Fix spelling errors and add naming consistency in en.ftl files
Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
This commit is contained in:
@@ -2,12 +2,12 @@
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options-tech-level =
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.low = Low
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.medium = Medium
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.no-powers = No Powers
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.no-powers = No Superpowers
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.unrestricted = Unrestricted
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checkbox-automatic-concrete =
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.label = Automatic Concrete
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.description = Concrete foundations are automatically created beneath buildings
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.description = Concrete foundations are automatically laid under buildings
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notification-insufficient-funds = Insufficient funds.
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notification-new-construction-options = New construction options.
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@@ -24,7 +24,7 @@ notification-one-of-our-buildings-has-been-captured = One of our buildings has b
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## world.yaml
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dropdown-map-worms =
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.label = Worms
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.description = Worms roam the map and devour unprepared forces
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.description = Worms roam the map, devouring unprepared forces
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options-starting-units =
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.mcv-only = MCV Only
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@@ -35,8 +35,8 @@ resource-spice = Spice
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faction-random =
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.name = Any
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.description = Random House
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A random house will be chosen when the game starts.
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.description = Random House.
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A random house is chosen at the start of the game.
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faction-atreides =
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.name = Atreides
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@@ -44,10 +44,10 @@ faction-atreides =
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The noble Atreides, from the water world of Caladan,
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rely on their Ornithopters to ensure air superiority.
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They have allied themselves with the Fremen, the fearsome
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native warriors of Dune that move undetected in battle.
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native warriors of Dune who can move undetected in battle.
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Faction Variations:
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- Combat tanks are balanced in terms of speed and durability
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- Combat Tanks are balanced in terms of speed and durability
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Special Units:
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- Grenadier
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@@ -65,7 +65,7 @@ faction-harkonnen =
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wealth, and the destruction of House Atreides.
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Faction Variations:
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- Combat Tanks are more durable but slower
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- Combat Tanks are more durable but move at a slower speed.
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Special Units:
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- Sardaukar
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@@ -82,8 +82,8 @@ faction-ordos =
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and forbidden Ixian technologies to gain the upper hand.
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Faction Variations:
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- Trikes are replaced by Raider Trikes
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- Combat Tanks are faster but less durable
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- Trikes are replaced by Raider Trikes.
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- Combat Tanks are faster but less durable.
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Special Units:
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- Raider Trike
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@@ -106,7 +106,7 @@ faction-fremen =
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## defaults.yaml
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notification-unit-lost = Unit lost.
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notification-unit-promoted = Unit promoted.
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notification-enemy-building-captured = Enemy Building captured.
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notification-enemy-building-captured = Enemy building captured.
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notification-primary-building-selected = Primary building selected.
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## aircraft.yaml
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@@ -123,7 +123,7 @@ actor-frigate-name = Frigate
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actor-ornithopter =
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.name = Ornithopter
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.encyclopedia = The fastest aircraft on Dune, it is lightly armored and capable of dropping 500lb bombs. Highly effective against infantry and lightly armored targets, with the ability to damage other armor types.
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.encyclopedia = The fastest aircraft on Dune, it is lightly armored and capable of dropping 500 lb bombs. Highly effective against infantry and lightly armored targets, with the ability to damage other armor types.
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actor-ornithopter-husk-name = Ornithopter
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actor-carryall-husk-name = Carryall
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@@ -158,121 +158,121 @@ meta-combat-tank-husk-name = Combat Tank (Destroyed)
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## infantry.yaml
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actor-light-inf =
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.description = General-purpose infantry
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Strong vs Infantry
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Weak vs Vehicles, Artillery
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.name = Light Infantry
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.description = General-purpose infantry.
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Strong vs. Infantry.
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Weak vs. Vehicles and Artillery.
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.encyclopedia = Lightly armored foot soldiers, equipped with 9mm RP assault rifles. They are effective against infantry and lightly armored vehicles.
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Light Infantry are resistant to missiles and large-caliber guns, but are very vulnerable to high-explosives, fire and bullet weapons.
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actor-engineer =
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.description = Infiltrates and captures enemy structures
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Strong vs Buildings
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Weak vs Everything
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Can repair destroyed cliffs
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.name = Engineer
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.description = Infiltrates and captures enemy structures.
