Fix spelling errors and add naming consistency in en.ftl files
Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
This commit is contained in:
@@ -8,15 +8,15 @@ options-tech-level =
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checkbox-kill-bounties =
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.label = Kill Bounties
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.description = Players receive cash bonuses when killing enemy units
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.description = Players receive cash bonuses for killing enemy units
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checkbox-redeployable-mcvs =
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.label = Redeployable MCVs
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.description = Allow undeploying Construction Yard
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.description = Allows Construction Yards to be undeployed
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checkbox-reusable-engineers =
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.label = Reusable Engineers
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.description = Engineers remain on the battlefield after capturing a structure
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.description = Engineers stay on the battlefield after capturing a structure
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notification-insufficient-funds = Insufficient funds.
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notification-new-construction-options = New construction options.
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@@ -40,19 +40,19 @@ faction-allies =
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faction-england =
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.name = England
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.description = England: Counterintelligence
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.description = England: Counterintelligence.
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Special Unit: British Spy
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Special Unit: Mobile Gap Generator
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faction-france =
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.name = France
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.description = France: Deception
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.description = France: Deception.
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Special Ability: Can build fake structures
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Special Unit: Phase Transport
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faction-germany =
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.name = Germany
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.description = Germany: Technology
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.description = Germany: Chronoshift Technology.
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Special Ability: Advanced Chronoshift
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Special Unit: Chrono Tank
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@@ -61,74 +61,74 @@ faction-soviet =
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faction-russia =
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.name = Russia
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.description = Russia: Tesla Weapons
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.description = Russia: Tesla Weapons.
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Special Unit: Tesla Tank
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Special Unit: Shock Trooper
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faction-ukraine =
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.name = Ukraine
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.description = Ukraine: Demolitions
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.description = Ukraine: Demolitions.
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Special Ability: Parabombs
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Special Unit: Demolition Truck
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faction-random =
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.name = Any
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.description = Random Country
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A random country will be chosen when the game starts.
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.description = Random Country.
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A random country is chosen when the game starts.
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faction-randomallies =
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.name = Allies
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.description = Random Allied Country
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A random Allied country will be chosen when the game starts.
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.description = Random Allied Country.
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A random Allied country is chosen when the game starts.
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faction-randomsoviet =
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.name = Soviet
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.description = Random Soviet Country
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A random Soviet country will be chosen when the game starts.
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.description = Random Soviet Country.
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A random Soviet country is chosen when the game starts.
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## aircraft.yaml
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actor-badr-name = Badger
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actor-mig =
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.description = Fast Ground-Attack Plane.
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Strong vs Buildings, Vehicles
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Weak vs Infantry, Aircraft
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.name = MiG Attack Plane
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.description = Fast Ground-Attack Plane.
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Strong vs. Buildings and Vehicles.
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Weak vs. Infantry and Aircraft.
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actor-yak =
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.description = Attack Plane armed with
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dual machine guns.
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Strong vs Infantry, Light armor
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Weak vs Tanks, Aircraft
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.name = Yak Attack Plane
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.description = Attack Plane with
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dual machine guns.
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Strong vs. Infantry and Light armor.
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Weak vs. Tanks and Aircraft.
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actor-tran =
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.description = Fast Infantry Transport Helicopter.
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Unarmed
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.name = Chinook
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.description = Fast infantry transport helicopter.
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Unarmed
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actor-heli =
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.description = Helicopter gunship armed
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with multi-purpose missiles.
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Strong vs Buildings, Vehicles, Aircraft
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Weak vs Infantry
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.name = Longbow
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.description = Helicopter gunship
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with multi-purpose missiles.
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Strong vs. Buildings, Vehicles and Aircraft.
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Weak vs. Infantry.
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actor-hind =
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.description = Helicopter gunship armed
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with dual chainguns.
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Strong vs Infantry, Light armor
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Weak vs Tanks, Aircraft
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.name = Hind
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.description = Helicopter gunship
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with dual chain guns.
