Fix spelling errors and add naming consistency in en.ftl files
Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
This commit is contained in:
@@ -7,7 +7,7 @@ options-tech-level =
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checkbox-redeployable-mcvs =
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.label = Redeployable MCVs
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.description = Allow undeploying Construction Yard
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.description = Allows Construction Yards to be undeployed
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notification-insufficient-funds = Insufficient funds.
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notification-new-construction-options = New construction options.
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@@ -35,26 +35,26 @@ resource-tiberium = Tiberium
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faction-random =
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.name = Any
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.description = Random Faction
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A random faction will be chosen when the game starts
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A random faction is chosen when the game starts.
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faction-gdi =
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.name = GDI
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.description = Global Defense Initiative
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The GDI is an international military branch of the United Nations tasked
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with keeping world peace. Commanding the combined forces of the world's
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most powerful nations, they possess an unmatched arsenal of high-tech weaponry.
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most powerful nations, it possesses an unmatched arsenal of high-tech weaponry.
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faction-nod =
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.name = Nod
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.description = Brotherhood of Nod
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The Brotherhood is a religious cult centered around their leader Kane
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and the alien substance Tiberium. They utilize stealth technology
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and guerilla tactics to defeat those who oppose them.
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and the alien substance Tiberium. They employ stealth technology
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and guerrilla tactics to defeat those who oppose them.
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## Structures
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notification-construction-complete = Construction complete.
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notification-unit-ready = Unit ready.
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notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
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notification-unable-to-comply-building-in-progress = Unable to comply; building in progress.
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notification-repairing = Repairing.
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notification-unit-repaired = Unit repaired.
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notification-unit-sold = Unit sold.
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@@ -83,14 +83,14 @@ actor-orca =
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.name = Orca Fighter
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.description = Fast assault gunship with
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dual missile launchers.
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Strong vs Buildings, Vehicles
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Weak vs Infantry, Aircraft
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Strong vs. Buildings and Vehicles.
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Weak vs. Infantry and Aircraft.
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actor-orcab =
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.name = Orca Bomber
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.description = Heavy bomber.
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Strong vs Buildings, Vehicles
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Weak vs Infantry, Aircraft
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Strong vs. Buildings and Vehicles.
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Weak vs. Infantry and Aircraft.
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actor-orcatran-name = Orca Transport
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@@ -98,21 +98,21 @@ actor-trnsport =
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.name = Carryall
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.description = VTOL aircraft capable of lifting
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and transporting vehicles.
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Unarmed
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Unarmed.
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actor-scrin =
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.name = Banshee Fighter
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.description = Advanced fighter-bomber craft
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with twin plasma cannons.
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Strong vs Buildings, Vehicles
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Weak vs Infantry, Aircraft
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Strong vs. Buildings and Vehicles.
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Weak vs. Infantry and Aircraft.
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actor-apache =
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.name = Harpy
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.description = Anti-personnel support gunship
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armed with dual chain guns.
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Strong vs Infantry, Light armor, Aircraft
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Weak vs Vehicles
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with dual chain guns.
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Strong vs. Infantry, Light armor and Aircraft.
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Weak vs. Vehicles.
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actor-hunter-name = Hunter-Seeker Droid
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@@ -132,7 +132,7 @@ actor-mwmn-name = Mutant Soldier
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actor-mutant3-name = Mutant Sergeant
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actor-tratos-name = Tratos
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actor-oxanna-name = Oxanna
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actor-slav-name = Slavick
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actor-slav-name = Slavik
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## civilian-structures.yaml
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actor-aban01-name = WS Logging Company
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@@ -161,13 +161,13 @@ actor-bboard04-name = Visit Scenic Las Vegas
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actor-bboard05-name = Rooms $29 a nite
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actor-bboard06-name = Kaspm's Tiberium Warhouse
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actor-bboard07-name = Alkaline's Battery Superstore
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actor-bboard08-name = Alex-gators petshop just ahead!
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actor-bboard09-name = TacticX games rock!
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actor-bboard08-name = Alex-Gator's Petshop just ahead!
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actor-bboard09-name = TacticX Games rock!
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actor-bboard10-name = WW Surf and Turf hits the spot!
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actor-bboard11-name = Only 11 miles to Zydeko's cafe!
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actor-bboard12-name = No escape from Archer's Asylum!
