unhardcode and self-document render sequences

This commit is contained in:
Matthias Mailänder
2015-04-06 21:12:07 +02:00
parent cd9589eaa0
commit 7157cc0a9f
9 changed files with 48 additions and 23 deletions

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
// Show the correct turret facing
var anim = new Animation(init.World, image, () => t.InitialFacing);
anim.PlayRepeating("idle");
anim.PlayRepeating(Sequence);
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}