Polish cnc pyle & hand inf production; lays groundwork for future polish. Likely breaks every other production structure (untested).

This commit is contained in:
Paul Chote
2010-08-02 23:28:04 +12:00
parent 7d044a9e1b
commit 711378d352
12 changed files with 109 additions and 83 deletions

View File

@@ -220,6 +220,7 @@
<Compile Include="Traits\Targetable.cs" />
<Compile Include="Traits\Health.cs" />
<Compile Include="Traits\RepairableBuilding.cs" />
<Compile Include="Traits\Activities\Drag.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
namespace OpenRA.Traits.Activities
{
public class Drag : IActivity
{

View File

@@ -16,86 +16,98 @@ using OpenRA.FileFormats;
namespace OpenRA.Traits
{
public class ProductionInfo : TraitInfo<Production>
public class ProductionInfo : ITraitInfo
{
public readonly int[] SpawnOffset = null;
public readonly int[] ProductionOffset = null;
public readonly int[] ExitOffset = null;
public readonly float[] SpawnOffsets; // in px relative to CenterLocation
public readonly int[] ExitCells; // in cells relative to TopLeft, supports a list for multiple exits
public readonly bool EnablePrimary = true;
public readonly string[] Produces = { };
public virtual object Create(ActorInitializer init) { return new Production(this); }
}
public class Production : IIssueOrder, IResolveOrder, ITags, IOrderCursor
{
public virtual int2? CreationLocation( Actor self, ActorInfo producee )
public readonly Dictionary<float2, int2> Spawns = new Dictionary<float2, int2>();
public Production(ProductionInfo info)
{
var pos = Util.CellContaining(self.CenterLocation);
var pi = self.Info.Traits.Get<ProductionInfo>();
if (pi.ProductionOffset != null)
pos += pi.ProductionOffset.AsInt2();
return pos;
}
if (info.SpawnOffsets == null || info.ExitCells == null)
return;
public virtual int2? ExitLocation(Actor self, ActorInfo producee)
{
var pos = Util.CellContaining(self.CenterLocation);
var pi = self.Info.Traits.Get<ProductionInfo>();
if (pi.ExitOffset != null)
pos += pi.ExitOffset.AsInt2();
return pos;
}
if (info.SpawnOffsets.Length != info.ExitCells.Length)
throw new System.InvalidOperationException("SpawnOffset, ExitCells length mismatch");
public virtual int CreationFacing( Actor self, Actor newUnit )
{
return newUnit.traits.Get<IFacing>().InitialFacing;
for (int i = 0; i < info.ExitCells.Length; i+=2)
Spawns.Add(new float2(info.SpawnOffsets[i],info.SpawnOffsets[i+1]), new int2(info.ExitCells[i], info.ExitCells[i+1]));
}
public virtual bool Produce( Actor self, ActorInfo producee )
{
var location = CreationLocation( self, producee );
if( location == null || self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt( location.Value ).Any() )
return false;
var newUnit = self.World.CreateActor( producee.Name, new TypeDictionary
var newUnit = self.World.CreateActor(false, producee.Name, new TypeDictionary
{
new LocationInit( location.Value ),
new OwnerInit( self.Owner ),
});
var pi = self.Info.Traits.Get<ProductionInfo>();
var rp = self.traits.GetOrDefault<RallyPoint>();
if (rp != null || pi.ExitOffset != null)
// Todo: remove assumption on Mobile
var mobile = newUnit.traits.Get<Mobile>();
// Pick an exit that we can move to
var exit = int2.Zero;
var spawn = float2.Zero;
var success = false;
// Pick a spawn/exit point
// Todo: Reorder in a synced random way
foreach (var s in Spawns)
{
var mobile = newUnit.traits.GetOrDefault<Mobile>();
if (mobile != null)
exit = self.Location + s.Value;
spawn = self.CenterLocation + s.Key;
if (mobile.CanEnterCell(exit,self,true))
{
int2? target = null;
if (pi.ExitOffset != null)
{
target = ExitLocation(self, producee).Value;
newUnit.QueueActivity(new Activities.Move(target.Value, 1));
success = true;
break;
}
}
if (!success)
{
// Hack around mobile being a tard; remove from UIM (we shouldn't be there in the first place)
newUnit.traits.Get<Mobile>().RemoveInfluence();
return false;
}
// Unit can be built; add to the world
self.World.Add(newUnit);
// Set the physical position of the unit as the exit cell
mobile.SetPosition(newUnit,exit);
var to = Util.CenterOfCell(exit);
// Animate the spawn -> exit transition
newUnit.CenterLocation = spawn;
mobile.Facing = Util.GetFacing(to - spawn, mobile.Facing);
var speed = mobile.MovementSpeedForCell(self, exit);
var length = speed > 0 ? (int)( ( to - spawn ).Length*3 / speed ) : 0;
newUnit.QueueActivity(new Activities.Drag(spawn, to, length));
// For the target line
var target = exit;
var rp = self.traits.GetOrDefault<RallyPoint>();
if (rp != null)
{
target = rp.rallyPoint;
newUnit.QueueActivity(new Activities.Move(target.Value, 1));
newUnit.QueueActivity(new Activities.Move(target, 1));
}
if (target != null && newUnit.Owner == self.World.LocalPlayer)
if (newUnit.Owner == self.World.LocalPlayer)
{
self.World.AddFrameEndTask(w =>
{
var line = newUnit.traits.GetOrDefault<DrawLineToTarget>();
if (line != null)
line.SetTargetSilently(newUnit, Target.FromCell(target.Value), Color.Green);
line.SetTargetSilently(newUnit, Target.FromCell(target), Color.Green);
});
}
}
}
if (pi != null && pi.SpawnOffset != null)
newUnit.CenterLocation = self.CenterLocation + pi.SpawnOffset.AsInt2();
foreach (var t in self.traits.WithInterface<INotifyProduction>())
t.UnitProduced(self, newUnit);

