Fix spelling errors and add naming consistency in en.ftl files

Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
This commit is contained in:
test1232156
2024-10-18 20:26:20 +03:00
committed by Gustas
parent 564da2fb8d
commit 70f62dba4b
6 changed files with 667 additions and 672 deletions

View File

@@ -7,7 +7,7 @@ options-tech-level =
checkbox-redeployable-mcvs =
.label = Redeployable MCVs
.description = Allow undeploying Construction Yard
.description = Allows Construction Yards to be undeployed
notification-insufficient-funds = Insufficient funds.
notification-new-construction-options = New construction options.
@@ -35,26 +35,26 @@ resource-tiberium = Tiberium
faction-random =
.name = Any
.description = Random Faction
A random faction will be chosen when the game starts
A random faction is chosen when the game starts.
faction-gdi =
.name = GDI
.description = Global Defense Initiative
The GDI is an international military branch of the United Nations tasked
with keeping world peace. Commanding the combined forces of the world's
most powerful nations, they possess an unmatched arsenal of high-tech weaponry.
most powerful nations, it possesses an unmatched arsenal of high-tech weaponry.
faction-nod =
.name = Nod
.description = Brotherhood of Nod
The Brotherhood is a religious cult centered around their leader Kane
and the alien substance Tiberium. They utilize stealth technology
and guerilla tactics to defeat those who oppose them.
and the alien substance Tiberium. They employ stealth technology
and guerrilla tactics to defeat those who oppose them.
## Structures
notification-construction-complete = Construction complete.
notification-unit-ready = Unit ready.
notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
notification-unable-to-comply-building-in-progress = Unable to comply; building in progress.
notification-repairing = Repairing.
notification-unit-repaired = Unit repaired.
notification-unit-sold = Unit sold.
@@ -83,14 +83,14 @@ actor-orca =
.name = Orca Fighter
.description = Fast assault gunship with
dual missile launchers.
Strong vs Buildings, Vehicles
Weak vs Infantry, Aircraft
Strong vs. Buildings and Vehicles.
Weak vs. Infantry and Aircraft.
actor-orcab =
.name = Orca Bomber
.description = Heavy bomber.
Strong vs Buildings, Vehicles
Weak vs Infantry, Aircraft
Strong vs. Buildings and Vehicles.
Weak vs. Infantry and Aircraft.
actor-orcatran-name = Orca Transport
@@ -98,21 +98,21 @@ actor-trnsport =
.name = Carryall
.description = VTOL aircraft capable of lifting
and transporting vehicles.
Unarmed
Unarmed.
actor-scrin =
.name = Banshee Fighter
.description = Advanced fighter-bomber craft
with twin plasma cannons.
Strong vs Buildings, Vehicles
Weak vs Infantry, Aircraft
Strong vs. Buildings and Vehicles.
Weak vs. Infantry and Aircraft.
actor-apache =
.name = Harpy
.description = Anti-personnel support gunship
armed with dual chain guns.
Strong vs Infantry, Light armor, Aircraft
Weak vs Vehicles
with dual chain guns.
Strong vs. Infantry, Light armor and Aircraft.
Weak vs. Vehicles.
actor-hunter-name = Hunter-Seeker Droid
@@ -132,7 +132,7 @@ actor-mwmn-name = Mutant Soldier
actor-mutant3-name = Mutant Sergeant
actor-tratos-name = Tratos
actor-oxanna-name = Oxanna
actor-slav-name = Slavick
actor-slav-name = Slavik
## civilian-structures.yaml
actor-aban01-name = WS Logging Company
@@ -161,13 +161,13 @@ actor-bboard04-name = Visit Scenic Las Vegas
actor-bboard05-name = Rooms $29 a nite
actor-bboard06-name = Kaspm's Tiberium Warhouse
actor-bboard07-name = Alkaline's Battery Superstore
actor-bboard08-name = Alex-gators petshop just ahead!
actor-bboard09-name = TacticX games rock!
actor-bboard08-name = Alex-Gator's Petshop just ahead!
actor-bboard09-name = TacticX Games rock!
actor-bboard10-name = WW Surf and Turf hits the spot!
actor-bboard11-name = Only 11 miles to Zydeko's cafe!
actor-bboard12-name = No escape from Archer's Asylum!
actor-bboard13-name = Stop in at Hewitt's hair salon
actor-bboard14-name = Billy Bob's Harvester school
actor-bboard14-name = Billy Bob's Harvester School
actor-bboard15-name = Pannullo's hacienda es bueno
actor-bboard16-name = Join GDI: We save lives.