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actor-bboard13-name = Stop in at Hewitt's hair salon
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actor-bboard14-name = Billy Bob's Harvester school
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actor-bboard14-name = Billy Bob's Harvester School
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actor-bboard15-name = Pannullo's hacienda es bueno
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actor-bboard16-name = Join GDI: We save lives.
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actor-ca0001-name = Rade's Roadhouse
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@@ -197,7 +197,7 @@ actor-cacrsh01-name = Crash Site
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actor-capyr01-name = Pyramid
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actor-capyr02-name = Pyramid
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actor-capyr03-name = Pyramid
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actor-city01-name = Connelly Court Apts.
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actor-city01-name = Connelly Court Apts
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actor-city02-name = Lightner's Luxury Suites
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actor-city03-name = Office Building
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actor-city04-name = Westwood Stock Exchange
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@@ -230,9 +230,9 @@ actor-gaoldcc5-name = Old Advanced Power Plant
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actor-gaoldcc6-name = Old Silos
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actor-gasand =
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.name = Sandbags
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.description = Stops infantry and light vehicles.
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Can be crushed by tanks.
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.name = Sandbags
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actor-gaspot-name = Light Tower
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actor-galite-name = Light Post
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@@ -251,7 +251,7 @@ actor-ingrnlmp-name = (Invisible Green Light Post)
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actor-inredlmp-name = (Invisible Red Light Post)
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actor-inblulmp-name = (Invisible Blue Light Post)
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actor-gaicbm-name = Deployed ICBM
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actor-namntk-name = NOD Montauk
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actor-namntk-name = Nod Montauk
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actor-ntpyra-name = Nod Pyramid
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actor-ufo-name = Scrin Ship
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@@ -282,43 +282,43 @@ meta-tree-name = Tree
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meta-rock-name = Rock
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meta-box-name = Box
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meta-drum-name = Drum
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meta-palette-name = Palette
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meta-palette-name = Pallet
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meta-railway-name = Railway
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meta-gate-description = Automated barrier that opens for allied units.
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meta-gate-description = Automated gate that opens for allied units.
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## gdi-infantry.yaml
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actor-e2 =
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.description = Infantry armed with special explosive discs.
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Strong vs Buildings, Infantry
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Weak vs Vehicles, Aircraft
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.name = Disc Thrower
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.description = Infantry with special explosive discs.
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Strong vs. Buildings and Infantry.
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Weak vs. Vehicles and Aircraft.
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actor-medic =
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.name = Medic
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.description = Heals nearby infantry.
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Unarmed
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Unarmed.
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actor-jumpjet =
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.name = Jumpjet Infantry
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.description = Airborne soldier.
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Strong vs Infantry, Aircraft
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Weak vs Vehicles
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.name = Jump Jet Infantry
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.description = Airborne soldiers.
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Strong vs. Infantry and Aircraft.
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Weak vs. Vehicles.
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actor-jumpjet-husk-name = Jumpjet Infantry
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actor-jumpjet-husk-name = Jump Jet Infantry
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actor-ghost =
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.name = Ghost Stalker
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.description = Elite commando infantry, armed with
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.description = Elite commando infantry with
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a railgun and C4.
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Strong vs Infantry, Buildings
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Weak vs Vehicles, Aircraft
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Special Ability: Destroy Building with C4
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Maximum 1 can be trained.
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Strong vs. Infantry and Buildings.
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Weak vs. Vehicles and Aircraft.
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Special Ability: Destroy Building with C4.
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Only one can be trained at a time.
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## gdi-structures.yaml
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actor-gapowr =
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.description = Provides power for other structures.
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.name = GDI Power Plant
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.description = Provides power for other structures.
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actor-gapowr-socket-name = GDI Power Plant socket
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@@ -327,8 +327,8 @@ actor-gapowrup =
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.description = Provides extra power generation.
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actor-gapile =
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.description = Produces infantry.
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.name = GDI Barracks
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.description = Produces infantry.
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actor-gaweap =
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.name = GDI War Factory
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@@ -344,52 +344,52 @@ actor-gadept =
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.description = Repairs or sells vehicles and aircraft.
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actor-garadr =
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.name = GDI Radar
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.description = Provides an overview of the battlefield.
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Can detect cloaked units.
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Requires power to operate.
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.name = GDI Radar
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actor-gatech =
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.description = Provides access to advanced GDI technologies.
