Remove some duplication against WorldUtils.ClosestTo.
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@@ -212,7 +212,7 @@ namespace OpenRA.Mods.RA.Missions
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var enemies = self.World.Actors.Where(u => u.AppearsHostileTo(self) && u.Owner == enemyPlayer
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&& ((u.HasTrait<Building>() && !u.HasTrait<Wall>()) || (u.HasTrait<Mobile>() && !u.HasTrait<Aircraft>())) && u.IsInWorld && !u.IsDead());
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var enemy = enemies.OrderBy(u => (self.CenterPosition - u.CenterPosition).LengthSquared).FirstOrDefault();
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var enemy = enemies.ClosestTo(self);
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if (enemy != null)
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self.QueueActivity(queued, new AttackMove.AttackMoveActivity(self, new Attack(Target.FromActor(enemy), WRange.FromCells(3))));
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}
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