option-changed = { $player } changed { $name } to { $value }.
|
||||
notification-you-were-kicked = You have been kicked from the server.
|
||||
notification-admin-kicked = { $admin } kicked { $player } from the server.
|
||||
@@ -37,7 +37,7 @@ notification-kicked = { $player } was kicked from the server.
|
||||
notification-temp-ban = { $admin } temporarily banned { $player } from the server.
|
||||
notification-admin-transfer-admin = Only admins can transfer admin to another player.
|
||||
notification-admin-move-spectators = Only the host can move players to spectators.
|
||||
notification-empty-slot = No-one in that slot.
|
||||
notification-empty-slot = No one in that slot.
|
||||
notification-move-spectators = { $admin } moved { $player } to spectators.
|
||||
notification-nick-changed = { $player } is now known as { $name }.
|
||||
notification-player-dropped = A player has been dropped after timing out.
|
||||
@@ -61,10 +61,10 @@ notification-new-admin = { $player } is now the admin.
|
||||
notification-option-locked = { $option } cannot be changed.
|
||||
notification-invalid-configuration-command = Invalid configuration command.
|
||||
notification-admin-option = Only the host can set that option.
|
||||
notification-error-number-teams = Number of teams could not be parsed: { $raw }
|
||||
notification-error-number-teams = Could not parse the number of teams: { $raw }.
|
||||
notification-admin-kick = Only the host can kick players.
|
||||
notification-kick-self = The host is not allowed to kick themselves.
|
||||
notification-kick-none = No-one in that slot.
|
||||
notification-kick-self = The host cannot kick themselves.
|
||||
notification-kick-none = No one in that slot.
|
||||
notification-no-kick-game-started = Only spectators and defeated players can be kicked after the game has started.
|
||||
notification-admin-clear-spawn = Only admins can clear spawn points.
|
||||
notification-spawn-occupied = You cannot occupy the same spawn point as another player.
|
||||
@@ -76,7 +76,7 @@ notification-player-color-player = Color was adjusted to be less similar to anot
|
||||
notification-invalid-player-color = Unable to determine a valid player color. A random color has been selected.
|
||||
notification-invalid-error-code = Failed to parse error message.
|
||||
notification-master-server-connected = Master server communication established.
|
||||
notification-master-server-error = "Master server communication failed."
|
||||
notification-master-server-error = Master server communication failed.
|
||||
notification-game-offline = Game has not been advertised online.
|
||||
notification-no-port-forward = Server port is not accessible from the internet.
|
||||
notification-blacklisted-server-name = Server name contains a blacklisted word.
|
||||
@@ -91,11 +91,11 @@ notification-lobby-disconnected = { $player } has left.
|
||||
## UnitOrders
|
||||
notification-game-has-started = The game has started.
|
||||
notification-game-saved = Game saved.
|
||||
notification-game-paused = The game is paused by { $player }
|
||||
notification-game-unpaused = The game is un-paused by { $player }
|
||||
notification-game-paused = The game has been paused by { $player }.
|
||||
notification-game-unpaused = The game has been un-paused by { $player }.
|
||||
|
||||
## Server
|
||||
notification-game-started = Game started
|
||||
notification-game-started = Game started.
|
||||
|
||||
## PlayerMessageTracker
|
||||
notification-chat-temp-disabled =
|
||||
@@ -144,7 +144,7 @@ dialog-overwrite-map-failed =
|
||||
dialog-overwrite-map-outside-edit =
|
||||
.title = Warning
|
||||
.prompt = The map has been edited from outside the editor.
|
||||
By saving you may overwrite progress
|
||||
By saving you may overwrite progress.
|
||||
.confirm = Save
|
||||
|
||||
notification-save-current-map = Saved current map.
|
||||
@@ -244,14 +244,14 @@ dialog-error-max-player =
|
||||
dialog-exit-map-editor =
|
||||
.title = Exit Map Editor
|
||||
.prompt-unsaved = Exit and lose all unsaved changes?
|
||||
.prompt-deleted = The map may have been deleted outside the editor.
|
||||
.prompt-deleted = The map may have been deleted outside the editor
|
||||
.confirm-anyway = Exit anyway
|
||||
.confirm = Exit
|
||||
|
||||
dialog-play-map-warning =
|
||||
.title = Warning
|
||||
.prompt = The map may have been deleted or has
|
||||
errors preventing it from being loaded.
|
||||
.prompt = The map may have been deleted or contains
|
||||
errors that prevent it from being loaded.
|
||||
.cancel = Okay
|
||||
|
||||
dialog-exit-to-map-editor =
|
||||
@@ -458,7 +458,7 @@ dialog-rename-save =
|
||||
|
||||
dialog-delete-save =
|
||||
.title = Delete selected game save?
|
||||
.prompt = Delete '{ $save }'
|
||||
.prompt = Delete '{ $save }'.
|
||||
.confirm = Delete
|
||||
|
||||
dialog-delete-all-saves =
|
||||
@@ -538,7 +538,7 @@ dialog-cant-play-video =
|
||||
|
||||
## MusicPlayerLogic
|
||||
label-sound-muted = Audio has been muted in settings.
|
||||
label-no-song-playing = No song playing
|
||||
label-no-song-playing = No song is playing
|
||||
|
||||
## MuteHotkeyLogic
|
||||
label-audio-muted = Audio muted.
|
||||
@@ -549,7 +549,7 @@ label-loading-player-profile = Loading player profile...
|
||||
label-loading-player-profile-failed = Failed to load player profile.
|
||||
|
||||
## ProductionTooltipLogic
|
||||
label-requires = Requires { $prerequisites }
|
||||
label-requires = Requires { $prerequisites }.
|
||||
|
||||
## ReplayBrowserLogic
|
||||
label-duration = Duration: { $time }
|
||||
@@ -636,9 +636,9 @@ label-internet-server-nat-C = ):
|
||||
label-local-server = Local Server:
|
||||
|
||||
dialog-server-creation-failed =
|
||||
.prompt = Could not listen on port { $port }
|
||||
.prompt = Could not listen on port { $port }.
|
||||
.prompt-port-used = Check if the port is already being used.
|
||||
.prompt-error = Error is: "{ $message }" ({ $code })
|
||||
.prompt-error = Error is: "{ $message }" ({ $code }).
|
||||
.title = Server Creation Failed
|
||||
.cancel = Back
|
||||
|
||||
@@ -722,34 +722,34 @@ description-actor-tags-overlay = toggles actor tags overlay.
|
||||
|
||||
## DevCommands
|
||||
notification-cheats-disabled = Cheats are disabled.
|
||||
notification-invalid-cash-amount = Invalid amount of cash.
|
||||
notification-invalid-cash-amount = Invalid cash amount.
|
||||
description-toggle-visibility = toggles visibility checks and minimap.
|
||||
description-give-cash = gives the default or specified amount of money.
|
||||
description-give-cash-all = gives the default or specified amount of money to all players and ai.
|
||||
description-give-cash-all = gives the default or specified amount of money to all players and AI.
|
||||
description-instant-building = toggles instant building.
|
||||
description-build-anywhere = toggles the ability to build anywhere.
|
||||
description-unlimited-power = toggles infinite power.
|
||||
description-enable-tech = toggles the ability to build everything.
|
||||
description-fast-charge = toggles almost instant support power charging.
|
||||
description-fast-charge = toggles near-instant support power charging.
|
||||
description-dev-cheat-all = toggles all cheats and gives you some cash for your trouble.
|
||||
description-dev-crash = crashes the game.
|
||||
description-levelup-actor = adds a specified number of levels to the selected actors.
|
||||
description-player-experience = adds a specified amount of player experience to the owner(s) of selected actors.
|
||||
description-power-outage = causes owner(s) of selected actors to have a 5 second power outage.
|
||||
description-power-outage = causes a 5-second power outage for the owner(s) of selected actors.
|
||||
description-kill-selected-actors = kills selected actors.
|
||||
description-dispose-selected-actors = disposes selected actors.
|
||||
|
||||
## HelpCommands
|
||||
notification-available-commands = Here are the available commands:
|
||||
description-no-description = no description available.
|
||||
description-help-description = provides useful info about various commands
|
||||
description-help-description = provides useful info about various commands.
|
||||
|
||||
## PlayerCommands
|
||||
description-pause-description = pause or unpause the game
|
||||
description-surrender-description = self-destruct everything and lose the game
|
||||
description-pause-description = pause or unpause the game.
|
||||
description-surrender-description = self-destruct everything and lose the game.
|
||||
|
||||
## DeveloperMode
|
||||
notification-cheat-used = Cheat used: { $cheat } by { $player }{ $suffix }
|
||||
notification-cheat-used = Cheat used: { $cheat } by { $player }{ $suffix }.
|
||||
|
||||
## CustomTerrainDebugOverlay
|
||||
description-custom-terrain-debug-overlay = toggles the custom terrain debug overlay.
|
||||
@@ -843,7 +843,7 @@ mirror-mode =
|
||||
|
||||
## ActorEditLogic
|
||||
notification-edited-actor = Edited { $name } ({ $id })
|
||||
notification-edited-actor-id = Edited { $name } ({ $old-id }->{ $new-id })
|
||||
notification-edited-actor-id = Edited { $name } ({ $old-id }-> { $new-id })
|
||||
|
||||
## ConquestVictoryConditions, StrategicVictoryConditions
|
||||
notification-player-is-victorious = { $player } is victorious.
|
||||
|
||||
@@ -19,8 +19,8 @@ checkbox-crates =
|
||||
|
||||
## MapBuildRadius
|
||||
checkbox-ally-build-radius =
|
||||
.label = Build off Allies
|
||||
.description = Allow allies to place structures inside your build area
|
||||
.label = Build Off Allies
|
||||
.description = Allows allies to place structures within your build area
|
||||
|
||||
checkbox-build-radius =
|
||||
.label = Limit Build Area
|
||||
@@ -33,27 +33,27 @@ checkbox-short-game =
|
||||
|
||||
dropdown-tech-level =
|
||||
.label = Tech Level
|
||||
.description = The units and abilities that players can use
|
||||
.description = The units and abilities available to players
|
||||
|
||||
## MapOptions
|
||||
dropdown-game-speed =
|
||||
.label = Game Speed
|
||||
.description = The rate at which time passes
|
||||
.description = Controls the rate at which time passes
|
||||
|
||||
## MapStartingLocations
|
||||
checkbox-separate-team-spawns =
|
||||
.label = Separate Team Spawns
|
||||
.description = Players without assigned spawn points will start as far as possible from enemy players
|
||||
.description = Players without assigned spawn points start as far as possible from enemy players
|
||||
|
||||
## SpawnStartingUnits
|
||||
dropdown-starting-units =
|
||||
.label = Starting Units
|
||||
.description = The units that players start the game with
|
||||
.description = The units players start with at the beginning of the game
|
||||
|
||||
## TimeLimitManager
|
||||
dropdown-time-limit =
|
||||
.label = Time Limit
|
||||
.description = Player or team with the highest score after this time wins
|
||||
.description = The player or team with the highest score at the end of this time wins
|
||||
|
||||
## Tooltip
|
||||
label-tooltip-prefix =
|
||||
|
||||
@@ -2,12 +2,12 @@
|
||||
options-tech-level =
|
||||
.low = Low
|
||||
.medium = Medium
|
||||
.no-powers = No Powers
|
||||
.no-powers = No Superpowers
|
||||
.unrestricted = Unrestricted
|
||||
|
||||
checkbox-automatic-concrete =
|
||||
.label = Automatic Concrete
|
||||
.description = Concrete foundations are automatically created beneath buildings
|
||||
.description = Concrete foundations are automatically laid under buildings
|
||||
|
||||
notification-insufficient-funds = Insufficient funds.
|
||||
notification-new-construction-options = New construction options.
|
||||
@@ -24,7 +24,7 @@ notification-one-of-our-buildings-has-been-captured = One of our buildings has b
|
||||
## world.yaml
|
||||
dropdown-map-worms =
|
||||
.label = Worms
|
||||
.description = Worms roam the map and devour unprepared forces
|
||||
.description = Worms roam the map, devouring unprepared forces
|
||||
|
||||
options-starting-units =
|
||||
.mcv-only = MCV Only
|
||||
@@ -35,8 +35,8 @@ resource-spice = Spice
|
||||
|
||||
faction-random =
|
||||
.name = Any
|
||||
.description = Random House
|
||||
A random house will be chosen when the game starts.
|
||||
.description = Random House.
|
||||
A random house is chosen at the start of the game.
|
||||
|
||||
faction-atreides =
|
||||
.name = Atreides
|
||||
@@ -44,10 +44,10 @@ faction-atreides =
|
||||
The noble Atreides, from the water world of Caladan,
|
||||
rely on their Ornithopters to ensure air superiority.
