Generalize WormManager into ActorSpawnManager.
Added support of multiple actors, conditions and types.
This commit is contained in:
@@ -552,6 +552,8 @@
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<Compile Include="Traits\World\TerrainGeometryOverlay.cs" />
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<Compile Include="Traits\World\WarheadDebugOverlay.cs" />
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<Compile Include="Traits\World\WeatherOverlay.cs" />
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<Compile Include="Traits\World\ActorSpawnManager.cs" />
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<Compile Include="Traits\ActorSpawner.cs" />
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<Compile Include="UtilityCommands\CheckYaml.cs" />
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<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
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<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
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34
OpenRA.Mods.Common/Traits/ActorSpawner.cs
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34
OpenRA.Mods.Common/Traits/ActorSpawner.cs
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@@ -0,0 +1,34 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("An actor with this trait indicates a valid spawn point for actors of ActorSpawnManager.")]
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public class ActorSpawnerInfo : ConditionalTraitInfo
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{
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[Desc("Type of ActorSpawner with which it connects.")]
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public readonly HashSet<string> Types = new HashSet<string>() { };
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public override object Create(ActorInitializer init) { return new ActorSpawner(this); }
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}
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public class ActorSpawner : ConditionalTrait<ActorSpawnerInfo>
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{
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public ActorSpawner(ActorSpawnerInfo info)
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: base(info) { }
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public HashSet<string> Types { get { return Info.Types; } }
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}
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}
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116
OpenRA.Mods.Common/Traits/World/ActorSpawnManager.cs
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116
OpenRA.Mods.Common/Traits/World/ActorSpawnManager.cs
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@@ -0,0 +1,116 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Controls the spawning of specified actor types. Attach this to the world actor.")]
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public class ActorSpawnManagerInfo : ConditionalTraitInfo, Requires<MapCreepsInfo>
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{
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[Desc("Minimum number of actors.")]
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public readonly int Minimum = 0;
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[Desc("Maximum number of actors.")]
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public readonly int Maximum = 4;
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[Desc("Time (in ticks) between actor spawn.")]
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public readonly int SpawnInterval = 6000;
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[FieldLoader.Require]
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[ActorReference]
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[Desc("Name of the actor that will be randomly picked to spawn.")]
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public readonly string[] Actors = { };
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public readonly string Owner = "Creeps";
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[Desc("Type of ActorSpawner with which it connects.")]
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public readonly HashSet<string> Types = new HashSet<string>() { };
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public override object Create(ActorInitializer init) { return new ActorSpawnManager(init.Self, this); }
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}
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public class ActorSpawnManager : ConditionalTrait<ActorSpawnManagerInfo>, ITick, INotifyCreated
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{
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readonly ActorSpawnManagerInfo info;
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TraitPair<ActorSpawner>[] spawnPointActors;
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bool enabled;
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int spawnCountdown;
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int actorsPresent;
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public ActorSpawnManager(Actor self, ActorSpawnManagerInfo info) : base(info)
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{
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this.info = info;
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}
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void INotifyCreated.Created(Actor self)
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{
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self.World.AddFrameEndTask(w =>
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{
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spawnPointActors = w.ActorsWithTrait<ActorSpawner>()
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.Where(x => info.Types.Overlaps(x.Trait.Types) || !x.Trait.Types.Any())
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.ToArray();
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enabled = self.Trait<MapCreeps>().Enabled && spawnPointActors.Any();
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});
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}
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void ITick.Tick(Actor self)
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{
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if (IsTraitDisabled || !enabled)
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return;
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if (info.Maximum < 1 || actorsPresent >= info.Maximum)
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return;
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if (--spawnCountdown > 0 && actorsPresent >= info.Minimum)
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return;
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spawnCountdown = info.SpawnInterval;
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do
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{
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// Always spawn at least one actor, plus
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// however many needed to reach the minimum.
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SpawnActor(self);
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} while (actorsPresent < info.Minimum);
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}
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WPos SpawnActor(Actor self)
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{
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var spawnPoint = GetRandomSpawnPoint(self.World.SharedRandom);
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self.World.AddFrameEndTask(w => w.CreateActor(info.Actors.Random(self.World.SharedRandom), new TypeDictionary
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{
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new OwnerInit(w.Players.First(x => x.PlayerName == info.Owner)),
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new LocationInit(spawnPoint.Location)
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}));
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actorsPresent++;
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return spawnPoint.CenterPosition;
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}
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Actor GetRandomSpawnPoint(Support.MersenneTwister random)
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{
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return spawnPointActors.Random(random).Actor;
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}
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public void DecreaseActorCount()
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{
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actorsPresent--;
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}
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}
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}
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@@ -1635,6 +1635,21 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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if (engineVersion < 20180225)
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{
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if (node.Key == "WormSpawner")
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RenameNodeKey(node, "ActorSpawner");
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if (node.Key == "WormManager")
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{
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RenameNodeKey(node, "ActorSpawnManager");
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var wormSignature = node.Value.Nodes.FirstOrDefault(n => n.Key == "WormSignature");
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if (wormSignature != null)
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wormSignature.Key = "Actors";
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}
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}
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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@@ -80,9 +80,7 @@
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<Compile Include="Traits\World\FogPaletteFromR8.cs" />
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<Compile Include="Traits\World\PaletteFromR8.cs" />
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<Compile Include="Traits\World\PaletteFromScaledPalette.cs" />
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<Compile Include="Traits\World\WormManager.cs" />
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<Compile Include="Traits\AttractsWorms.cs" />
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<Compile Include="Traits\WormSpawner.cs" />
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<Compile Include="Warheads\ChangeOwnerWarhead.cs" />
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<Compile Include="UtilityCommands\D2kMapImporter.cs" />
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<Compile Include="UtilityCommands\ImportD2kMapCommand.cs" />
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.D2k.Traits
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{
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public readonly SandwormInfo WormInfo;
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readonly WormManager manager;
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readonly ActorSpawnManager manager;
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readonly Mobile mobile;
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readonly AttackBase attackTrait;
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.D2k.Traits
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WormInfo = info;
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mobile = self.Trait<Mobile>();
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attackTrait = self.Trait<AttackBase>();
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manager = self.World.WorldActor.Trait<WormManager>();
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manager = self.World.WorldActor.Trait<ActorSpawnManager>();
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}
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public override void DoAction(Actor self, CPos targetCell)
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@@ -140,7 +140,7 @@ namespace OpenRA.Mods.D2k.Traits
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if (disposed)
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return;
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manager.DecreaseWormCount();
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manager.DecreaseActorCount();
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disposed = true;
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}
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}
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@@ -1,113 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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{
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[Desc("Controls the spawning of sandworms. Attach this to the world actor.")]