View File

@@ -21,11 +21,13 @@ namespace OpenRA.Mods.Cnc
{
public class ProductionAirdropInfo : ProductionInfo
{
public override object Create(ActorInitializer init) { return new ProductionAirdrop(); }
public override object Create(ActorInitializer init) { return new ProductionAirdrop(this); }
}
class ProductionAirdrop : Production
{
public ProductionAirdrop(ProductionAirdropInfo info) : base(info) {}
public override bool Produce( Actor self, ActorInfo producee )
{
var owner = self.Owner;

View File

@@ -44,12 +44,11 @@ namespace OpenRA.Mods.RA.Activities
if (res != null)
self.traits.Get<Helicopter>().reservation = res.Reserve(self);
var pi = dest.Info.Traits.GetOrDefault<ProductionInfo>();
var offset = pi != null ? pi.SpawnOffset : null;
var offsetVec = offset != null ? new float2(offset[0], offset[1]) : float2.Zero;
var pi = dest.traits.Get<Production>();
var offset = pi != null ? pi.Spawns.First().Key : float2.Zero;
return Util.SequenceActivities(
new HeliFly(dest.CenterLocation + offsetVec),
new HeliFly(dest.CenterLocation + offset),
new Turn(initialFacing),
new HeliLand(false),
new Rearm(),

View File

@@ -104,9 +104,8 @@ namespace OpenRA.Mods.RA
if (res != null)
reservation = res.Reserve(self);
var productionInfo = order.TargetActor.Info.Traits.GetOrDefault<ProductionInfo>();
var offset = productionInfo != null ? productionInfo.SpawnOffset : null;
var offsetVec = offset != null ? new float2(offset[0], offset[1]) : float2.Zero;
var pi = order.TargetActor.traits.Get<Production>();
var offset = pi != null ? pi.Spawns.First().Key : float2.Zero;
if (self.Owner == self.World.LocalPlayer)
self.World.AddFrameEndTask(w =>
@@ -118,7 +117,7 @@ namespace OpenRA.Mods.RA
});
self.CancelActivity();
self.QueueActivity(new HeliFly(order.TargetActor.CenterLocation + offsetVec));
self.QueueActivity(new HeliFly(order.TargetActor.CenterLocation + offset));
self.QueueActivity(new Turn(Info.InitialFacing));
self.QueueActivity(new HeliLand(false));
self.QueueActivity(Info.RearmBuildings.Contains(order.TargetActor.Info.Name)