|
||||
They have allied themselves with the Fremen, the fearsome
|
||||
native warriors of Dune that move undetected in battle.
|
||||
native warriors of Dune who can move undetected in battle.
|
||||
|
||||
Faction Variations:
|
||||
- Combat tanks are balanced in terms of speed and durability
|
||||
- Combat Tanks are balanced in terms of speed and durability
|
||||
|
||||
Special Units:
|
||||
- Grenadier
|
||||
@@ -65,7 +65,7 @@ faction-harkonnen =
|
||||
wealth, and the destruction of House Atreides.
|
||||
|
||||
Faction Variations:
|
||||
- Combat Tanks are more durable but slower
|
||||
- Combat Tanks are more durable but move at a slower speed.
|
||||
|
||||
Special Units:
|
||||
- Sardaukar
|
||||
@@ -82,8 +82,8 @@ faction-ordos =
|
||||
and forbidden Ixian technologies to gain the upper hand.
|
||||
|
||||
Faction Variations:
|
||||
- Trikes are replaced by Raider Trikes
|
||||
- Combat Tanks are faster but less durable
|
||||
- Trikes are replaced by Raider Trikes.
|
||||
- Combat Tanks are faster but less durable.
|
||||
|
||||
Special Units:
|
||||
- Raider Trike
|
||||
@@ -106,7 +106,7 @@ faction-fremen =
|
||||
## defaults.yaml
|
||||
notification-unit-lost = Unit lost.
|
||||
notification-unit-promoted = Unit promoted.
|
||||
notification-enemy-building-captured = Enemy Building captured.
|
||||
notification-enemy-building-captured = Enemy building captured.
|
||||
notification-primary-building-selected = Primary building selected.
|
||||
|
||||
## aircraft.yaml
|
||||
@@ -123,7 +123,7 @@ actor-frigate-name = Frigate
|
||||
|
||||
actor-ornithopter =
|
||||
.name = Ornithopter
|
||||
.encyclopedia = The fastest aircraft on Dune, it is lightly armored and capable of dropping 500lb bombs. Highly effective against infantry and lightly armored targets, with the ability to damage other armor types.
|
||||
.encyclopedia = The fastest aircraft on Dune, it is lightly armored and capable of dropping 500 lb bombs. Highly effective against infantry and lightly armored targets, with the ability to damage other armor types.
|
||||
|
||||
actor-ornithopter-husk-name = Ornithopter
|
||||
actor-carryall-husk-name = Carryall
|
||||
@@ -158,121 +158,121 @@ meta-combat-tank-husk-name = Combat Tank (Destroyed)
|
||||
|
||||
## infantry.yaml
|
||||
actor-light-inf =
|
||||
.description = General-purpose infantry
|
||||
Strong vs Infantry
|
||||
Weak vs Vehicles, Artillery
|
||||
.name = Light Infantry
|
||||
.description = General-purpose infantry.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles and Artillery.
|
||||
.encyclopedia = Lightly armored foot soldiers, equipped with 9mm RP assault rifles. They are effective against infantry and lightly armored vehicles.
|
||||
|
||||
Light Infantry are resistant to missiles and large-caliber guns, but are very vulnerable to high-explosives, fire and bullet weapons.
|
||||
|
||||
actor-engineer =
|
||||
.description = Infiltrates and captures enemy structures
|
||||
Strong vs Buildings
|
||||
Weak vs Everything
|
||||
Can repair destroyed cliffs
|
||||
.name = Engineer
|
||||
.description = Infiltrates and captures enemy structures.
|
||||
Strong vs. Buildings.
|
||||
Weak vs. Everything.
|
||||
Repairs damaged cliffs.
|
||||
.encyclopedia = Can be used to capture enemy buildings.
|
||||
|
||||
Engineers are resistant to anti-tank weaponry but are very vulnerable to high-explosives, fire and firearms.
|
||||
|
||||
actor-trooper =
|
||||
.description = Anti-tank infantry
|
||||
Strong vs Tanks
|
||||
Weak vs Infantry, Artillery
|
||||
.name = Trooper
|
||||
.description = Anti-tank infantry.
|
||||
Strong vs. Tanks.
|
||||
Weak vs. Infantry and Artillery.
|
||||
.encyclopedia = Armed with wire-guided, armor-piercing missile warheads, Troopers are very effective against vehicles and buildings but struggle against infantry.
|
||||
|
||||
Troopers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons.
|
||||
|
||||
actor-thumper =
|
||||
.description = Attracts nearby worms when deployed
|
||||
Unarmed
|
||||
.name = Thumper Infantry
|
||||
.description = Attracts nearby worms when deployed.
|
||||
Unarmed.
|
||||
.encyclopedia = Deploys a loud hammering device that draws Sandworms to the area.
|
||||
|
||||
actor-fremen =
|
||||
.name = Fremen
|
||||
.description = Elite infantry unit armed with assault rifles and rockets
|
||||
Strong vs Infantry, Vehicles
|
||||
Weak vs Artillery
|
||||
Special Ability: Invisibility
|
||||
.description = Elite infantry unit with assault rifles and rockets.
|
||||
Strong vs. Infantry and Vehicles.
|
||||
Weak vs. Artillery.
|
||||
Special Ability: Invisibility.
|
||||
.encyclopedia = The native desert warriors of Dune, armed with 10mm Assault Rifles and Rockets. Their firepower is equally effective against infantry and vehicles.
|
||||
|
||||
Fremen units are very vulnerable to high-explosive and bullet weapons.
|
||||
|
||||
actor-grenadier =
|
||||
.description = Infantry armed with grenades.
|
||||
Strong vs Buildings, Infantry
|
||||
Weak vs Vehicles
|
||||
.name = Grenadier
|
||||
.encyclopedia = An infantry artillery unit strong against buildings. They have a chance of exploding upon death, so should not be grouped together.
|
||||
.description = Infantry with grenades.
|
||||
Strong vs. Buildings and Infantry.
|
||||
Weak vs. Vehicles.
|
||||
.encyclopedia = An infantry artillery unit strong against buildings. They have a chance of exploding when killed, so should not be grouped together.
|
||||
|
||||
actor-sardaukar =
|
||||
.description = Elite assault infantry of Corrino
|
||||
Strong vs Infantry, Vehicles
|
||||
Weak vs Artillery
|
||||
.name = Sardaukar
|
||||
.description = Elite Corrino assault infantry.
|
||||
Strong vs. Infantry and Vehicles.
|
||||
Weak vs. Artillery.
|
||||
.encyclopedia = Powerful heavy troopers equipped with a machine gun that is effective against infantry and a rocket launcher for targeting vehicles.
|
||||
|
||||
actor-mpsardaukar-description = Elite assault infantry of Harkonnen
|
||||
Strong vs Infantry, Vehicles
|
||||
Weak vs Artillery
|
||||
actor-mpsardaukar-description = Elite Harkonnen assault infantry.
|
||||
Strong vs. Infantry and Vehicles.
|
||||
Weak vs. Artillery.
|
||||
|
||||
actor-saboteur =
|
||||
.description = Sneaky infantry, armed with explosives.
|
||||
Can be deployed to become invisible for a limited time.
|
||||
Strong vs Buildings
|
||||
Weak vs Everything
|
||||
Special Ability: Building Destruction
|
||||
.name = Saboteur
|
||||
.encyclopedia = A specialized military unit of House Ordos, capable of demolishing any enemy building upon entry, but dying in the resulting explosion. Capable of activating stealth mode to become invisible.
|
||||
.description = Sneaky infantry with explosives.
|
||||
Turns invisible for a limited time.
|
||||
Strong vs. Buildings.
|
||||
Weak vs. Everything.
|
||||
Special Ability: Destroys buildings.
|
||||
.encyclopedia = A specialized military unit of House Ordos, capable of demolishing enemy buildings upon entry, but dying in the resulting explosion. It can activate stealth mode to become invisible.
|
||||
|
||||
The Saboteur is resistant to anti-tank weaponry, but very vulnerable to high-explosives, fire, and bullet weapons.
|
||||
|
||||
actor-nsfremen-description = Elite infantry unit armed with assault rifles and rockets
|
||||
Strong vs Infantry, Vehicles
|
||||
Weak vs Artillery
|
||||
actor-nsfremen-description = Elite infantry unit with assault rifles and rockets.
|
||||
Strong vs. Infantry and Vehicles.
|
||||
Weak vs. Artillery.
|
||||
|
||||
## misc.yaml
|
||||
actor-crate-name = Crate
|
||||
actor-mpspawn-name = (multiplayer player starting point)
|
||||
actor-mpspawn-name = (multiplayer starting point)
|
||||
actor-waypoint-name = (waypoint for scripted behavior)
|
||||
actor-camera-name = (reveals area to owner)
|
||||
actor-wormspawner-name = (worm spawning location)
|
||||
|
||||
actor-upgrade-conyard =
|
||||
.name = Construction Yard Upgrade
|
||||
.description = Unlocks additional construction options
|
||||
(Large Concrete Slab, Rocket Turret)
|
||||
.description = Unlocks additional construction options:
|
||||
(Large Concrete Slab and Rocket Turret)
|
||||
|
||||
actor-upgrade-barracks =
|
||||
.name = Barracks Upgrade
|
||||
.description = Unlocks additional infantry
|
||||
(Trooper, Engineer, Thumper Infantry)
|
||||
.description = Unlocks additional infantry:
|
||||
(Trooper, Engineer and Thumper Infantry)
|
||||
|
||||
Required to unlock faction specific infantry
|
||||
Required to unlock faction-specific infantry:
|
||||
(Atreides: Grenadier, Harkonnen: Sardaukar)
|
||||
|
||||
actor-upgrade-light =
|
||||
.name = Light Factory Upgrade
|
||||
.description = Unlocks additional light unit
|
||||
.description = Unlocks additional light units:
|
||||
(Missile Quad)
|
||||
|
||||
Required to unlock faction specific light unit
|
||||
Required to unlock a faction-specific light unit:
|
||||
(Ordos: Stealth Raider Trike)
|
||||
|
||||
actor-upgrade-heavy =
|
||||
.name = Heavy Factory Upgrade
|
||||
.description = Unlocks additional construction options
|
||||
(Repair Pad, IX Research Center)
|
||||
.description = Unlocks additional construction options:
|
||||
(Repair Pad and IX Research Center)
|
||||
|
||||
Unlocks additional heavy units
|
||||
(Siege Tank, Missile Tank, MCV)
|
||||
Unlocks additional heavy units:
|
||||
(Siege Tank, Missile Tank and MCV)
|
||||
|
||||
actor-upgrade-hightech =
|
||||
.name = High Tech Factory Upgrade
|
||||
.description = Unlocks the Atreides Air Strike superweapon
|
||||
.description = Unlocks the Atreides Air Strike superweapon.
|
||||
|
||||
actor-deathhand =
|
||||
.name = Death Hand
|
||||
@@ -295,8 +295,8 @@ notification-saboteur-ready = Saboteur ready.
|
||||
|
||||
meta-concrete =
|
||||
.generic-name = Structure
|
||||
.description = Provides a strong foundation that prevents
|
||||
damage from the terrain.
|
||||
.description = Provides a strong foundation that protects
|
||||
against terrain damage.
|
||||
|
||||
actor-concrete-a =
|
||||
.name = Concrete Slab
|
||||
@@ -307,58 +307,58 @@ actor-concrete-a =
|
||||
actor-concrete-b-name = Large Concrete Slab
|
||||
|
||||
actor-construction-yard =
|
||||
.name = Construction Yard
|
||||
.description = Produces structures.
|
||||
.encyclopedia = Serving as the foundation of any base built on Arrakis, the Construction Yard produces a small amount of power and enables the construction of new structures. Protect this structure! It is critical to the success of your base.
|
||||
|
||||
Construction yards are fairly strong, but vulnerable to all weapons to varying degrees.
|
||||
.name = Construction Yard
|
||||
|
||||
actor-wind-trap =
|
||||
.description = Provides power for other structures.
|
||||
.name = Wind Trap
|
||||
.description = Supplies power to other structures.
|
||||
.encyclopedia = Produces power and water for your base. Large, above-ground ducts funnel wind currents underground into massive turbines, which drive power generators and humidity extractors.
|
||||
|
||||
Wind Traps are vulnerable to most weapons.
|
||||
|
||||
actor-barracks =
|
||||
.description = Trains infantry.
|
||||
.name = Barracks
|
||||
.description = Trains infantry.
|
||||
.encyclopedia = Required for producing and training light infantry units, it can be upgraded to train advanced infantry in later missions.
|
||||
|
||||
Barracks are vulnerable to most weapons.
|
||||
|
||||
actor-refinery =
|
||||
.description = Harvesters unload Spice here for processing.
