Merge pull request #6830 from RoosterDragon/dispose-renderer-resources

Closes #5116
This commit is contained in:
Matthias Mailänder
2014-12-22 19:59:41 +01:00
34 changed files with 575 additions and 343 deletions

View File

@@ -46,6 +46,7 @@ namespace OpenRA.Editor
miniMapBox.Image = null;
currentMod = toolStripComboBox1.SelectedItem as string;
Game.InitializeSettings(Arguments.Empty);
Game.modData = new ModData(currentMod);
GlobalFileSystem.LoadFromManifest(Game.modData.Manifest);
Program.Rules = Game.modData.RulesetCache.LoadDefaultRules();
@@ -203,10 +204,10 @@ namespace OpenRA.Editor
Height = bitmap.Height / 2,
SizeMode = PictureBoxSizeMode.StretchImage
};
var brushTemplate = new BrushTemplate { Bitmap = bitmap, N = t.Key };
ibox.Click += (_, e) => surface1.SetTool(new BrushTool(brushTemplate));
var template = t.Value;
tilePalette.Controls.Add(ibox);
tt.SetToolTip(ibox, "{1}:{0} ({2}x{3})".F(template.Image, template.Id, template.Size.X, template.Size.Y));
@@ -463,7 +464,7 @@ namespace OpenRA.Editor
void ExportMinimap(object sender, EventArgs e)
{
using (var sfd = new SaveFileDialog()
{
{
InitialDirectory = Path.Combine(Environment.CurrentDirectory, "maps"),
DefaultExt = "*.png",
Filter = "PNG Image (*.png)|*.png",
@@ -471,9 +472,8 @@ namespace OpenRA.Editor
FileName = Path.ChangeExtension(loadedMapName, ".png"),
RestoreDirectory = true
})
if (DialogResult.OK == sfd.ShowDialog())
miniMapBox.Image.Save(sfd.FileName);
if (DialogResult.OK == sfd.ShowDialog())
miniMapBox.Image.Save(sfd.FileName);
}
void ShowActorNamesClicked(object sender, EventArgs e)
@@ -637,7 +637,7 @@ namespace OpenRA.Editor
{
ShowGridClicked(sender, e);
}
public int CalculateTotalResource()
{
var totalResource = 0;
@@ -651,7 +651,7 @@ namespace OpenRA.Editor
return totalResource;
}
int GetAdjecentCellsWith(int resourceType, int x, int y)
{
var sum = 0;

View File

@@ -140,7 +140,10 @@ namespace OpenRA
orderManager.World = new World(map, orderManager, isShellmap);
orderManager.World.Timestep = Timestep;
}
if (worldRenderer != null)
worldRenderer.Dispose();
worldRenderer = new WorldRenderer(orderManager.World);
using (new PerfTimer("LoadComplete"))
orderManager.World.LoadComplete(worldRenderer);
@@ -172,13 +175,18 @@ namespace OpenRA
public static Modifiers GetModifierKeys() { return modifiers; }
internal static void HandleModifierKeys(Modifiers mods) { modifiers = mods; }
public static void InitializeSettings(Arguments args)
{
Settings = new Settings(Platform.ResolvePath("^", "settings.yaml"), args);
}
internal static void Initialize(Arguments args)
{
Console.WriteLine("Platform is {0}", Platform.CurrentPlatform);
AppDomain.CurrentDomain.AssemblyResolve += GlobalFileSystem.ResolveAssembly;
Settings = new Settings(Platform.ResolvePath("^", "settings.yaml"), args);
InitializeSettings(args);
Log.AddChannel("perf", "perf.log");
Log.AddChannel("debug", "debug.log");
@@ -215,7 +223,7 @@ namespace OpenRA
Settings.Graphics.Renderer = r;
try
{
Renderer.Initialize(Settings.Graphics.Mode);
Renderer = new Renderer(Settings.Graphics, Settings.Server);
break;
}
catch (Exception e)
@@ -225,8 +233,6 @@ namespace OpenRA
}
}
Renderer = new Renderer();
try
{
Sound.Create(Settings.Sound.Engine);
@@ -257,12 +263,18 @@ namespace OpenRA
BeforeGameStart = () => { };
Ui.ResetAll();
if (worldRenderer != null)
worldRenderer.Dispose();
worldRenderer = null;
if (server != null)
server.Shutdown();
if (orderManager != null)
orderManager.Dispose();
if (modData != null)
modData.Dispose();
modData = null;
// Fall back to default if the mod doesn't exist
if (!ModMetadata.AllMods.ContainsKey(mod))
mod = new GameSettings().Mod;
@@ -274,7 +286,7 @@ namespace OpenRA
Sound.StopVideo();
Sound.Initialize();
modData = new ModData(mod);
modData = new ModData(mod, true);
Renderer.InitializeFonts(modData.Manifest);
modData.InitializeLoaders();
using (new PerfTimer("LoadMaps"))
@@ -632,8 +644,12 @@ namespace OpenRA
if (orderManager != null)
orderManager.Dispose();
}
Renderer.Device.Dispose();
if (worldRenderer != null)
worldRenderer.Dispose();
modData.Dispose();
ChromeProvider.Deinitialize();
Renderer.Dispose();
OnQuit();

View File

@@ -17,7 +17,7 @@ using OpenRA.Support;
namespace OpenRA
{
public class RulesetCache
public sealed class RulesetCache : IDisposable
{
readonly ModData modData;
@@ -137,5 +137,12 @@ namespace OpenRA
return items;
}
public void Dispose()
{
foreach (var cache in sequenceCaches.Values)
cache.Dispose();
sequenceCaches.Clear();
}
}
}

View File

@@ -17,8 +17,8 @@ namespace OpenRA.Graphics
{
struct Collection
{
public string src;
public Dictionary<string, MappedImage> regions;
public string Src;
public Dictionary<string, MappedImage> Regions;
}
static Dictionary<string, Collection> collections;
@@ -27,6 +27,8 @@ namespace OpenRA.Graphics
public static void Initialize(IEnumerable<string> chromeFiles)
{
Deinitialize();
collections = new Dictionary<string, Collection>();
cachedSheets = new Dictionary<string, Sheet>();
cachedSprites = new Dictionary<string, Dictionary<string, Sprite>>();
@@ -37,6 +39,17 @@ namespace OpenRA.Graphics
LoadCollection(c.Key, c.Value);
}
public static void Deinitialize()
{
if (cachedSheets != null)
foreach (var sheet in cachedSheets.Values)
sheet.Dispose();
collections = null;
cachedSheets = null;
cachedSprites = null;
}
public static void Save(string file)
{
var root = new List<MiniYamlNode>();
@@ -49,10 +62,10 @@ namespace OpenRA.Graphics
static MiniYaml SaveCollection(Collection collection)
{
var root = new List<MiniYamlNode>();
foreach (var kv in collection.regions)
root.Add(new MiniYamlNode(kv.Key, kv.Value.Save(collection.src)));
foreach (var kv in collection.Regions)
root.Add(new MiniYamlNode(kv.Key, kv.Value.Save(collection.Src)));
return new MiniYaml(collection.src, root);
return new MiniYaml(collection.Src, root);
}
static void LoadCollection(string name, MiniYaml yaml)
@@ -60,8 +73,8 @@ namespace OpenRA.Graphics
Game.modData.LoadScreen.Display();
var collection = new Collection()
{
src = yaml.Value,
regions = yaml.Nodes.ToDictionary(n => n.Key, n => new MappedImage(yaml.Value, n.Value))
Src = yaml.Value,
Regions = yaml.Nodes.ToDictionary(n => n.Key, n => new MappedImage(yaml.Value, n.Value))
};
collections.Add(name, collection);
@@ -83,7 +96,7 @@ namespace OpenRA.Graphics
}
MappedImage mi;
if (!collection.regions.TryGetValue(imageName, out mi))
if (!collection.Regions.TryGetValue(imageName, out mi))
return null;
// Cached sheet
@@ -102,6 +115,7 @@ namespace OpenRA.Graphics
cachedCollection = new Dictionary<string, Sprite>();
cachedSprites.Add(collectionName, cachedCollection);
}
var image = mi.GetImage(sheet);
cachedCollection.Add(imageName, image);

View File

@@ -16,11 +16,12 @@ using OpenRA.Primitives;
namespace OpenRA.Graphics
{
public class CursorProvider
public sealed class CursorProvider : IDisposable
{
HardwarePalette palette;
Dictionary<string, CursorSequence> cursors;
Cache<string, PaletteReference> palettes;
readonly HardwarePalette palette = new HardwarePalette();
readonly Dictionary<string, CursorSequence> cursors = new Dictionary<string, CursorSequence>();
readonly Cache<string, PaletteReference> palettes;
readonly SheetBuilder sheetBuilder;
public static bool CursorViewportZoomed { get { return Game.Settings.Graphics.CursorDouble && Game.Settings.Graphics.PixelDouble; } }
@@ -28,7 +29,6 @@ namespace OpenRA.Graphics
{
var sequenceFiles = modData.Manifest.Cursors;
cursors = new Dictionary<string, CursorSequence>();
palettes = new Cache<string, PaletteReference>(CreatePaletteReference);
var sequences = new MiniYaml(null, sequenceFiles.Select(s => MiniYaml.FromFile(s)).Aggregate(MiniYaml.MergeLiberal));
var shadowIndex = new int[] { };
@@ -41,14 +41,14 @@ namespace OpenRA.Graphics
out shadowIndex[shadowIndex.Length - 1]);
}
palette = new HardwarePalette();
foreach (var p in nodesDict["Palettes"].Nodes)
palette.AddPalette(p.Key, new ImmutablePalette(GlobalFileSystem.Open(p.Value.Value), shadowIndex), false);
var spriteCache = new SpriteCache(modData.SpriteLoaders, new string[0], new SheetBuilder(SheetType.Indexed));
sheetBuilder = new SheetBuilder(SheetType.Indexed);
var spriteCache = new SpriteCache(modData.SpriteLoaders, new string[0], sheetBuilder);
foreach (var s in nodesDict["Cursors"].Nodes)
LoadSequencesForCursor(spriteCache, s.Key, s.Value);
spriteCache.SheetBuilder.Current.ReleaseBuffer();
sheetBuilder.Current.ReleaseBuffer();
palette.Initialize();
}
@@ -95,5 +95,11 @@ namespace OpenRA.Graphics
throw new InvalidOperationException("Cursor does not have a sequence `{0}`".F(cursor));
}
}
public void Dispose()
{
palette.Dispose();
sheetBuilder.Dispose();
}
}
}

View File

@@ -14,7 +14,7 @@ using OpenRA.Traits;
namespace OpenRA.Graphics
{
public class HardwarePalette
public sealed class HardwarePalette : IDisposable
{
public const int MaxPalettes = 256;
@@ -111,5 +111,10 @@ namespace OpenRA.Graphics
modifiedPalette.SetFromPalette(originalPalette);
}
}
public void Dispose()
{
Texture.Dispose();
}
}
}

View File

@@ -63,7 +63,7 @@ namespace OpenRA
void ReleaseWindowMouseFocus();
}
public interface IVertexBuffer<T>
public interface IVertexBuffer<T> : IDisposable
{
void Bind();
void SetData(T[] vertices, int length);
@@ -80,7 +80,8 @@ namespace OpenRA
}
public enum TextureScaleFilter { Nearest, Linear }
public interface ITexture
public interface ITexture : IDisposable
{
void SetData(Bitmap bitmap);
void SetData(uint[,] colors);
@@ -90,7 +91,7 @@ namespace OpenRA
TextureScaleFilter ScaleFilter { get; set; }
}
public interface IFrameBuffer
public interface IFrameBuffer : IDisposable
{
void Bind();
void Unbind();

View File

@@ -15,24 +15,29 @@ namespace OpenRA.Graphics
{
public class LineRenderer : Renderer.IBatchRenderer
{
static float2 offset = new float2(0.5f, 0.5f);
float lineWidth = 1f;
Renderer renderer;
IShader shader;
static readonly float2 Offset = new float2(0.5f, 0.5f);
Vertex[] vertices = new Vertex[Renderer.TempBufferSize];
readonly Renderer renderer;
readonly IShader shader;
readonly Vertex[] vertices;
int nv = 0;
float lineWidth = 1f;
public LineRenderer(Renderer renderer, IShader shader)
{
this.renderer = renderer;
this.shader = shader;
vertices = new Vertex[renderer.TempBufferSize];
}
public float LineWidth
{
get { return lineWidth; }
get
{
return lineWidth;
}
set
{
if (LineWidth != value)
@@ -71,16 +76,16 @@ namespace OpenRA.Graphics
public void DrawLine(float2 start, float2 end, Color startColor, Color endColor)
{
Renderer.CurrentBatchRenderer = this;
renderer.CurrentBatchRenderer = this;
if (nv + 2 > Renderer.TempBufferSize)
if (nv + 2 > renderer.TempBufferSize)
Flush();
vertices[nv++] = new Vertex(start + offset,
vertices[nv++] = new Vertex(start + Offset,
startColor.R / 255.0f, startColor.G / 255.0f,
startColor.B / 255.0f, startColor.A / 255.0f);
vertices[nv++] = new Vertex(end + offset,
vertices[nv++] = new Vertex(end + Offset,
endColor.R / 255.0f, endColor.G / 255.0f,
endColor.B / 255.0f, endColor.A / 255.0f);
}
@@ -99,7 +104,7 @@ namespace OpenRA.Graphics
var yc = (r.Bottom + r.Top) / 2;
for (var y = r.Top; y <= r.Bottom; y++)
{
var dx = a * (float)(Math.Sqrt(1 - (y - yc) * (y - yc) / b / b));
var dx = a * (float)Math.Sqrt(1 - (y - yc) * (y - yc) / b / b);
DrawLine(new float2(xc - dx, y), new float2(xc + dx, y), color, color);
}
}
@@ -107,7 +112,7 @@ namespace OpenRA.Graphics
public void SetViewportParams(Size screen, float zoom, int2 scroll)
{
shader.SetVec("Scroll", scroll.X, scroll.Y);
shader.SetVec("r1", zoom*2f/screen.Width, -zoom*2f/screen.Height);
shader.SetVec("r1", zoom * 2f / screen.Width, -zoom * 2f / screen.Height);
shader.SetVec("r2", -1, 1);
}
}

View File

@@ -203,8 +203,8 @@ namespace OpenRA.Graphics
public static Bitmap RenderMapPreview(TileSet tileset, Map map, Ruleset resourceRules, bool actualSize)
{
var terrain = TerrainBitmap(tileset, map, actualSize);
return AddStaticResources(tileset, map, resourceRules, terrain);
using (var terrain = TerrainBitmap(tileset, map, actualSize))
return AddStaticResources(tileset, map, resourceRules, terrain);
}
}
}

View File

@@ -14,16 +14,17 @@ namespace OpenRA.Graphics
{
public class QuadRenderer : Renderer.IBatchRenderer
{
Renderer renderer;
IShader shader;
readonly Renderer renderer;
readonly IShader shader;
Vertex[] vertices = new Vertex[Renderer.TempBufferSize];
readonly Vertex[] vertices;
int nv = 0;
public QuadRenderer(Renderer renderer, IShader shader)
{
this.renderer = renderer;
this.shader = shader;
vertices = new Vertex[renderer.TempBufferSize];
}
public void Flush()
@@ -45,9 +46,9 @@ namespace OpenRA.Graphics
public void FillRect(RectangleF rect, Color color)
{
Renderer.CurrentBatchRenderer = this;
renderer.CurrentBatchRenderer = this;
if (nv + 4 > Renderer.TempBufferSize)
if (nv + 4 > renderer.TempBufferSize)
Flush();
var r = color.R / 255.0f;
@@ -65,7 +66,7 @@ namespace OpenRA.Graphics
public void SetViewportParams(Size screen, float zoom, int2 scroll)
{
shader.SetVec("Scroll", scroll.X, scroll.Y);
shader.SetVec("r1", zoom*2f/screen.Width, -zoom*2f/screen.Height);
shader.SetVec("r1", zoom * 2f / screen.Width, -zoom * 2f / screen.Height);
shader.SetVec("r2", -1, 1);
}
}