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Strong vs. Buildings.
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Weak vs. Everything.
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Repairs damaged cliffs.
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.encyclopedia = Can be used to capture enemy buildings.
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Engineers are resistant to anti-tank weaponry but are very vulnerable to high-explosives, fire and firearms.
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actor-trooper =
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.description = Anti-tank infantry
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Strong vs Tanks
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Weak vs Infantry, Artillery
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.name = Trooper
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.description = Anti-tank infantry.
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Strong vs. Tanks.
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Weak vs. Infantry and Artillery.
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.encyclopedia = Armed with wire-guided, armor-piercing missile warheads, Troopers are very effective against vehicles and buildings but struggle against infantry.
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Troopers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons.
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actor-thumper =
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.description = Attracts nearby worms when deployed
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Unarmed
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.name = Thumper Infantry
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.description = Attracts nearby worms when deployed.
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Unarmed.
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.encyclopedia = Deploys a loud hammering device that draws Sandworms to the area.
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actor-fremen =
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.name = Fremen
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.description = Elite infantry unit armed with assault rifles and rockets
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Strong vs Infantry, Vehicles
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Weak vs Artillery
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Special Ability: Invisibility
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.description = Elite infantry unit with assault rifles and rockets.
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Strong vs. Infantry and Vehicles.
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Weak vs. Artillery.
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Special Ability: Invisibility.
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.encyclopedia = The native desert warriors of Dune, armed with 10mm Assault Rifles and Rockets. Their firepower is equally effective against infantry and vehicles.
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Fremen units are very vulnerable to high-explosive and bullet weapons.
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actor-grenadier =
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.description = Infantry armed with grenades.
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Strong vs Buildings, Infantry
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Weak vs Vehicles
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.name = Grenadier
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.encyclopedia = An infantry artillery unit strong against buildings. They have a chance of exploding upon death, so should not be grouped together.
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.description = Infantry with grenades.
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Strong vs. Buildings and Infantry.
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Weak vs. Vehicles.
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.encyclopedia = An infantry artillery unit strong against buildings. They have a chance of exploding when killed, so should not be grouped together.
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actor-sardaukar =
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.description = Elite assault infantry of Corrino
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Strong vs Infantry, Vehicles
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Weak vs Artillery
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.name = Sardaukar
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.description = Elite Corrino assault infantry.
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Strong vs. Infantry and Vehicles.
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Weak vs. Artillery.
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.encyclopedia = Powerful heavy troopers equipped with a machine gun that is effective against infantry and a rocket launcher for targeting vehicles.
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actor-mpsardaukar-description = Elite assault infantry of Harkonnen
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Strong vs Infantry, Vehicles
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Weak vs Artillery
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actor-mpsardaukar-description = Elite Harkonnen assault infantry.
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Strong vs. Infantry and Vehicles.
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Weak vs. Artillery.
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actor-saboteur =
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.description = Sneaky infantry, armed with explosives.
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Can be deployed to become invisible for a limited time.
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Strong vs Buildings
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Weak vs Everything
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Special Ability: Building Destruction
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.name = Saboteur
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.encyclopedia = A specialized military unit of House Ordos, capable of demolishing any enemy building upon entry, but dying in the resulting explosion. Capable of activating stealth mode to become invisible.
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.description = Sneaky infantry with explosives.
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Turns invisible for a limited time.
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Strong vs. Buildings.
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Weak vs. Everything.
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Special Ability: Destroys buildings.
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.encyclopedia = A specialized military unit of House Ordos, capable of demolishing enemy buildings upon entry, but dying in the resulting explosion. It can activate stealth mode to become invisible.
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The Saboteur is resistant to anti-tank weaponry, but very vulnerable to high-explosives, fire, and bullet weapons.
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actor-nsfremen-description = Elite infantry unit armed with assault rifles and rockets
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Strong vs Infantry, Vehicles
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Weak vs Artillery
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actor-nsfremen-description = Elite infantry unit with assault rifles and rockets.
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Strong vs. Infantry and Vehicles.
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Weak vs. Artillery.
