Merge pull request #6546 from huwpascoe/freezefix

Closes #4591
This commit is contained in:
Matthias Mailänder
2014-10-05 09:33:21 +02:00
4 changed files with 53 additions and 20 deletions

View File

@@ -9,6 +9,7 @@
#endregion
using System;
using System.Linq;
using OpenRA.Server;
using S = OpenRA.Server.Server;
@@ -17,20 +18,52 @@ namespace OpenRA.Mods.Common.Server
public class PlayerPinger : ServerTrait, ITick
{
int PingInterval = 5000; // Ping every 5 seconds
int ConnReportInterval = 20000; // Report every 20 seconds
int ConnTimeout = 90000; // Drop unresponsive clients after 90 seconds
// TickTimeout is in microseconds
public int TickTimeout { get { return PingInterval * 100; } }
int lastPing = 0;
int lastConnReport = 0;
bool isInitialPing = true;
public void Tick(S server)
{
if ((Game.RunTime - lastPing > PingInterval) || isInitialPing)
{
isInitialPing = false;
lastPing = Game.RunTime;
foreach (var p in server.Conns)
server.SendOrderTo(p, "Ping", Game.RunTime.ToString());
foreach (var c in server.Conns.ToList())
{
if (c.TimeSinceLastResponse < ConnTimeout)
{
server.SendOrderTo(c, "Ping", Game.RunTime.ToString());
if (!c.TimeoutMessageShown && c.TimeSinceLastResponse > PingInterval * 2)
{
server.SendMessage(server.GetClient(c).Name + " is experiencing connection problems.");
c.TimeoutMessageShown = true;
}
}
else
{
server.SendMessage(server.GetClient(c).Name + " has been dropped after timing out.");
server.DropClient(c, -1);
}
}
}
if (Game.RunTime - lastConnReport > ConnReportInterval)
{
lastConnReport = Game.RunTime;
var timeouts = server.Conns
.Where(c => c.TimeSinceLastResponse > ConnReportInterval && c.TimeSinceLastResponse < ConnTimeout)
.OrderBy(c => c.TimeSinceLastResponse);
foreach (var c in timeouts)
server.SendMessage("{0} will be dropped in {1} seconds.".F(
server.GetClient(c).Name, (ConnTimeout - c.TimeSinceLastResponse) / 1000));
}
}
}