View File

@@ -11,19 +11,14 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using OpenRA.Support;
namespace OpenRA.Graphics
{
public class Renderer
public sealed class Renderer : IDisposable
{
internal static int SheetSize;
internal static int TempBufferSize;
internal static int TempBufferCount;
public SpriteRenderer WorldSpriteRenderer { get; private set; }
public SpriteRenderer WorldRgbaSpriteRenderer { get; private set; }
public QuadRenderer WorldQuadRenderer { get; private set; }
@@ -32,47 +27,77 @@ namespace OpenRA.Graphics
public LineRenderer LineRenderer { get; private set; }
public SpriteRenderer RgbaSpriteRenderer { get; private set; }
public SpriteRenderer SpriteRenderer { get; private set; }
public IReadOnlyDictionary<string, SpriteFont> Fonts;
Queue<IVertexBuffer<Vertex>> tempBuffers = new Queue<IVertexBuffer<Vertex>>();
internal IGraphicsDevice Device { get; private set; }
internal int SheetSize { get; private set; }
internal int TempBufferSize { get; private set; }
internal int TempBufferCount { get; private set; }
public Dictionary<string, SpriteFont> Fonts;
Stack<Rectangle> scissorState;
readonly Queue<IVertexBuffer<Vertex>> tempBuffers = new Queue<IVertexBuffer<Vertex>>();
readonly Stack<Rectangle> scissorState = new Stack<Rectangle>();
public Renderer()
Size? lastResolution;
int2? lastScroll;
float? lastZoom;
ITexture currentPaletteTexture;
IBatchRenderer currentBatchRenderer;
public Renderer(GraphicSettings graphicSettings, ServerSettings serverSettings)
{
TempBufferSize = Game.Settings.Graphics.BatchSize;
TempBufferCount = Game.Settings.Graphics.NumTempBuffers;
SheetSize = Game.Settings.Graphics.SheetSize;
scissorState = new Stack<Rectangle>();
var resolution = GetResolution(graphicSettings);
WorldSpriteRenderer = new SpriteRenderer(this, device.CreateShader("shp"));
WorldRgbaSpriteRenderer = new SpriteRenderer(this, device.CreateShader("rgba"));
WorldLineRenderer = new LineRenderer(this, device.CreateShader("line"));
WorldVoxelRenderer = new VoxelRenderer(this, device.CreateShader("vxl"));
LineRenderer = new LineRenderer(this, device.CreateShader("line"));
WorldQuadRenderer = new QuadRenderer(this, device.CreateShader("line"));
RgbaSpriteRenderer = new SpriteRenderer(this, device.CreateShader("rgba"));
SpriteRenderer = new SpriteRenderer(this, device.CreateShader("shp"));
var rendererName = serverSettings.Dedicated ? "Null" : graphicSettings.Renderer;
var rendererPath = Platform.ResolvePath(".", "OpenRA.Renderer." + rendererName + ".dll");
Device = CreateDevice(Assembly.LoadFile(rendererPath), resolution.Width, resolution.Height, graphicSettings.Mode);
TempBufferSize = graphicSettings.BatchSize;
TempBufferCount = graphicSettings.NumTempBuffers;
SheetSize = graphicSettings.SheetSize;
WorldSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
WorldRgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
WorldLineRenderer = new LineRenderer(this, Device.CreateShader("line"));
WorldVoxelRenderer = new VoxelRenderer(this, Device.CreateShader("vxl"));
LineRenderer = new LineRenderer(this, Device.CreateShader("line"));
WorldQuadRenderer = new QuadRenderer(this, Device.CreateShader("line"));
RgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
SpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
for (var i = 0; i < TempBufferCount; i++)
tempBuffers.Enqueue(device.CreateVertexBuffer(TempBufferSize));
tempBuffers.Enqueue(Device.CreateVertexBuffer(TempBufferSize));
}
static Size GetResolution(GraphicSettings graphicsSettings)
{
var size = (graphicsSettings.Mode == WindowMode.Windowed)
? graphicsSettings.WindowedSize
: graphicsSettings.FullscreenSize;
return new Size(size.X, size.Y);
}
static IGraphicsDevice CreateDevice(Assembly rendererDll, int width, int height, WindowMode window)
{
foreach (RendererAttribute r in rendererDll.GetCustomAttributes(typeof(RendererAttribute), false))
{
var factory = (IDeviceFactory)r.Type.GetConstructor(Type.EmptyTypes).Invoke(null);
return factory.Create(new Size(width, height), window);
}
throw new InvalidOperationException("Renderer DLL is missing RendererAttribute to tell us what type to use!");
}
public void InitializeFonts(Manifest m)
{
using (new Support.PerfTimer("SpriteFonts"))
Fonts = m.Fonts.ToDictionary(x => x.Key, x => new SpriteFont(Platform.ResolvePath(x.Value.First), x.Value.Second));
Fonts = m.Fonts.ToDictionary(x => x.Key,
x => new SpriteFont(Platform.ResolvePath(x.Value.First), x.Value.Second)).AsReadOnly();
}
internal IGraphicsDevice Device { get { return device; } }
Size? lastResolution;
int2? lastScroll;
float? lastZoom;
public void BeginFrame(int2 scroll, float zoom)
{
device.Clear();
Device.Clear();
var resolutionChanged = lastResolution != Resolution;
if (resolutionChanged)
@@ -96,7 +121,6 @@ namespace OpenRA.Graphics
}
}
ITexture currentPaletteTexture;
public void SetPalette(HardwarePalette palette)
{
if (palette.Texture == currentPaletteTexture)
@@ -115,8 +139,8 @@ namespace OpenRA.Graphics
public void EndFrame(IInputHandler inputHandler)
{
Flush();
device.PumpInput(inputHandler);
device.Present();
Device.PumpInput(inputHandler);
Device.Present();
}
public void DrawBatch<T>(IVertexBuffer<T> vertices,
@@ -124,7 +148,7 @@ namespace OpenRA.Graphics
where T : struct
{
vertices.Bind();
device.DrawPrimitives(type, firstVertex, numVertices);
Device.DrawPrimitives(type, firstVertex, numVertices);
PerfHistory.Increment("batches", 1);
}
@@ -135,58 +159,28 @@ namespace OpenRA.Graphics
public void SetLineWidth(float width)
{
device.SetLineWidth(width);
Device.SetLineWidth(width);
}
static IGraphicsDevice device;
public Size Resolution { get { return device.WindowSize; } }
internal static void Initialize(WindowMode windowMode)
{
var resolution = GetResolution(windowMode);
var renderer = Game.Settings.Server.Dedicated ? "Null" : Game.Settings.Graphics.Renderer;
var rendererPath = Platform.ResolvePath(".", "OpenRA.Renderer." + renderer + ".dll");
device = CreateDevice(Assembly.LoadFile(rendererPath), resolution.Width, resolution.Height, windowMode);
}
static Size GetResolution(WindowMode windowmode)
{
var size = (windowmode == WindowMode.Windowed)
? Game.Settings.Graphics.WindowedSize
: Game.Settings.Graphics.FullscreenSize;
return new Size(size.X, size.Y);
}
static IGraphicsDevice CreateDevice(Assembly rendererDll, int width, int height, WindowMode window)
{
foreach (RendererAttribute r in rendererDll.GetCustomAttributes(typeof(RendererAttribute), false))
{
var factory = (IDeviceFactory)r.Type.GetConstructor(Type.EmptyTypes).Invoke(null);
return factory.Create(new Size(width, height), window);
}
throw new InvalidOperationException("Renderer DLL is missing RendererAttribute to tell us what type to use!");
}
public Size Resolution { get { return Device.WindowSize; } }
internal IVertexBuffer<Vertex> GetTempVertexBuffer()
{
var ret = tempBuffers.Dequeue();
tempBuffers.Enqueue(ret);
return ret;
return tempBuffers.Peek();
}
public interface IBatchRenderer { void Flush(); }
public interface IBatchRenderer { void Flush(); }
static IBatchRenderer currentBatchRenderer;
public static IBatchRenderer CurrentBatchRenderer
public IBatchRenderer CurrentBatchRenderer
{
get { return currentBatchRenderer; }
get
{
return currentBatchRenderer;
}
set
{
if (currentBatchRenderer == value) return;
if (currentBatchRenderer == value)
return;
if (currentBatchRenderer != null)
currentBatchRenderer.Flush();
currentBatchRenderer = value;
@@ -233,12 +227,21 @@ namespace OpenRA.Graphics
public void GrabWindowMouseFocus()
{
device.GrabWindowMouseFocus();
Device.GrabWindowMouseFocus();
}
public void ReleaseWindowMouseFocus()
{
device.ReleaseWindowMouseFocus();
Device.ReleaseWindowMouseFocus();
}
public void Dispose()
{
Device.Dispose();
WorldVoxelRenderer.Dispose();
foreach (var buffer in tempBuffers)
buffer.Dispose();
tempBuffers.Clear();
}
}
}

View File

@@ -69,7 +69,7 @@ namespace OpenRA.Graphics
}
}
public class SequenceCache
public sealed class SequenceCache : IDisposable
{
readonly ModData modData;
readonly Lazy<SpriteCache> spriteCache;
@@ -141,5 +141,11 @@ namespace OpenRA.Graphics
return new ReadOnlyDictionary<string, Sequence>(unitSequences);
}
public void Dispose()
{
if (spriteCache.IsValueCreated)
spriteCache.Value.SheetBuilder.Dispose();
}
}
}

View File

@@ -16,7 +16,7 @@ using OpenRA.FileSystem;
namespace OpenRA.Graphics
{
public class Sheet
public sealed class Sheet : IDisposable
{
readonly object textureLock = new object();
bool dirty;
@@ -178,5 +178,11 @@ namespace OpenRA.Graphics
releaseBufferOnCommit = true;
}
}
public void Dispose()
{
if (texture != null)
texture.Dispose();
}
}
}

View File

@@ -9,7 +9,9 @@
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace OpenRA.Graphics
{
@@ -27,28 +29,34 @@ namespace OpenRA.Graphics
BGRA = 4,
}
public class SheetBuilder
public sealed class SheetBuilder : IDisposable
{
readonly List<Sheet> sheets = new List<Sheet>();
readonly SheetType type;
readonly Func<Sheet> allocateSheet;
Sheet current;
TextureChannel channel;
SheetType type;
int rowHeight = 0;
Point p;
Func<Sheet> allocateSheet;
public static Sheet AllocateSheet()
public static Sheet AllocateSheet(int sheetSize)
{
return new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize));
return new Sheet(new Size(sheetSize, sheetSize));
}
public SheetBuilder(SheetType t)
: this(t, AllocateSheet) { }
: this(t, Game.Settings.Graphics.SheetSize) { }
public SheetBuilder(SheetType t, int sheetSize)
: this(t, () => AllocateSheet(sheetSize)) { }
public SheetBuilder(SheetType t, Func<Sheet> allocateSheet)
{
channel = TextureChannel.Red;
type = t;
current = allocateSheet();
sheets.Add(current);
this.allocateSheet = allocateSheet;
}
@@ -111,6 +119,7 @@ namespace OpenRA.Graphics
{
current.ReleaseBuffer();
current = allocateSheet();
sheets.Add(current);
channel = TextureChannel.Red;
}
else
@@ -127,5 +136,12 @@ namespace OpenRA.Graphics
}
public Sheet Current { get { return current; } }
public void Dispose()
{
foreach (var sheet in sheets)
sheet.Dispose();
sheets.Clear();
}
}
}