|
||||
.name = Spice Refinery
|
||||
.description = Harvesters unload Spice here for processing.
|
||||
.encyclopedia = The basis of all Spice production on Dune. Harvesters transport mined Spice to the Refinery where it is converted into credits. Refined Spice is automatically distributed to Silos and Refineries for storage. Each refinery can store Spice. A Spice Harvester is delivered by Carryall once a Refinery is built.
|
||||
|
||||
Refineries are vulnerable to most weapons.
|
||||
|
||||
actor-silo =
|
||||
.name = Silo
|
||||
.description = Stores excess harvested Spice.
|
||||
.encyclopedia = Store mined Spice. Any surplus from Refineries is evenly distributed among all available Silos. If storage capacity is exceeded, excess Spice is lost. Destroyed or captured Silos redistribute their contents, provided there is sufficient space.
|
||||
|
||||
The Spice Silo is vulnerable to most weapons.
|
||||
.name = Silo
|
||||
The Spice Silo is vulnerable to most weapons.
|
||||
|
||||
actor-light-factory =
|
||||
.description = Produces light vehicles.
|
||||
.name = Light Factory
|
||||
.description = Produces light vehicles.
|
||||
.encyclopedia = Required to produce small, lightly armored combat vehicles. It can be upgraded in later missions to manufacture more advanced light vehicles.
|
||||
|
||||
A Light Factory is vulnerable to most weapons.
|
||||
|
||||
actor-heavy-factory =
|
||||
.description = Produces heavy vehicles.
|
||||
.name = Heavy Factory
|
||||
.description = Produces heavy vehicles.
|
||||
.encyclopedia = Enables the construction of heavy vehicles such as Harvesters and Combat Tanks. With upgrades, it unlocks advanced vehicles, though some may require additional buildings.
|
||||
|
||||
The Heavy Factory is vulnerable to most weapons.
|
||||
|
||||
actor-outpost =
|
||||
.name = Outpost
|
||||
.description = Provides a radar map of the battlefield.
|
||||
Requires power to operate.
|
||||
.name = Outpost
|
||||
.encyclopedia = Once enough power is available, the Radar Outpost activates, providing a radar map.
|
||||
|
||||
The Radar Outpost is vulnerable to most weapons.
|
||||
@@ -371,135 +371,135 @@ actor-starport =
|
||||
Even with heavy armor, the Starport is vulnerable to most weapons.
|
||||
|
||||
actor-wall =
|
||||
.description = Stop units and blocks enemy fire.
|
||||
.name = Concrete Wall
|
||||
.generic-name = Structure
|
||||
.encyclopedia = The most effective defensive barriers on Dune, blocking tank fire and hindering enemy movement.
|
||||
.description = Stops units and blocks enemy fire.
|
||||
.encyclopedia = The most effective defensive barriers on Dune, blocking tank fire and impeding unit movement.
|
||||
|
||||
Walls can only be damaged by explosive weapons, missiles and shells. Similar to concrete slabs, they cannot be repaired once damaged.
|
||||
|
||||
actor-medium-gun-turret =
|
||||
.description = Defensive structure.
|
||||
Strong vs Tanks
|
||||
Weak vs Infantry, Aircraft
|
||||
.name = Gun Turret
|
||||
.description = Defensive structure.
|
||||
Strong vs. Tanks.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
.encyclopedia = A medium-range weapon that is effective against all types of vehicle, particularly heavily armored ones. It automatically fires upon any enemy unit within its range and requires power to operate.
|
||||
|
||||
The Gun Turret is resistant to firearms and explosive weapons, but vulnerable to missiles and high-caliber guns.
|
||||
|
||||
actor-large-gun-turret =
|
||||
.name = Rocket Turret
|
||||
.description = Defensive structure.
|
||||
Strong vs Infantry, Aircraft
|
||||
Weak vs Tanks
|
||||
Strong vs. Infantry and Aircraft.
|
||||
Weak vs. Tanks.
|
||||
|
||||
Requires power to operate.
|
||||
.name = Rocket Turret
|
||||
.encyclopedia = An enhanced defensive structure with a longer range and faster rate of fire than the Gun Turret. Its advanced targeting system requires power to operate.
|
||||
|
||||
The Rocket Turret is resistant to firearms and explosive weapons, but vulnerable to missiles and high-caliber guns.
|
||||
|
||||
actor-repair-pad =
|
||||
.description = Repairs vehicles.
|
||||
Allows construction of MCVs
|
||||
.name = Repair Pad
|
||||
.description = Repairs vehicles.
|
||||
Allows MCVs to be built.
|
||||
.encyclopedia = Repairs units for a fraction of their production cost.
|
||||
|
||||
The Repair Pad is vulnerable to most weapons.
|
||||
|
||||
actor-high-tech-factory =
|
||||
.description = Unlocks advanced technology.
|
||||
.name = High Tech Factory
|
||||
.description = Unlocks advanced technology.
|
||||
.airstrikepower-name = Air Strike
|
||||
.airstrikepower-description = Ornithopters bomb the target.
|
||||
.encyclopedia = Produces airborne units, and is required to build Carryalls. House Atreides can upgrade this facility to build Ornithopters for air strikes in later missions.
|
||||
|
||||
The High Tech Factory is vulnerable to most weapons
|
||||
.airstrikepower-name = Air Strike
|
||||
.airstrikepower-description = Ornithopters bomb the target
|
||||
The High Tech Factory is vulnerable to most weapons.
|
||||
|
||||
actor-research-centre =
|
||||
.description = Unlocks advanced tanks.
|
||||
.name = IX Research Center
|
||||
.description = Unlocks advanced tanks.
|
||||
.encyclopedia = Provides technology upgrades for both structures and vehicles. This facility is required to develop advanced special weapons and prototypes.
|
||||
|
||||
The IX Research Center is vulnerable to most weapons.
|
||||
|
||||
actor-palace =
|
||||
.description = Unlocks elite infantry and weapons.
|
||||
.name = Palace
|
||||
.description = Unlocks elite infantry and weapons.
|
||||
.encyclopedia = Serves as the command center once built, offering additional options and special weapons.
|
||||
|
||||
Even with heavy armor, the Palace is vulnerable to most weapons
|
||||
Even with heavy armor, the Palace is vulnerable to most weapons.
|
||||
.nukepower-name = Death Hand
|
||||
.nukepower-description = Launches an atomic missile at a target location
|
||||
.nukepower-description = Launches an atomic missile at a target location.
|
||||
.produceactorpower-fremen-name = Recruit Fremen
|
||||
.produceactorpower-fremen-description = Elite infantry unit armed with assault rifles and rockets
|
||||
Strong vs Infantry, Vehicles
|
||||
Weak vs Artillery
|
||||
Special Ability: Invisibility
|
||||
.produceactorpower-fremen-description = Elite infantry unit with assault rifles and rockets.
|
||||
Strong vs. Infantry and Vehicles.
|
||||
Weak vs. Artillery.
|
||||
Special Ability: Invisibility.
|
||||
.produceactorpower-saboteur-name = Recruit Saboteur
|
||||
.produceactorpower-saboteur-description = Sneaky infantry, armed with explosives.
|
||||
.produceactorpower-saboteur-description = Sneaky infantry with explosives.
|
||||
Can be deployed to become invisible for a limited time.
|
||||
Strong vs Buildings
|
||||
Weak vs Everything
|
||||
Special Ability: destroy buildings
|
||||
Strong vs Buildings.
|
||||
Weak vs Everything.
|
||||
Special Ability: Destroys buildings.
|
||||
|
||||
## vehicles.yaml
|
||||
actor-mcv =
|
||||
.description = Deploys into another Construction Yard
|
||||
Unarmed
|
||||
.name = Mobile Construction Vehicle
|
||||
.description = Deploys into a Construction Yard.
|
||||
Unarmed.
|
||||
.encyclopedia = Must be driven to an area where it can be deployed. After finding a suitable rock surface, the MCV can be transformed into a Construction Yard.
|
||||
|
||||
MCVs are resistant to bullets and light-explosives. They are vulnerable to missiles and high-caliber guns.
|
||||
|
||||
actor-harvester =
|
||||
.description = Collects Spice for processing
|
||||
Unarmed
|
||||
.name = Spice Harvester
|
||||
.description = Collects Spice for processing.
|
||||
Unarmed.
|
||||
.encyclopedia = Resistant to bullets, and to some degree, high explosives. They are vulnerable to missiles and high-caliber guns.
|
||||
|
||||
A Harvester is included with a Refinery.
|
||||
|
||||
actor-trike =
|
||||
.description = Fast scout
|
||||
Strong vs Infantry
|
||||
Weak vs Tanks
|
||||
.name = Trike
|
||||
.description = Fast scout.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = Lightly armored, three-wheeled vehicles armed with heavy machine guns, effective against infantry and lightly armored vehicles.
|
||||
|
||||
Trikes are vulnerable to most weapons, high-caliber guns are slightly less effective against them.
|
||||
|
||||
actor-quad =
|
||||
.description = Missile Scout
|
||||
Strong vs Vehicles
|
||||
Weak vs Infantry
|
||||
.name = Missile Quad
|
||||
.description = Missile Scout.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry.
|
||||
.encyclopedia = Superior to the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. It is effective against most vehicles.
|
||||
|
||||
Quads are resistant to bullets and, to a lesser degree, explosives. They are vulnerable to missiles and high-caliber guns.
|
||||
|
||||
actor-siege-tank =
|
||||
.description = Siege Artillery
|
||||
Strong vs Infantry, Buildings
|
||||
Weak vs Tanks
|
||||
.name = Siege Tank
|
||||
.description = Siege Artillery.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = Incredibly effective against infantry and lightly armored vehicles, but struggles against heavily armored targets. It has a long firing range.
|
||||
|
||||
Siege Tanks are resistant to bullets, and to some degree, explosives. They are vulnerable to missiles and high-caliber guns.
|
||||
|
||||
actor-missile-tank =
|
||||
.name = Missile Tank
|
||||
.description = Rocket Artillery
|
||||
Strong vs Vehicles, Buildings, Aircraft
|
||||
Weak vs Infantry
|
||||
.description = Rocket Artillery.
|
||||
Strong vs. Vehicles, Buildings and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
.encyclopedia = Shoots down aircraft and is effective against most targets, except infantry.
|
||||
|
||||
Missile Tanks are vulnerable to most weapons, high-caliber guns are slightly less effective.
|
||||
|
||||
actor-sonic-tank =
|
||||
.description = Fires sonic shocks
|
||||
Strong vs Infantry, Vehicles
|
||||
Weak vs Artillery
|
||||
.name = Sonic Tank
|
||||
.description = Fires sonic shocks.
|
||||
Strong vs. Infantry and Vehicles.
|
||||
Weak vs. Artillery.
|
||||
.encyclopedia = Most effective against infantry and lightly armored vehicles, but weaker against armored targets.
|
||||
|
||||
Its sonic waves damage all units in their path.
|
||||
@@ -507,41 +507,41 @@ actor-sonic-tank =
|
||||
Resistant to bullets and small-explosives, but vulnerable to missiles and high-caliber guns.
|
||||
|
||||
actor-devastator =
|
||||
.description = Super Heavy Tank
|
||||
Strong vs Tanks
|
||||
Weak vs Artillery
|
||||
.name = Devastator
|
||||
.description = Super Heavy Tank.
|
||||
Strong vs. Tanks.
|
||||
Weak vs. Artillery.
|
||||
.encyclopedia = As the most powerful tank on Dune, the Devastator is slow but highly effective against most units. It fires dual plasma charges and can self-destruct on command, damaging nearby units and structures.
|
||||
|
||||
Resistant to bullets and high explosives, but vulnerable to missiles and high-caliber guns.
|
||||
|
||||
actor-raider =
|
||||
.description = Improved Scout
|
||||
Strong vs Infantry, Light Vehicles
|
||||
Weak vs Tanks
|
||||
.name = Raider Trike
|
||||
.description = Improved Scout.
|
||||
Strong vs. Infantry and Light Vehicles.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = Raider Trikes, upgraded by House Ordos, have enhanced firepower, speed, and armor. Equipped with dual 20mm cannons, they are strong against infantry and lightly armored vehicles.
|
||||
|
||||
Raiders are vulnerable to most weapons, though high-caliber guns are slightly less effective against them.
|
||||
|
||||
actor-stealth-raider =
|
||||
.description = Invisible Raider Trike
|
||||
Strong vs Infantry, Light Vehicles
|
||||
Weak vs Tanks
|
||||
.name = Stealth Raider Trike
|
||||
.description = Invisible Raider Trike.
|
||||
Strong vs. Infantry and Light Vehicles.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = A cloaked version of the Raider, good for stealth attacks. It uncloaks when it fires its machine guns.
