Only sync projectiles and future synced effects.
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@@ -31,7 +31,8 @@ namespace OpenRA.GameRules
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public Target GuidedTarget;
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}
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public interface IProjectileInfo { IEffect Create(ProjectileArgs args); }
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public interface IProjectile : IEffect { }
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public interface IProjectileInfo { IProjectile Create(ProjectileArgs args); }
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public sealed class WeaponInfo
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{
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