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -215,7 +215,6 @@
<Compile Include="Invulnerable.cs" />
<Compile Include="ReplaceWithActor.cs" />
<Compile Include="OreRefineryDockAction.cs" />
<Compile Include="Activities\Drag.cs" />
<Compile Include="ProducesHelicopters.cs" />
<Compile Include="StoresOre.cs" />
<Compile Include="PaletteFromCurrentTheatre.cs" />

View File

@@ -17,11 +17,14 @@ namespace OpenRA.Mods.RA
{
public class ProducesHelicoptersInfo : ProductionInfo
{
public override object Create(ActorInitializer init) { return new ProducesHelicopters(); }
public override object Create(ActorInitializer init) { return new ProducesHelicopters(this); }
}
class ProducesHelicopters : Production
{
public ProducesHelicopters(ProducesHelicoptersInfo info) : base(info) {}
/*
// Hack around visibility bullshit in Production
public override bool Produce( Actor self, ActorInfo producee )
{
@@ -29,13 +32,14 @@ namespace OpenRA.Mods.RA
if( location == null || self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt( location.Value ).Any() )
return false;
var pi = self.Info.Traits.Get<ProductionInfo>();
var newUnit = self.World.CreateActor( producee.Name, new TypeDictionary
{
new LocationInit( location.Value ),
new OwnerInit( self.Owner ),
new FacingInit( pi.ProductionFacing ),
});
var pi = self.Info.Traits.Get<ProductionInfo>();
var rp = self.traits.GetOrDefault<RallyPoint>();
if( rp != null || pi.ExitOffset != null)
{
@@ -60,5 +64,6 @@ namespace OpenRA.Mods.RA
return true;
}
*/
}
}

View File

@@ -16,11 +16,13 @@ namespace OpenRA.Mods.RA
{
class ProductionSurroundInfo : ProductionInfo
{
public override object Create(ActorInitializer init) { return new ProductionSurround(); }
public override object Create(ActorInitializer init) { return new ProductionSurround(this); }
}
class ProductionSurround : Production
{
public ProductionSurround(ProductionSurroundInfo info) : base(info) {}
static int2? FindAdjacentTile(Actor self, bool waterBound)
{
var tiles = Footprint.Tiles(self);
@@ -34,7 +36,7 @@ namespace OpenRA.Mods.RA
return null;
}
/*
public override int2? CreationLocation(Actor self, ActorInfo producee)
{
return FindAdjacentTile(self, self.Info.Traits.Get<BuildingInfo>().WaterBound);
@@ -44,5 +46,6 @@ namespace OpenRA.Mods.RA
{
return Util.GetFacing(newUnit.CenterLocation - self.CenterLocation, 128);
}
*/
}
}

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA.Render
bool ChooseMoveAnim(Actor self)
{
if (!(self.GetCurrentActivity() is Move))
if (!(self.GetCurrentActivity() is Move) && !(self.GetCurrentActivity() is Drag)) // A bit of a hack
return false;
var mobile = self.traits.Get<Mobile>();

View File

@@ -17,11 +17,13 @@ namespace OpenRA.Mods.RA
public class ReservableProductionInfo : ProductionInfo, ITraitPrerequisite<ReservableInfo>
{
public override object Create(ActorInitializer init) { return new ReservableProduction(); }
public override object Create(ActorInitializer init) { return new ReservableProduction(this); }
}
class ReservableProduction : Production
{
public ReservableProduction(ReservableProductionInfo info) : base(info) {}
public override bool Produce(Actor self, ActorInfo producee)
{
if (Reservable.IsReserved(self))

View File

@@ -158,6 +158,8 @@ PYLE:
RallyPoint:
Production:
Produces: Infantry
SpawnOffsets: -10,2, 7,7
ExitCells: 0,1, 1,1
HAND:
Inherits: ^Building
@@ -184,6 +186,8 @@ HAND:
RallyPoint:
Production:
Produces: Infantry
SpawnOffsets: 12,24
ExitCells:1,2
AFLD:
Inherits: ^Building
@@ -237,7 +241,7 @@ WEAP:
RenderWarFactory:
RallyPoint:
Production:
ExitOffset:-1,1
# ExitOffset:-1,1
Produces: Vehicle
HQ:
RequiresPower:
@@ -335,7 +339,7 @@ HPAD:
Range: 5
Bib:
ProducesHelicopters:
SpawnOffset: 0,-4
SpawnOffsets: 0,-4
Produces: Plane
BelowUnits:
Reservable: