use IIssueOrder2 in AttackBase
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@@ -54,7 +54,7 @@ namespace OpenRA.Traits
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}
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}
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public class Mobile : IIssueOrder2, IResolveOrder, IOrderCursor, IOrderVoice, IOccupySpace, IMove, IFacing, INudge
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public class Mobile : IIssueOrder2, IResolveOrder, IOrderVoice, IOccupySpace, IMove, IFacing, INudge
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{
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public readonly Actor self;
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public readonly MobileInfo Info;
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@@ -167,7 +167,7 @@ namespace OpenRA.Traits
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Move" || order.OrderString == "Move-Blocked")
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if (order.OrderString == "Move")
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{
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int2 currentLocation = NearestMoveableCell(order.TargetLocation);
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if (!CanEnterCell(currentLocation))
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@@ -187,20 +187,9 @@ namespace OpenRA.Traits
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}
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}
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public string CursorForOrder(Actor self, Order order)
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{
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if (order.OrderString == "Move")
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return "move";
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if (order.OrderString == "Move-Blocked")
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return "move-blocked";
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return null;
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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if (order.OrderString == "Move" || order.OrderString == "Move-Blocked")
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if (order.OrderString == "Move")
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return "Move";
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return null;
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}
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