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.name = GDI Tech Center
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.description = Provides access to advanced GDI technologies.
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actor-gaplug =
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.name = GDI Upgrade Center
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.description = Can be upgraded for additional technology.
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.ioncannonpower-name = Ion Cannon
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.ioncannonpower-description = Initiate an Ion Cannon strike.
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.ioncannonpower-description = Initiates an Ion Cannon strike.
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Applies instant damage to a small area.
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.droppodspower-name = Drop Pods
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.droppodspower-description = Drop Pod reinforcements.
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Small team of elite soldiers orbital drops
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to target location.
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A small team of elite soldiers make an orbital drop
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at the target location.
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.produceactorpower-name = Hunter Seeker
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.produceactorpower-description = Releases a drone that will acquire and destroy an enemy target.
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.produceactorpower-description = Drones that seek and destroy enemy targets.
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actor-gafire =
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.name = Firestrom Generator
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.description = Building that grants access to Firestrom device.
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.name = Firestorm Generator
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.description = Building that grants access to the Firestorm device.
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actor-gaplug-socket-ioncannon-name = GDI Upgrade Center socket
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actor-gaplug-socket-hunterseeker-name = GDI Upgrade Center socket
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actor-gaplug2 =
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.name = Seeker Control
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.description = Enables use of the hunter-seeker droid.
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.description = Unlocks the hunter-seeker droid.
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actor-gaplug3 =
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.name = Ion Cannon Uplink
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.description = Enables use of the Ion Cannon.
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.description = Unlocks the Ion Cannon.
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actor-gaplug4 =
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.name = Drop Pod Node
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.description = Enables use of the Drop Pod Reinforcements.
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.description = Unlocks Drop Pod Reinforcements.
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## gdi-support.yaml
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actor-gawall =
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.description = Stops infantry and blocks enemy fire.
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Can NOT be crushed by tanks.
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.name = Concrete Wall
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.description = Stops infantry and blocks enemy fire
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Can NOT be crushed by tanks.
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actor-gagate-a-name = GDI Gate
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actor-gagate-b-name = GDI Gate
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@@ -404,76 +404,76 @@ actor-gavulc =
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.name = Vulcan Tower
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.description = Basic base defense.
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Does not require power to operate.
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Strong vs Infantry, Light armor
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Weak vs Aircraft
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Strong vs. Infantry and Light armor.
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Weak vs. Aircraft.
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actor-garock =
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.name = RPG Upgrade
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.description = GDI Advanced base defense.
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Does not require power to operate.
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Strong vs Armored ground units
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Weak vs Aircraft
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Strong vs. Armored ground units.
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Weak vs. Aircraft.
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actor-gacsam =
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.name = SAM Upgrade
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.description = GDI Anti-Air base defense.
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Does not require power to operate.
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Strong vs Aircraft
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Weak vs Ground units
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Strong vs. Aircraft.
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Weak vs. Ground units.
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## gdi-vehicles.yaml
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actor-apc =
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.name = Amphibious APC
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.description = Armored infantry transport.
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Can move on water.
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Unarmed
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Unarmed.
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actor-hvr =
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.name = Hover MLRS
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.description = Hovering vehicle armed with
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long range missiles.
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Strong vs Vehicles, Aircraft
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Weak vs Infantry
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.description = Hovering vehicle with
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long-range missiles.
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Strong vs. Vehicles and Aircraft.
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Weak vs. Infantry.
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actor-smech =
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.name = Wolverine
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.description = Anti-personnel walker.
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Strong vs Infantry, Light armor
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Weak vs Vehicles, Aircraft
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Strong vs. Infantry and Light armor.
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Weak vs. Vehicles and Aircraft.
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actor-mmch =
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.name = Titan
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.description = General purpose mechanized walker.
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Strong vs Vehicles
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Weak vs Infantry, Aircraft
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Strong vs. Vehicles.
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Weak vs. Infantry and Aircraft.
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actor-hmec =
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.name = Mammoth Mk. II
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.description = Slow heavy walker.
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.description = Slow, heavily armored walker.
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Armed with dual railguns and rocket launchers.
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Strong vs Infantry, Vehicles, Aircraft and Buildings
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Weak vs Nothing
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Maximum 1 can be built.
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Strong vs. Infantry, Vehicles, Aircraft and Buildings.
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Weak vs. Nothing.
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Maximum of one can be built.