View File

@@ -22,7 +22,7 @@ namespace OpenRA.Graphics
static Library library = new Library();
static SheetBuilder builder;
int size;
readonly int size;
string name;
public SpriteFont(string name, int size)
@@ -114,7 +114,6 @@ namespace OpenRA.Graphics
// A new bitmap is generated each time this property is accessed, so we do need to dispose it.
using (var bitmap = face.Glyph.Bitmap)
{
unsafe
{
var p = (byte*)bitmap.Buffer;
@@ -136,7 +135,7 @@ namespace OpenRA.Graphics
p += bitmap.Pitch;
}
}
}
s.sheet.CommitData();

View File

@@ -14,11 +14,11 @@ namespace OpenRA.Graphics
{
public class SpriteRenderer : Renderer.IBatchRenderer
{
Renderer renderer;
IShader shader;
readonly Renderer renderer;
readonly IShader shader;
Vertex[] vertices = new Vertex[Renderer.TempBufferSize];
Sheet currentSheet = null;
readonly Vertex[] vertices;
Sheet currentSheet;
BlendMode currentBlend = BlendMode.Alpha;
int nv = 0;
@@ -26,6 +26,7 @@ namespace OpenRA.Graphics
{
this.renderer = renderer;
this.shader = shader;
vertices = new Vertex[renderer.TempBufferSize];
}
public void Flush()
@@ -60,7 +61,7 @@ namespace OpenRA.Graphics
void DrawSprite(Sprite s, float2 location, int paletteIndex, float2 size)
{
Renderer.CurrentBatchRenderer = this;
renderer.CurrentBatchRenderer = this;
if (s.sheet != currentSheet)
Flush();
@@ -68,7 +69,7 @@ namespace OpenRA.Graphics
if (s.blendMode != currentBlend)
Flush();
if (nv + 4 > Renderer.TempBufferSize)
if (nv + 4 > renderer.TempBufferSize)
Flush();
currentBlend = s.blendMode;
@@ -90,7 +91,7 @@ namespace OpenRA.Graphics
public void DrawSprite(Sprite s, float2 a, float2 b, float2 c, float2 d)
{
Renderer.CurrentBatchRenderer = this;
renderer.CurrentBatchRenderer = this;
if (s.sheet != currentSheet)
Flush();
@@ -98,7 +99,7 @@ namespace OpenRA.Graphics
if (s.blendMode != currentBlend)
Flush();
if (nv + 4 > Renderer.TempBufferSize)
if (nv + 4 > renderer.TempBufferSize)
Flush();
currentSheet = s.sheet;
@@ -123,7 +124,7 @@ namespace OpenRA.Graphics
public void SetViewportParams(Size screen, float zoom, int2 scroll)
{
shader.SetVec("Scroll", scroll.X, scroll.Y);
shader.SetVec("r1", zoom*2f/screen.Width, -zoom*2f/screen.Height);
shader.SetVec("r1", zoom * 2f / screen.Width, -zoom * 2f / screen.Height);
shader.SetVec("r2", -1, 1);
}
}

View File

@@ -8,16 +8,16 @@
*/
#endregion
using System;
using OpenRA.Traits;
namespace OpenRA.Graphics
{
class TerrainRenderer
sealed class TerrainRenderer : IDisposable
{
IVertexBuffer<Vertex> vertexBuffer;
World world;
Map map;
readonly IVertexBuffer<Vertex> vertexBuffer;
readonly World world;
readonly Map map;
public TerrainRenderer(World world, WorldRenderer wr)
{
@@ -42,7 +42,7 @@ namespace OpenRA.Graphics
public void Draw(WorldRenderer wr, Viewport viewport)
{
var verticesPerRow = 4*map.Bounds.Width;
var verticesPerRow = 4 * map.Bounds.Width;
var cells = viewport.VisibleCells;
var shape = wr.world.Map.TileShape;
@@ -58,5 +58,10 @@ namespace OpenRA.Graphics
foreach (var r in world.WorldActor.TraitsImplementing<IRenderOverlay>())
r.Render(wr);
}
public void Dispose()
{
vertexBuffer.Dispose();
}
}
}

View File

@@ -16,11 +16,11 @@ using OpenRA.FileSystem;
namespace OpenRA.Graphics
{
public class Theater
public sealed class Theater : IDisposable
{
SheetBuilder sheetBuilder;
Dictionary<ushort, Sprite[]> templates;
Sprite missingTile;
readonly Dictionary<ushort, Sprite[]> templates = new Dictionary<ushort, Sprite[]>();
readonly SheetBuilder sheetBuilder;
readonly Sprite missingTile;
TileSet tileset;
public Theater(TileSet tileset)
@@ -101,5 +101,10 @@ namespace OpenRA.Graphics
}
public Sheet Sheet { get { return sheetBuilder.Current; } }
public void Dispose()
{
sheetBuilder.Dispose();
}
}
}