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## misc.yaml
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actor-crate-name = Crate
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actor-mpspawn-name = (multiplayer player starting point)
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actor-mpspawn-name = (multiplayer starting point)
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actor-waypoint-name = (waypoint for scripted behavior)
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actor-camera-name = (reveals area to owner)
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actor-wormspawner-name = (worm spawning location)
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actor-upgrade-conyard =
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.name = Construction Yard Upgrade
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.description = Unlocks additional construction options
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(Large Concrete Slab, Rocket Turret)
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.description = Unlocks additional construction options:
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(Large Concrete Slab and Rocket Turret)
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actor-upgrade-barracks =
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.name = Barracks Upgrade
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.description = Unlocks additional infantry
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(Trooper, Engineer, Thumper Infantry)
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.description = Unlocks additional infantry:
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(Trooper, Engineer and Thumper Infantry)
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Required to unlock faction specific infantry
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Required to unlock faction-specific infantry:
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(Atreides: Grenadier, Harkonnen: Sardaukar)
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actor-upgrade-light =
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.name = Light Factory Upgrade
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.description = Unlocks additional light unit
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.description = Unlocks additional light units:
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(Missile Quad)
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Required to unlock faction specific light unit
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Required to unlock a faction-specific light unit:
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(Ordos: Stealth Raider Trike)
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actor-upgrade-heavy =
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.name = Heavy Factory Upgrade
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.description = Unlocks additional construction options
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(Repair Pad, IX Research Center)
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.description = Unlocks additional construction options:
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(Repair Pad and IX Research Center)
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Unlocks additional heavy units
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(Siege Tank, Missile Tank, MCV)
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Unlocks additional heavy units:
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(Siege Tank, Missile Tank and MCV)
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actor-upgrade-hightech =
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.name = High Tech Factory Upgrade
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.description = Unlocks the Atreides Air Strike superweapon
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.description = Unlocks the Atreides Air Strike superweapon.
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actor-deathhand =
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.name = Death Hand
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@@ -295,8 +295,8 @@ notification-saboteur-ready = Saboteur ready.
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meta-concrete =
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.generic-name = Structure
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.description = Provides a strong foundation that prevents
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damage from the terrain.
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.description = Provides a strong foundation that protects
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against terrain damage.
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actor-concrete-a =
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.name = Concrete Slab
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@@ -307,58 +307,58 @@ actor-concrete-a =
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actor-concrete-b-name = Large Concrete Slab
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actor-construction-yard =
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.name = Construction Yard
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.description = Produces structures.
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.encyclopedia = Serving as the foundation of any base built on Arrakis, the Construction Yard produces a small amount of power and enables the construction of new structures. Protect this structure! It is critical to the success of your base.
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Construction yards are fairly strong, but vulnerable to all weapons to varying degrees.
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.name = Construction Yard
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actor-wind-trap =
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.description = Provides power for other structures.
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.name = Wind Trap
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.description = Supplies power to other structures.
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.encyclopedia = Produces power and water for your base. Large, above-ground ducts funnel wind currents underground into massive turbines, which drive power generators and humidity extractors.
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Wind Traps are vulnerable to most weapons.
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actor-barracks =
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.description = Trains infantry.
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.name = Barracks
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.description = Trains infantry.
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.encyclopedia = Required for producing and training light infantry units, it can be upgraded to train advanced infantry in later missions.
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Barracks are vulnerable to most weapons.
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actor-refinery =
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.description = Harvesters unload Spice here for processing.
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.name = Spice Refinery
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.description = Harvesters unload Spice here for processing.
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.encyclopedia = The basis of all Spice production on Dune. Harvesters transport mined Spice to the Refinery where it is converted into credits. Refined Spice is automatically distributed to Silos and Refineries for storage. Each refinery can store Spice. A Spice Harvester is delivered by Carryall once a Refinery is built.
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Refineries are vulnerable to most weapons.
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actor-silo =
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.name = Silo
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.description = Stores excess harvested Spice.
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.encyclopedia = Store mined Spice. Any surplus from Refineries is evenly distributed among all available Silos. If storage capacity is exceeded, excess Spice is lost. Destroyed or captured Silos redistribute their contents, provided there is sufficient space.