actor-ca0001-name = Rade's Roadhouse
@@ -197,7 +197,7 @@ actor-cacrsh01-name = Crash Site
actor-capyr01-name = Pyramid
actor-capyr02-name = Pyramid
actor-capyr03-name = Pyramid
actor-city01-name = Connelly Court Apts.
actor-city01-name = Connelly Court Apts
actor-city02-name = Lightner's Luxury Suites
actor-city03-name = Office Building
actor-city04-name = Westwood Stock Exchange
@@ -230,9 +230,9 @@ actor-gaoldcc5-name = Old Advanced Power Plant
actor-gaoldcc6-name = Old Silos
actor-gasand =
.name = Sandbags
.description = Stops infantry and light vehicles.
Can be crushed by tanks.
.name = Sandbags
actor-gaspot-name = Light Tower
actor-galite-name = Light Post
@@ -251,7 +251,7 @@ actor-ingrnlmp-name = (Invisible Green Light Post)
actor-inredlmp-name = (Invisible Red Light Post)
actor-inblulmp-name = (Invisible Blue Light Post)
actor-gaicbm-name = Deployed ICBM
actor-namntk-name = NOD Montauk
actor-namntk-name = Nod Montauk
actor-ntpyra-name = Nod Pyramid
actor-ufo-name = Scrin Ship
@@ -282,43 +282,43 @@ meta-tree-name = Tree
meta-rock-name = Rock
meta-box-name = Box
meta-drum-name = Drum
meta-palette-name = Palette
meta-palette-name = Pallet
meta-railway-name = Railway
meta-gate-description = Automated barrier that opens for allied units.
meta-gate-description = Automated gate that opens for allied units.
## gdi-infantry.yaml
actor-e2 =
.description = Infantry armed with special explosive discs.
Strong vs Buildings, Infantry
Weak vs Vehicles, Aircraft
.name = Disc Thrower
.description = Infantry with special explosive discs.
Strong vs. Buildings and Infantry.
Weak vs. Vehicles and Aircraft.
actor-medic =
.name = Medic
.description = Heals nearby infantry.
Unarmed
Unarmed.
actor-jumpjet =
.name = Jumpjet Infantry
.description = Airborne soldier.
Strong vs Infantry, Aircraft
Weak vs Vehicles
.name = Jump Jet Infantry
.description = Airborne soldiers.
Strong vs. Infantry and Aircraft.
Weak vs. Vehicles.
actor-jumpjet-husk-name = Jumpjet Infantry
actor-jumpjet-husk-name = Jump Jet Infantry
actor-ghost =
.name = Ghost Stalker
.description = Elite commando infantry, armed with
.description = Elite commando infantry with
a railgun and C4.
Strong vs Infantry, Buildings
Weak vs Vehicles, Aircraft
Special Ability: Destroy Building with C4
Maximum 1 can be trained.
Strong vs. Infantry and Buildings.
Weak vs. Vehicles and Aircraft.
Special Ability: Destroy Building with C4.
Only one can be trained at a time.
## gdi-structures.yaml
actor-gapowr =
.description = Provides power for other structures.
.name = GDI Power Plant
.description = Provides power for other structures.
actor-gapowr-socket-name = GDI Power Plant socket
@@ -327,8 +327,8 @@ actor-gapowrup =
.description = Provides extra power generation.
actor-gapile =
.description = Produces infantry.
.name = GDI Barracks
.description = Produces infantry.
actor-gaweap =
.name = GDI War Factory
@@ -344,52 +344,52 @@ actor-gadept =
.description = Repairs or sells vehicles and aircraft.
actor-garadr =
.name = GDI Radar
.description = Provides an overview of the battlefield.
Can detect cloaked units.
Requires power to operate.
.name = GDI Radar
actor-gatech =
.description = Provides access to advanced GDI technologies.
.name = GDI Tech Center
.description = Provides access to advanced GDI technologies.
actor-gaplug =
.name = GDI Upgrade Center
.description = Can be upgraded for additional technology.
.ioncannonpower-name = Ion Cannon
.ioncannonpower-description = Initiate an Ion Cannon strike.
.ioncannonpower-description = Initiates an Ion Cannon strike.
Applies instant damage to a small area.
.droppodspower-name = Drop Pods
.droppodspower-description = Drop Pod reinforcements.
Small team of elite soldiers orbital drops
to target location.
A small team of elite soldiers make an orbital drop
at the target location.
.produceactorpower-name = Hunter Seeker
.produceactorpower-description = Releases a drone that will acquire and destroy an enemy target.