View File

@@ -32,16 +32,18 @@ namespace OpenRA.Graphics
}
}
public class VoxelLoader
public sealed class VoxelLoader : IDisposable
{
SheetBuilder sheetBuilder;
static readonly float[] ChannelSelect = { 0.75f, 0.25f, -0.25f, -0.75f };
Cache<Pair<string,string>, Voxel> voxels;
readonly List<Vertex[]> vertices = new List<Vertex[]>();
readonly Cache<Pair<string, string>, Voxel> voxels;
IVertexBuffer<Vertex> vertexBuffer;
List<Vertex[]> vertices;
int totalVertexCount;
int cachedVertexCount;
SheetBuilder sheetBuilder;
static SheetBuilder CreateSheetBuilder()
{
var allocated = false;
@@ -50,7 +52,7 @@ namespace OpenRA.Graphics
if (allocated)
throw new SheetOverflowException("");
allocated = true;
return SheetBuilder.AllocateSheet();
return SheetBuilder.AllocateSheet(Game.Renderer.SheetSize);
};
return new SheetBuilder(SheetType.DualIndexed, allocate);
@@ -58,7 +60,7 @@ namespace OpenRA.Graphics
public VoxelLoader()
{
voxels = new Cache<Pair<string,string>, Voxel>(LoadFile);
voxels = new Cache<Pair<string, string>, Voxel>(LoadFile);
vertices = new List<Vertex[]>();
totalVertexCount = 0;
cachedVertexCount = 0;
@@ -66,29 +68,28 @@ namespace OpenRA.Graphics
sheetBuilder = CreateSheetBuilder();
}
static float[] channelSelect = { 0.75f, 0.25f, -0.25f, -0.75f };
Vertex[] GenerateSlicePlane(int su, int sv, Func<int,int,VxlElement> first, Func<int,int,VxlElement> second, Func<int, int, float[]> coord)
Vertex[] GenerateSlicePlane(int su, int sv, Func<int, int, VxlElement> first, Func<int, int, VxlElement> second, Func<int, int, float[]> coord)
{
var colors = new byte[su*sv];
var normals = new byte[su*sv];
var colors = new byte[su * sv];
var normals = new byte[su * sv];
var c = 0;
for (var v = 0; v < sv; v++)
for (var u = 0; u < su; u++)
{
var voxel = first(u,v) ?? second(u,v);
colors[c] = voxel == null ? (byte)0 : voxel.Color;
normals[c] = voxel == null ? (byte)0 : voxel.Normal;
c++;
}
{
var voxel = first(u, v) ?? second(u, v);
colors[c] = voxel == null ? (byte)0 : voxel.Color;
normals[c] = voxel == null ? (byte)0 : voxel.Normal;
c++;
}
var s = sheetBuilder.Allocate(new Size(su, sv));
Util.FastCopyIntoChannel(s, 0, colors);
Util.FastCopyIntoChannel(s, 1, normals);
s.sheet.CommitData();
var channelP =channelSelect[(int)s.channel];
var channelC = channelSelect[(int)s.channel + 1];
var channelP = ChannelSelect[(int)s.channel];
var channelC = ChannelSelect[(int)s.channel + 1];
return new Vertex[4]
{
new Vertex(coord(0, 0), s.left, s.top, channelP, channelC),
@@ -100,7 +101,7 @@ namespace OpenRA.Graphics
IEnumerable<Vertex[]> GenerateSlicePlanes(VxlLimb l)
{
Func<int,int,int,VxlElement> get = (x,y,z) =>
Func<int, int, int, VxlElement> get = (x, y, z) =>
{
if (x < 0 || y < 0 || z < 0)
return null;
@@ -108,41 +109,41 @@ namespace OpenRA.Graphics
if (x >= l.Size[0] || y >= l.Size[1] || z >= l.Size[2])
return null;
var v = l.VoxelMap[(byte)x,(byte)y];
var v = l.VoxelMap[(byte)x, (byte)y];
if (v == null || !v.ContainsKey((byte)z))
return null;
return l.VoxelMap[(byte)x,(byte)y][(byte)z];
return l.VoxelMap[(byte)x, (byte)y][(byte)z];
};
// Cull slices without any visible faces
var xPlanes = new bool[l.Size[0]+1];
var yPlanes = new bool[l.Size[1]+1];
var zPlanes = new bool[l.Size[2]+1];
var xPlanes = new bool[l.Size[0] + 1];
var yPlanes = new bool[l.Size[1] + 1];
var zPlanes = new bool[l.Size[2] + 1];
for (var x = 0; x < l.Size[0]; x++)
{
for (var y = 0; y < l.Size[1]; y++)
{
for (var z = 0; z < l.Size[2]; z++)
{
if (get(x,y,z) == null)
if (get(x, y, z) == null)
continue;
// Only generate a plane if it is actually visible
if (!xPlanes[x] && get(x-1,y,z) == null)
if (!xPlanes[x] && get(x - 1, y, z) == null)
xPlanes[x] = true;
if (!xPlanes[x+1] && get(x+1,y,z) == null)
xPlanes[x+1] = true;
if (!xPlanes[x + 1] && get(x + 1, y, z) == null)
xPlanes[x + 1] = true;
if (!yPlanes[y] && get(x,y-1,z) == null)
if (!yPlanes[y] && get(x, y - 1, z) == null)
yPlanes[y] = true;
if (!yPlanes[y+1] && get(x,y+1,z) == null)
yPlanes[y+1] = true;
if (!yPlanes[y + 1] && get(x, y + 1, z) == null)
yPlanes[y + 1] = true;
if (!zPlanes[z] && get(x,y,z-1) == null)
if (!zPlanes[z] && get(x, y, z - 1) == null)
zPlanes[z] = true;
if (!zPlanes[z+1] && get(x,y,z+1) == null)
zPlanes[z+1] = true;
if (!zPlanes[z + 1] && get(x, y, z + 1) == null)
zPlanes[z + 1] = true;
}
}
}
@@ -150,23 +151,23 @@ namespace OpenRA.Graphics
for (var x = 0; x <= l.Size[0]; x++)
if (xPlanes[x])
yield return GenerateSlicePlane(l.Size[1], l.Size[2],
(u,v) => get(x, u, v),
(u,v) => get(x - 1, u, v),
(u,v) => new float[] {x, u, v});
(u, v) => get(x, u, v),
(u, v) => get(x - 1, u, v),
(u, v) => new float[] { x, u, v });
for (var y = 0; y <= l.Size[1]; y++)
if (yPlanes[y])
yield return GenerateSlicePlane(l.Size[0], l.Size[2],
(u,v) => get(u, y, v),
(u,v) => get(u, y - 1, v),
(u,v) => new float[] {u, y, v});
(u, v) => get(u, y, v),
(u, v) => get(u, y - 1, v),
(u, v) => new float[] { u, y, v });
for (var z = 0; z <= l.Size[2]; z++)
if (zPlanes[z])
yield return GenerateSlicePlane(l.Size[0], l.Size[1],
(u,v) => get(u, v, z),
(u,v) => get(u, v, z - 1),
(u,v) => new float[] {u, v, z});
(u, v) => get(u, v, z),
(u, v) => get(u, v, z - 1),
(u, v) => new float[] { u, v, z });
}
public VoxelRenderData GenerateRenderData(VxlLimb l)
@@ -195,6 +196,8 @@ namespace OpenRA.Graphics
public void RefreshBuffer()
{
if (vertexBuffer != null)
vertexBuffer.Dispose();
vertexBuffer = Game.Renderer.Device.CreateVertexBuffer(totalVertexCount);
vertexBuffer.SetData(vertices.SelectMany(v => v).ToArray(), totalVertexCount);
cachedVertexCount = totalVertexCount;
@@ -210,7 +213,7 @@ namespace OpenRA.Graphics
}
}
Voxel LoadFile(Pair<string,string> files)
Voxel LoadFile(Pair<string, string> files)
{
VxlReader vxl;
HvaReader hva;
@@ -230,5 +233,12 @@ namespace OpenRA.Graphics
{
sheetBuilder.Current.ReleaseBuffer();
}
public void Dispose()
{
if (vertexBuffer != null)
vertexBuffer.Dispose();
sheetBuilder.Dispose();
}
}
}

