Remove some duplication against WorldUtils.ClosestTo.

This commit is contained in:
Paul Chote
2013-07-20 19:21:16 +12:00
parent b92aa760d2
commit 712e13b1e7
5 changed files with 7 additions and 10 deletions

View File

@@ -212,7 +212,7 @@ namespace OpenRA.Mods.RA.Missions
var enemies = self.World.Actors.Where(u => u.AppearsHostileTo(self) && u.Owner == enemyPlayer
&& ((u.HasTrait<Building>() && !u.HasTrait<Wall>()) || (u.HasTrait<Mobile>() && !u.HasTrait<Aircraft>())) && u.IsInWorld && !u.IsDead());
var enemy = enemies.OrderBy(u => (self.CenterPosition - u.CenterPosition).LengthSquared).FirstOrDefault();
var enemy = enemies.ClosestTo(self);
if (enemy != null)
self.QueueActivity(queued, new AttackMove.AttackMoveActivity(self, new Attack(Target.FromActor(enemy), WRange.FromCells(3))));
}