.produceactorpower-description = Drones that seek and destroy enemy targets.
actor-gafire =
.name = Firestrom Generator
.description = Building that grants access to Firestrom device.
.name = Firestorm Generator
.description = Building that grants access to the Firestorm device.
actor-gaplug-socket-ioncannon-name = GDI Upgrade Center socket
actor-gaplug-socket-hunterseeker-name = GDI Upgrade Center socket
actor-gaplug2 =
.name = Seeker Control
.description = Enables use of the hunter-seeker droid.
.description = Unlocks the hunter-seeker droid.
actor-gaplug3 =
.name = Ion Cannon Uplink
.description = Enables use of the Ion Cannon.
.description = Unlocks the Ion Cannon.
actor-gaplug4 =
.name = Drop Pod Node
.description = Enables use of the Drop Pod Reinforcements.
.description = Unlocks Drop Pod Reinforcements.
## gdi-support.yaml
actor-gawall =
.description = Stops infantry and blocks enemy fire.
Can NOT be crushed by tanks.
.name = Concrete Wall
.description = Stops infantry and blocks enemy fire
Can NOT be crushed by tanks.
actor-gagate-a-name = GDI Gate
actor-gagate-b-name = GDI Gate
@@ -404,76 +404,76 @@ actor-gavulc =
.name = Vulcan Tower
.description = Basic base defense.
Does not require power to operate.
Strong vs Infantry, Light armor
Weak vs Aircraft
Strong vs. Infantry and Light armor.
Weak vs. Aircraft.
actor-garock =
.name = RPG Upgrade
.description = GDI Advanced base defense.
Does not require power to operate.
Strong vs Armored ground units
Weak vs Aircraft
Strong vs. Armored ground units.
Weak vs. Aircraft.
actor-gacsam =
.name = SAM Upgrade
.description = GDI Anti-Air base defense.
Does not require power to operate.
Strong vs Aircraft
Weak vs Ground units
Strong vs. Aircraft.
Weak vs. Ground units.
## gdi-vehicles.yaml
actor-apc =
.name = Amphibious APC
.description = Armored infantry transport.
Can move on water.
Unarmed
Unarmed.
actor-hvr =
.name = Hover MLRS
.description = Hovering vehicle armed with
long range missiles.
Strong vs Vehicles, Aircraft
Weak vs Infantry
.description = Hovering vehicle with
long-range missiles.
Strong vs. Vehicles and Aircraft.
Weak vs. Infantry.
actor-smech =
.name = Wolverine
.description = Anti-personnel walker.
Strong vs Infantry, Light armor
Weak vs Vehicles, Aircraft
Strong vs. Infantry and Light armor.
Weak vs. Vehicles and Aircraft.
actor-mmch =
.name = Titan
.description = General purpose mechanized walker.
Strong vs Vehicles
Weak vs Infantry, Aircraft
Strong vs. Vehicles.
Weak vs. Infantry and Aircraft.
actor-hmec =
.name = Mammoth Mk. II
.description = Slow heavy walker.
.description = Slow, heavily armored walker.
Armed with dual railguns and rocket launchers.
Strong vs Infantry, Vehicles, Aircraft and Buildings
Weak vs Nothing
Maximum 1 can be built.
Strong vs. Infantry, Vehicles, Aircraft and Buildings.
Weak vs. Nothing.
Maximum of one can be built.
actor-sonic =
.name = Disruptor
.description = Armored high-tech vehicle with
long range and sonic armament.
Strong vs Infantry, Vehicles, Buildings
Weak vs Aircraft
long-range and sonic armament.
Strong vs. Infantry, Vehicles and Buildings.
Weak vs. Aircraft.
actor-jugg =
.name = Juggernaut
.deployed-name = Juggernaut (deployed)
.description = Mobile Artillery Mech.
Needs to deploy in order to shoot.
Strong vs Ground units
Weak vs Aircraft
Must be deployed in order to shoot.
Strong vs. Ground units.
Weak vs. Aircraft.
actor-mobilemp =
.name = Mobile EMP Cannon
.description = Fires a pulse blast which disables
all mechanical units in the area.
.name = Mobile EMP Cannon
## husks.yaml
actor-dshp-husk-name = Dropship
@@ -485,48 +485,47 @@ actor-scrin-husk-name = Banshee Fighter
actor-apache-husk-name = Harpy
## misc.yaml
actor-mpspawn-name = (multiplayer player starting point)
actor-mpspawn-name = (multiplayer starting point)
actor-waypoint-name = (waypoint for scripted behavior)
actor-camera-name = (reveals area to owner)
## nod-infantry.yaml
actor-e3 =
.description = Anti-tank infantry.
