Replace RenderUnit in RA mod with WithFacingSpriteBody
+RenderSprites + AutoSelectionSize. Change MadTank dependency from RenderUnit to WithFacingSpriteBody.
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@@ -22,7 +22,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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{
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class MadTankInfo : ITraitInfo, Requires<ExplodesInfo>, Requires<RenderUnitInfo>
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class MadTankInfo : ITraitInfo, Requires<ExplodesInfo>, Requires<WithFacingSpriteBodyInfo>
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{
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public readonly string ThumpSequence = "piston";
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public readonly int ThumpInterval = 8;
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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.RA.Traits
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{
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readonly Actor self;
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readonly MadTankInfo info;
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readonly RenderUnit renderUnit;
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readonly WithFacingSpriteBody wfsb;
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readonly ScreenShaker screenShaker;
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bool deployed;
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int tick;
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.RA.Traits
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{
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this.self = self;
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this.info = info;
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renderUnit = self.Trait<RenderUnit>();
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wfsb = self.Trait<WithFacingSpriteBody>();
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screenShaker = self.World.WorldActor.Trait<ScreenShaker>();
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}
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@@ -147,7 +147,7 @@ namespace OpenRA.Mods.RA.Traits
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self.World.AddFrameEndTask(w => EjectDriver());
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if (info.ThumpSequence != null)
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renderUnit.PlayCustomAnimationRepeating(self, info.ThumpSequence);
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wfsb.PlayCustomAnimationRepeating(self, info.ThumpSequence);
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deployed = true;
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self.QueueActivity(new Wait(info.ChargeDelay, false));
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self.QueueActivity(new CallFunc(() => Sound.Play(info.ChargeSound, self.CenterPosition)));
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