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Strong vs. Infantry and Light armor.
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Weak vs. Tanks and Aircraft.
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actor-u2-name = Spy Plane
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actor-mh60 =
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.description = Helicopter gunship armed
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with dual chainguns.
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Strong vs Infantry, Light armor
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Weak vs Tanks, Aircraft
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.name = Black Hawk
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.description = Helicopter gunship
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with dual chain guns.
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Strong vs. Infantry and Light armor.
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Weak vs. Tanks and Aircraft.
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## civilian.yaml
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actor-c10-name = Scientist
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@@ -176,7 +176,7 @@ meta-civfield-name = Field
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meta-civhaystackorigloo =
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.winter-name = Igloo
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.summer-name = Haystacks
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.summer-name = Haystack
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meta-tree-name = Tree
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meta-treehusk-name = Tree (Burnt)
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@@ -195,29 +195,29 @@ meta-mine-name = Mine
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## fakes.yaml
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actor-fpwr =
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.description = Looks like a Power Plant.
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.name = Fake Power Plant
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.generic-name = Power Plant
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.description = Looks like a Power Plant.
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actor-tenf =
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.description = Looks like an Allied Barracks.
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.name = Fake Allied Barracks
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.generic-name = Allied Barracks
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.description = Looks like an Allied Barracks.
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actor-syrf =
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.description = Looks like a Naval Yard.
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.name = Fake Naval Yard
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.generic-name = Naval Yard
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.description = Looks like a Naval Yard.
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actor-spef =
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.description = Looks like a Sub Pen.
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.name = Fake Sub Pen
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.generic-name = Sub Pen
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.description = Looks like a Sub Pen.
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actor-weaf =
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.description = Looks like a War Factory.
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.name = Fake War Factory
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.generic-name = War Factory
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.description = Looks like a War Factory.
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actor-domf =
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.name = Fake Radar Dome
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@@ -225,14 +225,14 @@ actor-domf =
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.description = Looks like a Radar Dome.
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actor-fixf =
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.description = Looks like a Service Depot.
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.name = Fake Service Depot
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.generic-name = Service Depot
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.description = Looks like a Service Depot.
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actor-fapw =
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.description = Looks like an Advanced Power Plant.
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.name = Fake Advanced Power Plant
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.generic-name = Advanced Power Plant
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.description = Looks like an Advanced Power Plant.
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actor-atef =
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.name = Fake Allied Tech Center
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@@ -243,18 +243,18 @@ actor-pdof =
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.name = Fake Chronosphere
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.generic-name = Chronosphere
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.description = Looks like a Chronosphere.
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Maximum 1 can be built.
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Maximum of one can be built.
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actor-mslf =
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.name = Fake Missile Silo
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.generic-name = Missile Silo
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.description = Looks like a Missile Silo.
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Maximum 1 can be built.
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Maximum of one can be built.
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actor-facf =
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.description = Looks like a Construction Yard.
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.name = Fake Construction Yard
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.generic-name = Construction Yard
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.description = Looks like a Construction Yard.
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## husks.yaml
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actor-2tnk-husk-name = Husk (Medium Tank)
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@@ -279,76 +279,76 @@ actor-mh60-husk-name = Black Hawk
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notification-building-infiltrated = Building infiltrated.
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actor-dog =
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.description = Anti-infantry unit.
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Can detect spies.
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Strong vs Infantry
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Weak vs Vehicles, Aircraft
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.name = Attack Dog
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.generic-name = Dog
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.description = Anti-infantry unit.
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Can detect spies.
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Strong vs. Infantry.
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Weak vs. Vehicles and Aircraft.
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actor-e1 =
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.description = General-purpose infantry.
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Strong vs Infantry
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Weak vs Vehicles, Aircraft
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.name = Rifle Infantry
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.description = General-purpose infantry.
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Strong vs. Infantry.
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Weak vs. Vehicles and Aircraft.