|
||||
|
||||
actor-deviator =
|
||||
.name = Deviator
|
||||
.description = Fires a warhead which changes
|
||||
the allegiance of enemy vehicles
|
||||
.description = Fires a warhead that changes
|
||||
the allegiance of enemy vehicles.
|
||||
.encyclopedia = Fires missiles that release a silicon cloud, temporarily altering the allegiance of targeted vehicles. Personnel are only slightly affected by the cloud.
|
||||
|
||||
The Deviator is vulnerable to most weapons, high-caliber guns are slightly less effective.
|
||||
|
||||
meta-combat-tank-description = Main Battle Tank
|
||||
Strong vs Tanks
|
||||
Weak vs Infantry
|
||||
meta-combat-tank-description = Main Battle Tank.
|
||||
Strong vs. Tanks.
|
||||
Weak vs. Infantry.
|
||||
|
||||
actor-combat-tank-a =
|
||||
.name = Atreides Combat Tank
|
||||
|
||||
@@ -8,15 +8,15 @@ options-tech-level =
|
||||
|
||||
checkbox-kill-bounties =
|
||||
.label = Kill Bounties
|
||||
.description = Players receive cash bonuses when killing enemy units
|
||||
.description = Players receive cash bonuses for killing enemy units
|
||||
|
||||
checkbox-redeployable-mcvs =
|
||||
.label = Redeployable MCVs
|
||||
.description = Allow undeploying Construction Yard
|
||||
.description = Allows Construction Yards to be undeployed
|
||||
|
||||
checkbox-reusable-engineers =
|
||||
.label = Reusable Engineers
|
||||
.description = Engineers remain on the battlefield after capturing a structure
|
||||
.description = Engineers stay on the battlefield after capturing a structure
|
||||
|
||||
notification-insufficient-funds = Insufficient funds.
|
||||
notification-new-construction-options = New construction options.
|
||||
@@ -40,19 +40,19 @@ faction-allies =
|
||||
|
||||
faction-england =
|
||||
.name = England
|
||||
.description = England: Counterintelligence
|
||||
.description = England: Counterintelligence.
|
||||
Special Unit: British Spy
|
||||
Special Unit: Mobile Gap Generator
|
||||
|
||||
faction-france =
|
||||
.name = France
|
||||
.description = France: Deception
|
||||
.description = France: Deception.
|
||||
Special Ability: Can build fake structures
|
||||
Special Unit: Phase Transport
|
||||
|
||||
faction-germany =
|
||||
.name = Germany
|
||||
.description = Germany: Technology
|
||||
.description = Germany: Chronoshift Technology.
|
||||
Special Ability: Advanced Chronoshift
|
||||
Special Unit: Chrono Tank
|
||||
|
||||
@@ -61,74 +61,74 @@ faction-soviet =
|
||||
|
||||
faction-russia =
|
||||
.name = Russia
|
||||
.description = Russia: Tesla Weapons
|
||||
.description = Russia: Tesla Weapons.
|
||||
Special Unit: Tesla Tank
|
||||
Special Unit: Shock Trooper
|
||||
|
||||
faction-ukraine =
|
||||
.name = Ukraine
|
||||
.description = Ukraine: Demolitions
|
||||
.description = Ukraine: Demolitions.
|
||||
Special Ability: Parabombs
|
||||
Special Unit: Demolition Truck
|
||||
|
||||
faction-random =
|
||||
.name = Any
|
||||
.description = Random Country
|
||||
A random country will be chosen when the game starts.
|
||||
.description = Random Country.
|
||||
A random country is chosen when the game starts.
|
||||
|
||||
faction-randomallies =
|
||||
.name = Allies
|
||||
.description = Random Allied Country
|
||||
A random Allied country will be chosen when the game starts.
|
||||
.description = Random Allied Country.
|
||||
A random Allied country is chosen when the game starts.
|
||||
|
||||
faction-randomsoviet =
|
||||
.name = Soviet
|
||||
.description = Random Soviet Country
|
||||
A random Soviet country will be chosen when the game starts.
|
||||
.description = Random Soviet Country.
|
||||
A random Soviet country is chosen when the game starts.
|
||||
|
||||
## aircraft.yaml
|
||||
actor-badr-name = Badger
|
||||
|
||||
actor-mig =
|
||||
.description = Fast Ground-Attack Plane.
|
||||
Strong vs Buildings, Vehicles
|
||||
Weak vs Infantry, Aircraft
|
||||
.name = MiG Attack Plane
|
||||
.description = Fast Ground-Attack Plane.
|
||||
Strong vs. Buildings and Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-yak =
|
||||
.description = Attack Plane armed with
|
||||
dual machine guns.
|
||||
Strong vs Infantry, Light armor
|
||||
Weak vs Tanks, Aircraft
|
||||
.name = Yak Attack Plane
|
||||
.description = Attack Plane with
|
||||
dual machine guns.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-tran =
|
||||
.description = Fast Infantry Transport Helicopter.
|
||||
Unarmed
|
||||
.name = Chinook
|
||||
.description = Fast infantry transport helicopter.
|
||||
Unarmed
|
||||
|
||||
actor-heli =
|
||||
.description = Helicopter gunship armed
|
||||
with multi-purpose missiles.
|
||||
Strong vs Buildings, Vehicles, Aircraft
|
||||
Weak vs Infantry
|
||||
.name = Longbow
|
||||
.description = Helicopter gunship
|
||||
with multi-purpose missiles.
|
||||
Strong vs. Buildings, Vehicles and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
|
||||
actor-hind =
|
||||
.description = Helicopter gunship armed
|
||||
with dual chainguns.
|
||||
Strong vs Infantry, Light armor
|
||||
Weak vs Tanks, Aircraft
|
||||
.name = Hind
|
||||
.description = Helicopter gunship
|
||||
with dual chain guns.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-u2-name = Spy Plane
|
||||
|
||||
actor-mh60 =
|
||||
.description = Helicopter gunship armed
|
||||
with dual chainguns.
|
||||
Strong vs Infantry, Light armor
|
||||
Weak vs Tanks, Aircraft
|
||||
.name = Black Hawk
|
||||
.description = Helicopter gunship
|
||||
with dual chain guns.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
## civilian.yaml
|
||||
actor-c10-name = Scientist
|
||||
@@ -176,7 +176,7 @@ meta-civfield-name = Field
|
||||
|
||||
meta-civhaystackorigloo =
|
||||
.winter-name = Igloo
|
||||
.summer-name = Haystacks
|
||||
.summer-name = Haystack
|
||||
|
||||
meta-tree-name = Tree
|
||||
meta-treehusk-name = Tree (Burnt)
|
||||
@@ -195,29 +195,29 @@ meta-mine-name = Mine
|
||||
|
||||
## fakes.yaml
|
||||
actor-fpwr =
|
||||
.description = Looks like a Power Plant.
|
||||
.name = Fake Power Plant
|
||||
.generic-name = Power Plant
|
||||
.description = Looks like a Power Plant.
|
||||
|
||||
actor-tenf =
|
||||
.description = Looks like an Allied Barracks.
|
||||
.name = Fake Allied Barracks
|
||||
.generic-name = Allied Barracks
|
||||
.description = Looks like an Allied Barracks.
|
||||
|
||||
actor-syrf =
|
||||
.description = Looks like a Naval Yard.
|
||||
.name = Fake Naval Yard
|
||||
.generic-name = Naval Yard
|
||||
.description = Looks like a Naval Yard.
|
||||
|
||||
actor-spef =
|
||||
.description = Looks like a Sub Pen.
|
||||
.name = Fake Sub Pen
|
||||
.generic-name = Sub Pen
|
||||
.description = Looks like a Sub Pen.
|
||||
|
||||
actor-weaf =
|
||||
.description = Looks like a War Factory.
|
||||
.name = Fake War Factory
|
||||
.generic-name = War Factory
|
||||
.description = Looks like a War Factory.
|
||||
|
||||
actor-domf =
|
||||
.name = Fake Radar Dome
|
||||
@@ -225,14 +225,14 @@ actor-domf =
|
||||
.description = Looks like a Radar Dome.
|
||||
|
||||
actor-fixf =
|
||||
.description = Looks like a Service Depot.
|
||||
.name = Fake Service Depot
|
||||
.generic-name = Service Depot
|
||||
.description = Looks like a Service Depot.
|
||||
|
||||
actor-fapw =
|
||||
.description = Looks like an Advanced Power Plant.
|
||||
.name = Fake Advanced Power Plant
|
||||
.generic-name = Advanced Power Plant
|
||||
.description = Looks like an Advanced Power Plant.
|
||||
|
||||
actor-atef =
|
||||
.name = Fake Allied Tech Center
|
||||
@@ -243,18 +243,18 @@ actor-pdof =
|
||||
.name = Fake Chronosphere
|
||||
.generic-name = Chronosphere
|
||||
.description = Looks like a Chronosphere.
|
||||
Maximum 1 can be built.
|
||||
Maximum of one can be built.
|
||||
|
||||
actor-mslf =
|
||||
.name = Fake Missile Silo
|
||||
.generic-name = Missile Silo
|
||||
.description = Looks like a Missile Silo.
|
||||
Maximum 1 can be built.
|
||||
Maximum of one can be built.
|
||||
|
||||
actor-facf =
|
||||
.description = Looks like a Construction Yard.
|
||||
.name = Fake Construction Yard
|
||||
.generic-name = Construction Yard
|
||||
.description = Looks like a Construction Yard.
|
||||
|
||||
## husks.yaml
|
||||
actor-2tnk-husk-name = Husk (Medium Tank)
|
||||
@@ -279,76 +279,76 @@ actor-mh60-husk-name = Black Hawk
|
||||
notification-building-infiltrated = Building infiltrated.
|
||||
|
||||
actor-dog =
|
||||
.description = Anti-infantry unit.
|
||||
Can detect spies.
|
||||
Strong vs Infantry
|
||||
Weak vs Vehicles, Aircraft
|
||||
.name = Attack Dog
|
||||
.generic-name = Dog
|
||||
.description = Anti-infantry unit.
|
||||
Can detect spies.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-e1 =
|
||||
.description = General-purpose infantry.
|
||||
Strong vs Infantry
|
||||
Weak vs Vehicles, Aircraft
|
||||
.name = Rifle Infantry
|
||||
.description = General-purpose infantry.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-e2 =
|
||||
.description = Infantry armed with grenades.
|
||||
Strong vs Buildings, Infantry
|
||||
Weak vs Vehicles, Aircraft
|
||||
.name = Grenadier
|
||||
.description = Infantry with grenades.
|
||||
Strong vs. Buildings and Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-e3 =
|
||||
.description = Anti-tank/Anti-aircraft infantry.
|
||||
Strong vs Vehicles, Aircraft
|
||||
Weak vs Infantry
|
||||
.name = Rocket Soldier
|
||||
.description = Anti-tank/Anti-aircraft infantry.
|
||||
Strong vs. Vehicles and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
|
||||
actor-e4 =
|
||||
.name = Flame Infantry
|
||||
.description = Advanced anti-structure unit.
|
||||
Strong vs Infantry, Buildings
|
||||
Weak vs Vehicles, Aircraft
|
||||
.name = Flamethrower
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-e6 =
|
||||
.name = Engineer
|
||||
.description = Infiltrates and captures
|
||||
enemy structures.
|
||||
Unarmed
|
||||
.name = Engineer
|
||||
Unarmed.
|
||||
|
||||
actor-spy =
|
||||
.disguisetooltip-name = Spy
|
||||
.disguisetooltip-generic-name = Soldier
|
||||
.description = Infiltrates enemy structures for intel or
|
||||
sabotage. Exact effect depends on the
|
||||
building infiltrated.
|
||||
Loses disguise when attacking.
|
||||
Can detect spies.
|
||||
Strong vs Infantry
|
||||
Weak vs Vehicles, Aircraft
|
||||
Special Ability: Disguised
|
||||
.disguisetooltip-name = Spy
|
||||
.disguisetooltip-generic-name = Soldier
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
Special Ability: Disguised.
|
||||
|
||||
actor-spy-england-disguisetooltip-name = British Spy
|
||||
|
||||
actor-e7 =
|
||||
.description = Elite commando infantry. Armed with
|
||||
dual pistols and C4.
|
||||
Maximum 1 can be trained.
|
||||
Strong vs Infantry, Buildings
|
||||
Weak vs Vehicles, Aircraft
|
||||
Special Ability: Destroy Building with C4
|
||||
.name = Tanya
|
||||
.description = Elite commando infantry, with
|
||||
dual pistols and C4.
|
||||
Maximum of one can be built.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
Special Ability: Destroys buildings with C4.