View File

@@ -32,33 +32,30 @@ namespace OpenRA.Graphics
}
}
public class VoxelRenderer
public sealed class VoxelRenderer : IDisposable
{
Renderer renderer;
IShader shader;
// Static constants
static readonly float[] ShadowDiffuse = new float[] { 0, 0, 0 };
static readonly float[] ShadowAmbient = new float[] { 1, 1, 1 };
static readonly float2 SpritePadding = new float2(2, 2);
static readonly float[] ZeroVector = new float[] { 0, 0, 0, 1 };
static readonly float[] ZVector = new float[] { 0, 0, 1, 1 };
static readonly float[] FlipMtx = Util.ScaleMatrix(1, -1, 1);
static readonly float[] ShadowScaleFlipMtx = Util.ScaleMatrix(2, -2, 2);
readonly Renderer renderer;
readonly IShader shader;
readonly Dictionary<Sheet, IFrameBuffer> mappedBuffers = new Dictionary<Sheet, IFrameBuffer>();
readonly Stack<KeyValuePair<Sheet, IFrameBuffer>> unmappedBuffers = new Stack<KeyValuePair<Sheet, IFrameBuffer>>();
readonly List<Pair<Sheet, Action>> doRender = new List<Pair<Sheet, Action>>();
SheetBuilder sheetBuilder;
Dictionary<Sheet, IFrameBuffer> mappedBuffers;
Stack<KeyValuePair<Sheet, IFrameBuffer>> unmappedBuffers;
List<Pair<Sheet, Action>> doRender;
// Static constants
static readonly float[] shadowDiffuse = new float[] {0,0,0};
static readonly float[] shadowAmbient = new float[] {1,1,1};
static readonly float2 spritePadding = new float2(2, 2);
static readonly float[] zeroVector = new float[] {0,0,0,1};
static readonly float[] zVector = new float[] {0,0,1,1};
static readonly float[] flipMtx = Util.ScaleMatrix(1, -1, 1);
static readonly float[] shadowScaleFlipMtx = Util.ScaleMatrix(2, -2, 2);
public VoxelRenderer(Renderer renderer, IShader shader)
{
this.renderer = renderer;
this.shader = shader;
mappedBuffers = new Dictionary<Sheet, IFrameBuffer>();
unmappedBuffers = new Stack<KeyValuePair<Sheet, IFrameBuffer>>();
doRender = new List<Pair<Sheet, Action>>();
}
public void SetPalette(ITexture palette)
@@ -68,12 +65,12 @@ namespace OpenRA.Graphics
public void SetViewportParams(Size screen, float zoom, int2 scroll)
{
var a = 2f / Renderer.SheetSize;
var a = 2f / renderer.SheetSize;
var view = new float[]
{
a, 0, 0, 0,
0, -a, 0, 0,
0, 0, -2*a, 0,
0, 0, -2 * a, 0,
-1, 1, 0, 1
};
@@ -111,7 +108,7 @@ namespace OpenRA.Graphics
var offsetTransform = Util.TranslationMatrix(offsetVec[0], offsetVec[1], offsetVec[2]);
var worldTransform = v.RotationFunc().Aggregate(Util.IdentityMatrix(),
(x,y) => Util.MatrixMultiply(Util.MakeFloatMatrix(y.AsMatrix()), x));
(x, y) => Util.MatrixMultiply(Util.MakeFloatMatrix(y.AsMatrix()), x));
worldTransform = Util.MatrixMultiply(scaleTransform, worldTransform);
worldTransform = Util.MatrixMultiply(offsetTransform, worldTransform);
@@ -128,18 +125,18 @@ namespace OpenRA.Graphics
}
// Inflate rects to ensure rendering is within bounds
tl -= spritePadding;
br += spritePadding;
stl -= spritePadding;
sbr += spritePadding;
tl -= SpritePadding;
br += SpritePadding;
stl -= SpritePadding;
sbr += SpritePadding;
// Corners of the shadow quad, in shadow-space
var corners = new float[][]
{
new float[] {stl.X, stl.Y, 0, 1},
new float[] {sbr.X, sbr.Y, 0, 1},
new float[] {sbr.X, stl.Y, 0, 1},
new float[] {stl.X, sbr.Y, 0, 1}
new[] { stl.X, stl.Y, 0, 1 },
new[] { sbr.X, sbr.Y, 0, 1 },
new[] { sbr.X, stl.Y, 0, 1 },
new[] { stl.X, sbr.Y, 0, 1 }
};
var shadowScreenTransform = Util.MatrixMultiply(cameraTransform, invShadowTransform);
@@ -148,8 +145,8 @@ namespace OpenRA.Graphics
for (var j = 0; j < 4; j++)
{
// Project to ground plane
corners[j][2] = -(corners[j][1]*shadowGroundNormal[1]/shadowGroundNormal[2] +
corners[j][0]*shadowGroundNormal[0]/shadowGroundNormal[2]);
corners[j][2] = -(corners[j][1] * shadowGroundNormal[1] / shadowGroundNormal[2] +
corners[j][0] * shadowGroundNormal[0] / shadowGroundNormal[2]);
// Rotate to camera-space
corners[j] = Util.MatrixVectorMultiply(shadowScreenTransform, corners[j]);
@@ -169,10 +166,10 @@ namespace OpenRA.Graphics
var spriteCenter = new float2(sb.Left + sb.Width / 2, sb.Top + sb.Height / 2);
var shadowCenter = new float2(ssb.Left + ssb.Width / 2, ssb.Top + ssb.Height / 2);
var translateMtx = Util.TranslationMatrix(spriteCenter.X - spriteOffset.X, Renderer.SheetSize - (spriteCenter.Y - spriteOffset.Y), 0);
var shadowTranslateMtx = Util.TranslationMatrix(shadowCenter.X - shadowSpriteOffset.X, Renderer.SheetSize - (shadowCenter.Y - shadowSpriteOffset.Y), 0);
var correctionTransform = Util.MatrixMultiply(translateMtx, flipMtx);
var shadowCorrectionTransform = Util.MatrixMultiply(shadowTranslateMtx, shadowScaleFlipMtx);
var translateMtx = Util.TranslationMatrix(spriteCenter.X - spriteOffset.X, renderer.SheetSize - (spriteCenter.Y - spriteOffset.Y), 0);
var shadowTranslateMtx = Util.TranslationMatrix(shadowCenter.X - shadowSpriteOffset.X, renderer.SheetSize - (shadowCenter.Y - shadowSpriteOffset.Y), 0);
var correctionTransform = Util.MatrixMultiply(translateMtx, FlipMtx);
var shadowCorrectionTransform = Util.MatrixMultiply(shadowTranslateMtx, ShadowScaleFlipMtx);
doRender.Add(Pair.New<Sheet, Action>(sprite.sheet, () =>
{
@@ -183,7 +180,7 @@ namespace OpenRA.Graphics
var offsetTransform = Util.TranslationMatrix(offsetVec[0], offsetVec[1], offsetVec[2]);
var rotations = v.RotationFunc().Aggregate(Util.IdentityMatrix(),
(x,y) => Util.MatrixMultiply(Util.MakeFloatMatrix(y.AsMatrix()), x));
(x, y) => Util.MatrixMultiply(Util.MakeFloatMatrix(y.AsMatrix()), x));
var worldTransform = Util.MatrixMultiply(scaleTransform, rotations);
worldTransform = Util.MatrixMultiply(offsetTransform, worldTransform);
@@ -209,21 +206,21 @@ namespace OpenRA.Graphics
// Disable shadow normals by forcing zero diffuse and identity ambient light
Render(rd, Util.MatrixMultiply(shadow, t), lightDirection,
shadowAmbient, shadowDiffuse, shadowPalette.Index, normals.Index);
ShadowAmbient, ShadowDiffuse, shadowPalette.Index, normals.Index);
}
}
}));
var screenLightVector = Util.MatrixVectorMultiply(invShadowTransform, zVector);
var screenLightVector = Util.MatrixVectorMultiply(invShadowTransform, ZVector);
screenLightVector = Util.MatrixVectorMultiply(cameraTransform, screenLightVector);
return new VoxelRenderProxy(sprite, shadowSprite, screenCorners, -screenLightVector[2]/screenLightVector[1]);
return new VoxelRenderProxy(sprite, shadowSprite, screenCorners, -screenLightVector[2] / screenLightVector[1]);
}
static void CalculateSpriteGeometry(float2 tl, float2 br, float scale, out Size size, out int2 offset)
{
var width = (int)(scale*(br.X - tl.X));
var height = (int)(scale*(br.Y - tl.Y));
offset = (0.5f*scale*(br + tl)).ToInt2();
var width = (int)(scale * (br.X - tl.X));
var height = (int)(scale * (br.Y - tl.Y));
offset = (0.5f * scale * (br + tl)).ToInt2();
// Width and height must be even to avoid rendering glitches
if ((width & 1) == 1)
@@ -236,14 +233,14 @@ namespace OpenRA.Graphics
static float[] ExtractRotationVector(float[] mtx)
{
var tVec = Util.MatrixVectorMultiply(mtx, zVector);
var tOrigin = Util.MatrixVectorMultiply(mtx, zeroVector);
tVec[0] -= tOrigin[0]*tVec[3]/tOrigin[3];
tVec[1] -= tOrigin[1]*tVec[3]/tOrigin[3];
tVec[2] -= tOrigin[2]*tVec[3]/tOrigin[3];
var tVec = Util.MatrixVectorMultiply(mtx, ZVector);
var tOrigin = Util.MatrixVectorMultiply(mtx, ZeroVector);
tVec[0] -= tOrigin[0] * tVec[3] / tOrigin[3];
tVec[1] -= tOrigin[1] * tVec[3] / tOrigin[3];
tVec[2] -= tOrigin[2] * tVec[3] / tOrigin[3];
// Renormalize
var w = (float)Math.Sqrt(tVec[0]*tVec[0] + tVec[1]*tVec[1] + tVec[2]*tVec[2]);
var w = (float)Math.Sqrt(tVec[0] * tVec[0] + tVec[1] * tVec[1] + tVec[2] * tVec[2]);
tVec[0] /= w;
tVec[1] /= w;
tVec[2] /= w;
@@ -330,12 +327,24 @@ namespace OpenRA.Graphics
return kv.Key;
}
var size = new Size(Renderer.SheetSize, Renderer.SheetSize);
var size = new Size(renderer.SheetSize, renderer.SheetSize);
var framebuffer = renderer.Device.CreateFrameBuffer(size);
var sheet = new Sheet(framebuffer.Texture);
mappedBuffers.Add(sheet, framebuffer);
return sheet;
}
public void Dispose()
{
foreach (var kvp in mappedBuffers.Concat(unmappedBuffers))
{
kvp.Key.Dispose();
kvp.Value.Dispose();
}
mappedBuffers.Clear();
unmappedBuffers.Clear();
}
}
}

View File

@@ -29,24 +29,22 @@ namespace OpenRA.Graphics
}
}
public class WorldRenderer
public sealed class WorldRenderer : IDisposable
{
public readonly World world;
public readonly Theater Theater;
public Viewport Viewport { get; private set; }
readonly HardwarePalette palette = new HardwarePalette();
readonly Dictionary<string, PaletteReference> palettes = new Dictionary<string, PaletteReference>();
readonly TerrainRenderer terrainRenderer;
readonly HardwarePalette palette;
readonly Dictionary<string, PaletteReference> palettes;
readonly Lazy<DeveloperMode> devTrait;
internal WorldRenderer(World world)
{
this.world = world;
Viewport = new Viewport(this, world.Map);
palette = new HardwarePalette();
palettes = new Dictionary<string, PaletteReference>();
foreach (var pal in world.traitDict.ActorsWithTrait<ILoadsPalettes>())
pal.Trait.LoadPalettes(this);
@@ -251,5 +249,12 @@ namespace OpenRA.Graphics
var ts = Game.modData.Manifest.TileSize;
return new WPos(1024 * screenPx.X / ts.Width, 1024 * screenPx.Y / ts.Height, 0);
}
public void Dispose()
{
palette.Dispose();
Theater.Dispose();
terrainRenderer.Dispose();
}
}
}

View File

@@ -21,7 +21,7 @@ using OpenRA.Primitives;
namespace OpenRA
{
public class MapCache : IEnumerable<MapPreview>
public sealed class MapCache : IEnumerable<MapPreview>, IDisposable
{
public static readonly MapPreview UnknownMap = new MapPreview(null, null);
readonly Cache<string, MapPreview> previews;
@@ -163,7 +163,13 @@ namespace OpenRA
foreach (var p in todo)
{
// The rendering is thread safe because it only reads from the passed instances and writes to a new bitmap
var bitmap = p.CustomPreview ?? Minimap.RenderMapPreview(modData.DefaultRules.TileSets[p.Map.Tileset], p.Map, modData.DefaultRules, true);
var createdPreview = false;
var bitmap = p.CustomPreview;
if (bitmap == null)
{
createdPreview = true;
bitmap = Minimap.RenderMapPreview(modData.DefaultRules.TileSets[p.Map.Tileset], p.Map, modData.DefaultRules, true);
}
// Note: this is not generally thread-safe, but it works here because:
// (a) This worker is the only thread writing to this sheet
// (b) The main thread is the only thread reading this sheet
@@ -172,7 +178,15 @@ namespace OpenRA
// the next render cycle.
// (d) Any partially written bytes from the next minimap is in an
// unallocated area, and will be committed in the next cycle.
p.SetMinimap(sheetBuilder.Add(bitmap));
try
{
p.SetMinimap(sheetBuilder.Add(bitmap));
}
finally
{
if (createdPreview)
bitmap.Dispose();
}
// Yuck... But this helps the UI Jank when opening the map selector significantly.
Thread.Sleep(Environment.ProcessorCount == 1 ? 25 : 5);
@@ -226,5 +240,10 @@ namespace OpenRA
{
return GetEnumerator();
}
public void Dispose()
{
sheetBuilder.Dispose();
}
}
}