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actor-e2 =
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.description = Infantry armed with grenades.
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Strong vs Buildings, Infantry
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Weak vs Vehicles, Aircraft
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.name = Grenadier
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.description = Infantry with grenades.
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Strong vs. Buildings and Infantry.
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Weak vs. Vehicles and Aircraft.
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actor-e3 =
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.description = Anti-tank/Anti-aircraft infantry.
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Strong vs Vehicles, Aircraft
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Weak vs Infantry
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.name = Rocket Soldier
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.description = Anti-tank/Anti-aircraft infantry.
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Strong vs. Vehicles and Aircraft.
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Weak vs. Infantry.
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actor-e4 =
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.name = Flame Infantry
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.description = Advanced anti-structure unit.
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Strong vs Infantry, Buildings
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Weak vs Vehicles, Aircraft
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.name = Flamethrower
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Strong vs. Infantry and Buildings.
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Weak vs. Vehicles and Aircraft.
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actor-e6 =
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.name = Engineer
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.description = Infiltrates and captures
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enemy structures.
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Unarmed
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.name = Engineer
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Unarmed.
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actor-spy =
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.disguisetooltip-name = Spy
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.disguisetooltip-generic-name = Soldier
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.description = Infiltrates enemy structures for intel or
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sabotage. Exact effect depends on the
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building infiltrated.
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Loses disguise when attacking.
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Can detect spies.
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Strong vs Infantry
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Weak vs Vehicles, Aircraft
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Special Ability: Disguised
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.disguisetooltip-name = Spy
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.disguisetooltip-generic-name = Soldier
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Strong vs. Infantry.
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Weak vs. Vehicles and Aircraft.
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Special Ability: Disguised.
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actor-spy-england-disguisetooltip-name = British Spy
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actor-e7 =
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.description = Elite commando infantry. Armed with
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dual pistols and C4.
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Maximum 1 can be trained.
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Strong vs Infantry, Buildings
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Weak vs Vehicles, Aircraft
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Special Ability: Destroy Building with C4
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.name = Tanya
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.description = Elite commando infantry, with
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dual pistols and C4.
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Maximum of one can be built.
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Strong vs. Infantry and Buildings.
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Weak vs. Vehicles and Aircraft.
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Special Ability: Destroys buildings with C4.
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actor-medi =
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.description = Heals nearby infantry.
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Unarmed
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.name = Medic
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.description = Heals nearby infantry.
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Unarmed.
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actor-mech =
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.name = Mechanic
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.description = Repairs nearby vehicles and restores
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husks to working condition by capturing them.
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Unarmed
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.name = Mechanic
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Unarmed.
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actor-einstein-name = Prof. Einstein
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actor-delphi-name = Agent Delphi
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@@ -356,25 +356,25 @@ actor-chan-name = Scientist
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actor-gnrl-name = General
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actor-thf =
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.name = Thief
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.description = Steals enemy credits.
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Hijacks enemy vehicles.
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Unarmed
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.name = Thief
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Unarmed.
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actor-shok =
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.description = Elite infantry with portable Tesla coils.
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Strong vs Infantry, Vehicles
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Weak vs Aircraft
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.name = Shock Trooper
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.description = Elite infantry with portable Tesla coils.
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Strong vs. Infantry and Vehicles.
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Weak vs. Aircraft.
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actor-zombie =
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.name = Zombie
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.description = Slow undead. Attacks in close combat.
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.description = Slow-moving undead that attack in close combat.
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actor-ant =
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.name = Giant Ant
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.generic-name = Ant
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.description = Irradiated insect that grew oversize.
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.description = Irradiated insect that grew to an abnormally large size.
