Only sync projectiles and future synced effects.
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@@ -39,10 +39,10 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Value added to speed every tick.")]
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public readonly WDist Acceleration = new WDist(15);
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public IEffect Create(ProjectileArgs args) { return new GravityBomb(this, args); }
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public IProjectile Create(ProjectileArgs args) { return new GravityBomb(this, args); }
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}
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public class GravityBomb : IEffect, ISync
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public class GravityBomb : IProjectile, ISync
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{
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readonly GravityBombInfo info;
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readonly Animation anim;
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