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class WormManagerInfo : ITraitInfo, Requires<MapCreepsInfo>
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{
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[Desc("Minimum number of worms")]
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public readonly int Minimum = 0;
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[Desc("Maximum number of worms")]
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public readonly int Maximum = 4;
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[Desc("Time (in ticks) between worm spawn.")]
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public readonly int SpawnInterval = 6000;
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[Desc("Name of the actor that will be spawned.")]
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public readonly string WormSignature = "sandworm";
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public readonly string WormSignNotification = "WormSign";
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public readonly string WormOwnerPlayer = "Creeps";
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public object Create(ActorInitializer init) { return new WormManager(init.Self, this); }
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}
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class WormManager : ITick, INotifyCreated
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{
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readonly WormManagerInfo info;
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readonly Lazy<Actor[]> spawnPointActors;
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bool enabled;
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int spawnCountdown;
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int wormsPresent;
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public WormManager(Actor self, WormManagerInfo info)
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{
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this.info = info;
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spawnPointActors = Exts.Lazy(() => self.World.ActorsHavingTrait<WormSpawner>().ToArray());
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}
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void INotifyCreated.Created(Actor self)
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{
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enabled = self.Trait<MapCreeps>().Enabled;
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}
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void ITick.Tick(Actor self)
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{
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if (!enabled)
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return;
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if (!spawnPointActors.Value.Any())
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return;
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// Apparently someone doesn't want worms or the maximum number of worms has been reached
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if (info.Maximum < 1 || wormsPresent >= info.Maximum)
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return;
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if (--spawnCountdown > 0 && wormsPresent >= info.Minimum)
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return;
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spawnCountdown = info.SpawnInterval;
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var wormLocations = new List<WPos>();
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do
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{
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// Always spawn at least one worm, plus however many
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// more we need to reach the defined minimum count.
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wormLocations.Add(SpawnWorm(self));
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} while (wormsPresent < info.Minimum);
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}
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WPos SpawnWorm(Actor self)
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{
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var spawnPoint = GetRandomSpawnPoint(self);
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self.World.AddFrameEndTask(w => w.CreateActor(info.WormSignature, new TypeDictionary
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{
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new OwnerInit(w.Players.First(x => x.PlayerName == info.WormOwnerPlayer)),
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new LocationInit(spawnPoint.Location)
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}));
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wormsPresent++;
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return spawnPoint.CenterPosition;
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}
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Actor GetRandomSpawnPoint(Actor self)
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{
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return spawnPointActors.Value.Random(self.World.SharedRandom);
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}
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public void DecreaseWormCount()
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{
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wormsPresent--;
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}
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}
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}
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@@ -1,19 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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{
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[Desc("An actor with this trait indicates a valid spawn point for sandworms.")]
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class WormSpawnerInfo : TraitInfo<WormSpawner> { }
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class WormSpawner { }
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}
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@@ -1,4 +1,4 @@
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World:
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WormManager:
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ActorSpawnManager:
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Minimum: 1
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Maximum: 2
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@@ -1,4 +1,4 @@
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World:
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WormManager:
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ActorSpawnManager:
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Minimum: 3
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Maximum: 6
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@@ -1,4 +1,4 @@
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World:
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WormManager:
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ActorSpawnManager:
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Minimum: 1
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Maximum: 2
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@@ -8,7 +8,7 @@ World:
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-MPStartLocations:
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ResourceType@Spice:
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ValuePerUnit: 0
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WormManager:
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ActorSpawnManager:
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Minimum: 1
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Maximum: 3
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MusicPlaylist:
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@@ -16,7 +16,7 @@ World:
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-MPStartLocations:
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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WormManager:
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ActorSpawnManager:
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Minimum: 1
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Maximum: 1
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MapCreeps:
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@@ -204,7 +204,7 @@ wormspawner:
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WithSpriteBody:
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BodyOrientation:
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QuantizedFacings: 1
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WormSpawner:
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ActorSpawner:
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EditorTilesetFilter:
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Categories: System
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@@ -72,7 +72,8 @@ World:
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BuildingInfluence:
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ProductionQueueFromSelection:
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ProductionPaletteWidget: PRODUCTION_PALETTE
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WormManager:
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ActorSpawnManager:
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Actors: sandworm
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CrateSpawner:
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Minimum: 0
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Maximum: 2
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Reference in New Issue
Block a user