Strong vs Vehicles, Aircraft, Buildings
Weak vs Infantry
.name = Rocket Infantry
.description = Anti-tank infantry.
Strong vs. Vehicles, Aircraft and Buildings.
Weak vs. Infantry.
actor-cyborg =
.name = Cyborg Infantry
.description = Cybernetic infantry unit.
Strong vs Infantry, Light armor
Weak vs Vehicles, Aircraft
Strong vs. Infantry and Light armor.
Weak vs. Vehicles and Aircraft.
actor-cyc2 =
.name = Cyborg Commando
.description = Elite cybernetic infantry unit.
Strong vs Infantry, Vehicles, Buildings
Weak vs Aircraft
Maximum 1 can be trained.
Strong vs. Infantry, Vehicles and Buildings.
Weak vs. Aircraft.
Maximum of one can be built.
actor-mhijack =
.description = Hijacks enemy vehicles.
Unarmed
.name = Mutant Hijacker
.description = Hijacks enemy vehicles.
Unarmed.
## nod-structures.yaml
actor-napowr =
.description = Provides power for other structures.
.name = Nod Power Plant
.description = Provides power to other structures.
actor-naapwr =
.description = Provides twice as much power as
the normal Power Plant.
.name = Advanced Power Plant
.name = Nod Advanced Power Plant
.description = Provides twice as much power as a Power Plant.
actor-nahand =
.description = Produces infantry.
.name = Hand of Nod
.description = Produces infantry.
actor-naweap =
.name = Nod War Factory
@@ -538,14 +537,14 @@ actor-nahpad =
repairs helicopters.
actor-naradr =
.description = Provides an overview of the battlefield.
Can detect cloaked units.
Requires power to operate.
.name = Nod Radar
.description = Provides an overview of the battlefield.
Detects cloaked units.
Requires power to operate.
actor-natech =
.description = Provides access to advanced Nod technologies.
.name = Nod Tech Center
.description = Provides access to advanced Nod technologies.
actor-nastlh =
.name = Stealth Generator
@@ -553,40 +552,40 @@ actor-nastlh =
to hide your forces from the enemy.
actor-natmpl =
.description = Provides access to advanced Nod technologies.
.name = Temple of Nod
.description = Provides access to advanced Nod technologies.
.produceactorpower-name = Hunter Seeker
.produceactorpower-description = Releases a drone that will acquire and destroy an enemy target.
.produceactorpower-description = Releases a drone that seeks and destroys the enemy target.
actor-namisl =
.nukepower-name = Cluster Missile
.description = Launches a devastating missile
at a target location.
Requires power to operate.
Maximum 1 can be built.
Maximum of one can be built.
.name = Nod Missile Silo
.nukepower-name = Cluster Missile
.nukepower-description = Launches an explosive cluster warhead
at a target location.
actor-nawast =
.name = Waste Refinery
.description = Processes Veins
into useable resources.
Maximum 1 can be built.
into usable resources.
Maximum of one can be built.
## nod-support.yaml
actor-nawall =
.name = Concrete Wall
.description = Stops infantry and blocks enemy fire.
Can NOT be crushed by tanks.
.name = Concrete Wall
actor-nagate-a-name = Nod Gate
actor-nagate-b-name = Nod Gate
actor-napost =
.name = Laser Fence
.description = Stops infantry and blocks enemy fire.
Can NOT be crushed by tanks.
.name = Laser Fence
actor-nafnce-name = Laser Fence
@@ -594,117 +593,116 @@ actor-nalasr =
.name = Laser Turret
.description = Basic base defense.
Requires power to operate.
Strong vs Ground units
Weak vs Aircraft
Strong vs. Ground units.
Weak vs. Aircraft.
actor-naobel =
.name = Obelisk of Light
.description = Advanced base defense.
Requires power to operate.
Strong vs Ground units
Weak vs Aircraft
Strong vs. Ground units.
Weak vs. Aircraft.
actor-nasam =
.name = S.A.M. Site
.description = Nod Anti-Air base defense.
Requires power to operate.
Strong vs Aircraft
Weak vs Ground units
Strong vs. Aircraft.
Weak vs. Ground units.
## nod-vehicles.yaml
actor-bggy =
.name = Attack Buggy
.description = Fast scout and anti-infantry vehicle.
Strong vs Infantry, Light armor
Weak vs Vehicles, Aircraft
Strong vs. Infantry and Light armor.
