diff --git a/OpenRA.Game/Game.cs b/OpenRA.Game/Game.cs index 2d5fb93263..68db9e5126 100644 --- a/OpenRA.Game/Game.cs +++ b/OpenRA.Game/Game.cs @@ -122,7 +122,9 @@ namespace OpenRA skipMakeAnims = true; foreach (var actorReference in world.Map.Actors) - world.CreateActor(actorReference.Name, actorReference.Location, world.players.Values.FirstOrDefault(p => p.InternalName == actorReference.Owner) ?? world.players[0]); + world.CreateActor(actorReference.Name, actorReference.Location, + world.players.Values.FirstOrDefault(p => p.InternalName == actorReference.Owner) + ?? world.players[0]); skipMakeAnims = false; Timer.Time( "map actors: {0}" );