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actor-fireant-name = Fire Ant
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actor-scoutant-name = Scout Ant
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@@ -398,54 +398,54 @@ actor-railmine-name = Abandoned Mine
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actor-quee-name = Queen Ant
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actor-lar1-name = Ant Larva
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actor-lar2-name = Ant Larvae
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actor-mpspawn-name = (multiplayer player starting point)
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actor-mpspawn-name = (multiplayer starting point)
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actor-waypoint-name = (waypoint for scripted behavior)
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actor-ctflag-name = Flag
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## ships.yaml
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actor-ss =
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.description = Submerged anti-ship unit
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armed with torpedoes.
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Can detect other submarines.
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Strong vs Naval units
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Weak vs Ground units, Aircraft
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Special Ability: Submerge
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.name = Submarine
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.description = Submerged anti-ship unit
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with torpedoes.
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Can detect other submarines.
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Strong vs. Naval units.
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Weak vs. Ground units and Aircraft.
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Special Ability: Submerge.
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actor-msub =
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.name = Missile Submarine
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.description = Submerged anti-ground siege unit
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with anti-air capabilities.
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Can detect other submarines.
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Strong vs Buildings, Ground units, Aircraft
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Weak vs Naval units
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Special Ability: Submerge
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.name = Missile Submarine
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Strong vs. Buildings, Ground units and Aircraft.
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Weak vs. Naval units.
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Special Ability: Submerge.
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actor-dd =
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.name = Destroyer
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.description = Fast multi-role ship.
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Can detect submarines.
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Strong vs Naval units, Vehicles, Aircraft
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Weak vs Infantry
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.name = Destroyer
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Strong vs. Naval units, Vehicles and Aircraft.
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Weak vs. Infantry.
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actor-ca =
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.description = Very slow long-range ship.
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Strong vs Buildings, Ground units
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Weak vs Naval units, Aircraft
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.name = Cruiser
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.description = Very slow long-range ship.
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Strong vs. Buildings and Ground units.
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Weak vs. Naval units and Aircraft.
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actor-lst =
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.description = General-purpose naval transport.
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Can carry infantry and tanks.
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Unarmed
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.name = Transport
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.description = General-purpose naval transport.
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Carries infantry and tanks.
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Unarmed.
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actor-pt =
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.description = Light scout & support ship.
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Can detect submarines.
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Strong vs Naval units
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Weak vs Ground units, Aircraft
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.name = Gunboat
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.description = Light scout and support ship.
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Can detect submarines.
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Strong vs. Naval units.
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Weak vs. Ground units and Aircraft.
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## structures.yaml
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notification-construction-complete = Construction complete.
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@@ -472,11 +472,11 @@ actor-mslo =
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.name = Missile Silo
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.description = Provides an atomic bomb.
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Requires power to operate.
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Maximum 1 can be built.
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Special Ability: Atom Bomb
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Maximum of one can be built.
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Special Ability: Atom Bomb.
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.nukepower-name = Atom Bomb
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.nukepower-description = Launches a devastating atomic bomb
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at a target location.
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at the target location.
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actor-gap =
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.name = Gap Generator
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@@ -489,28 +489,28 @@ actor-spen =
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submarines and transports.
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actor-syrd =
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.name = Naval Yard
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.description = Produces and repairs
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ships and transports.
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.name = Naval Yard
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actor-iron =
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.description = Makes a group of units invulnerable
|
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for a short time.
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Requires power to operate.
|
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Maximum 1 can be built.
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Special Ability: Invulnerability
|
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.name = Iron Curtain
|
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.description = Grants a group of units temporary
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invulnerability.
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Requires power to operate.
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Maximum of one can be built.
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Special Ability: Invulnerability.
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.grantexternalconditionpower-ironcurtain-name = Invulnerability
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.grantexternalconditionpower-ironcurtain-description = Makes a group of units invulnerable
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.grantexternalconditionpower-ironcurtain-description = Grants invulnerability to a group of units
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for 20 seconds.
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actor-pdox =
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||||
.name = Chronosphere
|
||||
.description = Teleports a group of units across the
|
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map for a short time.
|
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Requires power to operate.
|
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Maximum 1 can be built.
|
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Maximum of one can be built.
