Only sync projectiles and future synced effects.
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@@ -82,10 +82,10 @@ namespace OpenRA.Mods.Common.Projectiles
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public readonly int ContrailDelay = 1;
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public readonly WDist ContrailWidth = new WDist(64);
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public IEffect Create(ProjectileArgs args) { return new Bullet(this, args); }
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public IProjectile Create(ProjectileArgs args) { return new Bullet(this, args); }
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}
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public class Bullet : IEffect, ISync
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public class Bullet : IProjectile, ISync
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{
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readonly BulletInfo info;
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readonly ProjectileArgs args;
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