remove IShader.Commit
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@@ -9,12 +9,12 @@
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats.Graphics;
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using Tao.OpenGl;
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using System.Text;
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using System.Collections.Generic;
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namespace OpenRA.Renderer.Glsl
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{
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@@ -141,7 +141,5 @@ namespace OpenRA.Renderer.Glsl
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Gl.glUniform2fARB(param,x,y);
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GraphicsDevice.CheckGlError();
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}
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public void Commit() { }
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}
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}
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