unhardcode and self-document render sequences
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@@ -17,6 +17,9 @@ namespace OpenRA.Mods.Common.Traits
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class RenderHarvesterInfo : RenderUnitInfo, Requires<HarvesterInfo>
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{
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public readonly string[] ImagesByFullness = { "harv" };
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public readonly string HarvestSequence = "harvest";
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public override object Create(ActorInitializer init) { return new RenderHarvester(init, this); }
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}
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@@ -42,15 +45,15 @@ namespace OpenRA.Mods.Common.Traits
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var desiredImage = info.ImagesByFullness[desiredState];
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if (DefaultAnimation.Name != desiredImage)
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DefaultAnimation.ChangeImage(desiredImage, "idle");
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DefaultAnimation.ChangeImage(desiredImage, info.Sequence);
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base.Tick(self);
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}
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public void Harvested(Actor self, ResourceType resource)
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{
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if (DefaultAnimation.CurrentSequence.Name != "harvest")
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PlayCustomAnim(self, "harvest");
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if (DefaultAnimation.CurrentSequence.Name != info.HarvestSequence)
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PlayCustomAnim(self, info.HarvestSequence);
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}
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public void MovingToResources(Actor self, CPos targetCell, Activity next) { }
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