Remove some duplication against WorldUtils.ClosestTo.
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@@ -79,11 +79,10 @@ namespace OpenRA.Mods.RA.Missions
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{
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var enemies = world.Actors.Where(u => u.IsInWorld && !u.IsDead() && (u.Owner == multi0)
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&& ((u.HasTrait<Building>() && !u.HasTrait<Mobile>())));
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var targetEnemy = enemies.OrderBy(u => (self.CenterPosition - u.CenterPosition).LengthSquared).FirstOrDefault();
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var targetEnemy = enemies.ClosestTo(self);
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if (targetEnemy != null)
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{
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self.QueueActivity(new AttackMove.AttackMoveActivity(self, new Attack(Target.FromActor(targetEnemy), WRange.FromCells(6))));
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}
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}
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void SendVehicles()
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