Add AutoTargetPriority trait for smarter AutoTarget logic.
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37
OpenRA.Mods.Common/Traits/AutoTargetPriority.cs
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37
OpenRA.Mods.Common/Traits/AutoTargetPriority.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Specifies the target types and relative priority used by AutoTarget to decide what to target.")]
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public class AutoTargetPriorityInfo : ConditionalTraitInfo, Requires<AutoTargetInfo>
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{
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[Desc("Target types that can be AutoTargeted.")]
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public readonly HashSet<string> ValidTargets = new HashSet<string> { "Ground", "Water", "Air" };
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[Desc("Target types that can't be AutoTargeted.", "Overrules ValidTargets.")]
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public readonly HashSet<string> InvalidTargets = new HashSet<string>();
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[Desc("ValidTargets with larger priorities will be AutoTargeted before lower priorities.")]
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public readonly int Priority = 1;
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public override object Create(ActorInitializer init) { return new AutoTargetPriority(this); }
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}
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public class AutoTargetPriority : ConditionalTrait<AutoTargetPriorityInfo>
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{
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public AutoTargetPriority(AutoTargetPriorityInfo info)
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: base(info) { }
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}
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}
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