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The Spice Silo is vulnerable to most weapons.
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.name = Silo
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The Spice Silo is vulnerable to most weapons.
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actor-light-factory =
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.description = Produces light vehicles.
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.name = Light Factory
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.description = Produces light vehicles.
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.encyclopedia = Required to produce small, lightly armored combat vehicles. It can be upgraded in later missions to manufacture more advanced light vehicles.
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A Light Factory is vulnerable to most weapons.
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actor-heavy-factory =
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.description = Produces heavy vehicles.
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.name = Heavy Factory
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.description = Produces heavy vehicles.
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.encyclopedia = Enables the construction of heavy vehicles such as Harvesters and Combat Tanks. With upgrades, it unlocks advanced vehicles, though some may require additional buildings.
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The Heavy Factory is vulnerable to most weapons.
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actor-outpost =
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.name = Outpost
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.description = Provides a radar map of the battlefield.
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Requires power to operate.
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.name = Outpost
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.encyclopedia = Once enough power is available, the Radar Outpost activates, providing a radar map.
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The Radar Outpost is vulnerable to most weapons.
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@@ -371,135 +371,135 @@ actor-starport =
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Even with heavy armor, the Starport is vulnerable to most weapons.
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actor-wall =
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.description = Stop units and blocks enemy fire.
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.name = Concrete Wall
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.generic-name = Structure
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.encyclopedia = The most effective defensive barriers on Dune, blocking tank fire and hindering enemy movement.
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.description = Stops units and blocks enemy fire.
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.encyclopedia = The most effective defensive barriers on Dune, blocking tank fire and impeding unit movement.
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Walls can only be damaged by explosive weapons, missiles and shells. Similar to concrete slabs, they cannot be repaired once damaged.
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actor-medium-gun-turret =
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.description = Defensive structure.
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Strong vs Tanks
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Weak vs Infantry, Aircraft
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.name = Gun Turret
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.description = Defensive structure.
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Strong vs. Tanks.
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Weak vs. Infantry and Aircraft.
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.encyclopedia = A medium-range weapon that is effective against all types of vehicle, particularly heavily armored ones. It automatically fires upon any enemy unit within its range and requires power to operate.
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The Gun Turret is resistant to firearms and explosive weapons, but vulnerable to missiles and high-caliber guns.
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actor-large-gun-turret =
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.name = Rocket Turret
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.description = Defensive structure.
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Strong vs Infantry, Aircraft
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Weak vs Tanks
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Strong vs. Infantry and Aircraft.
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Weak vs. Tanks.
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Requires power to operate.
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.name = Rocket Turret
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.encyclopedia = An enhanced defensive structure with a longer range and faster rate of fire than the Gun Turret. Its advanced targeting system requires power to operate.
|
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|
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The Rocket Turret is resistant to firearms and explosive weapons, but vulnerable to missiles and high-caliber guns.
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actor-repair-pad =
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.description = Repairs vehicles.
|
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Allows construction of MCVs
|
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.name = Repair Pad
|
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.description = Repairs vehicles.
|
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Allows MCVs to be built.
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.encyclopedia = Repairs units for a fraction of their production cost.
|
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|
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The Repair Pad is vulnerable to most weapons.
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actor-high-tech-factory =
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.description = Unlocks advanced technology.
|
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.name = High Tech Factory
|
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.description = Unlocks advanced technology.
|
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.airstrikepower-name = Air Strike
|
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.airstrikepower-description = Ornithopters bomb the target.
|
||||
.encyclopedia = Produces airborne units, and is required to build Carryalls. House Atreides can upgrade this facility to build Ornithopters for air strikes in later missions.
|
||||
|
||||
The High Tech Factory is vulnerable to most weapons
|
||||
.airstrikepower-name = Air Strike
|
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.airstrikepower-description = Ornithopters bomb the target
|
||||
The High Tech Factory is vulnerable to most weapons.
|
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|
||||
actor-research-centre =
|
||||
.description = Unlocks advanced tanks.
|
||||
.name = IX Research Center
|
||||
.description = Unlocks advanced tanks.
|
||||
.encyclopedia = Provides technology upgrades for both structures and vehicles. This facility is required to develop advanced special weapons and prototypes.
|
||||
|
||||
The IX Research Center is vulnerable to most weapons.