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Special Ability: Chronoshift
|
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.name = Chronosphere
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.chronoshiftpower-chronoshift-name = Chronoshift
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.chronoshiftpower-chronoshift-description = Teleports a group of units across
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the map for 20 seconds.
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@@ -519,106 +519,106 @@ actor-pdox =
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||||
the map for 20 seconds.
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actor-tsla =
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||||
.name = Tesla Coil
|
||||
.description = Advanced base defense.
|
||||
Requires power to operate.
|
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Can detect cloaked units.
|
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Strong vs Vehicles, Infantry
|
||||
Weak vs Aircraft
|
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.name = Tesla Coil
|
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Strong vs. Vehicles and Infantry.
|
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Weak vs. Aircraft.
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actor-agun =
|
||||
.name = AA Gun
|
||||
.description = Anti-Air base defense.
|
||||
Requires power to operate.
|
||||
Strong vs Aircraft
|
||||
Weak vs Ground units
|
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.name = AA Gun
|
||||
Strong vs. Aircraft.
|
||||
Weak vs. Ground units.
|
||||
|
||||
actor-dome =
|
||||
.name = Radar Dome
|
||||
.description = Provides an overview
|
||||
of the battlefield.
|
||||
Requires power to operate.
|
||||
.name = Radar Dome
|
||||
|
||||
actor-pbox =
|
||||
.name = Pillbox
|
||||
.description = Static defense with a fireport for
|
||||
a garrisoned soldier.
|
||||
Can detect cloaked units.
|
||||
Strong vs Infantry, Light armor
|
||||
Weak vs Tanks, Aircraft
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-hbox =
|
||||
.name = Camo Pillbox
|
||||
.description = Camouflaged static defense with a fireport
|
||||
for a garrisoned soldier.
|
||||
Can detect cloaked units.
|
||||
Strong vs Infantry, Light armor
|
||||
Weak vs Tanks, Aircraft
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-gun =
|
||||
.name = Turret
|
||||
.description = Anti-Armor base defense.
|
||||
Can detect cloaked units.
|
||||
Strong vs Vehicles
|
||||
Weak vs Infantry, Aircraft
|
||||
.name = Turret
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-ftur =
|
||||
.name = Flame Tower
|
||||
.description = Anti-Infantry base defense.
|
||||
Can detect cloaked units.
|
||||
Strong vs Infantry, Light armor
|
||||
Weak vs Tanks, Aircraft
|
||||
.name = Flame Tower
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-sam =
|
||||
.name = SAM Site
|
||||
.description = Anti-Air base defense.
|
||||
Requires power to operate.
|
||||
Strong vs Aircraft
|
||||
Weak vs Ground units
|
||||
.name = SAM Site
|
||||
Strong vs. Aircraft.
|
||||
Weak vs. Ground units.
|
||||
|
||||
actor-atek =
|
||||
.description = Provides Allied advanced technologies.
|
||||
Special Ability: GPS Satellite
|
||||
.name = Allied Tech Center
|
||||
.description = Provides advanced Allied technology.
|
||||
Special Ability: GPS Satellite.
|
||||
.gpspower-name = GPS Satellite
|
||||
.gpspower-description = Reveals map terrain and provides tactical
|
||||
information. Requires power and active radar.
|
||||
.gpspower-description = Reveals map terrain and provides tactical information.
|
||||
Requires power and active radar.
|
||||
|
||||
actor-weap =
|
||||
.description = Produces vehicles.
|
||||
.name = War Factory
|
||||
.description = Produces vehicles.
|
||||
|
||||
actor-fact =
|
||||
.description = Produces structures.
|
||||
.name = Construction Yard
|
||||
.description = Produces structures.
|
||||
|
||||
actor-proc =
|
||||
.name = Ore Refinery
|
||||
.description = Refines Ore and Gems
|
||||
into credits.
|
||||
.name = Ore Refinery
|
||||
|
||||
actor-silo =
|
||||
.name = Silo
|
||||
.description = Stores excess refined
|
||||
Ore and Gems.