|
||||
|
||||
actor-medi =
|
||||
.description = Heals nearby infantry.
|
||||
Unarmed
|
||||
.name = Medic
|
||||
.description = Heals nearby infantry.
|
||||
Unarmed.
|
||||
|
||||
actor-mech =
|
||||
.name = Mechanic
|
||||
.description = Repairs nearby vehicles and restores
|
||||
husks to working condition by capturing them.
|
||||
Unarmed
|
||||
.name = Mechanic
|
||||
Unarmed.
|
||||
|
||||
actor-einstein-name = Prof. Einstein
|
||||
actor-delphi-name = Agent Delphi
|
||||
@@ -356,25 +356,25 @@ actor-chan-name = Scientist
|
||||
actor-gnrl-name = General
|
||||
|
||||
actor-thf =
|
||||
.name = Thief
|
||||
.description = Steals enemy credits.
|
||||
Hijacks enemy vehicles.
|
||||
Unarmed
|
||||
.name = Thief
|
||||
Unarmed.
|
||||
|
||||
actor-shok =
|
||||
.description = Elite infantry with portable Tesla coils.
|
||||
Strong vs Infantry, Vehicles
|
||||
Weak vs Aircraft
|
||||
.name = Shock Trooper
|
||||
.description = Elite infantry with portable Tesla coils.
|
||||
Strong vs. Infantry and Vehicles.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-zombie =
|
||||
.name = Zombie
|
||||
.description = Slow undead. Attacks in close combat.
|
||||
.description = Slow-moving undead that attack in close combat.
|
||||
|
||||
actor-ant =
|
||||
.name = Giant Ant
|
||||
.generic-name = Ant
|
||||
.description = Irradiated insect that grew oversize.
|
||||
.description = Irradiated insect that grew to an abnormally large size.
|
||||
|
||||
actor-fireant-name = Fire Ant
|
||||
actor-scoutant-name = Scout Ant
|
||||
@@ -398,54 +398,54 @@ actor-railmine-name = Abandoned Mine
|
||||
actor-quee-name = Queen Ant
|
||||
actor-lar1-name = Ant Larva
|
||||
actor-lar2-name = Ant Larvae
|
||||
actor-mpspawn-name = (multiplayer player starting point)
|
||||
actor-mpspawn-name = (multiplayer starting point)
|
||||
actor-waypoint-name = (waypoint for scripted behavior)
|
||||
actor-ctflag-name = Flag
|
||||
|
||||
## ships.yaml
|
||||
actor-ss =
|
||||
.description = Submerged anti-ship unit
|
||||
armed with torpedoes.
|
||||
Can detect other submarines.
|
||||
Strong vs Naval units
|
||||
Weak vs Ground units, Aircraft
|
||||
Special Ability: Submerge
|
||||
.name = Submarine
|
||||
.description = Submerged anti-ship unit
|
||||
with torpedoes.
|
||||
Can detect other submarines.
|
||||
Strong vs. Naval units.
|
||||
Weak vs. Ground units and Aircraft.
|
||||
Special Ability: Submerge.
|
||||
|
||||
actor-msub =
|
||||
.name = Missile Submarine
|
||||
.description = Submerged anti-ground siege unit
|
||||
with anti-air capabilities.
|
||||
Can detect other submarines.
|
||||
Strong vs Buildings, Ground units, Aircraft
|
||||
Weak vs Naval units
|
||||
Special Ability: Submerge
|
||||
.name = Missile Submarine
|
||||
Strong vs. Buildings, Ground units and Aircraft.
|
||||
Weak vs. Naval units.
|
||||
Special Ability: Submerge.
|
||||
|
||||
actor-dd =
|
||||
.name = Destroyer
|
||||
.description = Fast multi-role ship.
|
||||
Can detect submarines.
|
||||
Strong vs Naval units, Vehicles, Aircraft
|
||||
Weak vs Infantry
|
||||
.name = Destroyer
|
||||
Strong vs. Naval units, Vehicles and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
|
||||
actor-ca =
|
||||
.description = Very slow long-range ship.
|
||||
Strong vs Buildings, Ground units
|
||||
Weak vs Naval units, Aircraft
|
||||
.name = Cruiser
|
||||
.description = Very slow long-range ship.
|
||||
Strong vs. Buildings and Ground units.
|
||||
Weak vs. Naval units and Aircraft.
|
||||
|
||||
actor-lst =
|
||||
.description = General-purpose naval transport.
|
||||
Can carry infantry and tanks.
|
||||
Unarmed
|
||||
.name = Transport
|
||||
.description = General-purpose naval transport.
|
||||
Carries infantry and tanks.
|
||||
Unarmed.
|
||||
|
||||
actor-pt =
|
||||
.description = Light scout & support ship.
|
||||
Can detect submarines.
|
||||
Strong vs Naval units
|
||||
Weak vs Ground units, Aircraft
|
||||
.name = Gunboat
|
||||
.description = Light scout and support ship.
|
||||
Can detect submarines.
|
||||
Strong vs. Naval units.
|
||||
Weak vs. Ground units and Aircraft.
|
||||
|
||||
## structures.yaml
|
||||
notification-construction-complete = Construction complete.
|
||||
@@ -472,11 +472,11 @@ actor-mslo =
|
||||
.name = Missile Silo
|
||||
.description = Provides an atomic bomb.
|
||||
Requires power to operate.
|
||||
Maximum 1 can be built.
|
||||
Special Ability: Atom Bomb
|
||||
Maximum of one can be built.
|
||||
Special Ability: Atom Bomb.
|
||||
.nukepower-name = Atom Bomb
|
||||
.nukepower-description = Launches a devastating atomic bomb
|
||||
at a target location.
|
||||
at the target location.
|
||||
|
||||
actor-gap =
|
||||
.name = Gap Generator
|
||||
@@ -489,28 +489,28 @@ actor-spen =
|
||||
submarines and transports.
|
||||
|
||||
actor-syrd =
|
||||
.name = Naval Yard
|
||||
.description = Produces and repairs
|
||||
ships and transports.
|
||||
.name = Naval Yard
|
||||
|
||||
actor-iron =
|
||||
.description = Makes a group of units invulnerable
|
||||
for a short time.
|
||||
Requires power to operate.
|
||||
Maximum 1 can be built.
|
||||
Special Ability: Invulnerability
|
||||
.name = Iron Curtain
|
||||
.description = Grants a group of units temporary
|
||||
invulnerability.
|
||||
Requires power to operate.
|
||||
Maximum of one can be built.
|
||||
Special Ability: Invulnerability.
|
||||
.grantexternalconditionpower-ironcurtain-name = Invulnerability
|
||||
.grantexternalconditionpower-ironcurtain-description = Makes a group of units invulnerable
|
||||
.grantexternalconditionpower-ironcurtain-description = Grants invulnerability to a group of units
|
||||
for 20 seconds.
|
||||
|
||||
actor-pdox =
|
||||
.name = Chronosphere
|
||||
.description = Teleports a group of units across the
|
||||
map for a short time.
|
||||
Requires power to operate.
|
||||
Maximum 1 can be built.
|
||||
Maximum of one can be built.
|
||||
Special Ability: Chronoshift
|
||||
.name = Chronosphere
|
||||
.chronoshiftpower-chronoshift-name = Chronoshift
|
||||
.chronoshiftpower-chronoshift-description = Teleports a group of units across
|
||||
the map for 20 seconds.
|
||||
@@ -519,106 +519,106 @@ actor-pdox =
|
||||
the map for 20 seconds.
|
||||
|
||||
actor-tsla =
|
||||
.name = Tesla Coil
|
||||
.description = Advanced base defense.
|
||||
Requires power to operate.
|
||||
Can detect cloaked units.
|
||||
Strong vs Vehicles, Infantry
|
||||
Weak vs Aircraft
|
||||
.name = Tesla Coil
|
||||
Strong vs. Vehicles and Infantry.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-agun =
|
||||
.name = AA Gun
|
||||
.description = Anti-Air base defense.
|
||||
Requires power to operate.
|
||||
Strong vs Aircraft
|
||||
Weak vs Ground units
|
||||
.name = AA Gun
|
||||
Strong vs. Aircraft.
|
||||
Weak vs. Ground units.
|
||||
|
||||
actor-dome =
|
||||
.name = Radar Dome
|
||||
.description = Provides an overview
|
||||
of the battlefield.
|
||||
Requires power to operate.
|
||||
.name = Radar Dome
|
||||
|
||||
actor-pbox =
|
||||
.name = Pillbox
|
||||
.description = Static defense with a fireport for
|
||||
a garrisoned soldier.
|
||||
Can detect cloaked units.
|
||||
Strong vs Infantry, Light armor
|
||||
Weak vs Tanks, Aircraft
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-hbox =
|
||||
.name = Camo Pillbox
|
||||
.description = Camouflaged static defense with a fireport
|
||||
for a garrisoned soldier.
|
||||
Can detect cloaked units.
|
||||
Strong vs Infantry, Light armor
|
||||
Weak vs Tanks, Aircraft
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-gun =
|
||||
.name = Turret
|
||||
.description = Anti-Armor base defense.
|
||||
Can detect cloaked units.
|
||||
Strong vs Vehicles
|
||||
Weak vs Infantry, Aircraft
|
||||
.name = Turret
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-ftur =
|
||||
.name = Flame Tower
|
||||
.description = Anti-Infantry base defense.
|
||||
Can detect cloaked units.
|
||||
Strong vs Infantry, Light armor
|
||||
Weak vs Tanks, Aircraft
|
||||
.name = Flame Tower
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-sam =
|
||||
.name = SAM Site
|
||||
.description = Anti-Air base defense.
|
||||
Requires power to operate.
|
||||
Strong vs Aircraft
|
||||
Weak vs Ground units
|
||||
.name = SAM Site
|
||||
Strong vs. Aircraft.
|
||||
Weak vs. Ground units.
|
||||
|
||||
actor-atek =
|
||||
.description = Provides Allied advanced technologies.
|
||||
Special Ability: GPS Satellite
|
||||
.name = Allied Tech Center
|
||||
.description = Provides advanced Allied technology.
|
||||
Special Ability: GPS Satellite.
|
||||
.gpspower-name = GPS Satellite
|
||||
.gpspower-description = Reveals map terrain and provides tactical
|
||||
information. Requires power and active radar.
|
||||
.gpspower-description = Reveals map terrain and provides tactical information.
|
||||
Requires power and active radar.
|
||||
|
||||
actor-weap =
|
||||
.description = Produces vehicles.
|
||||
.name = War Factory
|
||||
.description = Produces vehicles.
|
||||
|
||||
actor-fact =
|
||||
.description = Produces structures.
|
||||
.name = Construction Yard
|
||||
.description = Produces structures.
|
||||
|
||||
actor-proc =
|
||||
.name = Ore Refinery
|
||||
.description = Refines Ore and Gems
|
||||
into credits.
|
||||
.name = Ore Refinery
|
||||
|
||||
actor-silo =
|
||||
.name = Silo
|
||||
.description = Stores excess refined
|
||||
Ore and Gems.
|
||||
.name = Silo
|
||||
|
||||
actor-hpad =
|
||||
.name = Helipad
|
||||
.description = Produces and reloads
|
||||
helicopters.
|
||||
.name = Helipad
|
||||
|
||||
actor-afld =
|
||||
.description = Produces and reloads aircraft.
|
||||
Special Ability: Spy Plane
|
||||
Special Ability: Paratroopers
|
||||
.name = Airfield
|
||||
.description = Produces and reloads aircraft.
|
||||
Special Ability: Spy Plane.
|
||||
Special Ability: Paratroopers.
|
||||
.airstrikepower-spyplane-name = Spy Plane
|
||||
.airstrikepower-spyplane-description = Reveals an area of the map.
|
||||
.paratrooperspower-paratroopers-name = Paratroopers
|
||||
.paratrooperspower-paratroopers-description = A Badger drops a squad of infantry
|
||||
at the selected location.
|
||||
.airstrikepower-parabombs-name = Parabombs
|
||||
.airstrikepower-parabombs-description = A Badger drops a load of parachuted bombs
|
||||
.airstrikepower-parabombs-description = A Badger drops parachuted bombs
|
||||
at the selected location.
|
||||
|
||||
actor-afld-ukraine-description = Produces and reloads aircraft.
|
||||
@@ -627,47 +627,47 @@ actor-afld-ukraine-description = Produces and reloads aircraft.
|
||||
Special Ability: Parabombs
|
||||
|
||||
actor-powr =
|
||||
.description = Provides power for other structures.
|
||||
.name = Power Plant
|
||||
.description = Provides power for other structures.
|
||||
|
||||
actor-apwr =
|
||||
.name = Advanced Power Plant
|
||||
.description = Provides double the power of
|
||||
a standard Power Plant.