View File

@@ -18,29 +18,32 @@ using OpenRA.Widgets;
namespace OpenRA
{
public class ModData
public sealed class ModData : IDisposable
{
public readonly Manifest Manifest;
public readonly ObjectCreator ObjectCreator;
public readonly WidgetLoader WidgetLoader;
public readonly MapCache MapCache;
public readonly ISpriteLoader[] SpriteLoaders;
public ILoadScreen LoadScreen = null;
public VoxelLoader VoxelLoader;
public readonly RulesetCache RulesetCache;
public ILoadScreen LoadScreen { get; private set; }
public VoxelLoader VoxelLoader { get; private set; }
public CursorProvider CursorProvider { get; private set; }
Lazy<Ruleset> defaultRules;
public Ruleset DefaultRules { get { return defaultRules.Value; } }
public ModData(string mod)
public ModData(string mod, bool useLoadScreen = false)
{
Languages = new string[0];
Manifest = new Manifest(mod);
ObjectCreator = new ObjectCreator(Manifest);
LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen.Value);
LoadScreen.Init(Manifest, Manifest.LoadScreen.ToDictionary(my => my.Value));
LoadScreen.Display();
if (useLoadScreen)
{
LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen.Value);
LoadScreen.Init(Manifest, Manifest.LoadScreen.ToDictionary(my => my.Value));
LoadScreen.Display();
}
WidgetLoader = new WidgetLoader(this);
RulesetCache = new RulesetCache(this);
RulesetCache.LoadingProgress += HandleLoadingProgress;
@@ -82,8 +85,13 @@ namespace OpenRA
// horribly when you use ModData in unexpected ways.
ChromeMetrics.Initialize(Manifest.ChromeMetrics);
ChromeProvider.Initialize(Manifest.Chrome);
if (VoxelLoader != null)
VoxelLoader.Dispose();
VoxelLoader = new VoxelLoader();
if (CursorProvider != null)
CursorProvider.Dispose();
CursorProvider = new CursorProvider(this);
}
@@ -130,7 +138,8 @@ namespace OpenRA
public Map PrepareMap(string uid)
{
LoadScreen.Display();
if (LoadScreen != null)
LoadScreen.Display();
if (MapCache[uid].Status != MapStatus.Available)
throw new InvalidDataException("Invalid map uid: {0}".F(uid));
@@ -157,9 +166,21 @@ namespace OpenRA
return map;
}
public void Dispose()
{
if (LoadScreen != null)
LoadScreen.Dispose();
RulesetCache.Dispose();
MapCache.Dispose();
if (VoxelLoader != null)
VoxelLoader.Dispose();
if (CursorProvider != null)
CursorProvider.Dispose();
}
}
public interface ILoadScreen
public interface ILoadScreen : IDisposable
{
void Init(Manifest m, Dictionary<string, string> info);
void Display();

View File

@@ -55,6 +55,7 @@ namespace OpenRA.Lint
FieldLoader.UnknownFieldAction = (s, f) => EmitError("FieldLoader: Missing field `{0}` on `{1}`".F(s, f.Name));
AppDomain.CurrentDomain.AssemblyResolve += GlobalFileSystem.ResolveAssembly;
Game.InitializeSettings(Arguments.Empty);
Game.modData = new ModData(mod);
IEnumerable<Map> maps;

View File

@@ -11,24 +11,23 @@
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Widgets;
namespace OpenRA.Mods.Cnc
{
public class CncLoadScreen : ILoadScreen
public sealed class CncLoadScreen : ILoadScreen
{
Dictionary<string, string> loadInfo;
Stopwatch loadTimer = Stopwatch.StartNew();
Sheet sheet;
Sprite[] ss;
int loadTick;
float2 nodPos, gdiPos, evaPos;
Sprite nodLogo, gdiLogo, evaLogo, brightBlock, dimBlock;
Rectangle bounds;
Renderer r;
NullInputHandler nih = new NullInputHandler();
readonly NullInputHandler nih = new NullInputHandler();
public void Init(Manifest m, Dictionary<string, string> info)
{
@@ -39,31 +38,31 @@ namespace OpenRA.Mods.Cnc
r = Game.Renderer;
if (r == null) return;
var s = new Sheet(Platform.ResolvePath(loadInfo["Image"]));
sheet = new Sheet(Platform.ResolvePath(loadInfo["Image"]));
var res = r.Resolution;
bounds = new Rectangle(0, 0, res.Width, res.Height);
ss = new[]
{
new Sprite(s, new Rectangle(161, 128, 62, 33), TextureChannel.Alpha),
new Sprite(s, new Rectangle(161, 223, 62, 33), TextureChannel.Alpha),
new Sprite(s, new Rectangle(128, 161, 33, 62), TextureChannel.Alpha),
new Sprite(s, new Rectangle(223, 161, 33, 62), TextureChannel.Alpha),
new Sprite(s, new Rectangle(128, 128, 33, 33), TextureChannel.Alpha),
new Sprite(s, new Rectangle(223, 128, 33, 33), TextureChannel.Alpha),
new Sprite(s, new Rectangle(128, 223, 33, 33), TextureChannel.Alpha),
new Sprite(s, new Rectangle(223, 223, 33, 33), TextureChannel.Alpha)
new Sprite(sheet, new Rectangle(161, 128, 62, 33), TextureChannel.Alpha),
new Sprite(sheet, new Rectangle(161, 223, 62, 33), TextureChannel.Alpha),
new Sprite(sheet, new Rectangle(128, 161, 33, 62), TextureChannel.Alpha),
new Sprite(sheet, new Rectangle(223, 161, 33, 62), TextureChannel.Alpha),
new Sprite(sheet, new Rectangle(128, 128, 33, 33), TextureChannel.Alpha),
new Sprite(sheet, new Rectangle(223, 128, 33, 33), TextureChannel.Alpha),
new Sprite(sheet, new Rectangle(128, 223, 33, 33), TextureChannel.Alpha),
new Sprite(sheet, new Rectangle(223, 223, 33, 33), TextureChannel.Alpha)
};
nodLogo = new Sprite(s, new Rectangle(0, 256, 256, 256), TextureChannel.Alpha);
gdiLogo = new Sprite(s, new Rectangle(256, 256, 256, 256), TextureChannel.Alpha);
evaLogo = new Sprite(s, new Rectangle(256, 64, 128, 64), TextureChannel.Alpha);
nodLogo = new Sprite(sheet, new Rectangle(0, 256, 256, 256), TextureChannel.Alpha);
gdiLogo = new Sprite(sheet, new Rectangle(256, 256, 256, 256), TextureChannel.Alpha);
evaLogo = new Sprite(sheet, new Rectangle(256, 64, 128, 64), TextureChannel.Alpha);
nodPos = new float2(bounds.Width / 2 - 384, bounds.Height / 2 - 128);
gdiPos = new float2(bounds.Width / 2 + 128, bounds.Height / 2 - 128);
evaPos = new float2(bounds.Width - 43 - 128, 43);
brightBlock = new Sprite(s, new Rectangle(320, 0, 16, 35), TextureChannel.Alpha);
dimBlock = new Sprite(s, new Rectangle(336, 0, 16, 35), TextureChannel.Alpha);
brightBlock = new Sprite(sheet, new Rectangle(320, 0, 16, 35), TextureChannel.Alpha);
dimBlock = new Sprite(sheet, new Rectangle(336, 0, 16, 35), TextureChannel.Alpha);
versionText = m.Mod.Version;
}
@@ -123,5 +122,11 @@ namespace OpenRA.Mods.Cnc
{
Game.TestAndContinue();
}
public void Dispose()
{
if (sheet != null)
sheet.Dispose();
}
}
}

View File

@@ -11,20 +11,19 @@
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.LoadScreens
{
public class DefaultLoadScreen : ILoadScreen
public sealed class DefaultLoadScreen : ILoadScreen
{
Stopwatch lastUpdate = Stopwatch.StartNew();
Renderer r;
Rectangle stripeRect;
float2 logoPos;
Sheet sheet;
Sprite stripe, logo;
string[] messages;
@@ -37,9 +36,9 @@ namespace OpenRA.Mods.Common.LoadScreens
return;
messages = info["Text"].Split(',');
var s = new Sheet(Platform.ResolvePath(info["Image"]));
logo = new Sprite(s, new Rectangle(0, 0, 256, 256), TextureChannel.Alpha);
stripe = new Sprite(s, new Rectangle(256, 0, 256, 256), TextureChannel.Alpha);
sheet = new Sheet(Platform.ResolvePath(info["Image"]));
logo = new Sprite(sheet, new Rectangle(0, 0, 256, 256), TextureChannel.Alpha);
stripe = new Sprite(sheet, new Rectangle(256, 0, 256, 256), TextureChannel.Alpha);
stripeRect = new Rectangle(0, r.Resolution.Height / 2 - 128, r.Resolution.Width, 256);
logoPos = new float2(r.Resolution.Width / 2 - 128, r.Resolution.Height / 2 - 128);
}
@@ -71,5 +70,11 @@ namespace OpenRA.Mods.Common.LoadScreens
{
Game.TestAndContinue();
}
public void Dispose()
{
if (sheet != null)
sheet.Dispose();
}
}
}