|
||||
.name = Silo
|
||||
|
||||
actor-hpad =
|
||||
.name = Helipad
|
||||
.description = Produces and reloads
|
||||
helicopters.
|
||||
.name = Helipad
|
||||
|
||||
actor-afld =
|
||||
.description = Produces and reloads aircraft.
|
||||
Special Ability: Spy Plane
|
||||
Special Ability: Paratroopers
|
||||
.name = Airfield
|
||||
.description = Produces and reloads aircraft.
|
||||
Special Ability: Spy Plane.
|
||||
Special Ability: Paratroopers.
|
||||
.airstrikepower-spyplane-name = Spy Plane
|
||||
.airstrikepower-spyplane-description = Reveals an area of the map.
|
||||
.paratrooperspower-paratroopers-name = Paratroopers
|
||||
.paratrooperspower-paratroopers-description = A Badger drops a squad of infantry
|
||||
at the selected location.
|
||||
.airstrikepower-parabombs-name = Parabombs
|
||||
.airstrikepower-parabombs-description = A Badger drops a load of parachuted bombs
|
||||
.airstrikepower-parabombs-description = A Badger drops parachuted bombs
|
||||
at the selected location.
|
||||
|
||||
actor-afld-ukraine-description = Produces and reloads aircraft.
|
||||
@@ -627,47 +627,47 @@ actor-afld-ukraine-description = Produces and reloads aircraft.
|
||||
Special Ability: Parabombs
|
||||
|
||||
actor-powr =
|
||||
.description = Provides power for other structures.
|
||||
.name = Power Plant
|
||||
.description = Provides power for other structures.
|
||||
|
||||
actor-apwr =
|
||||
.name = Advanced Power Plant
|
||||
.description = Provides double the power of
|
||||
a standard Power Plant.
|
||||
.name = Advanced Power Plant
|
||||
|
||||
actor-stek =
|
||||
.description = Provides Soviet advanced technologies.
|
||||
.name = Soviet Tech Center
|
||||
.description = Provides advanced Soviet technology.
|
||||
|
||||
actor-barr =
|
||||
.description = Trains infantry.
|
||||
.name = Soviet Barracks
|
||||
.description = Trains infantry units.
|
||||
|
||||
actor-kenn =
|
||||
.description = Trains Attack Dogs.
|
||||
.name = Kennel
|
||||
.description = Trains Attack Dogs.
|
||||
|
||||
actor-tent =
|
||||
.description = Trains infantry.
|
||||
.name = Allied Barracks
|
||||
.description = Trains infantry.
|
||||
|
||||
actor-fix =
|
||||
.description = Repairs vehicles for credits.
|
||||
.name = Service Depot
|
||||
.description = Repairs vehicles for credits.
|
||||
|
||||
actor-sbag =
|
||||
.name = Sandbag Wall
|
||||
.description = Stops infantry and light vehicles.
|
||||
Can be crushed by tanks.
|
||||
.name = Sandbag Wall
|
||||
|
||||
actor-fenc =
|
||||
.name = Wire Fence
|
||||
.description = Stops infantry and light vehicles.
|
||||
Can be crushed by tanks.
|
||||
.name = Wire Fence
|
||||
|
||||
actor-brik =
|
||||
.description = Stop units and blocks enemy fire.
|
||||
.name = Concrete Wall
|
||||
.description = Stops units and blocks enemy fire.
|
||||
|
||||
actor-cycl-name = Chain-Link Barrier
|
||||
actor-barb-name = Barbed-Wire Fence
|
||||
@@ -678,135 +678,134 @@ actor-anypower-name = Any Power Generation
|
||||
|
||||
## vehicles.yaml
|
||||
actor-v2rl =
|
||||
.description = Long-range rocket artillery.