|
||||
.name = Advanced Power Plant
|
||||
|
||||
actor-stek =
|
||||
.description = Provides Soviet advanced technologies.
|
||||
.name = Soviet Tech Center
|
||||
.description = Provides advanced Soviet technology.
|
||||
|
||||
actor-barr =
|
||||
.description = Trains infantry.
|
||||
.name = Soviet Barracks
|
||||
.description = Trains infantry units.
|
||||
|
||||
actor-kenn =
|
||||
.description = Trains Attack Dogs.
|
||||
.name = Kennel
|
||||
.description = Trains Attack Dogs.
|
||||
|
||||
actor-tent =
|
||||
.description = Trains infantry.
|
||||
.name = Allied Barracks
|
||||
.description = Trains infantry.
|
||||
|
||||
actor-fix =
|
||||
.description = Repairs vehicles for credits.
|
||||
.name = Service Depot
|
||||
.description = Repairs vehicles for credits.
|
||||
|
||||
actor-sbag =
|
||||
.name = Sandbag Wall
|
||||
.description = Stops infantry and light vehicles.
|
||||
Can be crushed by tanks.
|
||||
.name = Sandbag Wall
|
||||
|
||||
actor-fenc =
|
||||
.name = Wire Fence
|
||||
.description = Stops infantry and light vehicles.
|
||||
Can be crushed by tanks.
|
||||
.name = Wire Fence
|
||||
|
||||
actor-brik =
|
||||
.description = Stop units and blocks enemy fire.
|
||||
.name = Concrete Wall
|
||||
.description = Stops units and blocks enemy fire.
|
||||
|
||||
actor-cycl-name = Chain-Link Barrier
|
||||
actor-barb-name = Barbed-Wire Fence
|
||||
@@ -678,135 +678,134 @@ actor-anypower-name = Any Power Generation
|
||||
|
||||
## vehicles.yaml
|
||||
actor-v2rl =
|
||||
.description = Long-range rocket artillery.
|
||||
Strong vs Infantry, Buildings
|
||||
Weak vs Vehicles, Aircraft
|
||||
.name = V2 Rocket Launcher
|
||||
.description = Long-range rocket artillery.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-1tnk =
|
||||
.description = Fast tank, good for scouting.
|
||||
Strong vs Light armor
|
||||
Weak vs Infantry, Tanks, Aircraft
|
||||
.name = Light Tank
|
||||
.generic-name = Tank
|
||||
.description = Fast tank; good for scouting.
|
||||
Strong vs. Light armor.
|
||||
Weak vs. Infantry, Tanks and Aircraft.
|
||||
|
||||
actor-2tnk =
|
||||
.description = Allied Main Battle Tank.
|
||||
Strong vs Vehicles
|
||||
Weak vs Infantry, Aircraft
|
||||
.name = Medium Tank
|
||||
.generic-name = Tank
|
||||
.description = Allied Main Battle Tank.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-3tnk =
|
||||
.description = Soviet Main Battle Tank, with dual cannons
|
||||
Strong vs Vehicles
|
||||
Weak vs Infantry, Aircraft
|
||||
.name = Heavy Tank
|
||||
.generic-name = Tank
|
||||
.description = Soviet Main Battle Tank with dual cannons.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-4tnk =
|
||||
.description = Big and slow tank, with anti-air capability.
|
||||
Can crush concrete walls.
|
||||
Strong vs Vehicles, Infantry, Aircraft
|
||||
Weak vs Nothing
|
||||
.name = Mammoth Tank
|
||||
.generic-name = Tank
|
||||
.description = Large, slow tank with anti-air capabilities.
|
||||
Can crush concrete walls.
|
||||
Strong vs. Vehicles, Infantry and Aircraft.
|
||||
Weak vs. Nothing.
|
||||
|
||||
actor-arty =
|
||||
.description = Long-range artillery.
|
||||
Strong vs Infantry, Buildings
|
||||
Weak vs Vehicles, Aircraft
|
||||
.name = Artillery
|
||||
.description = Long-range artillery.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-harv =
|
||||
.description = Collects Ore and Gems for processing.
|
||||
Unarmed
|
||||
.name = Ore Truck
|
||||
.generic-name = Harvester
|
||||
.description = Collects Ore and Gems for processing.
|
||||
Unarmed.
|
||||
|
||||
actor-mcv =
|
||||
.description = Deploys into another Construction Yard.
|
||||
Unarmed
|
||||
.name = Mobile Construction Vehicle
|
||||
.description = Deploys into a Construction Yard.
|
||||
Unarmed.
|
||||
|
||||
actor-jeep =
|
||||
.description = Fast scout & anti-infantry vehicle.
|
||||
Can carry one infantry.
|
||||
Strong vs Infantry
|
||||
Weak vs Vehicles, Aircraft
|
||||
.name = Ranger
|
||||
.description = Fast scout and anti-infantry vehicle.
|
||||
Can carry just one infantry unit.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-apc =
|
||||
.description = Tough infantry transport.
|
||||
Strong vs Infantry, Light armor
|
||||
Weak vs Tanks, Aircraft
|
||||
.name = Armored Personnel Carrier
|
||||
.description = Tough infantry transport.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-mnly =
|
||||
.name = Minelayer
|
||||
.description = Lays mines to destroy
|
||||
unwary enemy units.
|
||||
Can detect mines.
|
||||
Unarmed
|
||||
.name = Minelayer
|
||||
Unarmed.
|
||||
|
||||
actor-truk =
|
||||
.description = Transports cash to other players.
|
||||
Unarmed
|
||||
.name = Supply Truck
|
||||
.description = Transports cash to other players.
|
||||
Unarmed.
|
||||
|
||||
actor-mgg =
|
||||
.description = Regenerates the shroud nearby,
|
||||
obscuring the area.
|
||||
Unarmed
|
||||
.name = Mobile Gap Generator
|
||||
.description = Regenerates shroud to obscure nearby areas.
|
||||
Unarmed.
|
||||
|
||||
actor-mrj =
|
||||
.name = Mobile Radar Jammer
|
||||
.description = Jams nearby enemy radar domes
|
||||
.description = Jams nearby enemy Radar Domes
|
||||
and deflects incoming missiles.
|
||||
Unarmed
|
||||
Unarmed.
|
||||
|
||||
actor-ttnk =
|
||||
.description = Tank with mounted Tesla coil.
|
||||
Strong vs Infantry, Vehicles, Buildings
|
||||
Weak vs Aircraft
|
||||
.name = Tesla Tank
|
||||
.generic-name = Tank
|
||||
.description = Tank with mounted Tesla coil.
|
||||
Strong vs. Infantry, Vehicles and Buildings.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-ftrk =
|
||||
.description = Mobile unit with mounted Flak cannon.
|
||||
Strong vs Infantry, Light armor, Aircraft
|
||||
Weak vs Tanks
|
||||
.name = Mobile Flak
|
||||
.description = Mobile unit with a Flak cannon.
|
||||
Strong vs. Infantry, Light armor and Aircraft.
|
||||
Weak vs. Tanks.
|
||||
|
||||
actor-dtrk =
|
||||
.description = Truck with actively armed nuclear
|
||||
explosives. Has very weak armor.
|
||||
.name = Demolition Truck
|
||||
.description = Truck carrying armed nuclear explosives,
|
||||
with very weak armor.
|
||||
|
||||
actor-ctnk =
|
||||
.description = Armed with anti-ground missiles.
|
||||
Teleports to areas within range.
|
||||
Strong vs Vehicles, Buildings
|
||||
Weak vs Infantry, Aircraft
|
||||
Special ability: Can teleport
|
||||
.name = Chrono Tank
|
||||
.generic-name = Tank
|
||||
.description = Armed with anti-ground missiles.
|
||||
Teleports to any area within range.
|
||||
Strong vs. Vehicles and Buildings.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
Special ability: Can teleport.
|
||||
|
||||
actor-qtnk =
|
||||
.description = Deals seismic damage to nearby vehicles
|
||||
and structures.
|
||||
Strong vs Vehicles, Buildings
|
||||
Weak vs Infantry, Aircraft
|
||||
.name = MAD Tank
|
||||
.generic-name = Tank
|
||||
.description = Deals seismic damage to nearby vehicles
|
||||
and structures.
|
||||
Strong vs. Vehicles and Buildings.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-stnk =
|
||||
.description = Lightly armored infantry transport which
|
||||
can cloak. Armed with anti-ground missiles.
|
||||
Strong vs Light armor
|
||||
Weak vs Infantry, Tanks, Aircraft
|
||||
.name = Phase Transport
|
||||
.description = Light armored infantry transport which
|
||||
can cloak. Armed with anti-ground missiles.
|
||||
Strong vs. Light armor.
|
||||
Weak vs. Infantry, Tanks and Aircraft.
|
||||
|
||||
## Civilian Tech
|
||||
actor-hosp =
|
||||
@@ -817,7 +816,7 @@ actor-hosp =
|
||||
actor-fcom =
|
||||
.name = Forward Command
|
||||
.captured-desc = Provides buildable area.
|
||||
.capturable-desc =Capture to give buildable area.
|
||||
.capturable-desc = Capture to give buildable area.
|
||||
|
||||
actor-miss =
|
||||
.name = Communications Center
|
||||
@@ -837,8 +836,8 @@ actor-oilb =
|
||||
## misc.yaml
|
||||
actor-powerproxy-parabombs =
|
||||
.name = Parabombs (Single Use)
|
||||
.description = A Badger drops a load of parachuted bombs
|
||||
at the selected location.
|
||||
.description = A Badger drops parachuted bombs
|
||||
over a selected location.
|
||||
|
||||
actor-powerproxy-sonarpulse =
|
||||
.name = Sonar Pulse
|
||||
|
||||
@@ -7,7 +7,7 @@ options-tech-level =
|
||||
|
||||
checkbox-redeployable-mcvs =
|
||||
.label = Redeployable MCVs
|
||||
.description = Allow undeploying Construction Yard
|
||||
.description = Allows Construction Yards to be undeployed
|
||||
|
||||
notification-insufficient-funds = Insufficient funds.
|
||||
notification-new-construction-options = New construction options.
|
||||
@@ -35,26 +35,26 @@ resource-tiberium = Tiberium
|
||||
faction-random =
|
||||
.name = Any
|
||||
.description = Random Faction
|
||||
A random faction will be chosen when the game starts
|
||||
A random faction is chosen when the game starts.
|
||||
|
||||
faction-gdi =
|
||||
.name = GDI
|
||||
.description = Global Defense Initiative
|
||||
The GDI is an international military branch of the United Nations tasked
|
||||
with keeping world peace. Commanding the combined forces of the world's
|
||||
most powerful nations, they possess an unmatched arsenal of high-tech weaponry.
|
||||
most powerful nations, it possesses an unmatched arsenal of high-tech weaponry.
|
||||
|
||||
faction-nod =
|
||||
.name = Nod
|
||||
.description = Brotherhood of Nod
|
||||
The Brotherhood is a religious cult centered around their leader Kane
|
||||
and the alien substance Tiberium. They utilize stealth technology
|
||||
and guerilla tactics to defeat those who oppose them.
|
||||
and the alien substance Tiberium. They employ stealth technology
|
||||
and guerrilla tactics to defeat those who oppose them.
|
||||
|
||||
## Structures
|
||||
notification-construction-complete = Construction complete.
|
||||
notification-unit-ready = Unit ready.
|
||||
notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
|
||||
notification-unable-to-comply-building-in-progress = Unable to comply; building in progress.
|
||||
notification-repairing = Repairing.
|
||||
notification-unit-repaired = Unit repaired.
|
||||
notification-unit-sold = Unit sold.
|
||||
@@ -83,14 +83,14 @@ actor-orca =
|
||||
.name = Orca Fighter
|
||||
.description = Fast assault gunship with
|
||||
dual missile launchers.
|
||||
Strong vs Buildings, Vehicles
|
||||
Weak vs Infantry, Aircraft
|
||||
Strong vs. Buildings and Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-orcab =
|
||||
.name = Orca Bomber
|
||||
.description = Heavy bomber.
|
||||
Strong vs Buildings, Vehicles
|
||||
Weak vs Infantry, Aircraft
|
||||
Strong vs. Buildings and Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-orcatran-name = Orca Transport
|
||||
|
||||
@@ -98,21 +98,21 @@ actor-trnsport =
|
||||
.name = Carryall
|
||||
.description = VTOL aircraft capable of lifting
|
||||
and transporting vehicles.
|
||||
Unarmed
|
||||
Unarmed.
|
||||
|
||||
actor-scrin =
|
||||
.name = Banshee Fighter
|
||||
.description = Advanced fighter-bomber craft
|
||||
with twin plasma cannons.