Weak vs. Vehicles and Aircraft.
actor-bike =
.name = Attack Cycle
.description = Fast scout vehicle, armed with
rockets.
Strong vs Vehicles
Weak vs Infantry, Aircraft
.description = Fast scout vehicle with rockets.
Strong vs. Vehicles.
Weak vs. Infantry and Aircraft.
actor-ttnk =
.name = Tick Tank
.deployed-name = Tick Tank (deployed)
.description = Nod's main battle tank.
Can deploy to gain extra protection.
Strong vs Vehicles
Weak vs Infantry, Aircraft
Strong vs. Vehicles.
Weak vs. Infantry and Aircraft.
actor-art2 =
.name = Artillery
.deployed-name = Artillery (deployed)
.description = Mobile Artillery.
Needs to deploy in order to shoot.
Strong vs Ground units
Weak vs Aircraft
Needs to be deployed in order to shoot.
Strong vs. Ground units.
Weak vs. Aircraft.
actor-repair =
.description = Repairs nearby vehicles.
Unarmed
.name = Mobile Repair Vehicle
.description = Repairs nearby vehicles.
Unarmed.
actor-weed =
.name = Weed Eater
.description = Collects veins for processing.
Unarmed
.description = Collects Tiberium veins for processing.
Unarmed.
actor-sapc =
.name = Subterranean APC
.description = Troop transport that can move
.description = Troop transport capable of moving
underground to avoid detection.
Unarmed
Unarmed.
actor-subtank =
.name = Devil's Tongue
.description = Subterranean Flame Tank.
Is able to move underground.
Strong vs Infantry, Buildings
Weak vs Tanks, Aircraft
.description = Subterranean Flame Tank
with the ability to move underground.
Strong vs. Infantry and Buildings.
Weak vs. Tanks and Aircraft.
actor-stnk =
.name = Stealth Tank
.description = Lightly armoured tank equipped with a personal
.description = Lightly armored tank equipped with a personal
stealth generator. Armed with missiles.
Can be spotted by infantry at close range.
Strong vs Vehicles, Aircraft
Weak vs Infantry
Visible to infantry at close range.
Strong vs. Vehicles and Aircraft.
Weak vs. Infantry.
actor-sgen =
.name = Mobile Stealth Generator
.deployed-name = Mobile Stealth Generator (deployed)
.description = Can cloak units when deployed.
Unarmed
.description = Able to cloak units once deployed.
Unarmed.
## shared-infantry.yaml
actor-e1 =
.description = General-purpose infantry.
Strong vs Infantry
Weak vs Vehicles, Aircraft
.name = Light Infantry
.description = General-purpose infantry.
Strong vs. Infantry.
Weak vs. Vehicles and Aircraft.
actor-engineer =
.name = Engineer
.description = Infiltrates and captures enemy structures.
Unarmed
Unarmed.
## shared-structures.yaml
actor-gacnst =
.description = Builds base structures.
.name = Construction Yard
.description = Builds base structures.
actor-proc =
.name = Tiberium Refinery
.description = Processes raw Tiberium
into useable resources.
into usable resources.
actor-gasilo =
.description = Stores excess Tiberium.
.name = Silo
.description = Stores excess Tiberium.
actor-anypower-name = Any Power Generation
actor-anypower-name = Power Generation
actor-barracks-name = Infantry Production
actor-factory-name = Vehicle Production
actor-radar-name = Radar
@@ -712,30 +710,30 @@ actor-tech-name = Tech Center
## shared-support.yaml
actor-napuls =
.name = E.M. Pulse Cannon
.name = EMP Cannon
.description = Disables mechanical units in an area.
Requires power to operate.
.attackorderpower-name = E.M. Pulse
.attackorderpower-description = Fires a pulse blast which disables
.attackorderpower-name = EMP
.attackorderpower-description = Fires a pulse blast that disables
all mechanical units in the area.
## shared-vehicles.yaml
actor-mcv =
.description = Deploys into another Construction Yard.
Unarmed
.name = Mobile Construction Vehicle
.description = Deploys into a Construction Yard.
Unarmed.
actor-harv =
.name = Harvester
.description = Collects Tiberium for processing.
Unarmed
Unarmed.
actor-lpst =
.description = Can detect cloaked and subterranean
units when deployed.
Unarmed
.name = Mobile Sensor Array
.deployed-name = Mobile Sensor Array (deployed)
.description = Detects cloaked and subterranean
units when deployed.
Unarmed.
## trees.yaml
actor-bigblue-name = Large Blue Tiberium Crystal