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||||
|
||||
actor-palace =
|
||||
.description = Unlocks elite infantry and weapons.
|
||||
.name = Palace
|
||||
.description = Unlocks elite infantry and weapons.
|
||||
.encyclopedia = Serves as the command center once built, offering additional options and special weapons.
|
||||
|
||||
Even with heavy armor, the Palace is vulnerable to most weapons
|
||||
Even with heavy armor, the Palace is vulnerable to most weapons.
|
||||
.nukepower-name = Death Hand
|
||||
.nukepower-description = Launches an atomic missile at a target location
|
||||
.nukepower-description = Launches an atomic missile at a target location.
|
||||
.produceactorpower-fremen-name = Recruit Fremen
|
||||
.produceactorpower-fremen-description = Elite infantry unit armed with assault rifles and rockets
|
||||
Strong vs Infantry, Vehicles
|
||||
Weak vs Artillery
|
||||
Special Ability: Invisibility
|
||||
.produceactorpower-fremen-description = Elite infantry unit with assault rifles and rockets.
|
||||
Strong vs. Infantry and Vehicles.
|
||||
Weak vs. Artillery.
|
||||
Special Ability: Invisibility.
|
||||
.produceactorpower-saboteur-name = Recruit Saboteur
|
||||
.produceactorpower-saboteur-description = Sneaky infantry, armed with explosives.
|
||||
.produceactorpower-saboteur-description = Sneaky infantry with explosives.
|
||||
Can be deployed to become invisible for a limited time.
|
||||
Strong vs Buildings
|
||||
Weak vs Everything
|
||||
Special Ability: destroy buildings
|
||||
Strong vs Buildings.
|
||||
Weak vs Everything.
|
||||
Special Ability: Destroys buildings.
|
||||
|
||||
## vehicles.yaml
|
||||
actor-mcv =
|
||||
.description = Deploys into another Construction Yard
|
||||
Unarmed
|
||||
.name = Mobile Construction Vehicle
|
||||
.description = Deploys into a Construction Yard.
|
||||
Unarmed.
|
||||
.encyclopedia = Must be driven to an area where it can be deployed. After finding a suitable rock surface, the MCV can be transformed into a Construction Yard.
|
||||
|
||||
MCVs are resistant to bullets and light-explosives. They are vulnerable to missiles and high-caliber guns.
|
||||
|
||||
actor-harvester =
|
||||
.description = Collects Spice for processing
|
||||
Unarmed
|
||||
.name = Spice Harvester
|
||||
.description = Collects Spice for processing.
|
||||
Unarmed.
|
||||
.encyclopedia = Resistant to bullets, and to some degree, high explosives. They are vulnerable to missiles and high-caliber guns.
|
||||
|
||||
A Harvester is included with a Refinery.
|
||||
|
||||
actor-trike =
|
||||
.description = Fast scout
|
||||
Strong vs Infantry
|
||||
Weak vs Tanks
|
||||
.name = Trike
|
||||
.description = Fast scout.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = Lightly armored, three-wheeled vehicles armed with heavy machine guns, effective against infantry and lightly armored vehicles.
|
||||
|
||||
Trikes are vulnerable to most weapons, high-caliber guns are slightly less effective against them.
|
||||
|
||||
actor-quad =
|
||||
.description = Missile Scout
|
||||
Strong vs Vehicles
|
||||
Weak vs Infantry
|
||||
.name = Missile Quad
|
||||
.description = Missile Scout.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry.
|
||||
.encyclopedia = Superior to the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. It is effective against most vehicles.
|
||||
|
||||
Quads are resistant to bullets and, to a lesser degree, explosives. They are vulnerable to missiles and high-caliber guns.
|
||||
|
||||
actor-siege-tank =
|
||||
.description = Siege Artillery
|
||||
Strong vs Infantry, Buildings
|
||||
Weak vs Tanks
|
||||
.name = Siege Tank
|
||||
.description = Siege Artillery.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = Incredibly effective against infantry and lightly armored vehicles, but struggles against heavily armored targets. It has a long firing range.
