Remove some duplication against WorldUtils.ClosestTo.
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@@ -150,7 +150,7 @@ namespace OpenRA.Mods.RA.Missions
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var enemies = world.Actors.Where(u => u.Owner == creeps && u.HasTrait<ITargetable>()
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&& ((u.HasTrait<Building>() && !u.HasTrait<Wall>() && !u.HasTrait<Bridge>()) || u.HasTrait<Mobile>()) && !u.IsDead() && u.IsInWorld);
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var enemy = enemies.OrderBy(u => (attacker.CenterPosition - u.CenterPosition).LengthSquared).FirstOrDefault();
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var enemy = enemies.ClosestTo(attacker);
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if (enemy != null)
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attacker.QueueActivity(new AttackMove.AttackMoveActivity(attacker, new Attack(Target.FromActor(enemy), WRange.FromCells(3))));
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else
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