Fix CursorForOrderString to work with orders + preliminary e6 fixes

This commit is contained in:
Paul Chote
2010-07-23 17:11:52 +12:00
parent 5019bb8b6e
commit 71420df0f3
25 changed files with 179 additions and 93 deletions

View File

@@ -23,32 +23,25 @@ namespace OpenRA.Mods.RA.Activities
public IActivity Tick(Actor self)
{
if (target == null || target.IsDead) return NextActivity;
var damage = -self.Info.Traits.Get<EngineerCaptureInfo>().EngineerDamage;
if (self.Owner.Stances[ target.Owner ] == Stance.Ally)
var damage = self.Info.Traits.Get<EngineerCaptureInfo>().EngineerDamage;
if (target.Health - damage <= 0)
{
if (target.Health == target.Info.Traits.Get<OwnedActorInfo>().HP)
return NextActivity;
target.InflictDamage(self, damage, null);
target.World.AddFrameEndTask(w =>
{
// momentarily remove from world so the ownership queries don't get confused
w.Remove(target);
target.Owner = self.Owner;
w.Add(target);
foreach (var t in target.traits.WithInterface<INotifyCapture>())
t.OnCapture(target, self);
});
target.InflictDamage(self, target.Health - damage, null);
}
else
{
if (target.Health - damage <= 0)
{
target.World.AddFrameEndTask(w =>
{ // momentarily remove from world so the ownership queries don't get confused
w.Remove(target);
target.Owner = self.Owner;
w.Add(target);
foreach (var t in target.traits.WithInterface<INotifyCapture>())
t.OnCapture(target, self);
});
target.InflictDamage(self, target.Health - damage, null);
}
else
target.InflictDamage(self, damage, null);
}
target.InflictDamage(self, damage, null);
// the engineer is sacrificed.
self.World.AddFrameEndTask(w => w.Remove(self));

View File

@@ -0,0 +1,37 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
{
class RepairBuilding : IActivity
{
Actor target;
public RepairBuilding(Actor target) { this.target = target; }
public IActivity NextActivity { get; set; }
public IActivity Tick(Actor self)
{
if (target == null || target.IsDead) return NextActivity;
if (target.Health == target.GetMaxHP())
return NextActivity;
target.InflictDamage(self, -target.GetMaxHP(), null);
self.World.AddFrameEndTask(w => w.Remove(self));
return NextActivity;
}
public void Cancel(Actor self) { target = null; NextActivity = null; }
}
}