Fix CursorForOrderString to work with orders + preliminary e6 fixes

This commit is contained in:
Paul Chote
2010-07-23 17:11:52 +12:00
parent 5019bb8b6e
commit 71420df0f3
25 changed files with 179 additions and 93 deletions

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA
public readonly string[] RearmBuildings = { "fix" };
}
class Minelayer : IIssueOrder, IResolveOrder, IProvideCursor
class Minelayer : IIssueOrder, IResolveOrder, IOrderCursor
{
/* [Sync] when sync can cope with arrays! */ public int2[] minefield = null;
[Sync] int2 minefieldStart;
@@ -39,9 +39,9 @@ namespace OpenRA.Mods.RA
return null;
}
public string CursorForOrderString(string s, Actor a, int2 location)
public string CursorForOrder(Actor self, Order order)
{
return (s == "BeginMinefield") ? "ability" : null;
return (order.OrderString == "BeginMinefield") ? "ability" : null;
}
public void ResolveOrder(Actor self, Order order)