Add AutoTargetPriority trait for smarter AutoTarget logic.

This commit is contained in:
Paul Chote
2017-06-10 10:05:31 +00:00
committed by atlimit8
parent ab8bc53ed8
commit 716343732f
4 changed files with 101 additions and 45 deletions

View File

@@ -0,0 +1,37 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Specifies the target types and relative priority used by AutoTarget to decide what to target.")]
public class AutoTargetPriorityInfo : ConditionalTraitInfo, Requires<AutoTargetInfo>
{
[Desc("Target types that can be AutoTargeted.")]
public readonly HashSet<string> ValidTargets = new HashSet<string> { "Ground", "Water", "Air" };
[Desc("Target types that can't be AutoTargeted.", "Overrules ValidTargets.")]
public readonly HashSet<string> InvalidTargets = new HashSet<string>();
[Desc("ValidTargets with larger priorities will be AutoTargeted before lower priorities.")]
public readonly int Priority = 1;
public override object Create(ActorInitializer init) { return new AutoTargetPriority(this); }
}
public class AutoTargetPriority : ConditionalTrait<AutoTargetPriorityInfo>
{
public AutoTargetPriority(AutoTargetPriorityInfo info)
: base(info) { }
}
}