Only sync projectiles and future synced effects.
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@@ -32,10 +32,10 @@ namespace OpenRA.Mods.RA.Projectiles
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public readonly int Duration = 2;
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public IEffect Create(ProjectileArgs args) { return new TeslaZap(this, args); }
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public IProjectile Create(ProjectileArgs args) { return new TeslaZap(this, args); }
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}
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public class TeslaZap : IEffect
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public class TeslaZap : IProjectile
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{
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readonly ProjectileArgs args;
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readonly TeslaZapInfo info;
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