|
||||
Strong vs Buildings, Vehicles
|
||||
Weak vs Infantry, Aircraft
|
||||
Strong vs. Buildings and Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-apache =
|
||||
.name = Harpy
|
||||
.description = Anti-personnel support gunship
|
||||
armed with dual chain guns.
|
||||
Strong vs Infantry, Light armor, Aircraft
|
||||
Weak vs Vehicles
|
||||
with dual chain guns.
|
||||
Strong vs. Infantry, Light armor and Aircraft.
|
||||
Weak vs. Vehicles.
|
||||
|
||||
actor-hunter-name = Hunter-Seeker Droid
|
||||
|
||||
@@ -132,7 +132,7 @@ actor-mwmn-name = Mutant Soldier
|
||||
actor-mutant3-name = Mutant Sergeant
|
||||
actor-tratos-name = Tratos
|
||||
actor-oxanna-name = Oxanna
|
||||
actor-slav-name = Slavick
|
||||
actor-slav-name = Slavik
|
||||
|
||||
## civilian-structures.yaml
|
||||
actor-aban01-name = WS Logging Company
|
||||
@@ -161,13 +161,13 @@ actor-bboard04-name = Visit Scenic Las Vegas
|
||||
actor-bboard05-name = Rooms $29 a nite
|
||||
actor-bboard06-name = Kaspm's Tiberium Warhouse
|
||||
actor-bboard07-name = Alkaline's Battery Superstore
|
||||
actor-bboard08-name = Alex-gators petshop just ahead!
|
||||
actor-bboard09-name = TacticX games rock!
|
||||
actor-bboard08-name = Alex-Gator's Petshop just ahead!
|
||||
actor-bboard09-name = TacticX Games rock!
|
||||
actor-bboard10-name = WW Surf and Turf hits the spot!
|
||||
actor-bboard11-name = Only 11 miles to Zydeko's cafe!
|
||||
actor-bboard12-name = No escape from Archer's Asylum!
|
||||
actor-bboard13-name = Stop in at Hewitt's hair salon
|
||||
actor-bboard14-name = Billy Bob's Harvester school
|
||||
actor-bboard14-name = Billy Bob's Harvester School
|
||||
actor-bboard15-name = Pannullo's hacienda es bueno
|
||||
actor-bboard16-name = Join GDI: We save lives.
|
||||
actor-ca0001-name = Rade's Roadhouse
|
||||
@@ -197,7 +197,7 @@ actor-cacrsh01-name = Crash Site
|
||||
actor-capyr01-name = Pyramid
|
||||
actor-capyr02-name = Pyramid
|
||||
actor-capyr03-name = Pyramid
|
||||
actor-city01-name = Connelly Court Apts.
|
||||
actor-city01-name = Connelly Court Apts
|
||||
actor-city02-name = Lightner's Luxury Suites
|
||||
actor-city03-name = Office Building
|
||||
actor-city04-name = Westwood Stock Exchange
|
||||
@@ -230,9 +230,9 @@ actor-gaoldcc5-name = Old Advanced Power Plant
|
||||
actor-gaoldcc6-name = Old Silos
|
||||
|
||||
actor-gasand =
|
||||
.name = Sandbags
|
||||
.description = Stops infantry and light vehicles.
|
||||
Can be crushed by tanks.
|
||||
.name = Sandbags
|
||||
|
||||
actor-gaspot-name = Light Tower
|
||||
actor-galite-name = Light Post
|
||||
@@ -251,7 +251,7 @@ actor-ingrnlmp-name = (Invisible Green Light Post)
|
||||
actor-inredlmp-name = (Invisible Red Light Post)
|
||||
actor-inblulmp-name = (Invisible Blue Light Post)
|
||||
actor-gaicbm-name = Deployed ICBM
|
||||
actor-namntk-name = NOD Montauk
|
||||
actor-namntk-name = Nod Montauk
|
||||
actor-ntpyra-name = Nod Pyramid
|
||||
actor-ufo-name = Scrin Ship
|
||||
|
||||
@@ -282,43 +282,43 @@ meta-tree-name = Tree
|
||||
meta-rock-name = Rock
|
||||
meta-box-name = Box
|
||||
meta-drum-name = Drum
|
||||
meta-palette-name = Palette
|
||||
meta-palette-name = Pallet
|
||||
meta-railway-name = Railway
|
||||
meta-gate-description = Automated barrier that opens for allied units.
|
||||
meta-gate-description = Automated gate that opens for allied units.
|
||||
|
||||
## gdi-infantry.yaml
|
||||
actor-e2 =
|
||||
.description = Infantry armed with special explosive discs.
|
||||
Strong vs Buildings, Infantry
|
||||
Weak vs Vehicles, Aircraft
|
||||
.name = Disc Thrower
|
||||
.description = Infantry with special explosive discs.
|
||||
Strong vs. Buildings and Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-medic =
|
||||
.name = Medic
|
||||
.description = Heals nearby infantry.
|
||||
Unarmed
|
||||
Unarmed.
|
||||
|
||||
actor-jumpjet =
|
||||
.name = Jumpjet Infantry
|
||||
.description = Airborne soldier.
|
||||
Strong vs Infantry, Aircraft
|
||||
Weak vs Vehicles
|
||||
.name = Jump Jet Infantry
|
||||
.description = Airborne soldiers.
|
||||
Strong vs. Infantry and Aircraft.
|
||||
Weak vs. Vehicles.
|
||||
|
||||
actor-jumpjet-husk-name = Jumpjet Infantry
|
||||
actor-jumpjet-husk-name = Jump Jet Infantry
|
||||
|
||||
actor-ghost =
|
||||
.name = Ghost Stalker
|
||||
.description = Elite commando infantry, armed with
|
||||
.description = Elite commando infantry with
|
||||
a railgun and C4.
|
||||
Strong vs Infantry, Buildings
|
||||
Weak vs Vehicles, Aircraft
|
||||
Special Ability: Destroy Building with C4
|
||||
Maximum 1 can be trained.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
Special Ability: Destroy Building with C4.
|
||||
Only one can be trained at a time.
|
||||
|
||||
## gdi-structures.yaml
|
||||
actor-gapowr =
|
||||
.description = Provides power for other structures.
|
||||
.name = GDI Power Plant
|
||||
.description = Provides power for other structures.
|
||||
|
||||
actor-gapowr-socket-name = GDI Power Plant socket
|
||||
|
||||
@@ -327,8 +327,8 @@ actor-gapowrup =
|
||||
.description = Provides extra power generation.
|
||||
|
||||
actor-gapile =
|
||||
.description = Produces infantry.
|
||||
.name = GDI Barracks
|
||||
.description = Produces infantry.
|
||||
|
||||
actor-gaweap =
|
||||
.name = GDI War Factory
|
||||
@@ -344,52 +344,52 @@ actor-gadept =
|
||||
.description = Repairs or sells vehicles and aircraft.
|
||||
|
||||
actor-garadr =
|
||||
.name = GDI Radar
|
||||
.description = Provides an overview of the battlefield.
|
||||
Can detect cloaked units.
|
||||
Requires power to operate.
|
||||
.name = GDI Radar
|
||||
|
||||
actor-gatech =
|
||||
.description = Provides access to advanced GDI technologies.
|
||||
.name = GDI Tech Center
|
||||
.description = Provides access to advanced GDI technologies.
|
||||
|
||||
actor-gaplug =
|
||||
.name = GDI Upgrade Center
|
||||
.description = Can be upgraded for additional technology.
|
||||
.ioncannonpower-name = Ion Cannon
|
||||
.ioncannonpower-description = Initiate an Ion Cannon strike.
|
||||
.ioncannonpower-description = Initiates an Ion Cannon strike.
|
||||
Applies instant damage to a small area.
|
||||
.droppodspower-name = Drop Pods
|
||||
.droppodspower-description = Drop Pod reinforcements.
|
||||
Small team of elite soldiers orbital drops
|
||||
to target location.
|
||||
A small team of elite soldiers make an orbital drop
|
||||
at the target location.
|
||||
.produceactorpower-name = Hunter Seeker
|
||||
.produceactorpower-description = Releases a drone that will acquire and destroy an enemy target.
|
||||
.produceactorpower-description = Drones that seek and destroy enemy targets.
|
||||
|
||||
actor-gafire =
|
||||
.name = Firestrom Generator
|
||||
.description = Building that grants access to Firestrom device.
|
||||
.name = Firestorm Generator
|
||||
.description = Building that grants access to the Firestorm device.
|
||||
|
||||
actor-gaplug-socket-ioncannon-name = GDI Upgrade Center socket
|
||||
actor-gaplug-socket-hunterseeker-name = GDI Upgrade Center socket
|
||||
|
||||
actor-gaplug2 =
|
||||
.name = Seeker Control
|
||||
.description = Enables use of the hunter-seeker droid.
|
||||
.description = Unlocks the hunter-seeker droid.
|
||||
|
||||
actor-gaplug3 =
|
||||
.name = Ion Cannon Uplink
|
||||
.description = Enables use of the Ion Cannon.
|
||||
.description = Unlocks the Ion Cannon.
|
||||
|
||||
actor-gaplug4 =
|
||||
.name = Drop Pod Node
|
||||
.description = Enables use of the Drop Pod Reinforcements.
|
||||
.description = Unlocks Drop Pod Reinforcements.
|
||||
|
||||
## gdi-support.yaml
|
||||
actor-gawall =
|
||||
.description = Stops infantry and blocks enemy fire.
|
||||
Can NOT be crushed by tanks.
|
||||
.name = Concrete Wall
|
||||
.description = Stops infantry and blocks enemy fire
|
||||
Can NOT be crushed by tanks.
|
||||
|
||||
actor-gagate-a-name = GDI Gate
|
||||
actor-gagate-b-name = GDI Gate
|
||||
@@ -404,76 +404,76 @@ actor-gavulc =
|
||||
.name = Vulcan Tower
|
||||
.description = Basic base defense.
|
||||
Does not require power to operate.
|
||||
Strong vs Infantry, Light armor
|
||||
Weak vs Aircraft
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-garock =
|
||||
.name = RPG Upgrade
|
||||
.description = GDI Advanced base defense.
|
||||
Does not require power to operate.
|
||||
Strong vs Armored ground units
|
||||
Weak vs Aircraft
|
||||
Strong vs. Armored ground units.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-gacsam =
|
||||
.name = SAM Upgrade
|
||||
.description = GDI Anti-Air base defense.
|
||||
Does not require power to operate.
|
||||
Strong vs Aircraft
|
||||
Weak vs Ground units
|
||||
Strong vs. Aircraft.
|
||||
Weak vs. Ground units.
|
||||
|
||||
## gdi-vehicles.yaml
|
||||
actor-apc =
|
||||
.name = Amphibious APC
|
||||
.description = Armored infantry transport.
|
||||
Can move on water.
|
||||
Unarmed
|
||||
Unarmed.
|
||||
|
||||
actor-hvr =
|
||||
.name = Hover MLRS
|
||||
.description = Hovering vehicle armed with
|
||||
long range missiles.
|
||||
Strong vs Vehicles, Aircraft
|
||||
Weak vs Infantry
|
||||
.description = Hovering vehicle with
|
||||
long-range missiles.
|
||||
Strong vs. Vehicles and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
|
||||
actor-smech =
|
||||
.name = Wolverine
|
||||
.description = Anti-personnel walker.
|
||||
Strong vs Infantry, Light armor
|
||||
Weak vs Vehicles, Aircraft
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-mmch =
|
||||
.name = Titan
|
||||
.description = General purpose mechanized walker.
|
||||
Strong vs Vehicles
|
||||
Weak vs Infantry, Aircraft
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-hmec =
|
||||
.name = Mammoth Mk. II
|
||||
.description = Slow heavy walker.
|
||||
.description = Slow, heavily armored walker.
|
||||
Armed with dual railguns and rocket launchers.
|
||||
Strong vs Infantry, Vehicles, Aircraft and Buildings
|
||||
Weak vs Nothing
|
||||
Maximum 1 can be built.
|
||||
Strong vs. Infantry, Vehicles, Aircraft and Buildings.
|
||||
Weak vs. Nothing.
|
||||
Maximum of one can be built.
|
||||
|
||||
actor-sonic =
|
||||
.name = Disruptor
|
||||
.description = Armored high-tech vehicle with
|
||||
long range and sonic armament.
|
||||
Strong vs Infantry, Vehicles, Buildings
|
||||
Weak vs Aircraft
|
||||
long-range and sonic armament.
|
||||
Strong vs. Infantry, Vehicles and Buildings.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-jugg =
|
||||
.name = Juggernaut
|
||||
.deployed-name = Juggernaut (deployed)
|
||||
.description = Mobile Artillery Mech.
