Add CellCostChanged event to Locomotor.
This event allows subscribers to be made aware when the terrain costs for a cell change.
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* as published by the Free Software Foundation, either version 3 of
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@@ -145,6 +145,11 @@ namespace OpenRA.Mods.Common.Traits
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public readonly LocomotorInfo Info;
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public readonly LocomotorInfo Info;
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public readonly uint MovementClass;
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public readonly uint MovementClass;
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/// <summary>
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/// Raised when the movement cost for a cell changes, providing the old and new costs.
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/// </summary>
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public event Action<CPos, short, short> CellCostChanged;
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readonly LocomotorInfo.TerrainInfo[] terrainInfos;
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readonly LocomotorInfo.TerrainInfo[] terrainInfos;
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readonly World world;
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readonly World world;
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readonly HashSet<CPos> dirtyCells = new HashSet<CPos>();
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readonly HashSet<CPos> dirtyCells = new HashSet<CPos>();
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@@ -218,7 +223,7 @@ namespace OpenRA.Mods.Common.Traits
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public bool CanMoveFreelyInto(Actor actor, CPos cell, SubCell subCell, BlockedByActor check, Actor ignoreActor)
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public bool CanMoveFreelyInto(Actor actor, CPos cell, SubCell subCell, BlockedByActor check, Actor ignoreActor)
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{
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{
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// If the check allows: We are not blocked by transient actors.
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// If the check allows: We are not blocked by other actors.
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if (check == BlockedByActor.None)
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if (check == BlockedByActor.None)
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return true;
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return true;
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@@ -432,8 +437,15 @@ namespace OpenRA.Mods.Common.Traits
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cost = terrainInfos[index].Cost;
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cost = terrainInfos[index].Cost;
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var cache = cellsCost[cell.Layer];
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var cache = cellsCost[cell.Layer];
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if (CellCostChanged == null)
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cache[cell] = cost;
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cache[cell] = cost;
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else
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{
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var uv = cell.ToMPos(world.Map);
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var oldCost = cache[uv];
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cache[uv] = cost;
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CellCostChanged(cell, oldCost, cost);
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}
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}
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}
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void UpdateCellBlocking(CPos cell)
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void UpdateCellBlocking(CPos cell)
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