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actor-sonic =
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.name = Disruptor
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.description = Armored high-tech vehicle with
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long range and sonic armament.
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Strong vs Infantry, Vehicles, Buildings
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Weak vs Aircraft
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long-range and sonic armament.
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Strong vs. Infantry, Vehicles and Buildings.
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Weak vs. Aircraft.
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actor-jugg =
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.name = Juggernaut
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.deployed-name = Juggernaut (deployed)
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.description = Mobile Artillery Mech.
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Needs to deploy in order to shoot.
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Strong vs Ground units
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Weak vs Aircraft
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Must be deployed in order to shoot.
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Strong vs. Ground units.
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Weak vs. Aircraft.
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actor-mobilemp =
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.name = Mobile EMP Cannon
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.description = Fires a pulse blast which disables
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all mechanical units in the area.
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.name = Mobile EMP Cannon
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## husks.yaml
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actor-dshp-husk-name = Dropship
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@@ -485,48 +485,47 @@ actor-scrin-husk-name = Banshee Fighter
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actor-apache-husk-name = Harpy
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## misc.yaml
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actor-mpspawn-name = (multiplayer player starting point)
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actor-mpspawn-name = (multiplayer starting point)
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actor-waypoint-name = (waypoint for scripted behavior)
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actor-camera-name = (reveals area to owner)
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## nod-infantry.yaml
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actor-e3 =
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.description = Anti-tank infantry.
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Strong vs Vehicles, Aircraft, Buildings
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Weak vs Infantry
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.name = Rocket Infantry
|
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.description = Anti-tank infantry.
|
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Strong vs. Vehicles, Aircraft and Buildings.
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Weak vs. Infantry.
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actor-cyborg =
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.name = Cyborg Infantry
|
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.description = Cybernetic infantry unit.
|
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Strong vs Infantry, Light armor
|
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Weak vs Vehicles, Aircraft
|
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Strong vs. Infantry and Light armor.
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Weak vs. Vehicles and Aircraft.
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actor-cyc2 =
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.name = Cyborg Commando
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.description = Elite cybernetic infantry unit.
|
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Strong vs Infantry, Vehicles, Buildings
|
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Weak vs Aircraft
|
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Maximum 1 can be trained.
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Strong vs. Infantry, Vehicles and Buildings.
|
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Weak vs. Aircraft.
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Maximum of one can be built.
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|
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actor-mhijack =
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.description = Hijacks enemy vehicles.
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Unarmed
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.name = Mutant Hijacker
|
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.description = Hijacks enemy vehicles.
|
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Unarmed.
|
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|
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## nod-structures.yaml
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actor-napowr =
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.description = Provides power for other structures.
|
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.name = Nod Power Plant
|
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.description = Provides power to other structures.
|
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actor-naapwr =
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.description = Provides twice as much power as
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the normal Power Plant.
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.name = Advanced Power Plant
|
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.name = Nod Advanced Power Plant
|
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.description = Provides twice as much power as a Power Plant.
|
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|
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actor-nahand =
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.description = Produces infantry.
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.name = Hand of Nod
|
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.description = Produces infantry.
|
||||
|
||||
actor-naweap =
|
||||
.name = Nod War Factory
|
||||
@@ -538,14 +537,14 @@ actor-nahpad =
|
||||
repairs helicopters.
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||||
|
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actor-naradr =
|
||||
.description = Provides an overview of the battlefield.
|
||||
Can detect cloaked units.
|
||||
Requires power to operate.
|
||||
.name = Nod Radar
|
||||
.description = Provides an overview of the battlefield.
|
||||
Detects cloaked units.
|
||||
Requires power to operate.
|
||||
|
||||
actor-natech =
|
||||
.description = Provides access to advanced Nod technologies.
|
||||
.name = Nod Tech Center
|
||||
.description = Provides access to advanced Nod technologies.
|
||||
|
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actor-nastlh =
|
||||
.name = Stealth Generator
|
||||
@@ -553,40 +552,40 @@ actor-nastlh =
|
||||
to hide your forces from the enemy.
|
||||
|
||||
actor-natmpl =
|
||||
.description = Provides access to advanced Nod technologies.
|
||||
.name = Temple of Nod
|
||||
.description = Provides access to advanced Nod technologies.
|
||||
.produceactorpower-name = Hunter Seeker
|
||||
.produceactorpower-description = Releases a drone that will acquire and destroy an enemy target.
