Adds damage debug overlay
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@@ -120,6 +120,8 @@
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<Compile Include="Air\AttackPlane.cs" />
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<Compile Include="AI\SupportPowerDecision.cs" />
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<Compile Include="Crates\DuplicateUnitCrateAction.cs" />
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<Compile Include="Effects\FloatingText.cs" />
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<Compile Include="Graphics\TextRenderable.cs" />
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<Compile Include="Infiltration\InfiltrateForPowerOutage.cs" />
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<Compile Include="Power\AffectedByPowerOutage.cs" />
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<Compile Include="Power\Power.cs" />
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@@ -212,7 +214,6 @@
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<Compile Include="DemoTruck.cs" />
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<Compile Include="DetectCloaked.cs" />
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<Compile Include="Effects\Bullet.cs" />
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<Compile Include="Effects\CashTick.cs" />
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<Compile Include="Effects\Contrail.cs" />
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<Compile Include="Effects\Corpse.cs" />
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<Compile Include="Effects\CrateEffect.cs" />
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@@ -534,7 +535,6 @@
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<Compile Include="Render\RenderSprites.cs" />
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<Compile Include="Graphics\BeamRenderable.cs" />
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<Compile Include="Graphics\ContrailRenderable.cs" />
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<Compile Include="Graphics\TextRenderable.cs" />
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<Compile Include="Graphics\VoxelRenderable.cs" />
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<Compile Include="Air\FlyAwayOnIdle.cs" />
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<Compile Include="Buildings\ClonesProducedUnits.cs" />
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