|
||||
Strong vs Infantry, Buildings
|
||||
Weak vs Vehicles, Aircraft
|
||||
.name = V2 Rocket Launcher
|
||||
.description = Long-range rocket artillery.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-1tnk =
|
||||
.description = Fast tank, good for scouting.
|
||||
Strong vs Light armor
|
||||
Weak vs Infantry, Tanks, Aircraft
|
||||
.name = Light Tank
|
||||
.generic-name = Tank
|
||||
.description = Fast tank; good for scouting.
|
||||
Strong vs. Light armor.
|
||||
Weak vs. Infantry, Tanks and Aircraft.
|
||||
|
||||
actor-2tnk =
|
||||
.description = Allied Main Battle Tank.
|
||||
Strong vs Vehicles
|
||||
Weak vs Infantry, Aircraft
|
||||
.name = Medium Tank
|
||||
.generic-name = Tank
|
||||
.description = Allied Main Battle Tank.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-3tnk =
|
||||
.description = Soviet Main Battle Tank, with dual cannons
|
||||
Strong vs Vehicles
|
||||
Weak vs Infantry, Aircraft
|
||||
.name = Heavy Tank
|
||||
.generic-name = Tank
|
||||
.description = Soviet Main Battle Tank with dual cannons.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-4tnk =
|
||||
.description = Big and slow tank, with anti-air capability.
|
||||
Can crush concrete walls.
|
||||
Strong vs Vehicles, Infantry, Aircraft
|
||||
Weak vs Nothing
|
||||
.name = Mammoth Tank
|
||||
.generic-name = Tank
|
||||
.description = Large, slow tank with anti-air capabilities.
|
||||
Can crush concrete walls.
|
||||
Strong vs. Vehicles, Infantry and Aircraft.
|
||||
Weak vs. Nothing.
|
||||
|
||||
actor-arty =
|
||||
.description = Long-range artillery.
|
||||
Strong vs Infantry, Buildings
|
||||
Weak vs Vehicles, Aircraft
|
||||
.name = Artillery
|
||||
.description = Long-range artillery.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-harv =
|
||||
.description = Collects Ore and Gems for processing.
|
||||
Unarmed
|
||||
.name = Ore Truck
|
||||
.generic-name = Harvester
|
||||
.description = Collects Ore and Gems for processing.
|
||||
Unarmed.
|
||||
|
||||
actor-mcv =
|
||||
.description = Deploys into another Construction Yard.
|
||||
Unarmed
|
||||
.name = Mobile Construction Vehicle
|
||||
.description = Deploys into a Construction Yard.
|
||||
Unarmed.
|
||||
|
||||
actor-jeep =
|
||||
.description = Fast scout & anti-infantry vehicle.
|
||||
Can carry one infantry.
|
||||
Strong vs Infantry
|
||||
Weak vs Vehicles, Aircraft
|
||||
.name = Ranger
|
||||
.description = Fast scout and anti-infantry vehicle.
|
||||
Can carry just one infantry unit.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-apc =
|
||||
.description = Tough infantry transport.
|
||||
Strong vs Infantry, Light armor
|
||||
Weak vs Tanks, Aircraft
|
||||
.name = Armored Personnel Carrier
|
||||
.description = Tough infantry transport.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-mnly =
|
||||
.name = Minelayer
|
||||
.description = Lays mines to destroy
|
||||
unwary enemy units.
|
||||
Can detect mines.
|
||||
Unarmed
|
||||
.name = Minelayer
|
||||
Unarmed.
|
||||
|
||||
actor-truk =
|
||||
.description = Transports cash to other players.
|
||||
Unarmed
|
||||
.name = Supply Truck
|
||||
.description = Transports cash to other players.
|
||||
Unarmed.
|
||||
|
||||
actor-mgg =
|
||||
.description = Regenerates the shroud nearby,
|
||||
obscuring the area.
|
||||
Unarmed
|
||||
.name = Mobile Gap Generator
|
||||
.description = Regenerates shroud to obscure nearby areas.
|
||||
Unarmed.