|
||||
.produceactorpower-description = Releases a drone that seeks and destroys the enemy target.
|
||||
|
||||
actor-namisl =
|
||||
.nukepower-name = Cluster Missile
|
||||
.description = Launches a devastating missile
|
||||
at a target location.
|
||||
Requires power to operate.
|
||||
Maximum 1 can be built.
|
||||
Maximum of one can be built.
|
||||
.name = Nod Missile Silo
|
||||
.nukepower-name = Cluster Missile
|
||||
.nukepower-description = Launches an explosive cluster warhead
|
||||
at a target location.
|
||||
|
||||
actor-nawast =
|
||||
.name = Waste Refinery
|
||||
.description = Processes Veins
|
||||
into useable resources.
|
||||
Maximum 1 can be built.
|
||||
into usable resources.
|
||||
Maximum of one can be built.
|
||||
|
||||
## nod-support.yaml
|
||||
actor-nawall =
|
||||
.name = Concrete Wall
|
||||
.description = Stops infantry and blocks enemy fire.
|
||||
Can NOT be crushed by tanks.
|
||||
.name = Concrete Wall
|
||||
|
||||
actor-nagate-a-name = Nod Gate
|
||||
actor-nagate-b-name = Nod Gate
|
||||
|
||||
actor-napost =
|
||||
.name = Laser Fence
|
||||
.description = Stops infantry and blocks enemy fire.
|
||||
Can NOT be crushed by tanks.
|
||||
.name = Laser Fence
|
||||
|
||||
actor-nafnce-name = Laser Fence
|
||||
|
||||
@@ -594,117 +593,116 @@ actor-nalasr =
|
||||
.name = Laser Turret
|
||||
.description = Basic base defense.
|
||||
Requires power to operate.
|
||||
Strong vs Ground units
|
||||
Weak vs Aircraft
|
||||
Strong vs. Ground units.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-naobel =
|
||||
.name = Obelisk of Light
|
||||
.description = Advanced base defense.
|
||||
Requires power to operate.
|
||||
Strong vs Ground units
|
||||
Weak vs Aircraft
|
||||
Strong vs. Ground units.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-nasam =
|
||||
.name = S.A.M. Site
|
||||
.description = Nod Anti-Air base defense.
|
||||
Requires power to operate.
|
||||
Strong vs Aircraft
|
||||
Weak vs Ground units
|
||||
Strong vs. Aircraft.
|
||||
Weak vs. Ground units.
|
||||
|
||||
## nod-vehicles.yaml
|
||||
actor-bggy =
|
||||
.name = Attack Buggy
|
||||
.description = Fast scout and anti-infantry vehicle.
|
||||
Strong vs Infantry, Light armor
|
||||
Weak vs Vehicles, Aircraft
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-bike =
|
||||
.name = Attack Cycle
|
||||
.description = Fast scout vehicle, armed with
|
||||
rockets.
|
||||
Strong vs Vehicles
|
||||
Weak vs Infantry, Aircraft
|
||||
.description = Fast scout vehicle with rockets.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-ttnk =
|
||||
.name = Tick Tank
|
||||
.deployed-name = Tick Tank (deployed)
|
||||
.description = Nod's main battle tank.
|
||||
Can deploy to gain extra protection.
|
||||
Strong vs Vehicles
|
||||
Weak vs Infantry, Aircraft
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-art2 =
|
||||
.name = Artillery
|
||||
.deployed-name = Artillery (deployed)
|
||||
.description = Mobile Artillery.
|
||||
Needs to deploy in order to shoot.
|
||||
Strong vs Ground units
|
||||
Weak vs Aircraft
|
||||
Needs to be deployed in order to shoot.
|
||||
Strong vs. Ground units.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-repair =
|
||||
.description = Repairs nearby vehicles.
|
||||
Unarmed
|
||||
.name = Mobile Repair Vehicle
|
||||
.description = Repairs nearby vehicles.
|
||||
Unarmed.
|
||||
|
||||
actor-weed =
|
||||
.name = Weed Eater
|
||||
.description = Collects veins for processing.
|
||||
Unarmed
|
||||
.description = Collects Tiberium veins for processing.
|
||||
Unarmed.