View File

@@ -15,7 +15,7 @@ using OpenRA.Widgets;
namespace OpenRA.Mods.Common.LoadScreens
{
public class ModChooserLoadScreen : ILoadScreen
public sealed class ModChooserLoadScreen : ILoadScreen
{
Sprite sprite;
Rectangle bounds;
@@ -43,5 +43,11 @@ namespace OpenRA.Mods.Common.LoadScreens
{
Ui.LoadWidget("MODCHOOSER", Ui.Root, new WidgetArgs());
}
public void Dispose()
{
if (sprite != null)
sprite.sheet.Dispose();
}
}
}

View File

@@ -13,7 +13,7 @@ using OpenRA.Widgets;
namespace OpenRA.Mods.Common.LoadScreens
{
public class NullLoadScreen : ILoadScreen
public sealed class NullLoadScreen : ILoadScreen
{
public void Init(Manifest m, Dictionary<string, string> info) { }
@@ -31,5 +31,9 @@ namespace OpenRA.Mods.Common.LoadScreens
{
Ui.ResetAll();
}
public void Dispose()
{
}
}
}
}

View File

@@ -20,15 +20,16 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
public class ModBrowserLogic
{
Widget modList;
ButtonWidget modTemplate;
ModMetadata[] allMods;
readonly Widget modList;
readonly ButtonWidget modTemplate;
readonly ModMetadata[] allMods;
readonly Dictionary<string, Sprite> previews = new Dictionary<string, Sprite>();
readonly Dictionary<string, Sprite> logos = new Dictionary<string, Sprite>();
readonly SheetBuilder sheetBuilder;
ModMetadata selectedMod;
string selectedAuthor;
string selectedDescription;
int modOffset = 0;
Dictionary<string, Sprite> previews;
Dictionary<string, Sprite> logos;
[ObjectCreator.UseCtor]
public ModBrowserLogic(Widget widget)
@@ -63,9 +64,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
return ret;
};
var sheetBuilder = new SheetBuilder(SheetType.BGRA);
previews = new Dictionary<string, Sprite>();
logos = new Dictionary<string, Sprite>();
sheetBuilder = new SheetBuilder(SheetType.BGRA);
allMods = ModMetadata.AllMods.Values.Where(m => m.Id != "modchooser")
.OrderBy(m => m.Title)
.ToArray();
@@ -75,21 +74,17 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
try
{
var preview = new Bitmap(Platform.ResolvePath(".", "mods", mod.Id, "preview.png"));
if (preview.Width != 296 || preview.Height != 196)
continue;
previews.Add(mod.Id, sheetBuilder.Add(preview));
using (var preview = new Bitmap(Platform.ResolvePath(".", "mods", mod.Id, "preview.png")))
if (preview.Width == 296 && preview.Height == 196)
previews.Add(mod.Id, sheetBuilder.Add(preview));
}
catch (Exception) { }
try
{
var logo = new Bitmap(Platform.ResolvePath(".", "mods", mod.Id, "logo.png"));
if (logo.Width != 96 || logo.Height != 96)
continue;
logos.Add(mod.Id, sheetBuilder.Add(logo));
using (var logo = new Bitmap(Platform.ResolvePath(".", "mods", mod.Id, "logo.png")))
if (logo.Width == 96 && logo.Height == 96)
logos.Add(mod.Id, sheetBuilder.Add(logo));
}
catch (Exception) { }
}
@@ -155,11 +150,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
modOffset = selectedIndex - 4;
}
static void LoadMod(ModMetadata mod)
void LoadMod(ModMetadata mod)
{
Game.RunAfterTick(() =>
{
Ui.CloseWindow();
sheetBuilder.Dispose();
Game.InitializeMod(mod.Id, null);
});
}

View File

@@ -78,7 +78,7 @@ namespace OpenRA.Renderer.Null
public void Render(Action a) { }
}
public class NullTexture : ITexture
public sealed class NullTexture : ITexture
{
public TextureScaleFilter ScaleFilter { get { return TextureScaleFilter.Nearest; } set { } }
public void SetData(Bitmap bitmap) { }
@@ -86,18 +86,21 @@ namespace OpenRA.Renderer.Null
public void SetData(byte[] colors, int width, int height) { }
public byte[] GetData() { return new byte[0]; }
public Size Size { get { return new Size(0, 0); } }
public void Dispose() { }
}
public class NullFrameBuffer : IFrameBuffer
public sealed class NullFrameBuffer : IFrameBuffer
{
public void Bind() { }
public void Unbind() { }
public ITexture Texture { get { return new NullTexture(); } }
public void Dispose() { }
}
class NullVertexBuffer<T> : IVertexBuffer<T>
sealed class NullVertexBuffer<T> : IVertexBuffer<T>
{
public void Bind() { }
public void SetData(T[] vertices, int length) { }
public void Dispose() { }
}
}

View File

@@ -16,11 +16,12 @@ using OpenTK.Graphics.OpenGL;
namespace OpenRA.Renderer.Sdl2
{
public class FrameBuffer : IFrameBuffer
public sealed class FrameBuffer : IFrameBuffer
{
Texture texture;
Size size;
int framebuffer, depth;
bool disposed;
public FrameBuffer(Size size)
{
@@ -81,16 +82,6 @@ namespace OpenRA.Renderer.Sdl2
return v;
}
void FinalizeInner()
{
GL.Ext.DeleteFramebuffers(1, ref framebuffer);
ErrorHandler.CheckGlError();
GL.Ext.DeleteRenderbuffers(1, ref depth);
ErrorHandler.CheckGlError();
}
~FrameBuffer() { Game.RunAfterTick(FinalizeInner); }
int[] cv = new int[4];
public void Bind()
{
@@ -120,5 +111,29 @@ namespace OpenRA.Renderer.Sdl2
}
public ITexture Texture { get { return texture; } }
~FrameBuffer()
{
Game.RunAfterTick(() => Dispose(false));
}
public void Dispose()
{
Game.RunAfterTick(() => Dispose(true));
GC.SuppressFinalize(this);
}
void Dispose(bool disposing)
{
if (disposed)
return;
disposed = true;
if (disposing)
texture.Dispose();
GL.Ext.DeleteFramebuffers(1, ref framebuffer);
ErrorHandler.CheckGlError();
GL.Ext.DeleteRenderbuffers(1, ref depth);
ErrorHandler.CheckGlError();
}
}
}

View File

@@ -16,7 +16,7 @@ using OpenTK.Graphics.OpenGL;
namespace OpenRA.Renderer.Sdl2
{
public class Texture : ITexture
public sealed class Texture : ITexture
{
int texture;
TextureScaleFilter scaleFilter;
@@ -26,6 +26,8 @@ namespace OpenRA.Renderer.Sdl2
public Size Size { get { return size; } }
bool disposed;
public TextureScaleFilter ScaleFilter
{
get
@@ -55,9 +57,6 @@ namespace OpenRA.Renderer.Sdl2
SetData(bitmap);
}
void FinalizeInner() { GL.DeleteTextures(1, ref texture); }
~Texture() { Game.RunAfterTick(FinalizeInner); }
void PrepareTexture()
{
ErrorHandler.CheckGlError();
@@ -131,6 +130,7 @@ namespace OpenRA.Renderer.Sdl2
bitmap = new Bitmap(bitmap, bitmap.Size.NextPowerOf2());
allocatedBitmap = true;
}
try
{
size = new Size(bitmap.Width, bitmap.Height);
@@ -180,5 +180,24 @@ namespace OpenRA.Renderer.Sdl2
0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
ErrorHandler.CheckGlError();
}
~Texture()
{
Game.RunAfterTick(() => Dispose(false));
}
public void Dispose()
{
Game.RunAfterTick(() => Dispose(true));
GC.SuppressFinalize(this);
}
void Dispose(bool disposing)
{
if (disposed)
return;
disposed = true;
GL.DeleteTextures(1, ref texture);
}
}
}

View File

@@ -14,11 +14,12 @@ using OpenTK.Graphics.OpenGL;
namespace OpenRA.Renderer.Sdl2
{
public class VertexBuffer<T> : IVertexBuffer<T>
public sealed class VertexBuffer<T> : IVertexBuffer<T>
where T : struct
{
static readonly int VertexSize = Marshal.SizeOf(typeof(T));
int buffer;
bool disposed;
public VertexBuffer(int size)
{
@@ -52,7 +53,23 @@ namespace OpenRA.Renderer.Sdl2
ErrorHandler.CheckGlError();
}
void FinalizeInner() { GL.DeleteBuffers(1, ref buffer); }
~VertexBuffer() { Game.RunAfterTick(FinalizeInner); }
~VertexBuffer()
{
Game.RunAfterTick(() => Dispose(false));
}
public void Dispose()
{
Game.RunAfterTick(() => Dispose(true));
GC.SuppressFinalize(this);
}
void Dispose(bool disposing)
{
if (disposed)
return;
disposed = true;
GL.DeleteBuffers(1, ref buffer);
}
}
}

View File

@@ -38,6 +38,7 @@ namespace OpenRA.Utility
return;
}
Game.InitializeSettings(Arguments.Empty);
var modData = new ModData(modName);
args = args.Skip(1).ToArray();
var actions = new Dictionary<string, Action<ModData, string[]>>();