|
||||
Needs to deploy in order to shoot.
|
||||
Strong vs Ground units
|
||||
Weak vs Aircraft
|
||||
Must be deployed in order to shoot.
|
||||
Strong vs. Ground units.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-mobilemp =
|
||||
.name = Mobile EMP Cannon
|
||||
.description = Fires a pulse blast which disables
|
||||
all mechanical units in the area.
|
||||
.name = Mobile EMP Cannon
|
||||
|
||||
## husks.yaml
|
||||
actor-dshp-husk-name = Dropship
|
||||
@@ -485,48 +485,47 @@ actor-scrin-husk-name = Banshee Fighter
|
||||
actor-apache-husk-name = Harpy
|
||||
|
||||
## misc.yaml
|
||||
actor-mpspawn-name = (multiplayer player starting point)
|
||||
actor-mpspawn-name = (multiplayer starting point)
|
||||
actor-waypoint-name = (waypoint for scripted behavior)
|
||||
actor-camera-name = (reveals area to owner)
|
||||
|
||||
## nod-infantry.yaml
|
||||
actor-e3 =
|
||||
.description = Anti-tank infantry.
|
||||
Strong vs Vehicles, Aircraft, Buildings
|
||||
Weak vs Infantry
|
||||
.name = Rocket Infantry
|
||||
.description = Anti-tank infantry.
|
||||
Strong vs. Vehicles, Aircraft and Buildings.
|
||||
Weak vs. Infantry.
|
||||
|
||||
actor-cyborg =
|
||||
.name = Cyborg Infantry
|
||||
.description = Cybernetic infantry unit.
|
||||
Strong vs Infantry, Light armor
|
||||
Weak vs Vehicles, Aircraft
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-cyc2 =
|
||||
.name = Cyborg Commando
|
||||
.description = Elite cybernetic infantry unit.
|
||||
Strong vs Infantry, Vehicles, Buildings
|
||||
Weak vs Aircraft
|
||||
Maximum 1 can be trained.
|
||||
Strong vs. Infantry, Vehicles and Buildings.
|
||||
Weak vs. Aircraft.
|
||||
Maximum of one can be built.
|
||||
|
||||
actor-mhijack =
|
||||
.description = Hijacks enemy vehicles.
|
||||
Unarmed
|
||||
.name = Mutant Hijacker
|
||||
.description = Hijacks enemy vehicles.
|
||||
Unarmed.
|
||||
|
||||
## nod-structures.yaml
|
||||
actor-napowr =
|
||||
.description = Provides power for other structures.
|
||||
.name = Nod Power Plant
|
||||
.description = Provides power to other structures.
|
||||
|
||||
actor-naapwr =
|
||||
.description = Provides twice as much power as
|
||||
the normal Power Plant.
|
||||
.name = Advanced Power Plant
|
||||
.name = Nod Advanced Power Plant
|
||||
.description = Provides twice as much power as a Power Plant.
|
||||
|
||||
actor-nahand =
|
||||
.description = Produces infantry.
|
||||
.name = Hand of Nod
|
||||
.description = Produces infantry.
|
||||
|
||||
actor-naweap =
|
||||
.name = Nod War Factory
|
||||
@@ -538,14 +537,14 @@ actor-nahpad =
|
||||
repairs helicopters.
|
||||
|
||||
actor-naradr =
|
||||
.description = Provides an overview of the battlefield.
|
||||
Can detect cloaked units.
|
||||
Requires power to operate.
|
||||
.name = Nod Radar
|
||||
.description = Provides an overview of the battlefield.
|
||||
Detects cloaked units.
|
||||
Requires power to operate.
|
||||
|
||||
actor-natech =
|
||||
.description = Provides access to advanced Nod technologies.
|
||||
.name = Nod Tech Center
|
||||
.description = Provides access to advanced Nod technologies.
|
||||
|
||||
actor-nastlh =
|
||||
.name = Stealth Generator
|
||||
@@ -553,40 +552,40 @@ actor-nastlh =
|
||||
to hide your forces from the enemy.
|
||||
|
||||
actor-natmpl =
|
||||
.description = Provides access to advanced Nod technologies.
|
||||
.name = Temple of Nod
|
||||
.description = Provides access to advanced Nod technologies.
|
||||
.produceactorpower-name = Hunter Seeker
|
||||
.produceactorpower-description = Releases a drone that will acquire and destroy an enemy target.
|
||||
.produceactorpower-description = Releases a drone that seeks and destroys the enemy target.
|
||||
|
||||
actor-namisl =
|
||||
.nukepower-name = Cluster Missile
|
||||
.description = Launches a devastating missile
|
||||
at a target location.
|
||||
Requires power to operate.
|
||||
Maximum 1 can be built.
|
||||
Maximum of one can be built.
|
||||
.name = Nod Missile Silo
|
||||
.nukepower-name = Cluster Missile
|
||||
.nukepower-description = Launches an explosive cluster warhead
|
||||
at a target location.
|
||||
|
||||
actor-nawast =
|
||||
.name = Waste Refinery
|
||||
.description = Processes Veins
|
||||
into useable resources.
|
||||
Maximum 1 can be built.
|
||||
into usable resources.
|
||||
Maximum of one can be built.
|
||||
|
||||
## nod-support.yaml
|
||||
actor-nawall =
|
||||
.name = Concrete Wall
|
||||
.description = Stops infantry and blocks enemy fire.
|
||||
Can NOT be crushed by tanks.
|
||||
.name = Concrete Wall
|
||||
|
||||
actor-nagate-a-name = Nod Gate
|
||||
actor-nagate-b-name = Nod Gate
|
||||
|
||||
actor-napost =
|
||||
.name = Laser Fence
|
||||
.description = Stops infantry and blocks enemy fire.
|
||||
Can NOT be crushed by tanks.
|
||||
.name = Laser Fence
|
||||
|
||||
actor-nafnce-name = Laser Fence
|
||||
|
||||
@@ -594,117 +593,116 @@ actor-nalasr =
|
||||
.name = Laser Turret
|
||||
.description = Basic base defense.
|
||||
Requires power to operate.
|
||||
Strong vs Ground units
|
||||
Weak vs Aircraft
|
||||
Strong vs. Ground units.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-naobel =
|
||||
.name = Obelisk of Light
|
||||
.description = Advanced base defense.
|
||||
Requires power to operate.
|
||||
Strong vs Ground units
|
||||
Weak vs Aircraft
|
||||
Strong vs. Ground units.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-nasam =
|
||||
.name = S.A.M. Site
|
||||
.description = Nod Anti-Air base defense.
|
||||
Requires power to operate.
|
||||
Strong vs Aircraft
|
||||
Weak vs Ground units
|
||||
Strong vs. Aircraft.
|
||||
Weak vs. Ground units.
|
||||
|
||||
## nod-vehicles.yaml
|
||||
actor-bggy =
|
||||
.name = Attack Buggy
|
||||
.description = Fast scout and anti-infantry vehicle.
|
||||
Strong vs Infantry, Light armor
|
||||
Weak vs Vehicles, Aircraft
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-bike =
|
||||
.name = Attack Cycle
|
||||
.description = Fast scout vehicle, armed with
|
||||
rockets.
|
||||
Strong vs Vehicles
|
||||
Weak vs Infantry, Aircraft
|
||||
.description = Fast scout vehicle with rockets.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-ttnk =
|
||||
.name = Tick Tank
|
||||
.deployed-name = Tick Tank (deployed)
|
||||
.description = Nod's main battle tank.
|
||||
Can deploy to gain extra protection.
|
||||
Strong vs Vehicles
|
||||
Weak vs Infantry, Aircraft
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-art2 =
|
||||
.name = Artillery
|
||||
.deployed-name = Artillery (deployed)
|
||||
.description = Mobile Artillery.
|
||||
Needs to deploy in order to shoot.
|
||||
Strong vs Ground units
|
||||
Weak vs Aircraft
|
||||
Needs to be deployed in order to shoot.
|
||||
Strong vs. Ground units.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-repair =
|
||||
.description = Repairs nearby vehicles.
|
||||
Unarmed
|
||||
.name = Mobile Repair Vehicle
|
||||
.description = Repairs nearby vehicles.
|
||||
Unarmed.
|
||||
|
||||
actor-weed =
|
||||
.name = Weed Eater
|
||||
.description = Collects veins for processing.
|
||||
Unarmed
|
||||
.description = Collects Tiberium veins for processing.
|
||||
Unarmed.
|
||||
|
||||
actor-sapc =
|
||||
.name = Subterranean APC
|
||||
.description = Troop transport that can move
|
||||
.description = Troop transport capable of moving
|
||||
underground to avoid detection.
|
||||
Unarmed
|
||||
Unarmed.
|
||||
|
||||
actor-subtank =
|
||||
.name = Devil's Tongue
|
||||
.description = Subterranean Flame Tank.
|
||||
Is able to move underground.
|
||||
Strong vs Infantry, Buildings
|
||||
Weak vs Tanks, Aircraft
|
||||
.description = Subterranean Flame Tank
|
||||
with the ability to move underground.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-stnk =
|
||||
.name = Stealth Tank
|
||||
.description = Lightly armoured tank equipped with a personal
|
||||
.description = Lightly armored tank equipped with a personal
|
||||
stealth generator. Armed with missiles.
|
||||
Can be spotted by infantry at close range.
|
||||
Strong vs Vehicles, Aircraft
|
||||
Weak vs Infantry
|
||||
Visible to infantry at close range.
|
||||
Strong vs. Vehicles and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
|
||||
actor-sgen =
|
||||
.name = Mobile Stealth Generator
|
||||
.deployed-name = Mobile Stealth Generator (deployed)
|
||||
.description = Can cloak units when deployed.
|
||||
Unarmed
|
||||
.description = Able to cloak units once deployed.
|
||||
Unarmed.
|
||||
|
||||
## shared-infantry.yaml
|
||||
actor-e1 =
|
||||
.description = General-purpose infantry.
|
||||
Strong vs Infantry
|
||||
Weak vs Vehicles, Aircraft
|
||||
.name = Light Infantry
|
||||
.description = General-purpose infantry.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-engineer =
|
||||
.name = Engineer
|
||||
.description = Infiltrates and captures enemy structures.
|
||||
Unarmed
|
||||
Unarmed.
|
||||
|
||||
## shared-structures.yaml
|
||||
actor-gacnst =
|
||||
.description = Builds base structures.
|
||||
.name = Construction Yard
|
||||
.description = Builds base structures.
|
||||
|
||||
actor-proc =
|
||||
.name = Tiberium Refinery
|
||||
.description = Processes raw Tiberium
|
||||
into useable resources.
|
||||
into usable resources.
|
||||
|
||||
actor-gasilo =
|
||||
.description = Stores excess Tiberium.
|
||||
.name = Silo
|
||||
.description = Stores excess Tiberium.
|
||||
|
||||
actor-anypower-name = Any Power Generation
|
||||
actor-anypower-name = Power Generation
|
||||
actor-barracks-name = Infantry Production
|
||||
actor-factory-name = Vehicle Production
|
||||
actor-radar-name = Radar
|
||||
@@ -712,30 +710,30 @@ actor-tech-name = Tech Center
|
||||
|
||||
## shared-support.yaml
|
||||
actor-napuls =
|
||||
.name = E.M. Pulse Cannon
|
||||
.name = EMP Cannon
|
||||
.description = Disables mechanical units in an area.
|
||||
Requires power to operate.
|
||||
.attackorderpower-name = E.M. Pulse
|
||||
.attackorderpower-description = Fires a pulse blast which disables
|
||||
.attackorderpower-name = EMP
|
||||
.attackorderpower-description = Fires a pulse blast that disables
|
||||
all mechanical units in the area.
|
||||
|
||||
## shared-vehicles.yaml
|
||||
actor-mcv =
|
||||
.description = Deploys into another Construction Yard.
|
||||
Unarmed
|
||||
.name = Mobile Construction Vehicle
|
||||
.description = Deploys into a Construction Yard.
|
||||
Unarmed.
|
||||
|
||||
actor-harv =
|
||||
.name = Harvester
|
||||
.description = Collects Tiberium for processing.
|
||||
Unarmed
|
||||
Unarmed.
|
||||
|
||||
actor-lpst =
|
||||
.description = Can detect cloaked and subterranean
|
||||
units when deployed.
|
||||
Unarmed
|
||||
.name = Mobile Sensor Array
|
||||
.deployed-name = Mobile Sensor Array (deployed)
|
||||
.description = Detects cloaked and subterranean
|
||||
units when deployed.
|
||||
Unarmed.
|
||||
|
||||
## trees.yaml
|
||||
actor-bigblue-name = Large Blue Tiberium Crystal
|
||||
|
||||
Reference in New Issue
Block a user