|
||||
|
||||
actor-sapc =
|
||||
.name = Subterranean APC
|
||||
.description = Troop transport that can move
|
||||
.description = Troop transport capable of moving
|
||||
underground to avoid detection.
|
||||
Unarmed
|
||||
Unarmed.
|
||||
|
||||
actor-subtank =
|
||||
.name = Devil's Tongue
|
||||
.description = Subterranean Flame Tank.
|
||||
Is able to move underground.
|
||||
Strong vs Infantry, Buildings
|
||||
Weak vs Tanks, Aircraft
|
||||
.description = Subterranean Flame Tank
|
||||
with the ability to move underground.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-stnk =
|
||||
.name = Stealth Tank
|
||||
.description = Lightly armoured tank equipped with a personal
|
||||
.description = Lightly armored tank equipped with a personal
|
||||
stealth generator. Armed with missiles.
|
||||
Can be spotted by infantry at close range.
|
||||
Strong vs Vehicles, Aircraft
|
||||
Weak vs Infantry
|
||||
Visible to infantry at close range.
|
||||
Strong vs. Vehicles and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
|
||||
actor-sgen =
|
||||
.name = Mobile Stealth Generator
|
||||
.deployed-name = Mobile Stealth Generator (deployed)
|
||||
.description = Can cloak units when deployed.
|
||||
Unarmed
|
||||
.description = Able to cloak units once deployed.
|
||||
Unarmed.
|
||||
|
||||
## shared-infantry.yaml
|
||||
actor-e1 =
|
||||
.description = General-purpose infantry.
|
||||
Strong vs Infantry
|
||||
Weak vs Vehicles, Aircraft
|
||||
.name = Light Infantry
|
||||
.description = General-purpose infantry.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-engineer =
|
||||
.name = Engineer
|
||||
.description = Infiltrates and captures enemy structures.
|
||||
Unarmed
|
||||
Unarmed.
|
||||
|
||||
## shared-structures.yaml
|
||||
actor-gacnst =
|
||||
.description = Builds base structures.
|
||||
.name = Construction Yard
|
||||
.description = Builds base structures.
|
||||
|
||||
actor-proc =
|
||||
.name = Tiberium Refinery
|
||||
.description = Processes raw Tiberium
|
||||
into useable resources.
|
||||
into usable resources.
|
||||
|
||||
actor-gasilo =
|
||||
.description = Stores excess Tiberium.
|
||||
.name = Silo
|
||||
.description = Stores excess Tiberium.
|
||||
|
||||
actor-anypower-name = Any Power Generation
|
||||
actor-anypower-name = Power Generation
|
||||
actor-barracks-name = Infantry Production
|
||||
actor-factory-name = Vehicle Production
|
||||
actor-radar-name = Radar
|
||||
@@ -712,30 +710,30 @@ actor-tech-name = Tech Center
|
||||
|
||||
## shared-support.yaml
|
||||
actor-napuls =
|
||||
.name = E.M. Pulse Cannon
|
||||
.name = EMP Cannon
|
||||
.description = Disables mechanical units in an area.
|
||||
Requires power to operate.
|
||||
.attackorderpower-name = E.M. Pulse
|
||||
.attackorderpower-description = Fires a pulse blast which disables
|
||||
.attackorderpower-name = EMP
|
||||
.attackorderpower-description = Fires a pulse blast that disables
|
||||
all mechanical units in the area.
|
||||
|
||||
## shared-vehicles.yaml
|
||||
actor-mcv =
|
||||
.description = Deploys into another Construction Yard.
|
||||
Unarmed
|
||||
.name = Mobile Construction Vehicle
|
||||
.description = Deploys into a Construction Yard.
|
||||
Unarmed.
|
||||
|
||||
actor-harv =
|
||||
.name = Harvester
|
||||
.description = Collects Tiberium for processing.
|
||||
Unarmed
|
||||
Unarmed.
|
||||
|
||||
actor-lpst =
|
||||
.description = Can detect cloaked and subterranean
|
||||
units when deployed.
|
||||
Unarmed
|
||||
.name = Mobile Sensor Array
|
||||
.deployed-name = Mobile Sensor Array (deployed)
|
||||
.description = Detects cloaked and subterranean
|
||||
units when deployed.
|
||||
Unarmed.
|
||||
|
||||
## trees.yaml
|
||||
actor-bigblue-name = Large Blue Tiberium Crystal
|
||||
|
||||
Reference in New Issue
Block a user