|
||||
|
||||
actor-mrj =
|
||||
.name = Mobile Radar Jammer
|
||||
.description = Jams nearby enemy radar domes
|
||||
.description = Jams nearby enemy Radar Domes
|
||||
and deflects incoming missiles.
|
||||
Unarmed
|
||||
Unarmed.
|
||||
|
||||
actor-ttnk =
|
||||
.description = Tank with mounted Tesla coil.
|
||||
Strong vs Infantry, Vehicles, Buildings
|
||||
Weak vs Aircraft
|
||||
.name = Tesla Tank
|
||||
.generic-name = Tank
|
||||
.description = Tank with mounted Tesla coil.
|
||||
Strong vs. Infantry, Vehicles and Buildings.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-ftrk =
|
||||
.description = Mobile unit with mounted Flak cannon.
|
||||
Strong vs Infantry, Light armor, Aircraft
|
||||
Weak vs Tanks
|
||||
.name = Mobile Flak
|
||||
.description = Mobile unit with a Flak cannon.
|
||||
Strong vs. Infantry, Light armor and Aircraft.
|
||||
Weak vs. Tanks.
|
||||
|
||||
actor-dtrk =
|
||||
.description = Truck with actively armed nuclear
|
||||
explosives. Has very weak armor.
|
||||
.name = Demolition Truck
|
||||
.description = Truck carrying armed nuclear explosives,
|
||||
with very weak armor.
|
||||
|
||||
actor-ctnk =
|
||||
.description = Armed with anti-ground missiles.
|
||||
Teleports to areas within range.
|
||||
Strong vs Vehicles, Buildings
|
||||
Weak vs Infantry, Aircraft
|
||||
Special ability: Can teleport
|
||||
.name = Chrono Tank
|
||||
.generic-name = Tank
|
||||
.description = Armed with anti-ground missiles.
|
||||
Teleports to any area within range.
|
||||
Strong vs. Vehicles and Buildings.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
Special ability: Can teleport.
|
||||
|
||||
actor-qtnk =
|
||||
.description = Deals seismic damage to nearby vehicles
|
||||
and structures.
|
||||
Strong vs Vehicles, Buildings
|
||||
Weak vs Infantry, Aircraft
|
||||
.name = MAD Tank
|
||||
.generic-name = Tank
|
||||
.description = Deals seismic damage to nearby vehicles
|
||||
and structures.
|
||||
Strong vs. Vehicles and Buildings.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-stnk =
|
||||
.description = Lightly armored infantry transport which
|
||||
can cloak. Armed with anti-ground missiles.
|
||||
Strong vs Light armor
|
||||
Weak vs Infantry, Tanks, Aircraft
|
||||
.name = Phase Transport
|
||||
.description = Light armored infantry transport which
|
||||
can cloak. Armed with anti-ground missiles.
|
||||
Strong vs. Light armor.
|
||||
Weak vs. Infantry, Tanks and Aircraft.
|
||||
|
||||
## Civilian Tech
|
||||
actor-hosp =
|
||||
@@ -817,7 +816,7 @@ actor-hosp =
|
||||
actor-fcom =
|
||||
.name = Forward Command
|
||||
.captured-desc = Provides buildable area.
|
||||
.capturable-desc =Capture to give buildable area.
|
||||
.capturable-desc = Capture to give buildable area.
|
||||
|
||||
actor-miss =
|
||||
.name = Communications Center
|
||||
@@ -837,8 +836,8 @@ actor-oilb =
|
||||
## misc.yaml
|
||||
actor-powerproxy-parabombs =
|
||||
.name = Parabombs (Single Use)
|
||||
.description = A Badger drops a load of parachuted bombs
|
||||
at the selected location.
|
||||
.description = A Badger drops parachuted bombs
|
||||
over a selected location.
|
||||
|
||||
actor-powerproxy-sonarpulse =
|
||||
.name = Sonar Pulse
|
||||
|
||||
Reference in New Issue
Block a user