diff --git a/OpenRA.Mods.Common/Effects/Bullet.cs b/OpenRA.Mods.Common/Effects/Bullet.cs index 1452bd419c..f7b6e7b269 100644 --- a/OpenRA.Mods.Common/Effects/Bullet.cs +++ b/OpenRA.Mods.Common/Effects/Bullet.cs @@ -182,7 +182,7 @@ namespace OpenRA.Mods.Common.Effects if (!string.IsNullOrEmpty(info.Trail) && --smokeTicks < 0) { var delayedPos = WPos.LerpQuadratic(args.Source, target, angle, ticks - info.TrailDelay, length); - world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, info.Trail, trailPalette, info.TrailSequences.Random(world.SharedRandom)))); + world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, () => GetEffectiveFacing(), info.Trail, trailPalette, info.TrailSequences.Random(world.SharedRandom)))); smokeTicks = info.TrailInterval; } diff --git a/OpenRA.Mods.Common/Effects/Missile.cs b/OpenRA.Mods.Common/Effects/Missile.cs index 55341fa541..2fe5fed611 100644 --- a/OpenRA.Mods.Common/Effects/Missile.cs +++ b/OpenRA.Mods.Common/Effects/Missile.cs @@ -805,7 +805,7 @@ namespace OpenRA.Mods.Common.Effects // Create the smoke trail effect if (!string.IsNullOrEmpty(info.TrailImage) && --ticksToNextSmoke < 0 && (state != States.Freefall || info.TrailWhenDeactivated)) { - world.AddFrameEndTask(w => w.Add(new Smoke(w, pos - 3 * move / 2, info.TrailImage, trailPalette, info.TrailSequence))); + world.AddFrameEndTask(w => w.Add(new Smoke(w, pos - 3 * move / 2, () => renderFacing, info.TrailImage, trailPalette, info.TrailSequence))); ticksToNextSmoke = info.TrailInterval; } diff --git a/OpenRA.Mods.Common/Traits/SmokeTrailWhenDamaged.cs b/OpenRA.Mods.Common/Traits/SmokeTrailWhenDamaged.cs index 2733a8cb36..f0ccfd86f2 100644 --- a/OpenRA.Mods.Common/Traits/SmokeTrailWhenDamaged.cs +++ b/OpenRA.Mods.Common/Traits/SmokeTrailWhenDamaged.cs @@ -9,6 +9,7 @@ */ #endregion +using System; using OpenRA.Mods.Common.Effects; using OpenRA.Traits; @@ -31,12 +32,19 @@ namespace OpenRA.Mods.Common.Traits { readonly SmokeTrailWhenDamagedInfo info; readonly BodyOrientation body; + readonly Func getFacing; int ticks; public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info) { this.info = info; body = self.Trait(); + var facing = self.TraitOrDefault(); + + if (facing != null) + getFacing = () => facing.Facing; + else + getFacing = () => 0; } public void Tick(Actor self) @@ -48,7 +56,7 @@ namespace OpenRA.Mods.Common.Traits { var offset = info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation)); var pos = position + body.LocalToWorld(offset); - self.World.AddFrameEndTask(w => w.Add(new Smoke(w, pos, info.Sprite, info.Palette, info.Sequence))); + self.World.AddFrameEndTask(w => w.Add(new Smoke(w, pos, getFacing, info.Sprite, info.Palette, info.Sequence))); } ticks = info.Interval;