Only sync projectiles and future synced effects.

This commit is contained in:
Matthias Mailänder
2016-06-04 19:35:26 +02:00
parent 9def6b0f70
commit 71743b3b4a
11 changed files with 56 additions and 41 deletions

View File

@@ -47,14 +47,14 @@ namespace OpenRA.Mods.Common.Projectiles
[PaletteReference] public readonly string HitAnimPalette = "effect";
public IEffect Create(ProjectileArgs args)
public IProjectile Create(ProjectileArgs args)
{
var c = UsePlayerColor ? args.SourceActor.Owner.Color.RGB : Color;
return new LaserZap(args, this, c);
}
}
public class LaserZap : IEffect
public class LaserZap : IProjectile
{
readonly ProjectileArgs args;
readonly LaserZapInfo info;