|
||||
|
||||
Siege Tanks are resistant to bullets, and to some degree, explosives. They are vulnerable to missiles and high-caliber guns.
|
||||
|
||||
actor-missile-tank =
|
||||
.name = Missile Tank
|
||||
.description = Rocket Artillery
|
||||
Strong vs Vehicles, Buildings, Aircraft
|
||||
Weak vs Infantry
|
||||
.description = Rocket Artillery.
|
||||
Strong vs. Vehicles, Buildings and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
.encyclopedia = Shoots down aircraft and is effective against most targets, except infantry.
|
||||
|
||||
Missile Tanks are vulnerable to most weapons, high-caliber guns are slightly less effective.
|
||||
|
||||
actor-sonic-tank =
|
||||
.description = Fires sonic shocks
|
||||
Strong vs Infantry, Vehicles
|
||||
Weak vs Artillery
|
||||
.name = Sonic Tank
|
||||
.description = Fires sonic shocks.
|
||||
Strong vs. Infantry and Vehicles.
|
||||
Weak vs. Artillery.
|
||||
.encyclopedia = Most effective against infantry and lightly armored vehicles, but weaker against armored targets.
|
||||
|
||||
Its sonic waves damage all units in their path.
|
||||
@@ -507,41 +507,41 @@ actor-sonic-tank =
|
||||
Resistant to bullets and small-explosives, but vulnerable to missiles and high-caliber guns.
|
||||
|
||||
actor-devastator =
|
||||
.description = Super Heavy Tank
|
||||
Strong vs Tanks
|
||||
Weak vs Artillery
|
||||
.name = Devastator
|
||||
.description = Super Heavy Tank.
|
||||
Strong vs. Tanks.
|
||||
Weak vs. Artillery.
|
||||
.encyclopedia = As the most powerful tank on Dune, the Devastator is slow but highly effective against most units. It fires dual plasma charges and can self-destruct on command, damaging nearby units and structures.
|
||||
|
||||
Resistant to bullets and high explosives, but vulnerable to missiles and high-caliber guns.
|
||||
|
||||
actor-raider =
|
||||
.description = Improved Scout
|
||||
Strong vs Infantry, Light Vehicles
|
||||
Weak vs Tanks
|
||||
.name = Raider Trike
|
||||
.description = Improved Scout.
|
||||
Strong vs. Infantry and Light Vehicles.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = Raider Trikes, upgraded by House Ordos, have enhanced firepower, speed, and armor. Equipped with dual 20mm cannons, they are strong against infantry and lightly armored vehicles.
|
||||
|
||||
Raiders are vulnerable to most weapons, though high-caliber guns are slightly less effective against them.
|
||||
|
||||
actor-stealth-raider =
|
||||
.description = Invisible Raider Trike
|
||||
Strong vs Infantry, Light Vehicles
|
||||
Weak vs Tanks
|
||||
.name = Stealth Raider Trike
|
||||
.description = Invisible Raider Trike.
|
||||
Strong vs. Infantry and Light Vehicles.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = A cloaked version of the Raider, good for stealth attacks. It uncloaks when it fires its machine guns.
|
||||
|
||||
actor-deviator =
|
||||
.name = Deviator
|
||||
.description = Fires a warhead which changes
|
||||
the allegiance of enemy vehicles
|
||||
.description = Fires a warhead that changes
|
||||
the allegiance of enemy vehicles.
|
||||
.encyclopedia = Fires missiles that release a silicon cloud, temporarily altering the allegiance of targeted vehicles. Personnel are only slightly affected by the cloud.
|
||||
|
||||
The Deviator is vulnerable to most weapons, high-caliber guns are slightly less effective.
|
||||
|
||||
meta-combat-tank-description = Main Battle Tank
|
||||
Strong vs Tanks
|
||||
Weak vs Infantry
|
||||
meta-combat-tank-description = Main Battle Tank.
|
||||
Strong vs. Tanks.
|
||||
Weak vs. Infantry.
|
||||
|
||||
actor-combat-tank-a =
|
||||
.name = Atreides Combat Tank
|
||||
|
||||
Reference in New Issue
Block a user